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TheIchorDruid

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Posts posted by TheIchorDruid

  1. MC Name:

             TheIchorDruid

     

    Character's Name:

             Quillian Csarathaire

     

    Character's Age:

             262

     

    What feat(s) will you be learning?

             Sorvian Crafting

     

    Teacher's MC Name:

             A_Keefy

     

    Teacher's RP Name:

             Hareven Lorenthus

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yep

     

  2. 0zQjqr63vr6vjueuyPGrcWY5XkHELgxUD7hOiOzp8GhcgzolBfn5qQHyNy9KvxB6QldKR3Gug0BiZn540Ad4GlErP3Gc5lcJNmin83hLk6k14AB59dPTdb_vaWTFZiLrW76NIDN4

    Games of
    The Horned Lord

    0zQjqr63vr6vjueuyPGrcWY5XkHELgxUD7hOiOzp8GhcgzolBfn5qQHyNy9KvxB6QldKR3Gug0BiZn540Ad4GlErP3Gc5lcJNmin83hLk6k14AB59dPTdb_vaWTFZiLrW76NIDN4

    NjvnOOgdg-0b7W8eHy-Nhg-yJ41qLm2ajJQqz9nwMIyz3Tl67-At2VvE1vI1zBJCmy8V7LPKcDP30rUQYmDv9gnt8yjfunHQUxGBPJhAKKG8X2Es767ViWz6T32aK9DfvjHgngfL

     

    0zQjqr63vr6vjueuyPGrcWY5XkHELgxUD7hOiOzp8GhcgzolBfn5qQHyNy9KvxB6QldKR3Gug0BiZn540Ad4GlErP3Gc5lcJNmin83hLk6k14AB59dPTdb_vaWTFZiLrW76NIDN4

    - Introduction -

     

    The Games of The Horned Lord is a host of competitions to test both the preservation and sturdy will of Ichorians, yet is open to any. Subjected to grueling competitions to prove one’s prowess through a number of themes, agility, strength, precision and balance. These games are commonly held within the Winter’s of the seasons, to prevent the stagnation that the flora itself often remains within. 

     

    0zQjqr63vr6vjueuyPGrcWY5XkHELgxUD7hOiOzp8GhcgzolBfn5qQHyNy9KvxB6QldKR3Gug0BiZn540Ad4GlErP3Gc5lcJNmin83hLk6k14AB59dPTdb_vaWTFZiLrW76NIDN4

     

    - Opening of the Games -

     

    The games will be commenced with an opening prayer spoken by a Diraar Tal’taliyna, those present will be encouraged to dip their heads and spend a few quiet moments in reverence of the Horned Lord ending the prayer with a quiet ‘Blessed be.’

     

     

    - Game of Agility -

     

    The game of Agility is a test of a person’s endurance, those competing against one another will run an obstacle course and the first to conclude this race, will receive the title of ‘Champion of Agility’. 


     

    - Game of Strength -
    (This will be PVP)

     

    The game of Strength is a test of a person’s brawn, those wishing to take part within the game will be tasked to spar one another with wooden training poles. Each victor of these spars will be moved upon semi-finals and finals, until through combat there is a singular victor, named as ‘Champion of Strength’. 


     

    - Game of Precision -

     

    The game of Precision is a test of a person’s accuracy, those wishing to partake within the games will compete with one another - taking a bow and firing a singular shot to a presented target. The one with the closest to the marked centre of the target will be named ‘Champion of Precision’. 


     

    - Game of Balance -

     

    The game of Balance is a test of physical stability, allowing the feet of the individual to carry them through the trials. Within this game, a beam of wood will be positioned above a smoldering blanket of hot coals - the goal of such a game is to simply make it to the end of such a beam without staggering upon the blanket of heat that remains beneath. A champion of such a game, will be one who both makes it across the wooden beam without falling and in the quickest time. Upon gaining a victor, the title of ‘Champion of Balance’ will be granted unto them. 

     

    0zQjqr63vr6vjueuyPGrcWY5XkHELgxUD7hOiOzp8GhcgzolBfn5qQHyNy9KvxB6QldKR3Gug0BiZn540Ad4GlErP3Gc5lcJNmin83hLk6k14AB59dPTdb_vaWTFZiLrW76NIDN4

    OOC:
    You do not have to be of the Ichorian Faith to partake, any and all are welcome!
    Games of The Horned Lord will happen on Friday 16th April, 5 EST

    Location: Mother Grove

    Game(s) sign-up format
    IGN:
    Character name:
    Which game(s) are you signing up for: (There is no limit!)

                                                    

                                                                



     

  3. A Lady Gwynevere sneers at the contents of the lawsuit, evidently finding clear enjoyment at the incompetence of the Solicitor-General, a digit lofting to rid a singular tear that rolled down her cheek - her ringing laughter remaining. "G-Godan, how my poor papa would writhe in his grave, knowing that his hard works and efforts as Solicitor General was for naught. Simply to see it fall in the palm of a mule -- Godan help the MoJ."

  4. [!] Another parchment was delivered by the same ignited companion, rather carelessly dropping the parchment unto the docks of the Tahorran vessels before simply taking to the skies once more. A trail of lingering light following the onward persuit of the Phoenix.

     

    "To the Coward of Tahorran,
    Let us clear the ever lingering lies you spew unto ears that simply heed your gaggle of complaints due to personal qualms. I have presented you a date, to settle issues you picked at, gouging a deepening wounds of conflict that you were persistently and verbally told to stop with peaceful intent. The moot was conducted with a beginning prayer, a promise unto the aspects themselves that the nature of such a gathering was simply for peace. The discussion of Ichorian topics upon the new foundings of the faith.

