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Hook

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    Hook

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  • Character Name
    Ripplewick // Ibilor
  • Character Race
    Human // High Elf

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  1. Hook

    Magic?

    Magic is a part of the server and the lore, but not in as a mechanical / gameplay feature. You're not going to see fireballs whizzing about the screen, it's all done through RP emoting. How it works: Your character can learn a variety of different magics. Here's a link to the magic lore junction. Voidal is probably where you'll find familiar types of magic and so is a good place to begin, but do browse through because there's a lot of really good stuff in every category. Magic can be really difficult to learn/obtain, especially at the start when your character hasn't met anybody. It took me more than a real life year of constant searching to find my first teacher, this was for the most common evocation. Once you find a teacher, you apply on the forums for the staff to accept it. This confirms that the character can begin to learn the magic. It's not a case of just reading about it OOC, learning how it works, then doing it on your character. Even if you, the user, knows how it all works, your character must learn it through in-character roleplay, and through the application system. Here's a link to the most recently accepted apps - an [MA] is a magic app, if you're curious as to what these look like. Other: Some magics have downsides that need to be role played, but this is always detailed in the magic lore posts on the forums. For instance voidal magic, perhaps the most readily available type of magic, comes with voidal poisoning that makes a character physically weak as they progress their magic ability. Some magics may be seen as controversial (in RP). It can be overwhelming at the start, but you don't need to learn everything about every magic. Ultimately, don't expect finding a teacher to be a fast or easy process, but you'll get there with persistence, if it's what you really want to do. Feel free to pm me with any Qs!
  2. Ripplewick skim reads the flyer. 'Boat race, rowing, very good... f-five hundred minas!?' *** An hour later and he's standing upon the edge of the Talon's Port docks, looking down upon his seaweedy old rowboat. It was cold, and his ears were aching. 'I've rowed to Elvenesse and back, in this thing,' he thunk to himself. 'Now it'll be my ticket to riches.' He leapt down into the rowboat, impacting with a 'K'bonk!'. Immediately, the vessel began to drift away, but far worse, it also started to sink. With the dock too far gone to save himself, Ripplewick stared at the huge hole he'd been too lazy to fix, helpless as he and the boat sank diagonally a few feet away from the dock, looking like a defiant castaway atop a melting iceberg. Once the soggy wizard had pulled himself onto land again, and finished his shivering and self pity, he thought that all in all things had gone as well as they usually do. He marks the date in his dripping pocketbook.
  3. Ripplewick studies the flier twice over, and then once more to be sure. He'd experience some warm sense of belonging, but the feeling is novel to him and he'd dismiss it. The wizard had just supposed he was hungry. Fortunately, he'd been heading to Talon's Port regardless after hearing rumours and whispers of food stalls. On the back of a 'lucky scroll' that he'd been convinced into purchasing, (which contained only a recipe for a thin, bland stew in a language that Ripplewick could not discern), he scrawled the details and resumed his peregrination.
  4. Belvitz was great, lots of easily accessible RP for anybody who wanted to get involved. It really felt open to everyone. Nice!
  5. Ripplewick scribbles down the details. Finally, a chance to put an end to his streak of twelve last-place pub quiz placings. @Tidgemo
  6. Ripplewick would purchase a copy of the paper, his new favourite medium of keeping up with politics and foreign events without needing to eavesdrop on the wealthy, to flick through at the nearest bench. Afterwards, he'd pass his copy on to @Tidgemo
  7. Hook

