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  3. im tweaking chat

  4. Because in a world where people don’t want SOL rp and mix SOL with Tea rp they strongly believe we should not do SOL rp (or casual normal rp) and do intellectual- High estuary- philosophical rp to meet the standards of edge lords and ST. just do your casual rp- SOL doesn’t have to be Tea rp, yall do SOL everyday. You are a SOL rper.
  5. need writers for my milk bending lore submission

  6. ellielove15

    The Cursed

    As the person who tried to clarify this exact thing and inadvertently caused this decision to come down from ST, I think that the decision to have limitations on certain magics makes sense within the LOTC universe. The Aenguls are much closer to Grimdark fantasy than they are to classical fantasy. They aren't good and they aren't upstanding in terms of descendant moral standards. Even the entities that DO accept cursed children aren't much better, like the Aspects and Spirits. It makes sense that Xan for example rejects Cursed Children. He is the epitome of Order for its own sake, and is often considered a tyrant from those that aren't in service to him. He instantly smote a guy for insulting him, how do you think he would feel about giving his power to someone whose soul was claimed by the High Hells? Malchedael is even worse, as others have spoken about in reply to this post. He's basically in a furious rage against anything even REMOTELY infernal, voidal or dark. Of course his power would not wish to touch those that are claimed by the infernal. I think having very grim consequences for either being captured and transformed, or being born with such an affliction really gives depth to the characters that are affected by it. They aren't like DND tieflings, there is a genuine soul-sickness that they have to wrestle with (If they know about its full effects). It's up to the characters within this community to show how they deal with such a grim fate both in their current life and in the next. And perhaps this trial and tribulation can push such a people to come together and figure out how to survive and maybe even secure their own afterlives in whatever ways they wish. They could even just... live life despite such a damnation. The world's your oyster!
  7. Hakiki

    The Cursed

    As I said, it does make sense. I also think magics do not define a character. A more simple way of stating what I am saying is that I believe their should be SOME way to save or redeem your soul in a manner of speaking. I even stated that the magic is not needed to do the right thing.
  8. The amount of times I've been sent to god because of those pesky bushes.
  9. Xarkly

    The Cursed

    You don't need a specific magic to pursue a story in which a cursed character overcomes their troubled backstory to become 'good'. Magic does not define your character.
  10. Udo's drawing captured the chaotic scene with rough lines and hastily sketched figures. The knights were depicted with exaggerated armor, towering over him menacingly, while the monk's figure was drawn with a sinister aura, his hands reaching out to pull away Udo's belongings. The expressions on the faces of the characters conveyed Udo's feelings of fear, frustration and helplessness, each stroke of the pen expressing the turmoil he felt during the encounter. Despise the simplicity of the drawing, the emotion behind it was palpable, telling a story of injustice and harsh that Udo had endured. The note scrawled beneath the drawing was written in a clumsy hand, the grammar flawed. It read: To all who it may concern, Up there is simple drawing, show bad things happen to me in Haense. You see three Order men: one hitting beggar—me; another laughing at my pain; last one steal my coins. I come to Haense with hope, just ask if someone can spare change. Instead of kind heart, I meet with hard fist by blonde hair knight. This man, I see before but not know, he say I pretend to be soldier, say I no fight in coalition. He young, he not know our old wars, what we veteran suffer. He break my nose, say I lie about valor. While I down from hit, BSK man come—same one cut my arm before. He put cactus green on me, then make me pay 40 minas, say it ‘let off’ fee. Where God? Where justice? Not in Haense, where bad men free and poor ones trampled. No one punish the blonde knight, he still free. I write this ask, to all who love justice. I want payback for wrong done to me. Let not these evil deeds be ignored. Hope this letter reach someone who can and will make right the bad done to an old soldier, just out of luck. In hope for justice, Udo Bettler
  11. wait your schizo rp wasn't based on real character growth and experience? you were all just pretending? wtf i feel lied to
  12. Morigung-oog

    The Cursed

    Soul corruption, the fact that the soul belongs to the pentacle which both Malchedial and Xan are directly opposing. It's like a voidal horror learning druidism. It makes sense IMO. And if you choose not to go down a good path purely because you can't inherently get stuff like templarism and paladin, then you're probably not even trying to play a morally good character in the first place. You'd just be going down an evil route, just in a different way. The narrative is always more important than the powers.
  13. Tav

