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ForeverGinger

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Everything posted by ForeverGinger

  1. While the lore is well written, and I am a huge fan of the whole 'magic thief' concept, I do have some reservations about this lore. First and foremost is the fact that both deity and vodial magic can be manipulated through these means. Perhaps two subtypes should be created instead; One for the redirection of Aengudaemonic powers, and one for the manipulation of the arcane arts.
  2. Fast Travels should only be between large landmasses, not central cities. They should bu used to cut down on travel time, not eliminate it altogether. Perhaps we could have major FTs that lead to road hubs; You take a cart to the area you wish to visit, then walk the rest of the way. This cuts down on travel time while also leaving room for road RP and banditry.
  3. Dang, bringing some decent points to the table drfate. Giving related factions land adjacent to each other would certainly provide RP potential, what with expansion wars and the like.
  4. When it comes to regions, I personally enjoy the way Nations are now. A region owner, or a coalition of owners is given a big ol' swath of land, and are able to parcel it up into smaller regions as the need arises. That being said, I am also in favor of freebuild outside of nation plots. The trick here is finding a balance between the two. If we are having freebuild next map, nation status is going to have to be much, much more difficult to obtain: Otherwise, all the open areas will be claimed within a month.
  5. I have to agree, freebuild certainly seems like it could work, as long as there is some effort put into consolidation. As Silent said above, it seems like the best route to take on a freebuild map would be to ramp up the dangers of going out alone. Mob spawning and events designed to threaten opportunistic pioneers would need to have impact, and occur often enough to showcase the benefits of city living.
  6. This, please. Ramping up that danger of traveling seems like a great way to subtly centralize RP to main hub areas!
  7. Personally, I think that the issues with charters, and the decentralization of RP that stems from it could be solved by doing one thing: Removing fast travels. If roads are actually used for travel, not only does road RP spike, settlements will be less inclined to found themselves in the middle of nowhere. Removing fast travels, or at the very least severely restricting their use, seems like a solution that would fix many of the issues seen with inactive settlements and ghost towns. But that's just my two cents.
  8. Metztli's end goal was the creation of a perfect race. The Hou-zi were a result of her tinkering with souls, and were viewed by her to be a failure. She banished them from her isle along with many others, and went on to create the Kharajyr. When the Kha' first landed from the isle, they had their own magic; Muun'trivazja was initially a Kha'-exclusive magic due to Metztli's tampering. Random trivia aside, it isn't a stretch to say the Hou-zi had their own special gifts.
  9. I does skins.  Hit me up on the forums if you're looking for some swanky new threads!

    1. Slothtastic
    2. ForeverGinger

      ForeverGinger

      Depends on the complexity.  The Tailor's Guild compensates for commissions, so most of the skins I make are free!

