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Bvie

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Everything posted by Bvie

  1. Finished the Cleric Rewrite! W00T!

     

    1. Show previous comments  1 more
    2. Nekkore
    3. Space

      Space

      how many rewrites do the clerics need wtf

    4. Bvie

      Bvie

      The video is the rewrite, Space. Silly.

  2. 69 Days left

    1. Ducklingator

      Ducklingator

      We're gonna be waiting for you and spamming you with forum notifications

  3. TMW You find Zordon and the Power Crystals under Sutica.....

     

    d7bd2d9c82a9c9317aeea15943e8c69e.png

  4. I'm thinking about doing it again. Stop me. Save me.

    1. EdgyMagey

      EdgyMagey

      you were a legend

       

      its your time to shine again

    2. Bvie
  5. ((Cute and creative. I forsee this blowing up with the new group moving in within the next few days.))
  6. I rarely agree with Sky, but the lore feels more confusing than informative because of how many different identifiers used. While having a cool, flavor text filled story is a nice read, lore shouldn't be confusing and difficult to read and follow. Else, people are left to either assume they understand it or contact random LT of the day for an explanation. And that never goes well.
  7. TMW you have 65 filled homes and people are living in the sewers and clock tower because there's not enough room! ><  Another expansion mehbe?

    1. Show previous comments  2 more
    2. HurferDurfer1

      HurferDurfer1

      how many active residents is the actual question

    3. Bvie

      Bvie

      Seeing how we purge people after 14 days of inactivity/persona not being logged in, quite active.

    4. Gone

      Gone

      I'll gladly take a sewer house. 

  8. Please fix /trash.

    1. zaezae

      zaezae

      Yes please, all these clerics/paladins/ascended are piling up =)

  9. 2bf162cdd9f26efa1f1c0ad66de11451.png

    1. Nowak

      Nowak

      im.... not gonna imagine that :concentrate:

       

  10. There are not multiple wards at our gates. As stated, there is one ward at the gate. There are blessed iron bars that can come down.
  11. There's never been four to five wards at the gate before. Currently, there's one ward along the gate, the same ward that is recreated and recharged since the beginning, and blessed iron bars that four clerics imbued their light into. We've /never/ put more than one ward on something as there aren't that many clerics that even know warding within Sutica. The only instance where a ward in Sutica could be considered "close" to another ward is when a student was learning warding and told to practice by erecting one at the tavern's doorway, which is 15-20 blocks away.
  12. While there are portions of the proposed lore that are nice, I echo Farryn's feelings. While wards have issues, I feel like this only does the opposite of the recent movement to differentiate holy magic schools.
  13. TMW MT accepts TA apps that are filled with incorrect info. GG

    1. Show previous comments  10 more
    2. Bvie

      Bvie

      I'm a jaded bish. Callin it out wasn't right, though I did post it before it got sorted. 

       

      Im a republican. You gotta work for your magic, no freebies! Make Magic Great Again!

    3. Ioannis

      Ioannis

      Go play WoW instead. Thank you.

    4. Bvie

      Bvie

      You're just jelly I'm the better bear tank.

  14. On Mother's Day, really?

    1. Nathan_Barnett36

      Nathan_Barnett36

      9e47579e59bd0e41fcda9171964a01a2.png

      Galahad glances over his new birthday present, smiling

    2. Bvie

      Bvie

      2c662851aa175347d2176991a2072088.png

      That roleplay.

  15. TMW people block 'friends' because they're playing WoW with you. 

    Like really? Grow up people.

    1. Show previous comments  3 more
    2. Bvie
    3. Zindran

      Zindran

      Alliance is the best faction.

    4. Bvie

      Bvie

      Indeed. But the mythic group and friends I run with are horde this expansion. Blood Elf least looks nice.

  16. Animals all dead still ;(

    1. cablam

      cablam

      Yeah unfortunately only player data was able to be restored and so things like mobs, item frames and armour stands in loaded chunks were wiped. If you are missing things make a modreq and a GM will help you in whatever way possible.

  17. Enjoy the food, Westerlands~

    1. Show previous comments  1 more
    2. warlord of filth
    3. Bvie

      Bvie

      np, I'll work on a second dbl chest within a day or so. Just takes 6hrs of straight cooking to do it.

    4. Archipelego
  18. ((Think I have some. I'll check when I'm home from school.
  19. "No good deed goes unpunished."

     

     

  20. Updated Lore based on feedback ._.

     

