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Salty

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Everything posted by Salty

  1. something should be made for magegold, its used in atronach forging, and is an important part of unsound lore.
  2. makes me wanna be a Lur
  3. Proper CRP guide, go over the give and take system, all that good stuff
  4. Chi Manipulation Ways of the Sun and Moon (Link to Original Lore) Lore Summary Chi is the bi-product of a living soul. It is invisible, a source of power that has gone untapped by the descendents for thousands of years. Chi is pure soul energy, drawn from within oneself, instead of angueldaemonic influence. Chi is the life essence seen all around us, from the fish and the birds to the trees and the grass, it is the cord that binds all beings together. This energy is used to enhance the abilities of those who are able to manipulate it, allowing for feats of strength, dexterity, and resolve that many struggle to possess. It is channeled through chi channels, each being with a soul having several of these invisible pathways throughout their body. But if a person uses magic that blemishes the soul, such as voidal magics or dark magics, the chi channels will close, halting any potential use of chi the mage may have had. Chi comes in two forms; The Way of The Moon, which is a path of chi that channels the balance brought by peace and tranquility throughout one's soul. This balance of chi allows one to numb pain, defend oneself more easily, and some elder monks are even able to heal minor wounds using the power of their chi. This path of monks is normally sedentary, preferring to remain within their monasteries and meditate on the chi around them, seeking the path of enlightenment through peace, understanding, and patience. The second branch is The Way of The Sun. These monks rely on the flow of chi created by anger, or excitement. This chi is fast flowing, and allows the monks to be more dexterous or strong while channeling their chi. This path of monks is normally wayfaring, traveling across the realm in order to feel the chi of the land around them more easily. While these monks generally travel more, they still have a monastery that they are headed from, and this is generally where the master monks reside, training new students. Tenants and mindset of a monk The monks of the ways of sun and moon follow a strict guideline of tenants, derived from the Eightfold Path of Enlightenment in Hua-Jiao, these do’s and don'ts are a strict guide on maintaining balance of chi within oneself, and must be followed in order to continue use of Chi. Continued breaking of these tenants will result in the disconnection of the monk from Chi, if proven true. Minor Offences: Theft Lying/Deceit Sexual Misconduct (Cheating or Having Affairs) Harassment Verbally assaulting someone and tearing them down with your words is not allowed within the monk order, though it is not disconnectable without repeated offense Major Offences: Killing Self defense is allowed, but should be limited to incapacitating the attacker, as life and chi is sacred to the order of monks. Killing should be a last resort. Assault Unwarranted harm of another sentient being is strictly forbidden, self defense is allowed Consort with Villans You may not aid any villain in their endeavors, or their practices. A villain is anyone who steals, kills, or harms another for personal gain. Banditing Falls under assault and theft, but do not use your abilities for personal gain, and to threaten others. Chi Feeling [Sun/Moon] Chi feeling is an ability used by monks of both sun and moon, so we will go over the proper usage of this here. When chi feeling, one would see the world around them as if everything were surrounded in an aura of red or blue, with inanimate objects or dead objects appearing as purple. At T1, these colors would be hard to distinguish, and you should feel as though you are overwhelmed, your experiencing a new sense, a sixth sense, and the entirety of tier 1 will be you learning to adjust to this change. By T3, you should be able to distinguish the colors of Blue, Red, and Purple, in many different shades. These Colors represent the chi within every living thing, and you can vaguely feel the emotion in the room using this sense, though you cannot metagame any more then that. By T5, you are so attuned to chi feeling you can use it as a replacement for sight, accepting the view of the world through the colors of the soul energy, and becoming one with it. This is why many master monks will choose to blindfold themselves, so