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| ZipZapMan |

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407 Incredible


About | ZipZapMan |

  • Rank
    Impure Scum
  • Birthday April 8

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Character Profile

  • Character Name
    Khiara Aureon
  • Character Race
    Quarter 'Ame/Quarter Orc/Half Aheral

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  1. Raiding RP

    Changing the system outside of what already exists would prove to be too much for the community to handle The system we currently use is old and proven to keep players coming back to the server because they enjoy that aspect of the server
  2. [Trial]Alex’s GM Application

    Why do you do this to yourself
  3. Paragons of Purity

    Perhaps the Magic team and lore team should step in if the lore becomes a circle jerk and is shut off to good clerics who would otherwise attain it if not for the OOC wall presented. I can't imagine it would be too much work for one of the staff to step in and teach another qualified cleric outside of the circle the ability to make these granted they desire to do so.
  4. Paragons of Purity

    I suggest you reread the lore and realize this isn't an endgame magic. These aren't Keepers or the endgame the clerics had long ago. This isn't even an endgame. This just alters appearance. Anyways, a solid +1 from me. Creative lore that simply adds flavour to rp. Not an attempt at a power creep we are so used to seeing from both sides.
  5. [Feedback/Suggestion] Holy Mages

    Cleric antag 2018
  6. [Feedback/Suggestion] Holy Mages

    Wow, it's almost like he's making a general statement to everyone and not just you solely. Clerics don't have a monopoly on that aspect of roleplay. Every other holy magic has an offensive aspect to their magic.
  7. [Feedback/Suggestion] Holy Mages

