Alan 1815 Share Posted November 12, 2013 EDITED with a TL;DR, courtesy of Aislin/Gronkk. Apparently I'm not very good at explaining myself and my post was giving off the wrong impressions. :( Sup everyone, here looking for some valued feedback ^^ Alright, might as well start at the beginning. Lore, as we all know, is reviewed and controlled by Lore Team. However, like everything in the world, there will always be complaints surrounding things that emanate from those who have issues with them. To date, the two most common complaints surrounding LotC lore are that the Lore Team "restricts creativity" by being too selective and strict in the reviewing process, while the other (and the topic of this discussion) is that there is simply an extreme overabundance of lore, so much that no one can keep up with it all (not even the LT!). Some of you might have realized what I'm about to say by reading merely reading what the two complaints are, but here's the thing; those complaints contradict each other. Complaining about Lore Team being too strict implies that we're being overly selective and restrictive, meaning that we're not allowing enough lore through. However, the other issue (often complained about by the same people, ironically) is that we have too much player lore, which implies that we're allowing too much lore through. So the obvious question comes, how does the Lore Team not allow enough lore when simultaneously they are allowing too much lore? The Lore Team has changed so much in the past few months, from new lore regulations to new lore reviewing procedures, all with the intent of meeting the expectations of the players. Yet still, there are lingering complaints about it, and the fact that the complaints contradict each other is the exact reason why the team can't do anything about it; because as soon as we tip the scales one way to solve one problem, the other one becomes worse and thus even more issues arise. However, I have delayed the point of this thread enough, as this feedback is not actually about Lore Team. Rather, this thread calls for the opinions of the playerbase in regards to a solution I'm proposing to solve one, if not both, of these issues. I do forewarn you all that are still reading this that the title of this thread is properly named, the following suggestion is incredibly controversial and will receive quite a lot of hate from all sides, but that is why I have come to the feedback forum first after all. I'm suggesting removing player lore altogether. Here is my reasoning. There is a third factor that is the cause of the two main complaints regarding lore being so contradictory, and that is the present of an overabundance of PROPOSED lore. Even if we accepted 1 out of every 10 threads (theoretically speaking, we're not actually this strict), if there are 1000 proposals, that's still 100 threads that make their way onto the server that the majority of players will never know about, which for some is "too much". The problem, as you can see, lies in the quantity of proposed lore, not the reviewing process. So the solution, as far as I can tell, is to simply remove lore proposals. It's a fact that many people don't want to waste time reading unofficial lore that makes its way onto the server, even if it's only in small amounts, when they've already taken the time to go through the actual official lore. However, because of that mindset, very often unofficial lore in game creates problems because at times a few people involved with are unaware of its acceptance. Have you ever stumbled across someone using an incredibly powerful weapon (or a similar situation) that shouldn't be allowed normally and someone asks OOCly why they can use it, only to find out that it's accepted? This OOC barrier is a direct result of people not keeping up with unofficial lore, and it will always be present as long as there are people out there that want to get something added to the server (which isn't necessarily a bad thing) that gives them an advantage or majorly impacts everything. Obviously there are plenty of cons to this solution, most of which I am fully aware of. I guess the trick is overhauling the current lore regulations so that it encompasses ways for people to bring new RP to the server WITHOUT the need for formally proposing lore for it, though obviously in doing so we'd have to exclude a lot of stuff from having the chance to be implemented. For some people this is a terrible thought, though I'm guessing for many it's wonderful. We'll just have to see. So that's it folks. Give me your thoughts, spare me some of your time. What do you think of this proposal? Do you agree with it or disagree? What are the pros and cons, the good things and the bad things? Can this proposal be altered in any way to make more sense or better impact the most people? All opinions are welcome, though as always, please do not flame anyone for theirs. TL;DR I am suggesting eliminating lore proposals. Instead of players having to write a lore proposal, players can simply roleplay lore as they wish, as long as said lore doesn't violate any rules (which will be stated in a new, overhauled lore regulations thread). Staff will take charge of major lore changes. P.S. Do not worry about how this will affect Lore Team. There's always more for the team to do other than simply review lore, though we can discuss such things when we get there. 15 Link to post Share on other sites More sharing options...
mmat 7460 Share Posted November 12, 2013 I'm suggesting removing player lore altogether. 7 Link to post Share on other sites More sharing options...
