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Aehkaj

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Everything posted by Aehkaj

  1. Everyone run, Daal is coming to destroy everything!

  2. An old friend of the accused was handed the missive with tells of it being large news; however, the man lacked an important ability known as reading so he used the paper as kindling to make a campfire.
  3. Medical alchemy is strong enough as is and not being able to perfectly and safety heal something like internal damage with alchemy is a good thing. Patients dying on you creates character development, patients surviving with what would be a horrible experience irp that isn’t magically fixed gives them character development. Even then you have healing magics that can heal internal wounds, but often times something like healing magics forces some people to expand to other places and people irply. It generates interactions, especially with cultural healing like farseer where it’s more than just one and done healing. Often times they will ask for offerings to their spirit, religious conversion, etc. End all be all cures and healing in the form of a potion is pretty bland. Scuffed surgery rp is the most fun medical related rp I’ve ever had, and I think there should be more of that vs medical alchemy buffs
  4. I always liked the idea behind chi and mixing it with kani to make a new write reads as a very good way to take positives from both to make one more fleshed out martial arts magic. Great rp possibilities that utilize that niche and a lot less minmax-y very noice creation
  5. This is why I listed the second option as well as explaining it as the preferable option. The current lore IS something that would logically require the ability to preform Alchemy. The second option replaces that with normal botany while still retaining the process of how Ironwood is made. Non Alchemists shouldn’t be preforming extractions, identifying Signs and Symbols, and mixing concoctions. That requires the feat, so why does Ironwood have that in its current state?
  6. I didn't add this on in my first reply because I missed it but it shouldn't be common knowledge for alchemists as Ironwood is still considered something you must be taught IRPly to craft. The preferable choice IS to remove Alchemy from its creation entirely, swapping it over to using mundane botany to create the treatment for the Ironwood. I do believe there was a misunderstanding with Option A, which I simply added as the alternative since in the end Alchemy should need the Feat.
  7. The point of this amendment is to look at the fact that it requires an alchemical process but also says you don’t need alchemy which makes no sense. Point A is one fix for this but I do state that the second option is preferable since it uses mundane botany for the same effect. Option B amends the issue with symbols while still keeping the idea that you need some sort of treatment to make wood resistant to rot and fire. Jailor’s Moss is literally in the ingredient list I added I do not understand what you are asking.
  8. Current Lore and Redline: The ironwood appliance is soaked in a special chemical mixture which both prevents natural rot and makes the wood resistant to fire. It must soak in the substance for a week before it can be removed. At this point, the ironwood tool is completely done and free to use. Ikurnamon does not require an Alchemy FA to create, nor does its chemical mixture. The Chemical mixture consists of - [1] Earth Sign, [1] Air Sign, [4] Vigor Symbols, [2] Endurance Symbols, [2] Balance Symbols and [3] Agility Symbols. Proposed Change: Change the Alchemy to Mundane Botany The ironwood appliance is soaked in a special oil which both prevents natural rot and makes the wood resistant to fire. It must soak in the substance for a week before it can be removed. At this point, the ironwood tool is completely done and free to use. The oil consists of Lard, [1] Chimelilly, [1] Alabaster Leaf, [2] Blood Lotus, [1] Aqua Nymph, [1] Elf’s Hair Vine, and [1] Jailor’s Moss. These herbs are placeholder just as an idea behind a recipe that's botanical while somewhat matching he original cost of reagents for the mixture. Purpose: It is absolutely nonsensical to allow people to preform alchemic processes without the alchemy feat. It is best for lore to change so it removes Alchemy. The idea of still having to make a treatment bath for the material is good, but it should be done with a basic oil made with proper ingredients through botany, similar to how anyone can make a tippen’s salve with proper knowledge. Changelog: removed the original Option A to make the material require alchemy if LT preferred alchemy be involved in the creation of the wood. It seemed to be focused over the Botany Option.
  9. The Mercators were a prime example of how conflict should be handled, and that exact type of conflict makes a nation feel more alive. Especially something thats supposed to be an Empire where insurgent groups are GOING to pop up (Although higher higher ups in said nation kinda fucked with it for no reason other than oocly being scared)
  10. Thullon Loa’Chil goes on a quest for wedding clothes in preparation for more shenanigans
  11. What is the best pastry?