    The Cursed

    While I do agree that it's unfortunate for Paladinism and Templarism to be barred from Cursed Children, the roleplay story it limits reaches the same amount of the story you can play. I'm honestly surprised that Templarism was accessible to them for so long, but there's a lot of iffy parts in demon lore that I've seen getting fixed up so that's good. Cursed Children, most the time, are created from Naztherak wanting to screw people over. You're created into ugly, infernal being with a permanent mark on your soul, which causes you to be blocked from the magics mentioned above; This adds to the misfortunes of a Cursed Child, which is the whole point of their existence. To be descendants treated so poorly by something they didn't choose. As for the story, said Cursed Child could possibly spend the rest of their life hunting down the Naztherak that cursed them, or endlessly kill Darkspawn for validation from Paladins and Templars which they probably will never get. I personally really like characters that hold ideals/jobs of a certain magic without having the magic itself, feels more realistic. Also Cursed Children are OOC-consented, so I hope there's not much of a loss in the community for this change? I'd like to think so. I think Cursed Children turned via ritual possibly having a way to uncurse themselves would be really cool, like a corcitura being healed by paladins, because I too am someone who's very indecisive and regrets decisions that I thought were so smart at the time. Obviously this would need harsh setbacks though ! :p
  14. I avoid schizo rpers like the plague, mostly because half of them think they are better than everyone else for being super vague and """esoteric""" (not even actually esoteric) gets so "inside jokey" that the whole rp just becomes a weird elitist meme
  15. 𐰯𐰺𐰀𐰃𐰽𐰅 𐰽𐱃𐰅𐰯𐰯𐰅 - 𐰯𐰺𐰀𐰃𐰽𐰅 𐰢𐰆𐰍𐰢𐰀𐰺 𐰯𐰺𐰀𐰃𐰽𐰅 𐰢𐰆𐰍𐰢𐰀𐰺 - 𐰯𐰺𐰀𐰃𐰽𐰅 𐰽𐱃𐰅𐰯𐰯𐰅 ==[𝄞]== "HAZUK! MUGMAR WILLS IT!” - Bor’Ak Khan Overview & Origin The Men of Hazum are a barbaric and brutalistic Orcish people hailing from the now sunken Isle of Hazum, a distant land of mysterious fog, rolling hills and vast steppe. Tall and mighty, those of Hazuk’s Tribe are known to be greatly fond of food, often hosting great feasts to appease their great bellies and discuss important matters amongst their people. Lead by an often tyrannical Khan anointed and given power due to their pacted connection to Mugmar, Chief Spirit and Overdiety of the Hazumic Pantheon, thought to be the personification of their lost homeland itself. . . Originating as a small to medium warband under the command of Hazuk, a minor chieftain and warlord under the rule of Clan Rax in those elder days of yore, during the 1st Clan Wars. Hazuk was exceedingly tall, even for a Uruk of that bygone age of towering brutes, he and his tribe were said to be formidable foot-troops before a fateful battle, where-in they were banished to “The Farthest Point” by the dark spellcraft and corrupted shamanism of a hateful witchdoctor of Clan Dom. This “Farthest Point” was later to be called Hazum, named after their progenitor and former leader, posthumously named the first Khan by the now culturally distant tribe of Hazum, having been guided and culturally warped by Mugmar, a shamamic spirit who had incredible presence and power upon that forlorn island. Only after a terrible and mysterious series of events that caused the island to sink, did the tribe of Hazuk travel across the seas upon crude rafts to rejoin the main descendant host after so many years separated by the vast oceans of the world. [!] A depiction of the rolling hills of now sunken Hazum. Culture & Traits The Men of Hazum, often called “Hill Giants” by those who know them, are a tribalistic culture of traditionally pastoral nomads, farming and herding groups of imposing woolly mammoths around wherever they may dwell, even when settled. Orcish in nature, those of Hazuk’s Tribe are formidable warriors, often wielding great war clubs and hammers of incredible size and weight while lumbering into battle, brutally crushing and eliminating their foes without mercy. PHYSICAL CHARACTERISTICS Blood of Giants: Those of Hazum are exceedingly tall and strong, often and easily reaching the maximum of their respective Orcish Subraces, with Goblin-Kind being notably missing the from the Tribe of Hazuk, an abnormal amount of Ologs filling the ranks of Hazumite warbands and encampments. Men of Hazum have a habit growing out long and bushy beards, these starting out a dull black before somewhat quickly turning a greyish white, with elder Hill Giants often having facial hair that trails behind them, getting tangled and filled with small bits of food often. . . Honour of Hazuk: The Tribe of Hazuk, like all Orcs ought to be, are innately honourable, possessing strong moral compasses and cultural beliefs. A Man of Hazum would, for example, never harm a child or unarmed individual unless they are proven to be corrupted or directly hostile to the clan. Hill Giants are also known to be very loyal, when an oath is signed or a treaty brokered, it is expected to be upheld at all costs, even if such would harm the tribe as a whole, such oaths typically only forgotten if officially dissolved or considered null by both parties. Gullets of Iron: Men of Hazum possess famously strong appetites, able to eat and drink large amounts of food as well as beverages of all kinds, having impressive alcohol tolerances, even high for other Kin of Krug. The quality of what is consumed is often, sub-par or worse, being