    I made it perfectly clear to you, that you voice could be heard with welcoming acceptance had you simply requested to speak with a raised palm. Yet you did not, instead you persisted to spout your nonsensical, prideful, remarks against the numerous warnings of myself. The utterances of Taeral were spoken as a man of the Father Circle. Guests to the Ichorian gathering, as you were in turn. Nor actions, I, as a Diraar Tal'Talyina, do not condone. Despite my own groundings of discontent with worshipping the mani.

    After these four verbal warnings, you then withdrew your weapon - before any attempt of your peaceful removal was made, I shall highlight again. You were a guest at such a meeting, not one of us nor had any right to draw weapons against another man during the proceedings. You name yourself a chi monk? Though you so willingy withdrew a weapon due to your roused anger upon the utterances of the Viper Druid. If we really wish to persist and highlight aspects of lunacy and hypocricy - you, again, withdrew a weapon. How I wonder what purpose such a weapon would have served, it is not a folly to assume what you would have done.

    Thus, to maintain the peace established during the moot - I requested your removal, so we could continue without grievances or bloodshed. From where, as my people attempted to shift you from the premises twice - you assaulted them. Two, unarmed, men. With only the intent to see your tantrums ceased. It was Sister Lioness that acted upon her own rage, due the insult you presented, that struck you. Did I ask her to assault you? To impede in your pathetic display of embarassment? No, I did not. That was of her own choosing. Did I remove her progression toward you? Yes. I halted any further efforts Sister Lioness wish to pursue and inflict.

    Now - you make this almighty promise you will enact such justice upon myself? I have written a date for you, rather than dance around bold statements of a man that has more bark than bite. Yet please, for those whom read this to you - view the following atrocities of why I called for this challenge.

    - For the numerous interuptions of an Ichorian moot, despite being told to stop several times.
    - For the assault of two unnarmed Diraar Tal'Talinya's when attempting to peacefully remove you from causing further trouble.
    - For the insult you not only brought to myself, but to both Brother Viper and Sister Lioness.

    - For swearing before the Horned Lord you would see me cut down, maimed. Yet running from the invitation when it is presented to you.
    - For withdrawing a weapon during an Ichorian moot, when peace was intended.

     

    - For acting upon all forms of aggression both physical and verbal, despite claiming to be a monk of Chi.

    Do not paint the ears of mali' kin with lies and deciet, many witnessed your onslought, assaults and withdrawal of weapons. Thus understad the truth.

    Accept the duel or run like the forefathers before you - for the apple does not fall too far from the tree."

  5. O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR


    WSzudBNiU79GtMdEQHpOCN0WcfbO_6ETr193ynlfF_lyMepJrN_uAqWvJeEG8IH0ei-4cFtjMHeQsDeZyRdw2osqJFDry617s2tI5qMZYxspKmp-gzDRUdDHT_Q5SP6uqPFCaLZj
     

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    A Challenge
    to Justice

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    [!] A momentary light would hover above the city of Elvenesse, the blistering shrieks of an ignited phoenix bearing down onward, forward, finding rest at the boats of Tahorran. Within the beak of Valeriya remained a rolled parchment, fastened with the sigil of the Ichorian path. This particular missive seemed to be penned to a certain Skana ap Tahorran. 

     

    To the one that names themselves Skana ap Tahorran, relative of my nephew, Laetranis ap Tahorran.

     

    Upon the date of the 13th of the Amber cold, you opted for cowardice, a mindless decision to overstep your bounds. Not only presenting yourself in ignorance and uninformed aggression but opting to further draw insult upon the name Viper and Lioness alike. Through the folly of butchered words, you provoked elders of Ichor and the Father Circle, proceeding to stagnate the progression during a Gathering of Ichor. 

     

    Let me educate you young Tahorran, that stagnation breeds weakness, an endless cycle of practice that results in fruitless crops - unworthy of sowing. In your child-like outburst, you delivered a stagnation upon each child of Ichor present and such is a great sin for us all. 

     

    For an Ichorian, such challenge does not come without hefty consideration, mulling. Yet, just as Laetranis was and Artimec before him, your blood carries negligence and dishonour. Men of pride and stupidity, allowing egos to brandish their action and no longer will I see another cycle of Tahorran incompetence bred by your palm. Just as it was Laetranis. 

     

    In four elven days, a duel shall occur. Forged naught for first-blood or defeat, but until either the corpse of my own or your remains lifeless upon the soils where no laws bind us but that of honour.

     

    As you swore beneath the revered name of the Horned Lord, you seek to cut me down for serving justice any other would have seen you slain for. Then so be it, but might you learn that words hold no comparison to action.

    If you fail to heed the promise of your oathed challenge, then might the aspects bring shame upon your name.

    Learn to wield your weapon and not your tongue, Tahorran.


     

    Diraar Tal’Taliyna of the Ichorian Path
    Sister Ichor

    Quillian Csarathaire

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    Spoiler

    ooc:
    If both parties turn up to the duel - both acknowledge and accept the clause of a permanent death upon loss.

    The duel shall happen on Saturday 10th April - 5 EST.
    The lands of the east, pm for co-ords.

     

  6. O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

    qioxKwQUgpZPLotHw0eRoyTbcD3c5FFb70eB_o5JySHKUSJVv754x7D0nka1gx0nvsNn4qMtmhH49risLHMOH43yC4Nv3-Kl7sGuRBINS9ifyCcFVPcT7PtD38KyqOSb1eLrE8B1

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

    JlW3TFMnxBXH0-_SLyt-ToAaV0IBkv8r-oBqHfJTOqhDlwwy3g7uwNTvYonYHVLZ5SaassxNDWkKRzrClPq0-lVSXtdxNEATzKDfgxRIr6sXfGhs0TaVtNhQhxmIwRR-7az1UW3E

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    ICHORIAN BY DEFINITION:

     

    Ichorian is a path for those who are willing to withstand pain and anguish, those who follow this path will serve the aspects alone. For an Ichorian it is the core duty for them to endure pain and agony so that the balance may be maintained. Self-sacrifice is the word all Ichorians learn to uphold for true glory, it is what they shall revel in; for the Aspects can not be served and the balance can not be preserved if those who serve it are not willing to put themselves in harm's way. Through emotions, Ichorians are fueled.

