I've personally found the lack of rules surrounding witnessing scenarios as well as how to properly enter CRP to be a nightmare to deal with as an evil monster player, and I'm curious where people might stand on the main two things that really grind my gears about it. Notably, I'm not crazy up in arms about this - and in a world where currently most debates or issues are on rather major do or die situations(admin inactivity, etc), this might feel small. And that's because it is. Change does not always have to be sweeping or systemic, little steps are just as important.
I've had these thoughts for a while, but the situations are so common that I've long since felt that should I make a post referencing them, someone would feel as though its a specific callout to them. That is not my intention, and so I've waited until its been decently long(At least 2 weeks) since I've last seen a scenario like any of those that come below(it's been 6 months).
If you're from koyo-kuni please read below:
Scenario One: Melee CRP Starting
The most common scenario I come across, is where one enters CRP or before any emotes have occured they will mechanically move to damn near directly next to someone. In truth, I most commonly see this from darkspawn players, but is isn't entirely just them. This feels quite unfair to be on the receiving end of, and I like to say I've done a pretty decent job at policing my own squad against doing this, even though server rules allow it. It just doesn't feel like any good faith CRP can initiate with this and its purely a "I must win" mentality move. A few examples:
Example 1:
Take Maria. She's a human knight and she's casually strolling in her city. She pauses to get up and go get a drink in real life, and is back within 2 minutes. Only her chat is completely full by the time she's back! She squints and reads the chat, and realizes that there are three darkspawn players. One of them is located around 10 blocks away from her, already connecting to their magic. Two of them are located directly adjacent to her, weapons already having been swung as they began the conflict directly adjacent to her!
Now, most of these initial emotes are pre-prepped. They have to be or people run away from you instantly. You have to be "in someones path" - and so though this is bad faith, the server rules not only allow this sort of interaction but inadvertently push people towards it. Even should Maria not have been AFK in this example(If anyone says 'just dont afk in public' or something, you ARE missing the point!), that likely would make no difference unless she mechanically bolted the second she saw people walking in town. Likely not something that would happen as she might use "/card" on them when she originally sees them, and in that time its too late. Regardless, my personal take is that starting from a bit further away is the "correct" course and more intuitive to logical roleplay. This knight would see the darkspawn approaching and have some time to react and prepare herself.
Example 2:
Take Richard. He's an elven wizard who does his utmost best to avoid conflict. Someone approaches him in roleplay and suddenly greets him, asking "Hello! Can I ask you a question!" After having run up within 1 block of him. Richard feels a bit invaded in personal space and moves back on his emote, only for this guy to suddenly draw a weapon and attack him. He can't connect to the void or use any of his magic here.
This one is a less common case but I have seen it happen before. This one is a little more arguable as "fair" given there was like, a 1 emote space of reaction for Richard, but the assistance that would grant is negligible. In a case like this I believe the stranger here should have begun his roleplay from a distance a little further away for his initial emote, and then perhaps on his second emoted drawing closer.
So the root source here, and if you took away nothing from above take away this:
Problem: Players are using their mechanical positions without accompanying such with an emote to instantly be directly on top of their targets in crp, simply because they did not emote prior to that to 'lock in' crp movement rules.
Solution
I would say a simple rule addition stating: "If you approach a scenario with aggressive intent, you must begin at least 8 blocks away from the nearest person to you" should work. Maybe not exactly 8, but something to that affect. This isnt even about a fairness situation to any 1 group, Im sure everyone on this server has at one point had to deal with this frustration.
Scenario Two: Witnessing Conflict
Okay, this one is a bit weighted. Nine out of ten times this is damning to darkspawn and has personally stopped me from patrolling roads. This scenario refers to when a conflict has begun, usually but not always on the roads, and someone passes by and "sees" the encounter without ever having actually interacted with it, and a few moments later brings a rally of people to stomp it out.
The 15 Minute Timer is a decent ruling that helps to handle such things within settlements most of the time, but it seems to fail in these situations. There are rules for entering and exiting crp, and I feel these should be followed in the following examples where currently they dont need to be:
Example 1:
You're a darkspawn! You and your buddy GORLATH, DESTROYER OF CHILDREN are looking for a soul to snack on. You move across a road, one that isnt to a major key settlement. One you've checked every day for the last 2 weeks and havent seen any one person on. Today, you get lucky. You find someone on a mining trip. You approach them with your pal Gorlath and initiate CRP. Two minutes go by when suddenly, about 50 blocks away from you, a dude on a horse rides past. Far out of rp range, you figure youre good. And then, by only the THIRD emote, wherein your target has ran a collective 24 blocks due to movement rules, you suddenly look up as 20 dudes on horseback just traveled literal kilometers to get to you, bending space and time.
Little did you know, that man that rode by well out of any sort of emote range did /card on both of you, realized what he passed by, and he swerved to a larger settlement. He rides in, and goes "DARKSPAWN, FOLLOW ME!" and boom, you are cooked. Honestly, fair on him - to a degree. We must always bear some suspension of disbelief with roleplay times and travel distances due to minecraft constraints(our map is only a few kilometers wide for instance but in rp is hundreds or thousands of miles potentially), but in this case it doesnt feel fair. You sit there and think about all the time this road has never seen a soul and suddenly theres TWO back to back, and you didnt even get a chance to interact with the dude who brought an army on you? Now you're mad!
Example 2: This example is one where the person passing by fails, and is a true story that I've partaken in several times
I am on a road, and find a target. I approach them and tell them my usual line - kneel and they will survive, without permanent harm and with all of their belongings. I dont want any of that, nor do I want their life. I want their blood. This person nods, as they realize they have little choice and they kneel. I approach and... Whats that out of the corner of my eye? I just watched someone pass by on a horse. They were so far away they only even loaded in for a second. I know in my heart of hearts that this guy I have beneath me mentioned something to his friend, because there simply is no way that after days of checking this one spot this happens. And I know, in 3 minutes there will be many here. Theres simply no way to prove anything and no cause for a modreq. I sigh, I look to my buddies and go "Mount up, we're leaving." And the second they get mounted up, we leave. We cant emote taking this guy with us, because in the 2 minutes of responding, we'd all be dead. We just have to abruptly get up and leave the scenario randomly, with 0 interaction with the guy who would be spelling our doom. There was one time in a case like this where I let us linger for a moment and I believe I was the only one to survive.
Problem: Players can witness RP without ever having done an entry-emote on it. Seeing something is an act, and you should have to emote it.
Solution:
I would propose that someone emoting just to see a scenario happening, must only do [1] emote as opposed to 2 emotes of entering and 2 emotes of exiting; as they never intend on fully entering a scene to begin with. They must wait for a reply, and if they are not stopped they can continue past. And if whoever they are witnessing just happens to have something ready to fire on that emote, they could potentially attack the person moving past - and forcing them to have to do a proper 2 emote exit. This still gives ample rallying time while also bearing the potential for the people you're tagging to react accordingly.
Final Thoughts
Ive never been big on rules for CRP. Rule of cool and honor crp always wins and carries much of the conflict Im in. I've pushed and pushed to always let things slide or let people do wacky stuff like cracking a stone wall with their punch or whatever, and people seem to enjoy that. But I dont think many people enjoy the above, and the scenarios are widespread enough that most people should understand the annoyance of them. I have also probably overcomplicated this issue, I'm sure someone out there could make this WAY more concise than I have. Oops.
Let me know what yall think. I'm hoping for a friendly and civil debate on the topic just to see where the playerbase at large stands on this. Am I some old man shouting at the clouds? Do a lot of people secretly feel the same? etc