    The Enchantry

    Beneath smouldering timber ribs that had once been a cottage, but now closely resembled the long-beached carcass of some infant Cetacea, lay nestled a tiny hewn rock cellar... Ripplewick was perched on a stool in this cellar with his cheek in his hand, mouth ajar. He watched a single plain potato roast slowly on a spit over a hushed fire with no wood or fuel beneath it. He stood and paced, five steps from one char-blackened wall to the next, keeping his sorry little spud in eyeshot all the while. In one corner of this room lived a wobbly alder table, itself domicile to an assortment of tomes and papers and several stumpy wax candles. The wizard ceased his pacing to visit this corner and at once, the cooking fire withdrew, its absence submerging the cellar in pitch blackness. There was the smell of smoke and then nothing. Atop each candle on the table, tiny sparks crept into existence. A moment later, each candle fully incandesced with jam-coloured flame, basking the disorder of documents in a flickering purple-red glow. Ripplewick moved aside his first-edition copy of 'Sprites: Friend or Foe? (& Other Advice for Lonely Men)'. Beneath it, for safekeeping, he had placed his copy of the notice from The Enchantry, which he'd nabbed from a noticeboard earlier in the day. Taking this, and munching his crispy spud, Ripplewick left his cellar for Lorena's Wharf IV, his tip of his hat bobbing along at each step.
  8. OOC ((MC Name: Hook )) ((Discord: Hook#1257 )) ((Timezone: GMT+0 )) IN-CHARACTER What is your name? Artwinkle P. Ripplewick Why seek membership to the Mages Guild? I look not only to further my own understanding of the world of the Arcane and place therein, but as well wish to contribute towards it in whatever way I am able - tutoring, assisting, or otherwise. I also wish to adhere to the philosophies of the Arcanicum, and follow the ethical boundaries it presents. Outside of dedicating myself to the Guild, I would like to be in the presence of other mages and listen to their lovely, enchanted anecdotes - perhaps over a meal of plain bread and watery soup...? I make a sometimes-very-acceptable watery soup. What arts, if any, do you currently practice? Fire Evocation (T5) What position do you desire to attain upon acceptance? Adeptus Minor (ideally). Though technically a qualified teacher, I am not experienced in tutoring - however I would like to contribute (in the way of tutoring/otherwise) as soon as I am capable or required to do so. When should you be contacted for an interview? Any time, at the moment - ideally between 13:00 and 00:00 GMT. Other notes *In the corner of the application is a sketch of a wizard, with the physique of a snapped branch. "RIPPLEWICK" is scrawled just below, "(SO Y'KNOW WHO TO LOOK FOR)" .*
  9. Ripplewick shuddered at the slander. Never again in all of the world’s turning would there be a time separate from horror if not supposedly brought upon the land by the Voidal craft then by man or mer upon themselves. The wizard’s brow furrowed and on his face dwelled fear, all history present in that visage. Where before had laid nothing now danced a fire the man had willed into existence. From it he retrieved his skewer of charred meat and he chewed.
  10. I really like the writeup. It is straightforward, clear, great use of examples and I don’t think the combat spell list is too shallow. Refines what has been there before without the vagueness. Good job to all involved Edit: I do wonder if there should be a weaker spell that takes less emotes for Tier 4 users. Fireball has had a tendency to be the ‘go to’ spell for general combat, almost the light attack of this magic in a way. However at 4 emotes it won’t be the case, a long charge up for a (somewhat) basic and small payoff. ‘Flamethrower’ seems to want to fill this space of a more ‘novice’ spell but even then takes an equal 4 emotes and more concentration and mana to utilise. Just noting this on my second readthrough. It is very rare that I combat RP so I could be wrong, I’m just pointing it out as a possible grievance some may have down the line.
  11. Agreed, but this is never going to happen due to the very nature of the way magic is spread on LOTC – The fact that players learn magic off each other means that there are tons of players who are just learning magic by asking their friends to teach them it OOCly, via Discord or some such. I have always completely stayed away from any OOC stuff like this and always have when it comes to any RP I’ve done on server and as such it took me over a real life year to learn Fire Evo on my character, doing it strictly through RP. On paper, it works fine if people aren’t meta-gaming it – but it feels like almost everyone is. That’s because nobody wants to look around ICly for a year. I have no idea why I did it legitimately, I had many many chances to just ask people OOCly but never did, not sure why, there wouldn’t have been a consequence. It is more convenient for players to gain access to magic by OOC meta-play whilst on server, there are very very few organisations/groups/schools/guilds that are a) active and b) allowing players into the fold. Whether or not all of this is a bad thing is up to you. Regarding magic in general, I think that due to the fact there exists so many schools of magic, a completely factual database of redlines and rules for each individual magic type needs to be created somewhere, with the magic staff signing off on it or creating/gathering the information for it themselves. I have no idea whether the various topics on the forums such as ‘Fire Evocation Guide’ you find around are fully legitimate, accurate, or even up-to-date. Many in-game books and things like that clash with the guides on the forums. This would be a very daunting task for the staff though and I’m not sure it would happen. It is just extremely difficult to know when a player is powergaming their magic or not because the redlines are quite difficult to be fully aware of. I have seen some magic RPers in pretty prominent positions such as court mages, etc. completely break redlines for their magic such as creating shapes with fire evocation without knowledge of primordial conjuration, and so on. This only really matters in combat RP, of course.