Ever 2648 Share Posted November 12, 2013 for people to bring new RP to the server I think this should be the job of the staff teams. Keep things exciting with new maps, new lore additions, additional content (both roleplay and gameplay), and a good antagonist+protagonist. If players got some lore accepted about some new alchemy potions. Well, meh. But if I see a big announcement thread: "Alchemy!" pow, I'm automatically more interested. I'm suggesting removing player lore altogether. 1+ As long as the staff listens MORE, and BETTER than they have done in the past, then I think it would work out okay. When you hear about a problem (lack of mines, heavy regioning) you work to fix it. You don't say "well, this is what we went with, this is what we're stuck with". This will only work by listening closely to what the players say is good and bad, and build off of that. TL;DR: It isn't the job of the player to make things exciting. It is the staff's. 3 Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted November 12, 2013 Or you could remove the lore team entirely. There's a much simpler and logical way to monitor lore: PvP default (including mages) Allow only approved races to be played (and no Aengul/Daemon blooded people) Enforce no metagaming and powergaming, because that's the only real problem with lore regulation after combat and races. Anything else goes as long as it doesn't violate the above rules. I think this should be the job of the staff teams. Keep things exciting with new maps, new lore additions, additional content (both roleplay and gameplay), and a good antagonist+protagonist. But if I see a big announcement thread: "Alchemy!" pow, I'm automatically more interested. There's no reason this and player lore can't coexist. Leave players to their own lore devices, with the staff periodically releasing major cool additions to lore. I think this a good step, though. 4 Link to post Share on other sites More sharing options...
Alan 1815 Author Share Posted November 12, 2013 Or you could remove the lore team entirely. Please explain, as without explanation I simply have no idea how this would help. Lore Team does a lot more than review lore, so I firmly believe this wouldn't work. But again, I'm open to hearing what's fully on your mind. Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted November 12, 2013 Please explain, as without explanation I simply have no idea how this would help. Lore Team does a lot more than review lore, so I firmly believe this wouldn't work. But again, I'm open to hearing what's fully on your mind. Look up. Link to post Share on other sites More sharing options...
Daisy 9733 Share Posted November 12, 2013 I don't even... Link to post Share on other sites More sharing options...
Josh3738 3137 Share Posted November 12, 2013 I don't even... I don't even too... Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted November 12, 2013 Also, could this be moved to Your View or something? This is way too important of a decision to tuck into Support + Assistance, maybe the least viewed subforum. 1 Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted November 12, 2013 One of the things I like most about the forums is reading lore proposals :( 1 Link to post Share on other sites More sharing options...
bungo 3965 Share Posted November 12, 2013 please add a tl;dr. Link to post Share on other sites More sharing options...
Charles_Grimlie 1072 Share Posted November 12, 2013 I don't even too... I don't even either... 2 Link to post Share on other sites More sharing options...
Quavinir_Twiceborn 1050 Share Posted November 12, 2013 One of the things I like most about the forums is reading lore proposals :( Link to post Share on other sites More sharing options...
Eleatic 1033 Share Posted November 12, 2013 Link to post Share on other sites More sharing options...
ski_king3 0 Share Posted November 12, 2013 I think one thing which probably made Aegis great for a lot of the Aegis vets was its simplicity. Much of this was caused by the small amount of canon lore, created with a small group of people's directions in mind (or at least I presume so). I think putting lore in the hands of the staff, combined with allowing an even greater increase in the allowed creativity of the players would only serve to improve the server, if it were to be implemented properly. Certainly hesitant, but I support this idea, although there definitely is a chance it could prove poorly. 1 Link to post Share on other sites More sharing options...
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