that they can more aptly focus on the chi around them. Chi Feeling | Non Combative |T1/T3/T5 Passive ability Magic Explanation [Way of the Sun] The Way of Sun is the manipulation of the aggressive chi that is channeled while one is angry or excited. This allows the user to find balance through this anger, manipulating the chi to be forceful and quick, the opposite of moons slow and tactile approach to combat. Monks following The Way of Sun tend not to be sedentary, instead frequently traveling and exploring the realm so as to connect with the Chi of all around them. They are known as some of the most fierce and aggressive combatants, but rarely fight unless they are provoked. Monks use chi through focus, where they close their eyes and prepare their stance, channeling the chi inside them before its energy would begin to seep out of their chi channels. These can be found within the forearms, palms, forehead, thighs, and feet. When you enter focus, you should emote as your eyes changing color, the haze beginning to leave the chi channels on your body. You should also prepare whatever stance you feel would be appropriate for your character, if it is a dance, perhaps a loose stance, if it is for combat, a combative stance. This is where your character prepares for the rest of the fight. Chi has 4 slots to use at all tiers, and you regenerate all 4 slots after each encounter. If you use all four slots, you become exhausted as the last of your chi leaves you, leaving you sluggish and vulnerable until you rest and recover your chi. Chi is restored after every encounter Once your chi is expended, you become more sluggish and vulnerable, causing your attacks to move much slower and you to become fatigued much faster. To ignore this is to powergame. Chi is used via Focus, focus is similar to connection, but it cannot be stopped from receiving an attack. Focus lasts for (2*tier, for example a tier 2 monk would have 4, tier 5 would have 10.) emotes before the monk must reset their focus, the monk cannot be actively in combat while channeling their focus. Focus can however, be disrupted if the monk takes a heavy blow, such as a mortal stab through the chest, a hammer to the head, and so forth. Dances [Way of the Sun] Dances are Rituals performed by sun monks, using their energetic energy to channel chi into many different forms that would normally not be possible. These dances, while beautiful, also provide a variety of effects to themselves and occasionally to those around them as well. While they take a decent amount of time, their effects are normally fairly powerful. Dance of fire |Non-Combative | Tier 4 Emote Count: 4 emotes (1 focus, 3 cast) Exhaust: 1 Chi Slot -Emote Guide- Dance of the crane |Non Combative|| Tier 4 Emote Count: 5 emotes (1 focus, 4 cast) Exhaust: 1 Chi Slot -Emote Guide- Dance of the Sun| Combative | Tier 5 Emote Count: 6 emotes, requires 2 Tier 5 Monks Exhaust: 2 Chi Slots -Emote Guide- (As this is a 2 person spell, this emote should be mirrored in each monk, though each person may add their own flavor.) Regular Abilities [Way of Sun] The Way of Sun’s base abilities are akin to their dances, they use focus, and channel their chi through their chi channels into either themselves, or expulsions into their target. Chi monks can defend themselves while they channel an ability; however, they cannot attack, as they need to focus on channeling their abilities, making their fighting style defensive until they are ready to strike, but causing their strikes to be deadly once committed Swift Maneuver | Combative | T2 Emote Count: 2(1 Focus + 1 Reaction/Action) Exhaust: 1 Chi Slot -Emote Guide- Enhanced Strength | Combative | Tier 2 Emote Count: 3 emotes(1 focus, 2 cast) Exhaust: 1 Chi Slot -Emote Guide- Weapon-Chi extension |Combative | Tier 3 Emote Count: 3 emotes (1 focus, 2 cast) Exhaust: 1 Chi Slot -Emote Guide- Pressure strike | combative | Tier 3 Emote Count: 4 emotes (1 focus, 3 cast) Exhaust: 1 Chi Slot -Emote Guide- Staggering Strike | Combative | Tier 4 Emote Count: 4 emotes (1 focus, 3 cast) Exhaust: 1 Chi Slot -Emote Guide- Mantis Stance |Combative | Tier 5 Emote Count:3 emotes (1 focus, 2 cast) Exhaust: 1 Chi Slot -Emote Guide- Crushing Strike|Combative |Tier 5 Emote Count: 4 emotes (1 focus, 3 cast) Exhaust: 1 Chi Slot -Emote Guide- Magic Explanation [Way of the Moon] The branch of the moon is the manipulation of passive chi within the body, allowing the monk to partake in several rituals and enhance several defensive abilities. Monks of the way of the moon are prized for their resolve, wisdom, and healing, though