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TheHeftyDonut

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  1. IGN: HeftyDonut Character Name: Mariya de' Draghicescu Age: 18 Place of Residence: Koenastriet I Position: Tribune
  2. Mariya Draghicescu nodded as she read over the missive. The girl would now begin writing a letter and prepping a bird to her seamstress to gather a gown for such an occasion. "Oh, Good lord I cannot wait... I've been bored as of late." She'd say moving off.
  3. [!] Near the Caracal Druids home within The Mother Grove, natures song would tense up and the voices would become quieter. Renae Arvellon would be sitting in her home reading over this 'notice', her face red with anger as she read over such. The druidess offered a soft, gentle chuckle as she continued to read, now going to sigh tossing the 'notice' into the fire. "A shame, truly..." The 'aheral chuckles as she sat continuing to drink her tea. [!]
  4. Mariya Sofia Draghicescu ~ Tribune Candidate of 359 ES [A portrait of Mariya in her current state] Dear all Citizens of The Kingdom of Hanseti-Ruska, I’m Mariya Sofia Draghicescu. Over the time of arriving at the Capital of Hanseti-Ruska, Karosgrad I have seen a bit of how things are supposed to work around the city. I first got here when I was around seven years of age. I then became a ward of Her Majesty, Queen Isabel, learning how to be a proper woman and lady of the courts and city. I then began working on my profession of the Arts, I have written a ballet and in the future will begin working on my very own play. I have now taken the responsibility to attempt to give my family and other kin a name within the nation, so I push myself, even more, to attempt taking on the position of Tribune. Even as I continue to work in the profession of the arts, I will not allow that to get in front of my work in the Duma if I were to be placed ‘elected’ into the Royal Duma. You might have concerns about how young I am but I would like to say I have been taught well. I have seen my future sister-in-law Miss Valerie D’Airelle who was placed on the Duma as an Alderman, and watched closely as she worked. I promise to all of you, if you vote for me I will strive for peace and equal rights. Might I also say that my young age gives a fresh look over the duma and many new ideas that can create many different bills and hopefully future laws. As a Tribune I wish to be a strong and bold representative for the people, including all other races, such as the elven community, and et cetera… I will represent them by attempting to create more jobs than they acquire whilst living in the Karosgrad. This can be shown by encouraging the people to run more through the city-wide elections. With this, I will also like to work on creating more rights for the people that do not show themselves as humans, to make them more equal, being fair and just to all. With this, I leave it up to you people of Hanseti-Ruska. I hope you see me as a worthy candidate for Tribune and that you will allow me to bring a new yet amazing look over the tribune. Allow me to be your faithful servant, people of Haense, Signed- -Mariya Sofia Draghicescu, 359 ES
  5. IGN: HeftyDonut ~ Character Name: Mariya Sofia Draghicescu ~ Age: 14 ~ Place of Residence / Street Address: Margraviate of Greyspine ~ Position: Tribune
  6. Settlement PRO MC Name: HeftyDonut Settlement Name: The Ducal State of Bravuna Proposed Settlement Locations (Highlight 3 on the map): Location 1 Location 2 Location 3 Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): https://www.lordofthecraft.net/forums/topic/198300-culture-the-bravunian-people/?tab=comments#comment-1818409 Settlement Government Structure Explanation: (There is an explanation of the government in our cultural lore. https://www.lordofthecraft.net/forums/topic/198300-culture-the-bravunian-people/?tab=comments#comment-1818409 Settlement Builds and Infrastructure (photos required): 1Concept 2Concept 3Concept 4Concept How does this settlement offer a unique niche not already found in an existing polity on the server? I would like to say this settlement will offer a unique roleplay and style for people of LoTc by adding something a little new, as it is multiple different cultures to make one big culture to serve most who are looking for some out of the ordinary things to do upon the server. Along with the culture the settlement is to be something that prides itself on basic child education and the education of the arts. One final thing I would like to say is this settlement shall be unique in their focused and main religion; The Faith of Canon, the Bravunians pride themselves on having a strong connection with their God, The Creator. Serving the best they can to reach out to him and serve him. How does your settlement tie to the greater lore and narrative set by the community on LotC?: Our settlement ties to the LotC community's lore by having similar cultures to other cities, nations, and or settlements. This can be seen and one culture from both our settlement and the Holy Orenian Empire, the settlement will have aspects of the Illatian (Italian) culture, this being said our main hope is to be kind of a hub for all the other human and unique cultures upon LotC almost like a small mixing bowl of cultures to give us more role-play and activity. Along with this, the settlement will offer more role-play to get others from around the map to come to lands have different parties, dinners, or even balls. Saying such, we believe that we will hold a suitable place within the LotC lore. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players? I have never run a settlement before on really any server though I do have people who have done this before helping do this. I have held current and previous leadership positions within different communities, such as being the Current Surgeon-General of Haense, being a Guide of a Druid Circle to teach other players of druidism, lastly, I have held previous Court mage positions within different settlements and nations Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap? Yes, I completely understand such.
