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  2. We are in deep freeze guys plz no more submissions!
  3. Frida Writes out a few special invitations, humming as she made bread from the golden wheat outside
  4. SURNAME: Falker Heskynne FIRST NAME: Adrian RESIDENCE ADDRESS: Celestial Square Nr 14 YEAR OF BIRTH: S.A 45 (134 years old irp) ((MC NAME)): RPDrakon
  5. Today
  6. Taking a moment to read both posters, Estel sighed, feeling a deep sadness for her friend and the Gylldene family. "Both of them.. That explains why I haven't had an egg cracked over my shoulder, and why there's been nobody harassing me on gate duty." She simply shook her head in sorrow, knowing she wouldn't be allowed to help search. Regalis would find Finnian's poster in their travels, also feeling a deep upset. Who would try their new jam pastry recipes..? Who would eat the fresh lemon tarts?! With a gruff nod they would decide to try and search for Finnian as a side quest in their bread-giving adventure.
  7. I don't think it can be considered at this point (I forgot about the Shaman freeze) but the rewording essentially just works to remove anything potentially inappropriate whilst maintaining the potential for all the other forms of temptation/desire (alcohol, addiction, vanity, so forth). I suppose it does the same job as the redlines, but if the redlines contradict the lore, then it's worth writing the lore to not contradict the redlines/vice versa (in this case the lore), at least in my opinion.
  8. In all of my time playing a shaman I have not once heard of/seen this particular spirit being interacted with. The redlines for this spirit in WD lore also prohibit anything inappropriate or suggestive. Not too sure this is needed.
  9. You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” ((How do you respond?)) Vera moved carefully into the tent, inching inwards with delicate steps, thanks to the curling of her toes within the ornate shoes that touched this soggy ground below. Her darting eyes and downturned grimace struggled to hide the discomfort of which her surroundings had so rudely thrusted upon her. Her hands, gloved in a white lace, clutched to a large leather travel bag, from which over-spilled the glimmer of silks, furs and a once lived reality of material finery. Her blue eyes flickered to the sound of this greeting and upon finding its troubling source, a gloved hand fumbled to almost instinctively push a rogue gold chain spilling from the bag back into its safe place below, shutting the trove with a graceless thud. Vera shuffled towards the cushion and this hag, a sceptical furrow on her brows. "Ah." clipped Vera, eyes darting down to this cushion, failing to hide their distaste. "Are you the. . . lady .. " Her lips curled upwards while her creased eyes analysed this 'lady' - "My father told me to meet.". No answer. She stood in this silence, shocked by this barbarity of rudeness polluting her space. Perplexed by the lack of response, unaware of her eccentrically cold and habitual reverence, Vera decided to lower her bag. Hovering it slightly above the muddy floor below. . . her tired eyes struggling to watch this ordeal. Just then she sniffed through her nose, cracked smile lines twitching. A gloved hand tentatively made the journey down to her calf, where it lifted up her skirts, to show a beautifully ornate heeled court shoe clobbered with dung. A dead fly sprawled stuck on a slimy gold pendant. Just then, and with a sudden sense of release, Vera flopped herself down on this cushion, letting out an exasperated cry. "Oh you must help me." Her head arose from her hands, her face weathered as she continued at her wits end, words spilling out with a desperate speed. "I don't know where I am. I just got off that horrid boat. From- From- From." Groan. "That dastardly little WET-WIPE of an island." Her words grow more vicious, but upturned eyebrows give away that she's too tired to perform her superiority any more. "Here- Here." She hastily removes a small book from her bag, a frugal clergyman bible, on it the sigil of House Dunwood of the Judi isle. She quickly rips out several pages, and her eyes dart to the . . .nice woman infront of her, softening for a moment at the realisation of her undignified action. "Oh- don't worry about this old thing." Out pours a knowing laugh. "My father won't be doing any more sermons from that I promise you." However, Vera stows the book preciously away and offers the most esteemed woman in front of her the pages she tore out. "Please can you write down the names of the cities, towns - somewhere where I can go to escape this horrid journey!" Her arm flexes outwards again, this time with more impatience. "Somewhere were someone like me will feel safe?" Her gloved fingers holds the pages tightly towards the woman. . - all but two fingers at the end of her hand, which oddly bend half straight and lifeless, through the lace- wood. "I JUST NEED A GOOD GLASS OF WINE." Vera gulps, tries to settle herself. A smile cascades on her weathered face. "Please."