     

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    lUEbE6rOQJLj15JitWADqSNotX-XJ7FVG2lFA9FhnNz6NJqOwVYNs9iaB0aBB-HksXmHVSYnfucudAeECjmiUkVpVOGRJlRZwz9QB2a1DZEDtYN_UHyDaAjG4bp75vQ39IdiYMGi

     

    “Do not forget your duties, young one. Aspects guide you, you shall be reborn in ichor.”
    Teachings and practices of the Koi Oracle Valor Caerme’onn. 4th of the Grand Harvest 1661.

     

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    THE HIERARCHY OF ICHOR

     

    Diraar Tal’taliyna

    Diraar Tal’taliyna are seen as the cultural leaders of the Ichorian Path. Ceremonies and rites can only be hosted with the oversight of a Diraar as their knowledge within the Ichorian Path extends above the norm. These individuals are specifically chosen for these tasks as it is not a requirement of a Diraar to be an Ichorian Elder. Despite this aspect: Diraar are treated with the same amount of respect as an Ichorian Elder.

     

    Ichorian Elder

    The title of Elder is often granted to Ichorians who have spent a total of twelve years of active practice within the faith and hosts great respect amongst the collective community. The lessons spoken by Elders are often revered and taken with great honour as they themselves have endured the brutish bite of the Ichorian practices. 

     

    Ichorian

    A member of the faith who has successfully passed the Trials of Ichor. Ichorians are seen as the bulk of the Ichorian Path, though these men and women are not seen as above the elders and Diraar. 

     

    Ichorian Dedicant

    An aspiring Ichorian who has both shown interest and willingness to endure the hardship of the Ichorian faith, a dedicant will often partake in a two year dedicancy and will then be deemed as a fully-fledged Ichorian upon the successful completion of their dedicancy. 

     

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    TRIALS OF ICHOR

     

    Trial of Determination 

    Trial of Determination is created as a first method to ensure the dedicant is prepared to follow through with the harsh and barbaric nature of the Ichorian Path, meanwhile it teaches the dedicant of the amount of pain which must be endured once able to hear the screams of the balance. The dedicant must walk across heated rocks, most often the heated rocks within the firelands, ten times back and forth as a show of determination for the road ahead. 

     

    Trial of Escape

    Trial of Escape is created to ensure the dedicant is able of utilising their mind to escape all forms of predicaments which might arrive throughout their time as a dedicant and druid. It is meant to represent one of the worst scenarios for the dedicant to release themselves from should the scenario arise in the future. One must be tied to a tree with both feet and hands -- feet tied individually to the tree and the hands locked together within a knot and tied to a different branch -- hereafter the tutor of the dedicant allows fire ants to crawl and bite, using communion to anger the ants, whereafter the dedicant must free themselves to halt the ants. 

     

    Trial of Aid 

    Most drui will be injured sometimes within their inquiries throughout the realms and therefore the vital knowledge of medicinal utilisation of herbs and tools is important to the new drui. An array of different herbs and medicinal tools are displayed before the dedicant, whereafter the palm of the dedicant is sliced into a wound. It is the trial of the dedicant to utilise the herbs and tools before them to patch the wound created.

     

    Trial of Craft 

    Dedicants must show a certain level of skill within the arts of craftsmanship from nature to a product -- however the staff of a druid is of vital importance and shall therefore be created within the dedicancy. One must find a branch of a tree which suits the history and nature of the individual, this might be all sorts of trees within the realms. Hereafter one must craft such a natural branch into the product of a druidic staff: the dedicant must think of their design and then create it through the craft of their own abilities. 

     

    Trial of Technique 

    Ichorians shall never use the arts gifted to them by the Aspects within combat and therefore must learn to fight without druidic abilities available to them. Dedicant and tutor, or any other individual around, must fight hand to hand within a closed environment until the first drawn blood.  

     

    Trial of Silence

    The Balance is under a constant silence from the pain of which it suffers, at least in the perception of an ichorian, as one must learn to understand this silenced nature of the balance while under immense agony to understand the balance more than before. One must be tied to a tree to be unable to leave the area, whereafter the tutor utilises a thorned whip to slash towards the back of the dedicant without the dedicant allowed to scream or shout: silenced as the balance. This shall continue till the dedicant reaches unconsciousness. 

     

    Trial of the Voices

    To ensure the voices of the balance can be handled once attuned, the dedicant must enter a Fae Ring to hear the overwhelming shouts and screams and noises of the balance around them. One must stand within the Fae Ring and listen to the voices of the balance until deemed enough in the perception of one's tutor.  

     

    Trial of Companionship

    As a trait of the thulean, one must show their abilities to understand the nature around them -- the physical product of the natural world: the animals. The dedicant is led to a forest wherein the tutor shall call on the animals within the area to ensure one of the animals around approaches the dedicant -- hereafter the dedicant must make the animal a companion for themselves: utilising whatever means deemed appropriate in the eyes of the dedicant. 

     

    Trial of Survival

    The Dedicant is sent out into the wilderness without armor nor weapons at hand to aid the dedicant. Dedicant must survive within the wilderness for a year, as a sign of their abilities learnt throughout the process of the ichorian teachings with their tutor. 

     

    Grand Trial of Ichor 

    The Grand Trial of Ichor stands as the final trial of the Ichorian dedicant as a mixture of all which has been taught throughout the trials of the dedicant. There exists no certain grand trial of ichor as the trial shall vary from dedicant to dedicant: it is the duties of the dedicant to find a suitable trial for themselves, whereafter the tutor shall allow the specified trial and the dedicant shall complete it. 