  7. Mariya listened to her best friend Maisie as she read over the paper giggling some aswell. "I'm sure it only sucks when it's bad drama!" The young girl would say giggling some more.
  8. The Nights Ballet - An Audition Announcement [!] An announcement would soon go out on a small sheet of parchment around the cities of Karosgrad and Providence and it would read- “A Ballet! I Mariya Vilac shall be hosting a romance-drama ballet. We are looking for dancers who are searching for an opportunity to perform in front of many. The event shall be hosted in the Karosgrad Juliard Academies theatre” [!] [!] At the bottom of the little poster would be the cast list people may audition for. [!] ~~Cast List~~ Katerina - Eldest girl who is betrothed to Elijah Melanie - Katerina’s younger sister who is in love with Elijah. Elijah - The young and handsome noble, wealthy man who is betrothed to Katerina but has a special place in his heart for Melanie Abigail - Mother of Elijah, she has her mindset on Elijah marrying Katerina. Dislikes Melanie Stephan - Father of Elijah, focused on the wine and how his son is doing with the ladies Diane- Katerina and Melanie’s middle-aged mother, who seems to have a strong will for Katerina and Elijah to get married Nataliya - Katerina’s best friend and her ladies maid The letter would be signed at the bottom, -Lady Mariya Vilac, Ballet Head-Director -Lady Maisie d’Arkent, Ballet Co-Director, Costume Designer -Lady Anastasie D’Airelle, Ballet Dance Director -Lady Valerie D’Airelle, Ballet Music Director
  9. [!] The Caracal Druid would be sitting within her home in front of the fire, seeming to stare deep into it. Pots and such messed over the home's counters as she sat there. Now the Druidess would push herself up, slowly moving to grab a metal plate and begin placing some food on it. Now, as she went to sit back down in her seat in front of the fireplace, she would suddenly pause the tone of nature going on a halt within the grove and then resuming the song for now rather sad and elegant. "Syllia- No... Not Syllia this time." The lari started softly falling to her knees soon enough, the plate falling as well, shattering on the floor. "I- Bolon?" she'd say, now going silent looking to the ground; the woman would sit and wait for anything though nothing happened a day had passed. The Druidess awake tears were running down her face as she heard a small nudge upon the door. "H-Hello?" The woman said before pushing herself up going to the door, the crackling of the glass plate being heard as she goes on and over them whilst moving towards the door. "Hm?" pushing the door open, she'd spot a fox with a letter, going to take the note opening it up swiftly. She'd then begin to read out loud. "No-No-" she'd state flatly. "Aspects No." she'd then say once. "T-This is my fault." Now slamming the door on the fox, she would release screams. The screen was now fading as she screamed on... [!]