  10. Aw shit here we go again, and in a freeze as well.
  11. OLD Thulezia - Spirit of lust, pleasure, and beauty Appearing as a succubus-like creature who shifts between male, female, or both. Will attempt to lure all who summon it into temptation and seduction. If it succeeds it will entrap them. NEW Thulezia - Spirit of temptation, vanity, manipulation Appears as a representation of what the individual wants or desires most. Will attempt to lure the summoner with false promises of the fulfillment of their strongest wishes.
  12. You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” ((How do you respond?)) "Well...I am adopted, was abandoned as a baby, then found and raised by a man named Eiran and and his brother. My father was a weapon smith, my uncle a baker. they taught me the skills of their craft, but i was never too good at smithing haha...but i loved baking. As i grew older it was clear i was different from them, my father looked like a typical human, so did my uncle, but I, I looked different." She adjusted the ood over her head, taking a moment to breath "My ears were pointed and my eyecolor was more than just an exagrated green. Not only that, but after i turned 16 my hair gained gray strands. Thats when i knew i wanted to learn of my heratige, who my real parents were and where i came from. Once i turned 18 i packed up, said goodbye to my loved ones and left. I have been traveling for a few months now, been to some villages, camped outside, met a fair share of creatures and monsters too." She chuckels lightly "Thats my story so far..but a book takes time to write, and i dont think my story will come to the end any time soon."
  13. You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” " Hi ma'am , theres not really much to know. But if you insist , I was left alone by my parents at the age of 12. I can only think that i may ahve been a bit of a handful but I always thought I was reserved and quiet. After being abandoned I would roam the kingdoms and country sides trying to find shelter. I came across a shop that was like a general store in a small village. I went in to try and find a peice of bread or someting to try and get me by. The shop owner stopped me and asked me where my parents were. I then had to go on to tell him that I was left alone and had to figure out things on my own. Thats when i was offered with a place to stay and food as long as I help around the shop. I couldnt decline the offer , so I said yes. The shop was pretty small and almost everyone that came were regulars. After a week everyone basically knew who I was. I am now 19 and still work of the shop. He treats just as if I was his daughter. I still question where my parents are , maybe one day I'll came across them again. For now Im trying to fi9nd something else for myself. As you can see I'm a high elf. Im wanting to be a mage. Im hoping to come across someone that I can apprentice from and learn from. That is why I'm here ma'am. "
  14. Villorik's white cloak billowed in the wind as his destrier stood perched atop a hill, beneath the Norlandic night sky. Through the visor of his winged helmet, he stared across at the stout cylindrical building in the valley, it's walkway bathed in eerie blue flame. "This is the place?" he asked his companion.
  15. The remnants of battle lay strewn across this sanctified pocket of the Abyss. Broken skeletons and mounds of eviscerated flesh lie on the outskirts of the black spires that surround the dwelling of the Xannic Berserker. Since the fated incursion from the Titan’s Kin, the presence of the undead have increased with their now frequent assaults against the stronghold. “Isolation” The word carried a weight behind it that instilled determination inside the kneeling soldier, a place where none could truly enter and that none laid around her that could be affected by these constant attacks. None to protect, none to rally and lead, only a lonesome mind that circled in its own thoughts. “Defiance” The Altar of the Berserker laid the bounties of her last hunt, the corpses of Herald, Undead and Frost hung upon bent skewers of wood and metal, looted in the scarce fields of the fallen continent. The gaze of the warrior lingered upon the eviscerated body of the one who tried to strike her, the only act of strength shown by those who dwelled within the Volcanic Hearts of the Heavens. They remembered the words and information told by those assembled warriors, of the Sundering of the Skies, the Uplifting of Flame. “Fear” The Sapphire Flames of the Spire offered respite for the lands within, the warmth of Order felt, known as a suffocating smog that enveloped all that entered. The weapon of the Knight loosely hung from the gauntlet of the reflective figure, a construct wrought of battles and conquests of success and defeats. The dull pain of mercy throbbed upon her upper shoulder blades, as the stakes of pure black iron dug into her very core, their handles made from the crafts of the King of Beneath All. Things were changing, as those in the skies above the darkness dealt with the hand of fate. Yet, nothing changed in the forgotten lands, every day was to Fight and Survive, or Die and live with the shackles of the taunting Lord. There was no silence in death, for fear was not held for death, but the fate that lies beyond its embrace.