     

    Rite of Marking 

    As a final rite after the grand trial of ichor, one must receive their thulean markings as a sign of the path which the dedicant has walked throughout their successful trials and shall continue to walk down after their final trial. 

     

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    THE GATHERINGS OF ICHOR

     

    Commonly known as a Moot within the other practices of druidism, the gathering of Ichor is an occasional summons only able to be enacted by the Diraar Tal’talyina. However, members of the faith are within their right to request the Diraar to call for a gathering, yet the decision is often discussed amongst the other collective Diraar before immediately arranging the date. In aims to maintain order and sensibility during these summons, only the Diraar Tal’talyina are able to speak freely, yet members present are permitted to raise their hand and be called upon by the seated Diraar. Even amongst the gathering of Ichor, there is a hierarchy. Diraar Tal’talyina will be seated upon chairs structured from either bone or wood, the Ichorians upon benches at both the left and right of the central Diraar, whilst dedicants are seated upon the ground.

     

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    ICHORIAN CREEDS

     

    As written by the Koi Druid - Valor Caerme’onn

     

    i) Passivity is a sign of cowardice. To refuse to act is a refusal to perform your duties.

    - Refusing violence is an ultimate sign of cowardice, not all things can be resolved in words, nor should they be.

    - Always be prepared to fight for what’s just.Allowing yourself to stagnate is allowing yourself to fall victim to the cycle of redundancy. Regardless of your old achievements, you will be forgotten.

    - Allowing fear to control your actions, or preventing you from making a decision is cowardice, let fear make you stronger. Release yourself from your passivity.

     

    ii) Civilization breeds weakness in the hearts of our kin, learn what it means to survive.

    - Always be prepared to give up your vices, what is closest to you. To become dependent is weakness. If you want something, always be prepared to fight for it.

    - To not be able to hunt or fight is pure weakness, these are completely necessary in finding strength.

    - If you need weapons and armour to fight or hunt, then learn to act without them. Always be prepared at the worst of times.

    - To rely on only one of your senses is naive, learn to act with your ears, with your smell. Utilize what the Aspects have given you fully.

     

    iii) Strive for greatness, never let yourself fall.

    - Regardless of your titles and achievements, you can always continue to press yourself towards greater. As they can mean nothing in time.

    - Don’t allow yourself to become passive, don’t let fear or your position stop you from gaining more.

    - Regardless of the beliefs of others, you can take what you deserve with a heavy hand. But always be prepared to face the consequences.

     

    iv) Protect to teach but teach those to stand on their own.

    - The young ones among us are impressionable, but eventually they cannot become passive and dependent, protecting them as we have with students, but to give them strength to fight their own battles.

    - Make your kin strong, only by inciting these teachings can as a nation, seed, family we begin to show true excellence.

     

    v) Walk with the Aspects, and none else.

    - Only the Aspects will show you the way. Let the Aspects guide you as they have our kin.

    - Pass on your knowledge of the Aspects, let those know of their excellence and continue to demonstrate the potential of the Aspects through your strength and victories.

    - The mani remain as nothing more but messengers of the Aspects, nor should they ever be worshipped, simply a being of the Mother and Father’s creation.

     

    vi) Learn from your history, your ancestors. Honour tradition, for they walked closer to nature.

    - Examine the legends of the past, the Oracles and ancestors who shaped your kin to how they are. There are many lessons to be learned from them.

    - Inherit their strength, for they survived in strife for you, do not pass on your weakness, pass on the strength that flows through you.

     

    vii) Honour your oaths. There’s no greater sign of weakness than unloyalty.

    - Whether it’s to the Aspects, to nation or to seed. Your oaths are binding, to disregard them is an absolute sign of failure.

    - Bring honour and victory to them, you have the potential to bring greatness to your kin in the name of the Aspects, use it well.

    - Making an oath is not a passive task, always make them with a clear conscience, don’t forget what you stand for.

     

    viii) Achieve what you must by any means necessary.

    - Never be afraid of extremes, but do not make them lightly. Many big extremes have caused our kin greatness. My old mentor turned student Kairn and I have learned a lot from each other in this.

    - Phaedrus liberated the elven people from persecution, yet he went to extremes to achieve it. Regardless of the status quo, always be prepared to contest it for the greater good of you and your kin.

     

    ix) Do not steal from the balance. 

    - There is no greater sign of damnation than taking from the Balance in which we are untrusted to safeguard, only draw what is necessary for our survival in natural means. 

    - Do not cut into the hills or mountains for the ores that build mortal weaponry and armour, for the balance weeps when the soil is overturned and the rocks are torn apart. 

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    SCARIFICATION

     

    WxY0zDOaJThWAvY0wv8MvAp-nTvLMeCgtDUBzTUK-WT1U_JgzEn6sw-7Hoi-_BkYYP2HBhEmBe_pNGGfF_mGzmx1EjiNtwFjRxQzpy-Psjr34ujQt3lTkrlhjbfFe4KN1Z1mfXG4

     

    Scarification is one of the many practices of the Ichor Way, by the carving of the skin either through natural means, or by ritualistic patterning. The natural ways of scarification can vary, often from pain related trials of endurance and perseverance. The wounds of determination through pain should be cherished, as they also double as a sign of struggles past.

     

    Through ritualistic scarification, certain symbols can be engraved into the skin. The lengthy and painstaking process is a true sign of dedication and can even be used over traditional tattooing. An Ichorian can use these to double up their current tattoos or add more over them. It's not an easy or soft process. 

     

    Other scars can be obtained from battle or trials, some of the common trials are having aspirants move through natural tundra like thorn bushes unprotected. The pain of this process can weed out the weak but bring up the strong. Other combat with dull blades can cause lacerations on the skin, which can be respected as a sign of willingness to fight. 