  21. Alright, made some updates and changes based on feedback and comments. Check the change log below or read the OP over for all the new additions and changes. Change Log 3/12 General: -Added Funny Video -Replaced 'Tier' with Stage to avoid confusion - Added Redlines for every stage and creation -Defined that stage progression is based on the Cleric's skill level. An elemental will never surpass a cleric in skill -Defined the effect of the elemental's natural light: Does not hurt tainted beings -Defined the effect of the elemental's exuded light to hurt tainted beings if physical contact is made -Added explanation that anything the element does drains its light/life force Removed the use of words like 'burning' to avoid confusion and relation to Flames of Reck Shell Creation and Shell Manipulation: -Provided example emotes of Shell Manipulation (Feeding and Repairing) -Added Shell Creation cooldown: 72 Hours to prevent mass production -Added Shell Shelf Life: 6 Hours to prevent storing shells indefinitely -Added the ability for an elemental owner to manipulate their shell earlier with proper tutelage -Added explanation of elemental's 'hunger' growing -Added explanation of amount of exhaustion needed from cleric to feed elemental -Added explanation of frequency of feedings Stage 1: Removed constant divine aura Added explanation on survivability: 1 Strong hit to crack Removed use of light to harm Added explanation on its ability to harm itself Added time limit on how long it can exude its light (10 seconds) before death Stage 2: Removed constant divine aura Added explanation on survivability: 2 Strong hits to Crack Added explanation on natural light Added explanation on exuding light and physical contact bringing harm Added explanation on its ability to harm itself Removed ability to stop poison and blood loss entirely Added time limit on how long it can exude its light (30 seconds) before death Stage 3: Removed tendrils Removed constant divine aura Removed ranged attack Added explanation on natural light Added explanation on exuding light and physical contact bringing harm Added explanation on suvivability: 2 Strong hits to crack Added Spiked Form and Explanation Added explanation on soothing wound Removed healing ability Added time limit on how long it can exude its light (1 minute) before death Stage 4: Shrunk elemental's overall size Removed long arms Added explanation on natural light Added explanation on exuding light and physical contact bringing harm Added explanation on survivability :3 Strong hits to body to crack, more to arms Added explanation on stabilizing wound Removed healing ability Added time limit on how long it can exude its light ( 1 min 30 seconds) before death Stage 5: Added explanation on elemental's size and power Added explanation on elemental's limits Added explanation on natural light Added explanation on exuding its light and physical contact bringing harm Added time limit on how long it can exude its light (2 Minutes) before death Stage 5 War: Added explanation on survivability: 5 Strong Hits to body, more to Shields Added explanation and limits on blinding light: Weaker than T1 Palm of Light to non Dark, T1 Palm of Light to Dark, only usable twice in one sitting Stage 5 Restorative: Removed healing ability Removed AoE Rejuvenation Added explanation on stabilizing wound Added Single Target Rejuvenation Added limits on Embrace: Must maintian contact, not in combat, only usable twice in one sitting tl;dr They lost all healing abilities. They can only stabilize a wound for up to 2 minutes at max level. If they break contact, the wound reverts to being unstable. Their holy damage is never more than a Tier 1 cleric No more tendrils! No more gumby arms! No more references to fire to avoid Flames of Reck comparissons. Gave survivability to them, 5 Good hits will pop them. No more Divine Aura Put cooldown on time between making them, 3 Days, and you cant store up shells No more AoE rejuvenating More cuteness Hope this appeases those that wanted changes and keeps those that want to have their companion with them happy.
  22. This. Whether it's an old lore idea or a player made belief, it doesn't exist in the current lore. This is the implemented lore of Tahariae. There's no mention of justice within it. The Clerical lore that our magic is based off of, that came after the lore post of Tahariae, labels Tahariae as the Aengul of Purity: If you are to Ctrl+F the words Purity& Pure, it's mentioned over 30 times within the document alone, declaring him as such and our mission to be of such. If you are to Ctrl+F the word Justice, it's mentioned 4 times. One instance is in an example emote and prayer. One instance is in the history explaining how a group was made to bring order and justice. The final two times justice is said, are in Hesh's interpretation of what Tah wishes for us to do, one time saying he's a symbol of justice and the other time telling us to guide people with justice and wisdom. I'm going off the current accepted and implemented lore, obviously, here. Rply, my character's teacher never spoke about Tah as being a symbol of Justice and she doesn't see him as one either. Truthfully, if we're to look at what Justice really is: That isn't what Tahariae is about, and this is shown in his lore: A giant of a building would dominate his, built from the finest of white quartz fashioned into bricks and moulded to form the image of a courthouse. With colossal pillars that consumed the outside of the building it almost would appear threatening to the ordinary eye, a place of judgement and with it, punishment. However should you enter his courthouse the layout would not be that of a mortals thinking. There would be no jury, audience or even a place for a defendant to place his case. Only a single seat; that of the judge. While a courthouse normally does symbolize justice, Tahariae's courthouse is nothing like a normal courthouse. It lacks the audiance, it lacks the jury, and it lacks the place for the defendant to plead their case. All that is there, is Tahariae, the judge, waiting to deliver a verdict for your fate. That isn't justice, that's false justice. That's judgement. That's an individual making a single decision about you, without hearing the reasons or the explanation. There is no mercy, no remorse, no time to repent. Just swift judgement. And this ideology has only been furthered by the Tenents, Woes, and Commands, forcing us to kill dark creatures without second thoughts, without the ability to find other alternatives, and without discretion. Perhaps long ago he acted with more Justice than currently seen, but with current lore and practice, this isn't Justice. And it wouldn't be the first time in history that an Aengul's ideals or wishes have shifted over time, our own clerical lore is based off of it with the Aengudaemonic and Dwarven patrons of the order relinquishing their power over the clerics and gave them to Tah. If he's meant to be Justice, then it needs to be added back to the lore and our lore needs to be curtailed to be more about bringing justice to the realm than just damning everything to holy fire hell for being the slightest bit impure.
  23. The theological discussion is about what 'purity' entails. Each sect of clerics has a differing opinion about it, from the more zealous ones that demand total purity to the ones where purity is labeled as just lacking taint. Just because there aren't many of something doesn't mean it shouldn't affect them, especially when there are more Tree Lords than there are other creatures out there, I can think of 7-8 off the top of my head at this moment. That's more than some dark creatures. And to say they aren't 'dark' is up to interpretation. Altering your soul to break the purity of the circle of life and become an immortal being? Doing dark deeds such as stabbing individuals, leaving people to be killed that ask for assistance, or burying children alive? (All things that have happened in the last month alone.) Their deity may not declare them as dark for their actions because the Aspects don't care, but Tah demands we protect the innocents and purge the impure. If if it doesn't die when you kill it. If if it does bad things and kills children. Maybe it's evil?
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