  10. ((IC)) Name: Renae Arvellon Race: Mali'aheral Applying For: Co-Head or Librarian Age: 76 Experience: Working in the Cloud Temple library as a scholar/librarian and currently working with The Mother Circles (Grove) library. Citizen of Elvenesse: Yes ((OOC)) Time Zone: EST IGN: HeftyDonut Discord: HeftyDonut#2972
  11. [!] The Caracal Druid would seem to call for a messenger raven that she kept around sending it off with a letter reading: "Dear Aaliyah I would love to join you upon your journey back to your home lands, to help in any ways possible. Though is has been sometime since I have last ventured out anywhere I would still like to say I'm very much capable. I'm a battle medic along, very skilled with close-ranged weaponry. Along with this I am also a rising Druid and a Sun Chi-Monk of The Dao-Order." Send a letter back to me if you are willing to have me. Renae Arvellon, The Caracal Druid and Tigress Chi-Monk." [!]
  12. Yuhhhh Get Intoooo Ittt! :D
  13. OOC MC Name: HeftyDonut Discord: HeftyDonut#2972 Timezone: EST IN-CHARACTER What is your name? Erindealynn Why seek membership to the Mages Guild? I wish to join the Mages Guild to begin deeper studies of the void and begin working on becoming a formed mage of the order and of Arcas. What arts, if any, do you currently practice? I practice no arts. What position do you desire to attain upon acceptance? Practicus When should you be contacted for an interview? Anytime that works for you, on discord.
  14. Catherine would look at the letter with anger upon her face as she would roll her eyes soon after such, The woman would then look to one of her hand maidens upon her ship. “How dare he- He must know he goes against Nolan O’Hara’s will to make me matriarch and goes against all of the families will. My cousin has lost his mind, The family is dissolved that is FINALE ” she’d say waving her Hand maiden to bring the Captain of the Ship into her office room, she would then go to command her ship captain to turn the boat around. “We are leaving sea, I have family matters to attend to back upon Arcas...” Catherine would seem to then add a small grin upon her face.
  15. MC Name: HeftyDonut Discord: HeftyDonut#2972 Character Name: Renae Lola Age: 39 Race: Mali’aheral (High-Elf) Reason For Joining: My persona is wanting to become a rather well doctor/physician and as of now studies and herbs wanting something a little more advanced to pick up. Affiliation: Nowhere really permanent at the moment.
  16. RP Name:: Victoria MC Username: HeftyDonut Discord: HeftyDonut#2972 What Nation Are You Affliated With?: Other (Wisteria Conclave/Small Guild) Why Do You Wish To Come?: Gain of Knowledge and for the Adventure What Skills Can You Bring?: Some Medical Knowledge, Magical Skills.
  17. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction: The magical arts of evocation is often viewed as simple and basic, given its straightforward nature. An aspiring mage is advised to learn a simple elemental evocation before they choose to delve further into the world of the arcane. With that being true, no spell is without its uses; the different elemental evocations offer the mage a diversity of tools that might be expanded upon further, depending mostly upon their expertise, experience, and creativity. Electricity is conjured into the world in a way no different than all other evocations; the mage must connect to the void, create electricity inside of it, and then tug it into the material plane so that it might temporarily be materialized there until whatever will the mage has is performed through it. Magic Explanation: As previously described, the art of electromancy is performed as any other evocation might be. The mage connects themselves to the void, creates whatever construct of sparks they wish to form within the void, and then drag it to the real world through the use of their mana. A mage’s capacity to manipulate their element depends greatly upon their familiarity with it and their awareness of it. A novice mage would understand the physical concept of electricity - how it behaves whatever environment it’s in, but a mage who has mastered the magic will understand the very idea of electricity, the way it may be conducted by water or metal. The roar of a powerful thunder, of the destruction of a calldown. This understanding allows the mage to craft complex and unique spells. Learning Electricity Evocation: when learning evocation it is much like the other evocations you must know the properties of electricity and how it works/flows. Much like the other evocations you learn this magic through tiers such as Tier one- Tier five getting more spells and more knowledge as you get taught and progress through the tiers. Properties of Electricity: some of the main properties are listed here. Once a spell of electricity is launched, it is launched and cannot be undone. Electricity normally does not have an appearance, instead it is the arcing of the energy off the particles which the mage commands that produces the visible light. Electricity that arcs as described above produces