     

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    MARKINGS IN ICHOR 

     

    lPF9jKq82GIioynFM_Mzgb0y8BKi8FKcUBYPAyO1nyUp3MTBcuesSavF6IoQBSpt8dSnOoRukh6sv0qtP8elTQYqDQU7FMhVtGTFkBVT2mCKguj96nQT_rjRRDZgvnLeGxqjG9zL

     

    The emotions are the catalyst of greatness in our kin, but they come in many forms. Especially before a challenging event such as battle, it’s looked down upon to reserve your true feelings. Regardless of the emotions you feel, you can utilize them for greatness.

     

    The Ichorians brand themselves in their blood, and sometimes also the blood of their enemies or last hunt. Depending on the pattern is dependent on the emotions felt, even to mark yourself with a debilitating emotion is a sign of strength, because it displays that despite that emotion you show determination and commitment through it.

     

    Spoiler

    Two lines from the eyes 

    When an Ichorian has finished their dedicancy, they are marked with symbolic tear tracks beneath both eyes. Such a marking is typically etched to represent the anguish the dedicant survived to get to their standing as an attuned druid. These markings would be the singular, permanent marking amongst the other more temporary ones, either marked by a blade or through ink. 

     

    Singular line through the eye

    A child produced from either the mother or father of an Ichorian will often don the singular, permanent, marking through the right eye. These markings sit as a sign of their birthright within the path and depiction of an Ichorian child. When such a child comes of age, they will then be permitted the choice to take up their parental path of Ichor and gain the second marking through the left eye once they have withstood an successful dedicancy. Yet, the marking of an Ichorian child sits as optional, usually left to the decision of the parent(s). 

     

    Hand on the face

    A bloody hand is a literal translation of feeling suffocated, which has become a symbol of fear. Some can wear it on their face, others on their neck. Fear has become known as weakness, however Ichorians know that fear can breed greatness, so they show their fear with pride.

     

    Two horizontal lines

    These markings over the bridge of an Ichorian’s nose shows someone’s calmness, sometimes in the gruelling experience of certain struggles, someone becomes completely desensitized to them. This can be a sign of someone’s dominance in a certain aspect, but to wear it falsely can mark anyone a fool.

     

    Two lines under the cheekbones 

    Lines starting from the ear under the cheekbone and sometimes straight down to the jawline is a sign of determination, bravery and loosely happiness. Someone's unwavering solidarity can be displayed through them, and in vast numbers it's a sign of camaraderie and perseverance.

     

    One line from bottom lip to chin

    To bring a line from either over the lip or under the lip down to the chin is a sign of a personal vendetta. If someone has a message to send, or a problem to settle, this is a mark of revenge. A murder in this light is often marked on the victim as well, the Ichorian will mark the corpse in the same marking in the victim's blood. It can be a warning.

     

    Stag antlers above the eyebrows

    To mark the antlers of a stag above the brow, is usually the sign of either an upcoming hunt or a past hunt that held a great significance. The antlers sculpted are done in reverence of the Horned Lord, Cernunos, father of Hunt. 

     

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    CEREMONIES AND CELEBRATIONS

     

    JNSEsITOtkQFTw5HrqauzlB1awXw0Cv7yjFVZ574mgdHflo7rK0s1aeJ42TU5Qoycipil4VL41QJO1Vb7vMR-BFtzicY3mq4ZuRiVcP1pns4TlsCZq1cJRTcgQHpccpS70kFfGA4

     

    Sacrificial ceremonies are a sacred part of Ichorian practice, they can take place no matter the occasion. The attendees can vary from other Ichorians, Aspectists or even the unconverted. It's a way of demonstrating the core values of Aspectism and the Ichor Way. Though progressing from the sacred years of the Koi Druid’s teachings, the way of Ichor progressed in turn and ventured to other variants of ceremonies. 

     

    Ceremony of the 

    Beast Carcass 

     

    Common occasions are generally after a hunt, or in preparation for bigger events such as monster hunting or battles. However, Ichorians can do it as a rite to the unconcerned or Aspectists to solidify their dedication to the Aspects.

     

    The beast doesn't matter however, it generally applies to bigger game as there are many offshoots from the main ceremony revolving around the by-products of the carcass. This ties into one of the main Aspectists tenants' offerings, as well as the common practice of recycling and leaving little waste.

     

    The beginnings of the ceremony generally start the same. To honour the beast’s death, an Ichorian will cut its heart out raising it all to see. The Ichorian will recite a prayer or a speech in Aspects name, honouring the life and death of the beast. Traditionally the ceremonial head will eat the heart raw, marking his face in the blood.

     

    The next stage is removing the head of the beast, cleaning it off any meat and excess, this can either be repurposed into food for the attendees or as fertiliser for new crops. An Ichorian would comment on how in death, the fruit of the beast can be used for the growth of new life.

     

    The skull of the beast can often be used for ornamental purposes for the rest of the ceremony, although it’s very traditionally worn as a headdress. This is seen as a representation of Cernunnos, as the ceremony continues the ceremonial head is acting as the spiritual vassal of Cernunnos’ will.

     

    The rest of the carcass body is treated as regular, the pelts are moved on for use in clothing, some pelts are often worn around the shoulders for the rest of the ceremony to be repurposed later. The meat is divided for a feast, the inedible is used as fertilizer as aforementioned. Bones are used for a specific purpose known as bone tokens.

     

    Ceremony of 

    the Seasons

     

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    The natural shift between seasons is a sacred change for all followers of the aspects, the celebrations of these changes differ amongst the druidic paths. For those of the path of Ichor, a much different rite of celebration is taken in comparison to the rest. 