  16. REQUEST COMPLETED. By this point, you should already have your Map Art. If you haven't received it or believe this to be a mistake, please contact Community Management.
  17. REQUEST COMPLETED. By this point, you should already have your Map Art. If you haven't received it or believe this to be a mistake, please contact Community Management.
  18. Release of "Ascalon" THE BORDER CAMP AUTONOMOUS ZONE ENACTED BY THE CROWN OF AMATHINE 17 Deep Cold SA 178 PAR’INDOR (Preamble) As it stands, the Refugee Camp of Ascalon was a settlement erected by Aaunishmen who left their home country in pursuit of lush lands far into the South— erected on newfangled territories on the land situated between Amathine, Kaethul, and Balian. The Crown of Amathine is not interested in retaining a Human civilization within its borders. Amathine is a nominally Pan-Elven nation and desires not to issue Marevarns to people outside Our Realm. The Refugee Camp of Ascalon is to be referred to as a fully autonomous zone outside of the Crown of Amathine. We claim no ownership of the Aaunishmen, their peers, and titles, nor do we aspire to retain ownership of that land. Though it is a lush and fertile landscape, Amathine's efforts ought to remain invested in the city of Aianear. It is for this reason that I, Sul Amirsan aen Sov, Medin’sair of Amathine, pursuant to powers held in trust to the Crown of Amathine by Indorii I of the Edict of Aianear of 166, proclaim the following decree, to be enacted with immediate effect across the realm. INDORII’OEM (Article I). On the release of the Nominal Aaunishmen By this decree, it is enacted that the lands of the Crown of Amathine shall release control of the lands that have been colonized by the Aaunishmen. The settlers' right to housing shall be respected. Moreover, by this decree, it is enacted that legal recognition on behalf of Amathine for the Refugee Camp of Ascalon shall hinge on whether John of Aaun recognizes his son John Marcel's claim to the region. Unaware of their claim, the Crown of Amathine shall recognize that the colonists are not Amathine's subjects. The Medin'sair was not aware of any humans moving South until very recently. INDORII’NIUT (Article II). On the claim to the region. By this decree, it is confirmed that the Crown of Amathine was unaware of any squatters on the fringes of the territories occupied by the Crown of Amathine and Haelun'or. Consequently, we implore the international community to offer the Aaunishmen aid, as they appear to be in dire straits. Food, water, and other basic necessities appeat to be scarce. The Aaunishmen and other refugees native to the region's customs shall be respected by the Crown of Amathine. There shall be no efforts to remove them from the land. The Prince of Aaun, James Marcel, shall not be persecuted by the Crown of Amathine for occupying the territory. We afford King John of Aaun our deepest respect and wish his son Prince James Marcel well. We thank you for the interventions your men have rendered us against the Darkspawn in recent years. Pursuant to Indorii I of the Edict of Aianear of 166 Proclaimed and enacted at Tahn’larueth on 17 Deep Cold SA 178 el’laurir Sul Amirsan aen Sov Medin’sair of Amathine
  19. With Xionists, Xannites, Asiothites and Ibleesians on all sides, a military dictator prepares his webbins.
  20. The honourary Lector Llir takes a read through the missive, perplexed.
  21. “Oh lect off.” commented Kappa as he oiled his boulder-like biceps and prepared for another training session.
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