    1. ClassyDryad

      ClassyDryad

      Waffles obviously 

  12. They don’t since prosthetics like Animii loose overclock abilities because “prosthetics shouldnt make it favorable to loose a limb” but telekinetic arms are an all around buff + Translo’s buff where you can teleport and attack in the same emote Or I’m completely wrong, idk I’ve never had an rp reason to get into voidal magic
  13. What kind of bear is best?

    1. Show previous comments  1 more
    2. UnBaed

      UnBaed

      a fat bear is a healthy bear

    3. ClassyDryad

      ClassyDryad

      Bear fists, honorable combat.

    4. Aehkaj

      Aehkaj

      You all are wrong

  14. Out of all of the sudden kani amendments that have been dropped lately, this one seems like it's the best as it pretty much is just a clarification that further details what someone can or can not use and eliminates those tiny loopholes. +1 for making kani more standalone instead of it apparently just being used as a 1 slot MA buff to another magic like scion or something.
  15. What wowj said here, if kani can all the sudden carry stuff that’s like an EMP to their abilities then any mage, spellsword with enchantments, etc should be able to carry a thannic weapon while still being able to cast. As for mina as it’s own thing, either have a redline for mina only to avoid loopholes or rp being poor
  16. The idea of being able to get small bits of some materials like ST minerals (if that’s what you mean) would also help with the idea of people being able to camp nodes to hell n’ back again so its incredibly hard for players that arn’t in certain groups to obtain them. Simply just make it so the ST node turnout is more rewarding while having a more drawn out system to use minas to obtain pieces or something similar sounds quite interesting. +1 Islamadon big brain
  17. At LEAST bring back something like the vortex bears and boars. Some simple PVE thing players can do at any given time for a little reward that you can exchange for minas at shop locations. Don’t even make the trade in shop a CT thing, something like fur trading posts randomly placed around here or there with an NPC where you sell the items would be nice. - Yes, it is a roleplay server but communities can easily add roleplay to PVE, and people have liked PVE events anyway - Another upside is it gives people yet more reasons to get out in the world and explore besides holing up in a nation which will be nice when activity checks cease to exist how they do now. Also on the “hunting” node idea, make nodes where cows, sheep, and chickens spawn more often or just animals in general for the materials that they drop. You could also add in the ability to trade in resources like wood for minas at locations like a “trading post” idea - I don’t see an issue in a small grinding aspect like what we already have for materials for PVP gear or building blocks. And when it comes to mina it’d be nice to have the ability to sell some of those materials just because you can On the Auction House that’s both hated and loved depending on who you ask: - Nations should run their own rp auctions instead of an auction house. Want to sell your beloved money making green tag item? Black market rp or something
  18. Can you do a backflip without aid?
  19. "Hey I remember training that kid on stuff like not dying!" Jack commented after his invitation arrived.
  20. A wild Thullon Loa’Chil climbs to the highest roof he can find in the city with a sheet of paper shaped like a cone, he then went to loudly announce to the city “I’M GONNA COOK ALL OF THE BEASTIES! WOOOO!” Although the announcement was not needed, it did fit the energy of this festival in the Ker’s questionable sanity.
  21. “Dammit hun, did the baby steal the shoes and stash them somewhere?” the Teufel grumbles in annoyance as he looked around the house without a response before the horrid realization dawned on him: It’s the damn goblin again
  22. MORTY! I TRAPPED THE ORCHESTRA IN A BOTTLE MORY! IM THE SMARTEST MAN ALIVE MORTY!