     

    Spoiler

    The Dawn of Autumn 

     

    As the leaves of the forest fall towards the soil beneath and the dawns of the summer falter towards the darkness of the realms, a transformation of the ever-lush scenes within the forest drift into an eternal slumber for the lives which litter the woodlands: such event, to an Ichorian, marks the end of the olden lives to allow the newer lives of the flora. However, these lost lives should be naught but celebrated within the Ichorian halls as death remains of vital importance within the circulation of the balance and therefore celebration deemed fit for these losses of life. As such, the Ichorians hold a celebration of the end within the start of the seasons of autumn, as a token of admiration towards the balance and its circulation of life, wherein events around the ideals of the embracement of death is done: such can be the craft of trinkets with the material of bone from animals, often hunted preparatory to the celebrations, and the lighting of candles as an emblem of the start and end of all natural material. Ichorians can often be seen within a rite of alighting old bones and skulls of animals at the end of the festivities. 

     

    The Dawn of Winter

     

    When summer's end and days grow shorter, Ichorians gather together upon the first bitter evening of the winters. From where, each Ichorian will produce a branch of their chosen tree - weaving together a towering bonfire in which will remain ignited throughout the evening. It is believed that each branch represents each individual gathered amongst that evening and with the ignition of the bonfire - such light will guide the Ichorians through the darkness of winter. Amongst this sacred evening, a prior hunt would have been arranged in preparation of the evening - the bounties of the animal, much like the ceremony of the Beast’s Carcass, will be blessed beneath the name of Cernunnos and a grand feast to be hosted. Upon the concluding of the evening stories are usually shared amongst the blazing bonfire. 

     

    The Dawn of Spring

     

    When spring first peaks through the wilven forests, lush greenery, and bountiful harvests sprout through all of Aos and Eos for descendants to reap. To welcome the season of life, the Ichorians bundle together a half of their harvest, bringing a plentiful bounty of wheat bales, sacks of potatoes, and other cultivated foods to a spawning sapling. There, a young fawn is slain, its blood spilled over the small tree and the harvest surrounding it, the animal’s life and soul given to propagate the season’s bounty. This tradition is often done in belief that the fawn’s sacrifice will gain the favour of the Mother - Cerridwen, offering the animal’s life in her name in belief such will gain her blessings for a fruitful spring. 

     

    The Dawn of Summer

     

    As life returns once more to the woodlands of the realms and the flora of the forests arises to the pinnacle of their existence: such marks the rest of the seasons and the Ichorians as a short-lived harmony replaces the ever-chaotic nature of the Balance and its forests. Ichorians use the short-lived rest within the chaos of the woodlands as a means to come together within the warm summer eves beneath the illumination of the late sunset to discuss and unfurl their encounters and stories of the season which - in the perception of the Ichorians - have just concluded. The season of summer is used as a moment of learning and teachings amongst the silence within the chaos, a sacred moment for the usual hard-working, intensive nature of the Ichorians. Usually, labour intensive celebrations are avoided throughout this period and replaced with religious rites of the Path; such as the addition of tattoos in relation to the season which came before. Towards the end of the seasonal closure of summer almost all Ichorians gather amongst themselves for a relaxed festivities within the last sunsets of summer: wherein stories are shared while fruits and meats of the season find themselves to the Ichorian stomach.

     

     

     

    Ceremony of
    Childbirth 

     

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    The blessing of childbearing is a feat celebrated in all forms of elven kind, yet such jubilation differs for Ichorians. Most Ichorians spend the duration of their lives dedicated to the servitude of the faith, either through fruitful combat or preaching of druidic duties thus making the gift of a child rare. Yet, when a new birth is brought, such is a time spent where Ichorians rejoice.

     

    Spoiler

     

    The Blessing

     

     The first formality to introduce and acknowledge a birthed child as one of Ichorian heritage, is named the blessing. A rite where the gathering of Ichorians come together, the babe settled upon a stone altar - usually swaddled in the pelt of an animal the father of said child hunted - from there each Ichorian who remain kneel before the altar whilst the parents stand beside it. The kneeling, a symbol of acceptance, in order to bring the babe within the path - all individuals must willingly kneel aside the parents.  Once such is done, an Diraar Tal'taliyna will shortly rise and approach the trio - coaxing each parent to make an incision against their palm. When their blood flows, both the mother and father dip their index finger within such and mark a singular antler upon the brow of the babe. Their combined efforts, shortly marking a set of antlers - depicting the blessing of Cernunnos - Father of the Hunt. 

     

    When such is done, each Ichorian will rise and produce a flower of their choice, swaddling it in a circular shape around the babe - such done in depicting the blessing of Cerridwen, the Mother of Life. 

     

    The Marking

     

    When the months have shortly passed after the first rite to the newly accepted babe and when the infant reaches a year old - the second rite commences. This rite however, is an optional celebration. The babe, similar to the first ceremony, will be placed upon a stone altar from where the Ichorians present will bear witness. An Diraar Tal'taliyna will from there produce a bone goblet, coaxing each Ichorian, including the parents, to make a small incision upon their palm, allowing the produced blood to collect within the goblet. When each member has given blood, the contents of the goblet will then be mixed within a natural ink from where the babe receives their first Ichorian marking: a singular tea track through the right eye. 

     

     

    Ceremony of
    Passage

     

    When the child of an Ichorian, or a young Ichorian aspirant comes of age, they are often trailed with fighting a fully-fledged Ichorian, a match they will ultimately lose. However, it's not about winning, a demonstration of true determination and unwavering passion alongside the knowledge learnt from the elders. It's these which mark the passage of a young one who has passed into adulthood.

     

    Ceremony of
    Marriage

     

    It is not often within the lives of the Ichorians, that an individual is allowed to halt the duties of the chaotic woodlands and momentarily reach a trance of calmness and satisfaction; though the ideals of matrimonial relations remain vital for the Ichorians, as one with the dedication of Ichor cannot walk within their lives towards the Eternal Forest without aid from another. Consequently such carries the notion of the Ichorian ceremonies of union an overall tone of happiness wherein those of the Path can hold a brief moment of calm within the storm.