the secrets of the moon are often hidden from outsiders, and very few know the full potential of a moon monk. Those of the way of the moon tend to stay within the monasteries, working in close conjecture with other monks to achieve true enlightenment of chi. Monks use chi through focus, where they close their eyes and prepare their stance, channeling the chi inside them before its energy would begin to seep out of their chi channels. These can be found within the forearms, palms, forehead, thighs, and feet. When you enter focus, you should emote as your eyes changing color, the haze beginning to leave the chi channels on your body. You should also prepare whatever stance you feel would be appropriate for your character, if it is a dance, perhaps a loose stance, if it is for combat, a combative stance. This is where your character prepares for the rest of the fight. Chi has 4 slots to use at all tiers, and you regenerate all 4 slots at the end of each encounter. If you use all four slots, you become exhausted as the last of your chi leaves you, leaving you sluggish and vulnerable until you rest and recover your chi. -Once you're chi is expended, you become more sluggish and vulnerable, causing your attacks to move much slower and you to become fatigued much faster. To ignore this is to powergame. Chi is used via Focus, focus is similar to connection, but it cannot be stopped from receiving an attack. Focus lasts for (2*tier, for example a tier 2 monk would have 4, tier 5 would have 10.) emotes before the monk must reset their focus, the monk cannot be actively in combat while channeling their focus. Rituals [Way of the Moon] Rituals of the way of the moon are safeguarded rites, used by the monks in order to accomplish several tasks, and to heal those who have been hurt. While monks of the Way of the Sun use dances and energetic means to produce results, monks of the Way of the Moon use deep meditation, balance of self, inner peace, to restore and protect themselves and others. Ritual of Calming | Non-Combative | Tier 2 Emote Count: 4 emotes (1 focus, 3 cast) Exhaust: 1 Chi Slot -Emote Guide- Ritual of Preparation | Non Combative | Tier 4 Emote Count: 3 emotes (1 focus 2 cast) Exhaust: 1 Chi Slot -Emote Guide- Ritual of Cleansing | Non Combative | Tier 4 Emote Count: 7 emotes (1 focus 6 cast) Exhaust: 1 Chi Slot from 3 monks of T4 and higher. -Emote Guide- (Requires 3 Monks, these emotes would be mirrored with their own flavor for each monk) Ritual of Mending | Non Combative | Tier 5 Emote Count: 3 IRL days 4 per day(1 focus 3 cast) Exhaust: 3 Chi Slots, from 3 T5 monks, and a chi pool -Ability Guide- Ritual of Purification |Non Combative | Tier 5 Emote Count: 1 Week IRL Exhaust: 4 Chi slots | 3 Master monks |Chi pool -Ability Guide- Ritual of Sanctuary |Non Combative | Tier 5 Emote Count: 1 Month IRL Exhaust: 1 Chi Slot |6 T5 Monks -Emote Guide- Regular Abilities [Way of the Moon] The base abilities of Way of the Moon are defensive, focused on protecting the monk, while allowing them to attack with no thought of the damage to themselves, giving them great resolve in battle. Way of Moon monks are also known for their ability to disable potential threats, without actually having to harm them. Enhanced Resilience | Combative | Tier 2 Emote Count: 2 emotes (1 focus, 1 cast/reaction) Exhaust: 1 Chi Slot -Emote Guide- Stance of Stone | Combative | Tier 2 Emote Count: 3 emotes (1 focus, 2 cast) Exhaust: 1 Chi Slot -Emote Guide- Weapon-Chi extension |Combative | Tier 3 Emote Count: 3 emotes (1 focus, 2 cast) Exhaust: 1 Chi Slot -Emote Guide- Rejuvenating Meditation | Non Combative | Tier 3 Emote Count: 4 emotes (1 focus 3 cast) Exhaust: 1 Chi Slot -Emote Guide- Greater Rejuvenating meditation | Non Combative | Tier 4 Emote Count: 3 emotes (1 focus 2 cast) Exhaust: 1 Chi Slot -Emote Guide- Greater Absorption | Combative | Tier 4 Emote Count: 3 emotes (1 focus, 2 cast) Exhaust: 1 Chi Slot -Emote Guide- Nerve Strike | Combative | Tier 5 Emote Count: 4 emotes (1 focus 3 cast) Exhaust: 1 Chi Slot -Emote Guide- Tier Progression[Way of the Moon] Tier 1: 2 Weeks| Newly connected monk After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the chi around them, gaining the base understanding of chi and chi feeling upon completion. Abilities Learned:Base Chi Feeling Tier 2: 1 Month| Monk Pupil The Monk has finally mastered the basics and can begin channeling their focus, manipulating their chi into simple maneuvers and abilities. Abilities Learned: Enhanced Resilience. Stance of Stone, Ritual of calming Tier 3: 2 Months| Studied monk The monk