    "I don't have any first hand experience with either magics... But let me suggest we make some heavy handed changes to two different magics and lore based on what I've heard from a few friends of mine. XD" First of all, really helping yourself out there with your argument. I'll tackle a few of your points here. Clerical healing does in fact have drawbacks and limitations. The simplest of healing can leave a cleric exhausted and out of it for quite a while. If more complex, or an injury is beyond a clerics ability it can result in death. Your argument for it is that it isn't rooeplayed correctly by a select few. That falls on the person roleplaying the magic, and possibly the teacher for not better explaining it. But just for fun, I'll add that I've seen ascended turn major wounds into small bruises and walk away like nothing has happened. Talk about little to no drawback. But I'm not complaining that it needs to be nerfed, because that's called poor roleplay. If you're unhappy with soulfire, the answer isn't to nerf another magic with similar effects. If I may be so bold and make an outlandish suggestion, if you are unhappy eith an aspect of your magic... Perhaps rewrite/amend that part of it. Wards aren't physical barriers, just causes pain to those physically tainted but can still be passed through. Just get some buddies and rush through it. Being amended/rewritten anyways. Isn't that cool? Blinding light is a flashbang in your hand that affects everyone. Shields are a T4 spell that can take two hits and last 30 seconds. Also, isn't a physical barrier. Just burns tainted and dark magic. Won't stop an arrow. Calming light requires physical contact for an extended period of time. Requiring a few emotes to knock someone out cold, as well as good concentration on the clerics part. The whole argument about clerics shouldn't be fighters doesn't make sense with the lore. As the Lore can be interpreted to mske the clerics mission one of unbiased killing of everything that is altered in some way. Ascended, druids, void mages, blah blah blah. Why wouldn't an Aengul who's mission is outright purity equip it's followers with the ability to achieve just that. They aren't meant to just be supports. Not to mention, there is a total of two effective offensive spells. Orb of light, and flames of reckoning. And that isn't mentioning the former is an endgame spell that can take a few months to obtain. In short, in my opinion, the answer isn't to nerf another group because they don't fit this image you have for them. If you are unhappy with your own current lore, and feel that it is not up to par with the endgame of another group, amend your own lore instead of trying remove another group to get a monopoly on a certain area of rp.
  8. But... Just because we're often out patrolling does not mean that the keeps go unused. The keeps have a purpose and are used RPly. Teaching, training, smithing, meetings, gatherings, as well as other various downtime roleplay. And as stated before, the three order's goals all clash together when you look past the blanket statement of "Grrr spooks grrr". Tensions get high when we're all in our separate keeps, nevermind being a stones throw away from one another.
  9. There's a reason why the ascended broke off from trinity keep. And there's a reason that the clerics broke off from trinity keep when the paladins were moving to their own island. The duties of a cleric, ascended, and paladin are quite different. Ascended believe that they can cure souls and spooks, whereas clerics believe that there is no point in trying to cure them as they have all been judged as guilty by Tahariae. This in itself creates conflict within the holy community rply. Which ultimately even creates conflicts within a order itself such as the Adherents. Not to mention that there are currently three sects of clerics; Adherents, Sutica, and Helves. As well as I believe there are two sects of Paladins. Not to mention the fact that everyone having their own place allows them to create it to suit their own individual needs, and no order is shoved off to the side. (cleric tower in trinity keep) They have their own size land that is dependent on their ability to gather support and resources. And they are welcome to do with it as they please. It just keeps everyone happy within the community. Limits the disagreements. I don't quite get the point of a poll really... It seems pointless to be quite frank.
  10. MC Name: TahariaeRailGun Character's Name: Garr Character's Age: N/a Character's Original Race (N/A if not applicable): N/a Transformed form: Fire Familiar Creator's MC Name: Lhindir_ Creator's RP Name: Lhindir Briefly explain the lore behind this construct or creature: Much like a golem, an arcane familiar depends on a magical core that has been enchanted. Consisting of a managem set within arcaurum. It is this that fuels the element that makes up the familiar and gives it life. The element that the being is made with when created is restricted by plates that have been set in place upon its creation. These binding plates act as an outline for the shape of the creature. Constricting the element that the familiar is made up of within those boundaries. A familiar cannot draw from the void for it's spells. Instead, if the familiar wishes to make use of a spell within it's element. such as a fireball, it must draw from the element that it is made up of. This is limited, as the being only consists of so much element. Upon using the majority of it's element, the familiar would be unable to function. Though given time, the element will be replenished. Like most conjured beasts, a familiar is bound to the word of it's creator. They follow whatever order is given to them. At first, the familiar knows next to nothing. And so they are dependent on their creators to teach them anything and everything. Including speech that would be monotone in nature. Though over time as the familiar learns, it becomes more sentient. Though it remains bound to the will of it's creator. In order to function, the familiar relies on it's core and it's plates. An attack to it's element does very little damage to it, as it is just the element that makes up the being. But an attack that strikes the plates or core, and results in the destruction of it, will kill the familiar. Resulting in death that lasts until its core is recharged and repaired. A familiar is quite weak to warding and antimagic. The two resulting in the dispersing of the familiar. Do you have a magic(s) you are dropping due to this app? If so, link it: Nope! Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes! Do you consent to accepting what may happen to this character?: Of course! Have you applied for this creature on this character before, and had it denied? If so, link the app: Nope!
  11. [Completed][Bounty] Berthold of Hachland

    Chief Adherent Khiara Aureon grows concerned, passing Elvira a extra large mocha, hoping it would calm the senior cleric.
  12. [MArt] The Stag's Rose

    Required emotes added to the redlines Also here,
  13. [Denied]Alex's GM Application | Blue > Red?

    Alex is a good kid, known him since he joined the server. He's matured a lot since he's joined, advancing well beyond his years. I have yet to see him lose his cool. My only real negative input is that Alex needs to become a bit more confident in himself when he has a choice to make. To make a choice on his own and stick with it. The kid deserves a shot at least. +1
  14. A disgusting cleric, only thing I would recommend him for is to be purged. All jokes set aside, if Nek can kick his butt into gear he'll be a fantastic GM like he was. He has my support. +1
  15. Are grappling hooks really meant to only jump 1/10th of a block? @Kowaman

    1. Dry Crackers
    2. Llir


      It seems I mixed up two values in the code. Should be fixed after the next restart!