     

     

    Spoiler

     

    The Union of Two

     

    Ichorians unions are kept simplistic to reflect the calmed mindset which most Ichorians hold throughout these forms of rites. Though aside from the usual festivities which are done around the union of the two, there shall be hosted a small event wherein the actual union shall be fortified beneath the ideals of the Ichorians rites. 

     

    Union rites, akin to other major rites, are performed with the attendance of an Diraar Tal'taliyna - an individual with extensive knowledge within the Ichorian Path, able to perform the ceremonial duties and rites of the Path - which shall serve as a form of priest throughout the union rite. The Diraar shall instruct the Ichorian to move their hands forth, whereafter there shall be created a small cut over the palm of each individual, to allow blood to flow into a small chalice beneath the hands of the soon to be married. After a substantial amount of blood has been collected into the chalice, the Diraar mixes the blood with a small branch of wood, which shall serve as a symbol for their unioned lives within the duties of the Ichorian: two becomes one through the ichor of their own. Once the Diraar deems the mixture sufficient enough, the two Ichorian are instructed to drink the blood mixture of their own while the Diraar mutters an Ichorian prayer over the two of them. 

     

    The Matrimonial Rings

     

    Within all cultures around the continents, there is a singular common rite utilised as a form of signature that someone had been married to another: such is the small round metal ornament. Though, as described within Ichorian Creeds, the ideals of metal and unnatural destruction of the natural woodlands is held akin to the idea of sins within their mind. Therefore, the Ichorians utilise a different form of symbolism to showcase the concluded union of the two to other Ichorians and mali’ alike. On the conclusion of the union, both the man and wife (or wife and wife / man and man) discuss and decide on a specific pattern of tattoo which is drawn around the ringfinger of the two of them. One will never find two of these tattoos similar as each pattern is unique to the individual married couple.  

     

     

     

     

    Ceremony of
    Death  

     

    Within Ichorian ideals, death means almost naught, as it remains within the natural binds of the Balance and intertwines with the eternal duties which an Ichorian must commit their lives to. Although death is an foreseen reality of the Ichorian, there is a certain sadness behind the loss of one's fellow brother or sister which is celebrated and mourned within the rites of death. 

     

    On the death of an Ichorian, the Diraar  ensures a hunt is hosted amongst the Ichorians as a beast is hunted down and killed in honour of the dead Ichorian. On a successful hunt of the Ichorians, the animal is skinned and its pelt is utilised as a form of burial wraps  for the brother or sister.   The meat produced from the hunt is often cooked and prepared upon the conclusion of the burial. Once the pelt has been securely wrapped around the body of the fallen Ichorian, the gathering of kin are encouraged to step forward and make a small incision against their palm - the blood produced used for the making of a handprint against the pelts. There is a great significance to the marking of a handprint within the theme of death, one that differs drastically from the day-to-day marking of a handprint to one's face, instead within this rite it symbolises the hands of their people carrying them safely into the Eternal Forest. Upon the marking rite concluded, each Ichorian gathered will draw to a kneel as the commencing Diraar begins the ceremonial prayer, in which each Ichorian repeats.

     

    Upon the evening drawing closer to its end, a handful of Ichorians draw the responsibility to carry the body to its final destination of rest; commonly within the forests.  The remaining Ichorians accompany this walk in a single-line formation, remaining in silence until their arrival. When each Ichorian is finally present, the body is then placed within a created hole, dirt  covering the body entirely. A young sapling (of the deceased’s choice) will be planted above them and from their remains, new life grows. 

     

    Ceremony of
    Combat

     

    When words fail, it's not unlike us for our passion to take over. However, unlike the past senseless violence has been looked down upon. Ichorians can often challenge other Ichorians or any descendant to a trial by combat for the winning argument. The terms of this trial are agreed on mutually, but the result is final. Ichorians who lose these battles especially to non-Ichorians can often go on to do the ceremony of retribution for penance.
     

    Ceremony of
    Retribution

     

    A trial of retribution can vary in many ways, some like to mark their failure through scarification. This can be through combat unarmed against someone with a thorny whip or unarmed against a beast with sharp claws and teeth. What specifically marks a retribution trial is the Ichorian will always be unarmed, to show that they don't need vices such as swords to be strong.

     

    Ceremony of the
    Monumental Totems

     

    After the occurrence of a significant event such as a grand monster hunt or a battle, an Ichorian will use his control to erect a totem pole. This can be carved by hand to signify the events that occurred there, as well as those who participated.

     

    This practice is synonymous with ancient traditions of passing on the stories of old to the descendants. As well as a beacon of hope to all who come past it, a totem of perseverance to install strength and dedication into the hearts of its observers.

     

    Often, we wander in our defeats, but what we gain in them is strength and these displays of strength are immortalized in wooden symbols of excellence, lest we forget them. They can be adorned by bone tokens and marked in blood also, as per other Ichorian practices.

     

    Ceremony of the
    Bone Tokens

     

    The bones are often cleaned and used for offerings, there are often enough for many of the attendees to participate to remove themselves and clean. This process can be a sign of dedication of Cerridwen's beauty, with bones being made into intricate designs such as carvings or necklaces to be offered at a shrine.

     

    Certain bones such as the skull can also be mounted in sacred locations as an ornament as a symbol of Cernunnos’ watch. Ornamental bones often adore sacred locations such as shrines, as a symbol of the beast’s new life in the Eternal Forest, which is a status worth celebrating.

     

    Smaller bones are again often carved and or made into decorative pieces, often necklaces. These necklaces are often cared for with sacred symbols signifying concepts such as; luck, bravery, good health and many others. These can be given as gifts, with personally or laid upon a burial site. Carving old elven into bones is also very common.