made of half-rotten scraps and bits of previously cooked meals - a prime of example of such being the infamous dish known as “Baggis”, a horrible amalgam of meat, vegetables, grain, and even fruit if available, these ingredients mushed up and mixed with coarse ground flour before being stuffed into a bag, either made of linen, wool, or even reeds and boiled till solidified and vaguely cooked, other examples of Hazumite dishes include “Everything Soup” and “Bone Marrow Ale”. . . Rage of the Betrayer: All of Orcish kind, despite the blessing of honour are always cursed with insatiable bloodlust and rage, such being exasperated by battle and the gaining of physical wounds, only to be calmed through the brutal and uncaring slaughter of living creatures, often fellow descendants if unlucky. This feeling of rage and hate burns within the hearts of the Men of Hazum likewise, growing in mental presence till eventually overpowering their minds, taking over less sated by killing and bloodshed. . . In this state, Men of Hazum lose their sense of strategy and comradery, fighting those who harmed them last, or if unlucky, the closest ally could even be attacked in barbaric rage. Only once battle had finished, lifeless bodies littering the floor, would they regain their normally honourable and often rather kind demeanour. CULTURAL CHARACTERISTICS Souls of the Steppe: After Hazuk and his tribe were banished to Hazum, they quickly settled upon the vast steppe that sprawled across that lost isle, there they learned the ways of the land, adapting and eventually becoming rather distinct to their mainland Orcish brethren. Those of Hazum are typically very intune with their surroundings, being aware of slight changes that most would not notice, this is not to say all Men of Hazum possess supernatural senses regarding the land, but rather that they pay close attention to things such as the seasons, crop growth, and the migration of animals. Hill Giants are typically very fond of their pet Mammoths, often considering them holy or blessed, only when a Mammoth is very ill or extremely elderly will they be butchered for food, with all known methods being used to help avoid such a sad happening. Zealous Warlords: Those of Hazuk’s Tribe are skilled in what weaponry they are traditionally used to, being suited to and very dangerous in combat when wielding heavy bludgeoning weapons such as clubs, hammers, and maces, and while they may be more average when using bladed or piercing weapons, their sheer strength is normally able to help greatly in such a disadvantage. Men of Hazum are almost always extremely pious to their spiritual gods, worshipping them with great zeal, while when in direct contact with them or their chosen shamanic “voices”, they would listen intently, following their orders to an impressive degree, often even willing to throw away their lives if asked to fight a unbeatable enemy for example. Prideful Savages: Men of Hazum are a primitive people, often wielding armour and weapons of bronze, crude iron, and kingstone rather than those of refined steel. Traditionally nomadic pastoralists, Hazumite farming activities are often small and short-term, with more effort being put into livestock and raiding for supplies if near a hostile populated area. Hill Giants, often prideful and stubborn in nature, are slow to change in opinion or belief, being set in their ways and the ways of their ancestors, gods, and living elders, this sense of pride can at times, lead to disagreements with those other peoples they interact with, the Men of Hazum being unwilling to compromise on much, if anything when discussing treaties, pacts, or agreements. Brutal Theocrats: Hill Giants are very, very pious in their beliefs and worship of their Pantheon, these actions of praise often leading to extremism and ritual sacrifices, with such usually being animal in nature, though enemy descendants are not uncommon to be slain upon the altar in the name of the gods as well. . . if a Man of Hazum’s faith is challenged or insulted, it is to be expected that they will react angrily at best, or very, very violently at worst, many a foolish traveller having their heads bashed from their body for the unknowing insult of Mugmar and his divine children. Important Deities & Figures MUGMAR: THE TITAN OF HAZUM The central deity of The Hazumic Pantheon, Mugmar is thought of as the living personification of Hazum itself, and though going silent after the sinking of Hazum beneath the waves, the Spirit of Rolling Hills & Towering Stone has since reawakened during the rule of Bor’Ak Khan, Warlord of the Eastern Marches of Koyo-Kuni, once more praised alongside his children. HAZUK: THE FIRST KHAN Once a great warrior and warlord under the leadership of the venerable Orcish Clan of Rax, Hazuk and his small splinter clan were formidable combatants during the 1st Clan Wars between Rax, Dom, and Gorkil before being banished to what would later be called Hazum by dark sorcery and corrupted shamanism, their name gone from mainstream Orcish history or culture, erased. . . Hazuk’s name, though remembered as an individual by those of Hazum, has also become something of an odd warcry, something to add to a sentence in zeal and fury. How to Join If you are interested in joining or making a Man of Hazum character or perhaps have questions about the culture, please send a message to norgeth_ on discord, I would be happy to help. Credits Norgeth_ - Primary Writer Titanium430 - Primary Review SimplySeo - Trait Formatting Template
  16. Wizry

