It should be, yes. Suicide is a mandatory PK. If it wasn't you could use it to get out of situations you didn't want to be in.
As far as I'm aware, we're going to try to do better with enforcing PK's on our end. If a player signs a PK clause with another player, we won't go out of our way to enforce that, but if it is from an event, lore, or otherwise, it will be enforced.
We had a lot of discussion internally about this rule and couldn't exactly come to a conclusion on this rule, so that's why we opened it up to the community for feedback.
Personally, I've dealt with lots of situations in the past where there was valid roleplay taking place at the hunting grounds; and others where the other side was doing rather poor emotes and would attempt to down & kill the other side when they were fending off mobs. It's a rather hard issue to tackle. On one hand, it could be considered a resource farming area (like the mines, or resource island where roleplay usually doesn't take place), but on the other hand it's a potential breeding ground for some very good bandit roleplay to take place. We're still going to gather feedback on this rule, though, and try to come to a conclusion that makes everyone happy.
Those who charge the opposing side before the countdown has concluded will still be breaking the rules. There is no excuse to be blatantly rushing the other side.
The problem, though, as outlined in the other replies here is that the current countdown system is almost entirely based on honour. Issues with lag and misunderstandings have caused several PvP fights to go downhill. On one players screen the countdown may have concluded, while on the others it could be stuck at three seconds left.
If we allow players to change their positions and run before the countdown begins we won't run into this issue. In my experience with moderating raids and other small-scale fights, this already happens. One side will run in the opposite direction before the countdown is over and the other side will not complain. That being said, though, we have seen some players express their discontent with rulings like this and that is why we opened it up to the community.
Perhaps if the rule was worded differently, with something along the lines of;
If a player runs during a countdown, they shall not be able to fight back until the countdown has concluded. Movement during, and before the countdown is allowed, although no hits may take place until the countdown is over; unless an opposing side seems to be fleeing
That being said, thank you for the feedback! It's rules like these that we needed to get another outlook on, and I really appreciate the time you guys took to reply, rather than just voting on the polls. ?
thank you harold o7
Yup! This is how it should be enforced, at least. Suicide is a mandatory PK as far as I am aware.
Yeah; some very good points here. Although, there is a bit of a grey area with the hunting grounds. Should they be classified as a resource farming area (like the mines and resource island) where roleplay doesnt usually take place, or not?
Thanks!