     

    O3fI2U_PGJ_gC7HtJCJMwftIa3U-EQIxJBDwPPBfobEPu1COF61IZBKmHoreXREJcz3J_cwC1tmuOeinUG-9MIdLs1lwkHGw3IA_VK-eSDIqnPd6dEYr7_I9yWHSEk2JrYvIt1NR

     

    Spoiler

     

    Credit: 

    @mitto - Original Author & Founder

    @MCVDK - Aid with Document & Format

    @JustGrim - Proof-Reading

    @Shmeepicus - Proof-Reading

    @Keefy - Emotional Support & Encouragement

    @Spoon - Feedback & Support

     

     




     

  7. You have been a pleasure to get to know Proddy, take this time to relax and not fret over mineman drama - come back when you are ready chief. Know that there are people waiting your return whom appreciate you, don't be a stranger. 

    As for those bickering over a leaving post, honestly grow up - the purpose of the post is for the man to wash his hands of drama that has been nipping at his ankles, not to drag him back into it. 

  8. Name of the Artifact:

             The Tauren Staff

     

    Is this a combat related Artifact? If marked as “no”, it will not be usable in combat situations:

             No

     

    MC Name of the person(s) currently in possession of the Artifact:

             TheIchorDruid

     

     RP Name of the person(s) currently in possession of the Artifact:

             Quillian Caerme'onn

     

    MC Name of the creator(s) of the Artifact (N/A if not applicable, e.g. for event items):

             RideTheSky

     

    RP Name of the creator(s) of the Artifact (N/A if not applicable):

             Toren Caerme'onn

     

    Screenshots showcasing the attempted creation of the artifact (use an imgur album or a spoiler please | if an event item just screenshot the item itself | If you're resubmitting an old MArt put N/A:

             

    N/a it's creation was in 2016 - so prior MArt has been lost

     

     

    MC Item description (the exact description that will be used for the MC item if this MArt is accepted):

             

    An aged awakened staff standing at 6”0 that has been carefully crafted from the branches of an ancient Wisteria Tree. The staff has strips of leather carefully wrapped around it’s midsection to allow for better grip, decorated with loose beading, as well as assorted bones and feathers. The wisteria branches have grown around a stone-carved set of Bull’s horns, safely securing the creation to the staff’s body. With time, moss has overgrown the horns and now azaleas bloom with life among the overgrown stone surfaces. For those attuned, a rather ancient druidic thrum would be felt from it - a feeling of sentiency felt from the staff itself. 

     

     

    Effect(s) of the Artifact:

             

    - Has the ability to inflict a mischievous spirit amongst the balance, often resulting in spontaneous spurs in the growth of the natural flora around the hosting druid. 
    - The mischievous outbursts of the staff cannot be predicted nor controlled, it is merely up to the influence of the staff itself.  

    - Has the ability, similar to the flora, to provoke mischievous and harmless outbursts from the animal life surrounding the hosting druid, an example being - a magpie swooping down to steal something etc. 

    - Hosts a sentiency, meaning the staff speaks in complete sentences and has a rather refined personality - one of a mischief and sarcastic nature. 

     

     

    Red Lines of the Artifact:

             

    -Cannot be used in combat.

    -Cannot be influenced by the druid, the staff, will act upon its own accord as any sentient being would. 

    - Cannot be used to influence the flora or fauna around it, to harm - merely cause a mischievous aesthetic upon its own accord. 

    - Only those attuned, may gauge both the sentiency of the staff and its utterances. 

    - Cannot be used to calm nor anger the balance against a communing druid.

     

     

     

     

    Explanation of the effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

             

    The art of Blight Healing was used to cause the awakening  of the living staff, during the years that progressed and a time of working with the developing personality of Tauren, both its natural awareness and intellect grew, relying solely upon mischief and sarcasm as the two major defining traits of its newly sourced personality. The influence it hosts upon the natural balance around it, allowed by the druidic energy implemented within it upon its awakening. 

     

     

    Number of duplicates of this Artifact:

             

     

    Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?:

             Yes

     

     Have you applied for this Artifact before, and had it denied? If so, link the app:

             No

  9. On 1/27/2021 at 9:03 PM, repl1ca said:

    Character Name: Caspian Baelius

    Character Age: 28

    Position: Law-Clerk

    IGN: repl1ca

    Timezone: GMT+1

     

    On 1/27/2021 at 9:04 PM, ImStuckInHell said:

     

    Character Name: Elisabeth Raven

    Character Age: 24

    Position: Law Clerk

    IGN: ImStuckInHell

    Timezone: AEST / GMT+10

     

    On 1/27/2021 at 9:12 PM, Jake! said:

     

    Character Name: Rahtol Wick

    Character Age: 21

    Position: Detective

    IGN: JEEGK

    Timezone: CST

     

    On 1/29/2021 at 9:45 PM, Harald said:

     

    Character Name: Dominyk Wick

    Character Age: 49

    Position: Detective 

    IGN: HaraldMarron

    Timezone: GMT+1

     

     

    [!] A variety of letters, penned by the Solicitor General herself, arrive to each applicant through a courier. The parchment sealed with the emblem of the Ministry of Justice. 

     

    Dear Sir / Ma'am, 

    I hope this letter receives you in good health -- I am pleased to announce that your application has been viewed and an interview is offered out to you. Please do pen a response with haste and we can see a date for said interview to be arranged at your earliest convenience.  Congratulations once more and I look forward to meeting you. 

     

    Warm Regards,
    Her Excellency, The Solicitor General, Representative Doctor Ophelia Aubert néé Wick, SSE J.D PhD MHC.

  10. The day had blurred for the Solicitor General, her consciousness flickered between sleep - the assassination attempt on her life had deemed Ophelia weakening. Yet, amongst the agonizing pain that had left her almost immobile, the news that befall her ears thrummed much more.  "Nie, Nie -- you cannot tell me he is gone! H-He managed to.. grant me my life.. at what cost?! He.. is gone?" The woman snarled out as a wave of sobs took over her bedridden frame. 

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