    The Cursed

    "The Aengul of Enlightenment merged with Malchediael’s courageous and spiteful self, causing his mind to splinter into an incoherent rage. As a result, Malchediael now roams the heavens fighting the likes of Voidal Behemoths and countless demons for the sake of mortals." This makes less sense when we read this. They have a strain on their soul that comes directly from someone who is influenced by Iblees, meaning that Malchediael would probably be angry and find them unworthy - because his head is not on straight.
  17. I am unsure what I meant by this but please disregard it
  18. I honestly hate and love this idea at the same idea, on one hand it's cancerous, on the other though? I can have cacti where it makes no sense to have them.
  19. yea u right dw I was just talking about the players (who are in the minority I do not deny) that make their motives incomprehensible and locked behind profound understanding of lotc deeplore and theology because they have to be 100% correct in their beliefs and morally righteous whilst playing like a random guard character - the grandness of peoples purpose and motives exceed their stature, and you know utterly delusional characters are fun but they arent being roleplayed as delusional and its because of this wacky obsession with being right and In The Know with lotc deeplore. Im beginning to experience this more and more and it rots my brain people just cant bear to be wrong about server lore nowdays guys please start fall for the psyop campaigns irply hahaeh please stop making misinforming ppl oocly the only good way to misinform them irply but ur right tho i dont disagree its smth stupid like 01:50 am rn and I can already tell I havent expressed my thoughts very clearly; tldr ur right and I dont disagree
  20. less chaotic more evil lawful evil is cool too though
  21. The Pact of Crystals After a few sniffs of her husband’s product, she feels her body becoming lighter, her back against the tree behind her, she begins to chant. “Frûm ob the ghaamp , khlaar- izubu mog” The elfess says as black mist and petals begin surrounding her. The elf’s body was limp but she continued to chant “Thrak- izish upon lab plane”, black vines with thorns began wrapping around the elfess’s arms, neck and upper body. She would then feel herself being tugged backwards before opening her eyes to see her asleep self leaning against the tree. The elfess would then feel herself being pulled up towards the sky, a flash of light blinding her before she was able to close her eyes. Once her eyes opened again, she noticed herself standing in what looked like to be a structured plane with floating bridges and temples. Looking down at herself she was adorned in crystals and wearing vikelian traditional clothing. Just then, a path lit up for her to follow, without hesitation, she began walking. At the end of the path, there was a temple in ruins floating in the sky. In front of that temple, there was a feline looking creature. But not just a normal feline, the creature was as large as a tiger, its body looked to be made up of crystals, tail with see through with floating crystals making up the most part. “Greetings young one, I am Aurelia, the lesser of Bregthar that you’ve called upon, have you come today hoping to wield the abilities of the earth spirit?” The feline spoke before getting up, walking around the elf as if studying her. The white haired elf simply nodded. “And why is that? Are you hoping to fix something? Is it your home you’re trying to save? I can sense it my dear, that heart of yours seems quite close to breaking into pieces as sharp as diamonds.” The feline began jumping from floating platform to floating platform, looking back as if for the elf to follow and she did. “What is it do you know about me?” The elfess asked as she walked with the feline spirit. “Do you really wish to know?” The spirit replied with a question and the elfess nodded. “I am the spirit with the answers you seek, your life, I see through it, your past and future running free. There is a world where your kingdom lives in peace, but that's not the world you’ll know.” The spirit said before jumping up onto a floating platform that the elf could not get onto, she simply looked up at the spirit as it continued speaking. “I see a dance of past romance. I see the sacrifice of man. I see a portrayal of betrayal, and a brother’s final stand” The feline pounced past the elf, not to hurt her but to surprise her. “I see you on the brink of death.” The spirit said from behind her, “I see you draw your final breath.” The spirit continued “I see a queen who manages to keep her kingdom alive” The spirit then moves to sit in front of the elf, staring deep into her eyes “But it’s no longer the old you.” The elfess stayed silent as she did not know how to respond to the spirit’s words. “I see your palace covered in red, faces of people who wish you were dead. I see your husband and children paying for your mistakes, your home being covered in bodies, if you are not careful, this is the future you will know.” “So I’ll ask again, is this power still what you seek? Are you willing to leave the old you behind for your people and family? Will you sacrifice yourself for them?” The spirit asked its final questions. The elfess gets onto one knee, lowering her head to the spirit. “Yes..I am willing..” “Very well. You must make a shrine, giving your loyalty to us, only then will you be able to possess this blessing granted to you, do not disappoint us.” As the feline finished those last few words, the spirit pushed the elf off of the floating platform, having her fall into oblivion before she woke up in her body once more, still under the tree within her palace’s garden, the words of the spirit would continue to linger within her mind.
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