  23. This lore amendment seeks to tweak the recipe and redlines of [✓] Alchemy - Aesthetic Pack 1: Fume of Songs. The Current Rendition Recipe: Base: Distilled Water Sound x4 Balance x1 Grace x1 Procedure: 1. Completely dry and grind up the reagents of sound, balance, and grace, and place them in a vessel filled with the distilled water. 2. While the vessel is left open, the mixture is to be brought to a boil. As soon as such happens, the entire mixture must be bottled. 3. Add the dried and ground up reagent of travel, and seal the bottle with a cork or other secure method. Slowly heat the bottle, and the entire mixture will become a thick vapor. Effect: When the sealed bottle is opened, the vapor would quickly escape and spread throughout the area. The vapor would carry with it melodious voices and enchanting music, flowing through ears of Descendants with grace. The voices would sound like they came from the mouths of Descendants, and even though it sounded like singing, no words could be understood. Indistinguishable, foreign “instruments” could be heard pleasantly complimenting the voices. The chance of the music being horrendous or chaotic was none, and it would always cause a pleasing encounter. A small vial could be used in a small bedroom to lull an infant to sleep, or giant batches in large vessels could be made to offer entertaining music for a large ballroom party. Current Redlines: Redlines: - Speech is prohibited throughout the duration of the making of this potion. - The music is not loud enough to distract anyone. - The music effect is purely ambient and aesthetic, and cannot be used for anything else. - May not be used in combat whatsoever. Proposed Changes Recipe: Base: Distilled Water Mundane | Sound x4 Mundane | Balance x1 Mundane | Grace x1 (Optional) Mundane | Any The addition of extra optional symbols is so that the alchemist has the option to tweak the specific song the potion will make. It’s up to the alchemist as to what symbols they add and what the effect produces. This just adds to it being an aesthetic choice, with the pre-defined description still retaining any voices or instruments to be of a foreign tongue/instrument. Procedure: The alchemist should not speak while completing the process. The alchemist will prepare a vessel of distilled water, adding in the counts of Sound, Balance, and Grace. The mixture should be brought to a boil. Add in any optional Symbols to customize then seal the container Swirl the water and symbols, allowing them to mix then set aside to cool. While it cools it will slowly turn into a light vapor-like substance. The procedure on the original rendition seems outdated with the current rendition and at least to me seemed somewhat confusing. This change is simply to simplify and modernize its creation. Effect: The effect should remain the same from the original post; however, if the alchemist chooses to specify the sound the concoction produces the description should be modified detailing it’s sound followed by the fact that any singing/instruments will sound similar however like nothing you’d normally see played. New Redlines - Speech is prohibited throughout the duration of the making of this potion. - The music is not loud enough to distract anyone. - The music effect is purely ambient and aesthetic, and cannot be used for anything else. I elected to remove the redline stating that the potion can not be used in a combat scenario, as there’s no reason for the redline. The potion is purely ambient, but players should still be allowed to use one in any situation if they must, such as adding musical flavor to a bar fight or something. Overall: The idea behind the Amendment is geared to add aesthetic flavor to RP situations, I just think the potion deserved some tweaks to fit modern alchemy and reagents while also giving the players more freedom when creating and using this potion.
  24. As someone who's ran CRP events for communities before, sometimes it can be hectic to keep track of what's going on. Even if that's not really what happened, it's possible your character just wasn't in a good position, etc etc during the event. Ive run events where people get "targeted" just because of their positioning, and even though it's possible it was ooc, I doubt it was. Reach out to the DM, talk in the community that it was hosted in about it and such and you'll get more of a flow with it. In short, you shouldn't refuse to crp because it went wrong, just look back at what happened and change your approach irp or stay in ooc contact with the event dm and other players just to have a good scope of what's going on. Either way, my brain is jumbled right now it'd be easier to explain things another time. I have an inkling of what event it was and I'd be more than happy to talk about it or other server related event things. (Discord is Aehkaj#6620)
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