has progressed significantly in their studies, enhancing their chi feeling, while also giving them several more enhancements for themselves. Abilities Learned: Weapon-Chi extension, Rejuvenating meditation, enhanced chi feeling Tier 4: 3 Months| Elder monk This monk is an elder among the monks of chi, gaining fabled abilities and access to the rituals of the moon. Abilities Learned: Greater Absorption, Greater Rejuvenating Meditation , Ritual of preparation, Ritual of Cleansing Tier 5: 4 Months| Master Monk This monk is a master of chi bending, able to Chi Feel with unprecedented accuracy, as well as unlocking the most powerful abilities of the moon monk, and gaining access to the greater rituals. Abilities Learned: Grand Chi Feeling, Connection/Disconnection, Nerve Strike, Ritual of Mending, Ritual of Purification, Ritual of Sanctuary Tier Progression [Way of the Sun] Tier 1: 2 Weeks| Newly connected monk After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the chi around them, gaining the base understanding of chi and chi feeling upon completion. Abilities Learned:Base Chi Feeling Tier 2: 1 Month| Monk Pupil The Monk has finally mastered the basics and can begin channeling their focus, manipulating their chi into simple maneuvers and abilities. Abilities Learned: Swift Maneuver-Enhanced strength Tier 3: 2 Months| Studied monk The monk has progressed significantly in their studies, enhancing their chi feeling, while also giving them several more enhancements for themselves. Abilities Learned: Weapon-Chi extension, Pressure strike , enhanced chi feeling Tier 4: 3 Months| Elder monk This monk is an elder among the monks of chi, gaining fabled abilities and access to the rituals of the sun. Abilities Learned: Dance of Fire, Staggering strike, Dance of the crane Tier 5: 4 Months| Master Monk This monk is a master of chi bending, able to Chi Feel with unprecedented accuracy, as well as unlocking the most powerful abilities of the sun monk Abilities Learned: Grand Chi Feeling, Dance of the Sun, Connection/Disconnection, Mantis Stance, Crushing strike Monk attitude and Culture The Way of Sun The path of the sun is the belief in balance through connection with all living things, using ones energetic chi to externally find balance. They believe that balance and enlightenment can be found through travel, knowledge, and through interactions with other beings. They focus their chi on the outside world, seeking balance through right action. These monks are generally much more excitable and hasty, though this is not always the case The Way of Moon The path of the moon is the belief that enlightenment and balance can be found within oneself, found through balance, peace, and neutrality. They use the peaceful and calm chi within themselves, focusing on inward perfection and harmony with the world around them, through harmony within themselves through the process of meditation and study. These monks are generally much more calm and collected, and tend to be studious and knowledgeable on many things, though this is not always the case. Currently the majority of monks reside in the Dengyu monestary, where they train up the next order of the Chi Monks. To read up on the Dengyu Monestary, click here Tips and Tricks for playing a monk – While playing a monk, remember to take into account whatever path your character chooses, such as Sun monks being more naturally energetic and aggressive, and moon monks being more naturally peaceful and resolute. The chi running through your body slowly begins to affect your emotions, and you should naturally be more peaceful if your a moon monk, or energetic if your a sun monk; However, this does not prevent those emotions from happening. A moon monk can still get angry, a sun monk can be completely relaxed, it should just be more difficult for you. – When CRPing, remember that you can still block while channeling your abilities, and once your ability is ready, try to make an opening for your strike. The fighting style of a monk is a patient one, where they defend themselves and channel their abilities until the opportune moment to strike -- While sun monks are more naturally agressive, remember that villany and assault is highly shuned within the community of the monks, your abilities should be used to protect yourself and connect more deeply with the chi around you. -- Once you leave your training, you are free to do as you wish, so long as you continue to follow the guidelines of the monks. Go and join more communities and continue your story, and you are always welcome to return to your teachers as well.
