For many of us, CRP is a controversial subject that we either enjoy, dislike, or outright refuse to partake in. With not many clear rules and guidelines for CRP set by staff, most of us have different interpretations of what should or shouldn't be, and often each individual will believe, THIS is how you CRP, or THAT'S how you CRP. Things such as, what defines your CRP ability? How should things be measured? Long and detailed emotes vs small and simple ones?
We've all heard the PvP vs CRP debates in the past that are overused, toxic, and ultimately end up changing nothing. Luckily, this isn't what that is. This is a subject focusing purely on CRP methods that I haven't seen mentioned in the past. So what is this about, again? Give and Take is essentially the idea that, you give hits in exchange for hits in CRP. You allow your character to get hit, and your partner will allow theirs to equally get hit as well. It's something players may follow as a personal rule in CRP to ensure the most equal fight possible for any situation, something done to give both parties a fair chance and opportunity.
On the other hand, there's raw Skill: The idea that you put your pure CRP skill and ability above the Give and Take rule. Players who will often believe in, "My attack should have hit because x, y, and z," over "I'll allow my character to get hit if you allow yours to get hit." Sometimes, players using their CRP knowledge to its fullest extent are called powergamers for simply making the correct decisions in their fight.
These two aren't exactly common subjects that are compared in and of themselves, but rather subtle nuances players will prefer to follow in their CRP encounters.
Between Give and Take vs Skill, which is better and why?