  12. On the other side of Arcas, a scraggly red-robed wizard eyed through the contents of the flyer. At roughly the same time as his gaze landed on ‘Wizard’s Powder’ and the description thereof, he found that his legs were carrying him at a sprint past the city gate and towards Sutica. Travellers on the road would later remark at the sight of some red oddball, stopping every thirty feet and gasping for breath as he passed them, carrying his staff like a lance in one hand and clutching a pamphlet in the other.
  13. *A small flyer would be pinned on the noticeboard of many towns and cities around the Southern half of Atlas, and a few dotted around those of the Northern towns and cities. Your eye is caught by an illustration taking centre stage - an everyman clad in armour with helmet clutched in one hand, and a blade in the other...* Seeking! Small-folk, Farmhands, and those with ambitious spirits and a strong work ethic! Few and far-between are the opportunities for a low-born to earn steady coin outside of hard labour, and working the land until your bones can't handle it anymore. Reader - today, this changes. The Barony of Aesculus offers works to any and all able-bodied men or women. Your role would be that of a guard to the Barony, with duties ranging from keeping the peace within the town of Belvitz to escorting caravans as a guard. You will act with valour as a hand to the Baron and Duke, hunting criminals in the region and bringing them to justice. You will not be discriminated against for your position in society. Your pay will be fair for the work, and will be discussed further at your meeting in person with an agent of the Barony of Aesculus. Beyond payment in Minas for jobs completed, various perks lie in wait for those willing to grasp this opportunity... Fantastic opportunity for promotion and rise throughout the ranks and levels. Potential, for those who show true valour, courage, and dedication to the Barony, to enrol in a Squirehood under one of the Adria's many imperial knights. Opportunity for land ownership within the Barony. In order to seize this opportunity while it stands, please fill out the details on the back-side of the flyer and send it to the Belvitz town hall. It will be seen and you shall be invited to a meeting in person to discuss payment specifics. Application (post your reply in the comments) MC Username: Discord (PM me via the forum if N/A): - (RP) - Name; Race; Age; Previous experience with combat, magic, or work (N/A if none);
  14. The sellsword, Maze Jarrow, passes through the gates of Markev. Torchlight flickers against him, casting half of his person under a cordial golden glow. Dismounting his steed, the night rain patters against his hood and runs down his shoulders as he enters the close-by tavern with haste. After shaking the wetness off himself and taking a seat close to the fire, Maze spots a piece of paper beside his chair. It is a promotion for the Southgarde - one of many posters around these parts, Maze assumed. It must have fluttered down off the wall, or was torn down by some rogue. "Haven't ran with a group like this in some time," he mused, as his eyes ran across the parchment. "Suits me well enough.." His interest had peaked, and claiming an ink-pot and quill from the bartender, Maze began to write his application. IGN: Hook Character Name: Maze Jarrow Race: Adunian Current Nation: Maze has a small dwelling just outside of Markev, Haense, though most of his time is spent travelling for sellsword work. Personal Goals: Since the first time he took up mercenary work, protecting a merchant caravan as it carried goods between the Dominion and the Warhawkes, Maze has followed no other path. In his years prior, he had spent terms trying his hand as a carpenter, bartender and ferryman, though none of these suited his passion. But life as a sellsword suited Maze. he thrill, the payment, and perhaps most importantly - he was able enough to do it. Currently, Maze sits in Haense for a week's rest after claiming a bounty. He wishes to join the Southgarde to meet fellow sellswords, with hopes of co-operating for larger contracts and to meet like-minded individuals. Current Equipment: Maze currently wears a leather-studded jerkin, with harder shoulder-pieces and a reinforced chest piece, and cloth underneath for comfort. His trousers seem to be of similar stock, while his boots are a tough leather, perfect for travelling. Several small pouches hang off his belt, which he fills with whatever small goods he may need for survival on longer contracts. One Steel longsword sits in a sheath on his hip. It is not very worn - a recent purchase, after his old sword finally perished. Two small steel daggers. One rests in a scabbard on his lower back. An identical dagger is hidden in a scabbard, in his boot. One Coinpurse, filled with Minas. A small pocket watch. A compass, and a notebook.
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