  10. K0llu, it's been a pleasure RPing with you. That being said, now with Karry gone I can finally start haunting the streets!
  11. From the forests of Sutica, a ghoul mutters darkly under its breath: "You've stolen my puns for the last time..."
  12. Somewhere far from the Westlands, upon the isle of Sutica a ghoul raises its head, peering into the distance. The crack of the keystone, shattering as the skeletal paw tore the gate from this realm, echos through its empty skull. The creature glances down to the corpse at its feet, some unfortunate traveler of little consequence. Its eyes trace over the lakeside, the bridge, the city. There was more than enough for a hungry ghoul there... "Still work to do..." The necrotic being grumbles under its breath, resuming its gruesome feast, "Fear Old Dark..."
  13. Minecraft IGN: ForeverGinger Forum Username: See above Skype Username: Jenja (the one with the Steam Pug art) Link to examples of past work: I'll do you one better. This is the ghoul I currently play.
  14. The decrepit corpse of a halfling stands among the hordes of the dead and dying. Even there, vicious tearing hunger gnaws at its twisted frame: A constant companion in the long nights to come. The creature raises its head, howling into the frigid northern wind; "Walls crumble, gates rust... Soon, a feast of godsflesh! Fear the Old Dark!"
  15. Fair point, I certainly won't deny the fact that villainry begets edgelords.
  16. Throwing my two cents into the ring, option three is definitely the best in my eyes. Perhaps we could take it even further, and implement a villain orientation program, similar to the new player mentoring system that was tossed around a while ago. Experienced RPers could volunteer to take newer players under their wing, and teach them the basics of good evil-doing.
  17. As ghoul, can confirm. Kids these days are too liberal with hammers, and the applications thereof.
  18. I can get behind this. As a spook, I can't begin to explain how obnoxious it is having to wait a full day before RPing as my character, simply because people don't want to loose. I have done my best to avoid encounters with non-spooks at times, simply because I wanted to be able to continue roleplaying for the rest of the day. No matter the odds, death is inevitable for the wandering ghoul. That being said, the issue of 'white knight' swarming is another faucet that contributes to less-than-satisfying villain RP. It just isn't fun when the odds go from a one-v.-one to a one-v.-three, plus a cleric, plus whoever happens to walk by at the time.
  19. Somewhere deep in the woods, a shambling corpse chuckles to itself, "Keep this up, ghouls don't need to hunt to find the dead..."
  20. Laden with flowers and accompanied by the shallow clip-clopping of hooves, a casket is drawn through the town of Reedsborough. Within sits the still frame of one of the greatest Halflings to ever walk the earth, Perdric John Paul George Ringo Wanderwine. The Thief of Giants and the Slayer of the Boggle Wolf. The Hobbit who sailed beyond the sun, and did battle with the beasts of Arugula. One of the last survivors of the great Valorian Migrations and the Skygods' wrath. An adventurer without equal and a master thief to boot, surely the world would miss his constant, kleptomaniac presence. The coffin is brought beside a small tree, fitting for one of such a small stature. Under the boughs stands Lee Wanderwine, heading the crowd that has no doubt gathered to mourn his loss. The ginger-topped halfling, the spitting image of the uncle who was now interred. He clears his throat with a brief cough before addressing the crowd: "Thank'ee all fer gatherin' 'ere t'day. I'm sure uncle Perdric would 'preciate the lot o' ye. Now, b'fore we put 'im in th' ground," The small figure coughs briefly, scrubbing at his face with a dampened sleeve, "I's gonna be readin' his last words fer ye." Well, if you happen to be reading this, then I suppose this is the end. I have no idea how I am going to go out, I can only hope to do so in the most exciting way possible. If my death is boring, feel free to embellish the details when you finally read this. Tell them I went out fighting a greenskin, or wrestling a bear. I will never forget the adventures I had. Looking back, it's been a good life: good food and good friends tend to leave great memories. I will never forget the journeys had with good companions by my side. Larry Shortoak, Pippin Mousiki, and even good old Fumble Willowbottom were the greatest mates a Halfling could have. Everybody in the village was so friendly, always offering to lend a hand to a halfling in need. I will truly miss all of you, and it's a grand shame I have to leave you behind. Miss Beth and Elvi were the ones who showed me the world beyond the fences of our village, and for that I will be eternally grateful. They weren't too bad for bigguns. Now I'm sure you are all chomping at the bit for me to get to the juicy stuff. Forgive an old, senile hobbit his reminiscing. As for inheritance, well... THERE IS NONE! Lee stops reading for a moment, turning to survey the silent crowd. A faint muttering breaks out among the gathered hobbits, each turning to their neighbor in disappointment: "Is tha' little bugger serious?" "Nothin' left! But wot 'bout 'is treasure?" "Ol' Perdric, a rascal t' th' end!" The nephew turns back to the will, clearing his throat once again as he picks up reading where he left off: That's right! I bet you all though I would give up on things easily, didn't you? If so, you clearly didn't know me well enough! I leave the family burrow to Lee, my nephew. I also leave him my magic box, assuming that wizard ever finishes it. But as for all the loot, that's hidden in a secret spot. It's buried deep, deeper than even the dwarves could find. It's wrapped in a riddle, tied up in a mystery, and sunk in the ocean with a stone of confusion. GOOD LUCK FINDING IT! Perdric John Paul George Ringo Wanderwine, Slayer of Giants and Drinker of Ale. The only Hobbit to sail beyond the sun and back again. Tricker of Bigguns and Stealer of Shiny Things. Survivor of the Skygods and the Pipeweed Prince of Pumpkin Thieves! ((I ah... Would have added music, but for some reason the forums are borked...))
  21. This, please. This is a fantastic idea.
  22. Upon returning from the Orcish city, Ju'Ketzawl forces open the doors to the Temple of Metztli and steps inside. He lowers himself besides the waters, drawing his robes tight around himself as he does so. Those eyes, the eyes that had first welcomed him into the Priesthood. Eyes that had seemed so friendly, so welcoming at the time. The eyes that watched, cold and uncaring, as he was beaten within inches of life. The eyes that stared at him over the rim of a poisoned cup, daring him to drink. The eyes that had broken him, had shattered the priest that once was into a million pieces, and then scattered them to the winds. Ketzawl would not miss those eyes, nor their owner. He stares into the waters of the temple, muttering faintly to himself; A quiet prayer to a goddess who had finally answered: "Mukar ees with thee stars na'ow... May his justice be swift and suure."
  23. I'll give it a shot, I have some moderate experience with structures and medieval forts. PM me with reference pictures and the like, I'll slap something together and we can see if you like it.
  24. A certain ginger halfling mutters angrily under his breath, "Stinkin' guild, turnin' me inta' some sorta 'ipster tool. I wus stealin' things b'for it wus cool!"
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