visible light, this visible light can be either yellow, white, purple, or blue. These colours are unique to the mage and typically model the closest colour to the mage’s aura (not the colour of the aura, but a close cousin of that colour instead). This means that there should normally be no black or red lightning. Electricity moves extremely fast, faster than sound even in normal conditions. This is exactly why you hear thunder after seeing a flash of lightning, for light moves faster than sound. This makes reversing damage from an electricity spell impossible, unlike a fireball, a mage cannot fizzle out a spell mid-cast, since it is a near instantaneous effect. These instant projectiles can be countered with metal deterrents, or shielding insulators like wood. Electricity takes longer to charge up and cast than other evocations, due to the larger than normal amount of mana needed to charge the particles. Metal attracts electricity very effectively, since metal is a conductor of electricity. This means that those wearing armour will be affected with more severe burns, but will not suffer similar immobilization as unarmored foes, and the electricity will arc off normal course towards metals and magnetic apparatus in the close radius of a mage casting electricity; somewhat attracted towards armoured targets naturally. It is a common misconception that water is a natural conductor of water, while this is normally true, water with minerals is what actually provides the ionic particles required to conduct electricity. Pure water itself (water drawn from water evocation for instance), is incapable of conducting electricity and will not attract bolts towards them. The larger an arc, or rather the longer a projectile travels, the more energy required to cast it. This is because arcs normally do not occur in electricity, rather they occur from the attraction between point a to b. As a result, spells that have larger distances to cover will naturally be more taxing than ones that are closer. -Zythus Spells and Abilities: [T1-T5]Orb of Electricity [Non-Combat/Combat]: Description: With this spell the practitioner can channel sparks of electricity into an orb, and hurl it towards their target or enlarging the orb until it reaches a desired size to then dissipate. Mechanics: This spell takes two emotes to use correctly meaning the Voidal Connection and then summoning the Orb. This spell can only cause someone to feel slight pain such as a small shock to the skin. As it is used for combat it is also used to light up your path making it another form of MageLight. This spell can be thrown up to a maximum of 10 blocks after 10 it will begin to lose form and die out fading away into nothing. The spell grows up to the size of a soccer ball, and is not able to phase through things. Effects: Small shock to the skin causing very small burns. [T2-T5]Bolt [Combat]: Description: With this spell the practitioner is able to conjure a bolt of electricity and hurl it against their target, making it a fast and efficient attack. Mechanics: This spell takes up to three or four emotes including having the connection, summoning an electricity orb and making the spark bigger and longer into an almost javelin type form along the forearm. This spell can be thrown/hurled up to 15 blocks. The spell is more sensitive to different types of metal. Effect (S): Small and Lethal Shocks and also being able to give an enemy up to 2nd degree burns also being able to stop the heart when lethal. [T3-T5]Stream of Sparks [Non-Combat]: Description: With this spell, the caster is able to form a stream of electricity, that is able to mesmerize those about with a show of light sparks of light flowing from the caster’s hands. Mechanics: This spell will be taking up to 4 emotes to do such correctly meaning, the connection of the void, the summoning of an electricity orb, then tossing it up making more and more spark appear over and over almost in a circle. No harm is done to anyone who reaches in your of doing this spell but they will feel almost a tickle sensation to the body or hand of some sort. It can not be tossed/hurled or thrown in any way shape of form. No Effects since you can not use it to harm anyone. [T4-T5] Calldown [Combat]: Description: With this spell the skilled caster is able to conjure a thunderbolt and hurled it at their target, making it for a lethal and noisy instance. Mechanics: This spell is one of the most powerful spells taking up to five to seven emotes to complete in this cycle, Connection of the void, focusing on a target (somewhere above it), making an electricity orb in mid-air, making it into a javelin shape/form in the air stretching wider and getting bigger then also making it cast down on something or even someone. You must be in direct sight of the object you wish to cast on and up to 25-30 block radius. This spell can only be used outside. Effect (s): Some effects of this will have to a human or any living being could be Death, Brain Damage, Losing limbs and much more, but a very high rate of death. [T2-T5]Electro Whip/Chain [Combat]: Description: With this spell the caster may be able to conjure a whip or a chain that can reach up to three meters in diameter, being able to harm or hold the mage’s target in place. Mechanics: This spell will take the caster up to four to five emotes to complete in the cycle of, Voidal Connection, conjuring electricity orb, making the orb grow bigger and bigger turning into more of a snake like structure.build to it then slinging it or whipping someone with it. It can reach up to six meters in length Effect (s): This spell could leave someone with small degree of burns leading up to maybe a cut/infection of some sort. [T4-T5]Electricity Wall-Field [Defensive/Combat]: Description: With this spell the caster may be able to materialize a field or a wall of electricity, making it so others can’t reach them through their barrier Mechanics: This spell takes up to 4 emotes as well in the cycle of Voidal Connection, focusing in front of yourself, making electricity flow in front as then it becomes almost like a shield. The spell can be up to 1 block and only to the person's personas height will the wall reach. There can be up to one walls summoned at once, meaning that it requires continuous focus. Effect (s): This effect is just a push back leaving a small shock. [T3-T5]Electricity Orb Blast [Combat]: Description: With this spell the caster can make that the orb that was previously mentioned above implodes into a blast of electricity, making them able to electrify their opponents with sparks of electricity that were contained in the orb. Mechanics: This is a rather short spell. Consisting of three emotes. Once burst it can reach up to 3 blocks in front of the caster as it stays in front of the caster at all times in the casters hands. Effect (s): This spells effect is simple leaving any open area to be hit with a small blast of electricity making a very stinging sensation and maybe if a strong enough mage uses it a small burn of some sort. [T5]Electricity Coat [Combat]: Description: With this spell the caster is able to constrict their opponents into a coat of sparks that the mage conjured, holding them in place to their possible dismay. Mechanics: This spell takes up to four or five emotes to use properly. The person you wish to cast has to be up to a 5 or 10 block radius, Creating up to 3rd degree burns. Effect (s): This will go to be like a taser in a form wrapping almost a blanket around the targets body and shocking them. This could leaving to the heart failing. And some high degree burns. [T4-T5]Electricity Shock [Defensive]: Description: With this spell the caster is able to let electricity surround them almost in a defensive state making it if someone wants to harm the caster it will shock them back but only to the physical takes upon the caster. Mechanics: This spell is a spell used only in close range when an enemy tries to harm a person still having to connect to the void. This spell also takes up to three emotes to use properly and is maybe half a block away from the caster. Effect (s): Leaving small degree burns to the one attacking. [T5] Minor Electricity Manipulation [Non-Combat]: Description: With this spell the caster will be able to manipulate small quantities of electricity such as sparks, so it can grant them convenient flexibility to the resources. Mechanics: This spell is a lesser form of electricity and acarnism baby in a way making the caster to connect to the void and basically manipulate Electricity in small shapes and small objects. This takes up to four emotes to do one minor spell and is mainly used as a helpful tool. Effect (s): The effects on this spell depends on how the mage uses it. General Redlines: A mage cannot manipulate real world objects or the real world version of the element. All electricity pulled from the void has to be casted within a line of sight. Electricity follows a path of all conductive metals. Can not pass through walls and other solid objects unless conductive metal. A mage is not immune to his or her magic hen casting. Purpose: The purpose of me and Iconic writing this over is to make sure we keep an important and a long lasting element to Lotc for the player base. We also did this because we would rather not let people just lose their magic of this element because no one re-wrote it. Citation: Some credits that we used to work on this piece are, https://docs.google.com/document/d/1qehcY6h4CYRNl1Rcd8VJAOAAiUMtl1LY9z1IKtF5lDM/edit the original electrical lore and also this first rewrite from _ZythusRequiem. Credits: TheJollyHefty, Iconic_fluff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  18. Victoria D’Cianò would let out a big huff as tears fall down her eyes “Uncle Eric tell my mother I said, Hello” she says as she goes to throw the notice in the fireplace.
  19. Victoria would look at the document and say to her self “I do now feel unsafe with no treaties of my family, let us say Long Live the Duchess and Duke of Cianò”
  20. TheHeftyDonut

    AmIdemonYet

    I Have edited the two things.
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