  5. Big agree, it should be possible for unique wars to happen, but a standard is required with the current state of Lotc
  6. How am i going to tell the houzi they cant throw poop at people. Madness i say, madness all memes aside i think this is a fine update. maybe not particularly needed, but it will at least help give a good base for RP
  7. A Good Night’s Rest The stone of the mountain halls of Urguan was cold, the paths leading to Ironguita lit only by the lava pools boiling in the cracks of the deep earth the dwarves call home. A dwarf would be making his way home, the end of his cane clacking against the hard stone with a resounding tap… tap… the sound echoing through the almost endless cavescape. Grandor Irongut would be leaning heavily on his cane with his right hand, holding his lower chest with his left. The dwarf would groan, his face distorting as he would speak “Wot is ‘appenin to me” Confusion would resound in his voice, the halls echoing his worry as he would continue his slow stroll home, before finally arriving at Irongut Hold. As he would make his way to his office within the library, a sound would begin to speak in the back of his head, the words of his previous assailant, the one whom had done this to him “There is power, and knowledge unlike any known” The voice would persist, being echoed by screams of moonspeach, the dwarf would drop into the chair, rubbing his temple from the endless screeching. It had been days now, the screeches would not visit often, but every time they did they would grow louder, almost more personal. There was no escape, if the dwarf slept, the creature's voice would follow. There was no place to hide, nowhere he could run to escape the monsters within his mind The dwarf would scream out in rage, tossing the papers and books that had gathered on his desk onto the ground as he would yell “Oi will nay work for ye ya sick bastard! Ye will nay take moi moind!” he would go to attempt to flip the table he had been working at, though his muscles simply could not muster the strength. He would sink back into his chair in defeat, the sound of the voices returning to the dwarf. His breathing would begin to slow as the adrenaline would fade from his veins; his eyes beginning to flutter. It had been several days now since he last slept, and he could feel his eyes closing, slowly, the sounds of the gutteral screeching almost lulling the dwarf to sleep... His eyes would close, only to open and be met with the behemoth, the voidal creatures thousand of eyes almost staring into Grandor’s soul, the dwarf could not speak, his form frozen just as it had been when he was corrupted. The behemoth was huge, towering into the darkness above it, it would be covered in eyes, its purple tendrils the size of mountains, caressing the black night. The sound of the screeches of moonspeach from what could be thousands of monstrosities sounding around him, all the dwarf could do is simply stare up to the creature, and look into its eyes. In his mind, he would hear a simple call, the monstrous moonspeach that would speak would be clear to Grandor. It would simply say: I̷̧̨̹̻̦̣̺͉̻̊̌̀̿͛́͊͆̌͆̈́͋͝ ̴̨̢̢̰̠͓̼͍̙̦͓̣̗̤͖́̍̉̎̋̐̈́̐s̸̨̭̹͔̖̭̏̈́̈͛͒̽͑͌̈́͂͌̋̐̕͠ẽ̵̜̥̼̥͙͓̺̺͊͌̅̽́͝͠ͅe̸̢̖̟͙̮͔̻̬͇̤͍̰̹͋͆̐͑̍̽͐͒̚͝͝͝ ̸̡̛̼̩̤̮͔̰̐͐̏̈́͒̀ͅy̴̛̭̹͗̾̏̃͒́̕͝͝ợ̶̧̧͕̯̱͕͐̉͒͐̊͠ͅũ̸̞̳̫̼̒ͅ The dwarfs eyes would burst open, the clock on the wall revealing to his freshly awakened mind that it had been three hours. The dwarf would silently decide he had enough sleep, going to stand, the voices seemingly ceasing for now, and make his way back to the capital city and grab a pint, muttering to himself “ᚹᚺᚨᛏ ᚨᛗ ᛁ ᚷᛟᛁᚾᚷ ᛏᛟ ᛞᛟ” the hardly awake dwarf speaking in moonspeach without realizing, as he would slowly rise from his chair, he would close his door and make his way back through the twisting underground path, the cane slowly clacking with a tap… tap... resounding through the caves, as he would return. I got bored so i did a thing to document character growth pls no flame i luv you ❤️ Also if you metagame this i'll be the big sad So don't do that ?
