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Status Replies posted by FlemishSupremacy
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"DARKSPAWN" SUCKS IT'S TOO LONG AND CLUMSY. I put fourth something sorter, like "sullied", or "THE WICKED". Lay down your suggestions!
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somebody tell me a good place to use my soulbound golem i wanna play him more
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I love it when staff make a decision for you. Less than a day's warning is really cool guys!
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druidism day 24.
something has changed in me.
i feel ... - ergh.. *holds his head, larping in status update*
purple. 👿
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azdrazi are so dragon’s dogma coded
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I actually like Aevos. I think staff did a good job on it.
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Almaris was way worse than this map
The ice spike biomes with the hollow mountains, the other hollow mountain biome, the constant up down up down hills that made no sense, the incessant copy paste decorations everywhere, etc were horrible
Half the land was a pain in the ass to traverse or to build on, mostly due to surface of the map mostly consisting of constant jagged hills going up for 10 blocks, then right back down the next 10 blocks
Much prefer this map where once you've climbed a hill, you're not immediately looking at a steep downwards slope right after
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Has there ever been a scenario in which a bandit had to team up with their victim because a bunch of spookies found them and aimed to murderize both?
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Honestly, lore creatures that have to suffer major cooldowns, have their character locked away for x amount of time or require an extansive process of revival to be playable again after death are simply incentivized to try and avoid dying at all costs in encounters. Strip that shit out please, it doesn't make it any more fun for any party involved
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@UnwillinglyYou're not wrong in saying that people really not wanting to die is a general issue and not found solely in people who have CAs that have death restrictions. I still think that being a CA that may not be able to play for XYZ time or until someone does ZYX to revive them WILL contribute to this attitude.
I just think it's not a good thing to implement these death restrictions and then usually, use that to justify a CA being very powerful. There you get situations where CAs are both frustratingly powerful in CRP AND really averse to losing and dying because it locks them out of their persona.
I also think it's contraproductive to promoting fun villainy rp coming from these CAs. For example, a player might want to go out to do villainy but, they realise they have an event in 2 days, so if they die, they can't attend due to the respawn mechanics, so they either don't go out and do that rp OR do go out but be really unwilling to die.
I really don't see any benefits to any of the CAs that have these restrictions. You're punishing CA players for doing these encounters and losing. I don't think the people who win these encounters get more enjoyment out of the encounter knowing the enemy player's character won't be around for a week.
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I want to put my dedicant thru some kind of life-threatening challenge, but idk WHAT (and how)
I could always just do a forum post but that feels like it makes it invalid
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I want to put my dedicant thru some kind of life-threatening challenge, but idk WHAT (and how)
I could always just do a forum post but that feels like it makes it invalid
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put me in the ring with the guy who put random berry bushes around the map for five minutes
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what about making a rule stating that people cannot recruit pvpers from other servers during wartime in an attempt to to win wars
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It is a scummy thing to do but people use the excuse of 'aren't we allowed to bring new players to the server???!!!' even though that's clearly not the intent and you couldn't care less about increasing the size of the playerbase cus otherwise you would've done it prior to the war
I do feel it should be disallowed but it's probably difficult to enforce
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We should dismantle the heroin industry of more than 2 personas to a player at one time.
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can't wait for siege ammo to be added!!
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Its been three years .. why do you guys still like that report??
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With the new Cloud Temple system you're basically limited to one ss slot. The Almaris CT system was good and it worked. Made more sense in RP. Aevos CT is just a pain in the neck to use
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Playerbase: Gm TeAm bAd
*GM Team gets purged for new GMs*
GuYs ThEy ItDonTmAtTa on CrAcK gUyS, MaKe HiM sTeP DoWn
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I don't think that the disapproval aimed towards the mod team was aimed at the mods that were removed now, but rather aimed at the top of the team. Players have often expressed annoyance at the way Matta deals with feedback and the way he pushes through changes and verdicts.I also don't think that the way in which the moderators that were currently removed will encourage other players to join the team.
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Removing the good and competent mods from your team got me like
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Damn all that nun stuff is kinda wild
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ill pay $20 in advance for a gaul skin hmu
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I've heard that Azdromoth is a very bad dragon.
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How does the notion of island expansions strike you? Ex: a small themed island is added to the world, say 1000x1000. Event line ensues and once it's over it's viable, playable land.
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What the Men of the Tusk never understood was that the Nansur and the Kianene were old enemies. When two civilized peoples find themselves at war for centuries, any number of common interests will arise in the midst of their greater antagonism. Ancestral foes share many things: mutual respect, a common history, triumph in stalemate, and a plethora of unspoken truces. The Men of the Tusk were interlopers, an impertinent flood that threatened to wash away the observed channels of a far older enmity.
DRUSAS ACHAMIAN, COMPENDIUM OF THE FIRST HOLY WAR
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Hello, don't know what to put here but Hi and i hope your haveing a good day, and if not. Please feel free to wait here to you do :D