  8. we aint ever getting another map without any devs, too bad admins dont know how to keep any around ?

     

  9. the rain has returned, blessed be korvic

     

  10. What is the most surprising thing about admin? where is your favorite spot to rp? favorite food?
  11. The Death of an Olog It was a warm day in the lands of sutica, all was calm and the square was lively with folk as it always was, up until the sounds of heavy footsteps could be heard. An olog slowly trodded into the city, the giant eyeing over each and every one of the puny creatures, hungry for food, but even moreso then that, hungry to prove himself to wud. For this olog had done terrible things, and lost the favor of the spirits whom he worshiped. The void had taken his honor, his will, the big mouf that he fed had taken his daughter. It was time to prove himself once again to the spirits, to show his strength, and to prove that he may one day walk with his bruddas whom he had tricked and led to their deaths for his voidal momo. The olog readied his warclub, before issuing a challenge to the entirety of the city. It was time for these defilers of the spirits to be shown the strength of Krug, the might of Enthrok, and the hunger of Wud. He charged into the square beginning to lay waste to folk, crushing bones and proving the ferocity of his kin. The bells of war rang throught the city, and the square began to fill with the filthy mojo users, archers, and brave swordsmen. One elf, a ker of the ashwood clan Xavis, threw what seemed to be fire incarnate at the olog, setting him ablaze. the olog, full of rage and pain, embraced this fire, becoming a pillar of anger, rage, and death. He crushed the elves shoulder, sending him plummeting to the ground, and was about to crush another swordsman's skull, before the ascended, Rickard of Carnatia, came into the square. he shot a blast of his mojo at the ologs skull, denting it and sending the olog flying into a tree, nearly instantly killing the creature. Broken and bruised, Shrog the Olog, Elder of the Ogr clan, Former member of the clan Shuzig, Mouf of the olog hai, the Pale Death, Hunchback, father of a human cub, began to stand, his whole form charred, his black ferrum armor and spikes of aurum the only discernable thing within his inferno of death. The olog took one... two steps, looking to each of those whom eyed him with fear and terror, the olog a menacing threat even without the fire on his skin. He shouted into the city “Miz Vlat.... Vor tha Zpiridz...” before crumpling to the ground, his form being burned and charred by the flames around him, his greatclub clattering to the side. The olog had fallen, and would not rise again.
  12. toss a +1 to your witcher, oh lotc
  13. if you do this you should actually write up deity lore for korvic, since this was just a meme ?
  14. Korvic, Spirit of Development [Greater Ancestral spirit] [Known by few] [Alignment: Good] This spirit, an elder of the realm of Stargush’Strough, is said to be the ancestor of the most inventive of goblins. he was known by many to work tirelessly, for hours on end, with no mina as payment, in order to make sure the very world the descendants of arcas walked upon would continue to turn. even in the afterlife, he is still praised and revered by all of the descendants for his hard work, and dedication with no true reward in sight. His followers worship him by walking the very world he has made, and sending mina into the dark pits, hoping that it might one day reach korvic, and reward him for the diligent work he does for all of arcas. Praise be, to Korvic.
  15. they have the data on a spreadsheet, no idea if it is transferable, but i assume it would be the same as the rest of the numbers. dunno why that couldnt be made public /shrug
  16. RP Name:: Xuag MC Username: SaltyOlog Discord: SaltyStormtrooper#7987 What Nation Are You Affliated With?: Northgate Why Do You Wish To Come?: To aid the paladins in their adventure into the past What Skills Can You Bring?: Strong and feirce warrior, and long time wilderness survivor
  17. https://giphy.com/gifs/OkzCcGn5fY29e7bvpS
  18. Should make a water whip spell, was a iconic spell my teacher taught me
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