Quavinir_Twiceborn 1050 Share Posted November 12, 2013 tl;dr Remove the LT because they do nothing Well...That's rude, The LT do quite a fair bit. Link to post Share on other sites More sharing options...
Alan 1815 Author Share Posted November 12, 2013 Taking away player lore could solve many problems, but it could also cause many. What if someone gets an incredible creature or magic idea. What do we do? I don't know if I'd like this at all. People should be allowed to tell their thoughts on additions to the server. If nothing new ever came through the server, what would there be to stay for? The same conflicts, the same enemies, the same dangers. What if you'd tried this sooner, and we never got ghosts? or alchemy lore? or dread knights? Think of all the things player lore has done, and please. Keep player lore. Again, it's hard to say without actually making them, but the entire point behind overhauled lore regulations would be to still allow player ideas, such as creatures and magic, to flourish without actually requiring proposals at all. However, again, certain things that give people an advantage would be disallowed for the most part (For the most part = keyword) considering these are the things that cause the most conflict IG OOCly. If anything, this would allow new stuff to come to the server a lot easier and quickly, as stuff would be added instantly upon a thought and a whim, allowing for dynamic ideas and RP rather than queued waiting and reviews. Your OP kind of made it seem like players wouldn't be doing their own lore. So, essentially, players wouldn't have to make lore proposals, rather players being unable to create new lore entirely? Players are still allowed to write lore, in fact I encourage it. Writing lore for anything is awesome, but should this idea go through such lore will be for documentation purposes only rather than propositional lore. For instance, if you decided you wanted a new orc weapon, you could just make one as long as it's not advantageous over other weapons. Then, perhaps, you might feel the need to write lore to explain it, but that lore would just be documenting the weapon rather than trying to get it accepted. Link to post Share on other sites More sharing options...
hex37 737 Share Posted November 12, 2013 I'm in favor of this, actually, for all but the magic lore. Call me biased, but the more diverse magic can be, the better. Link to post Share on other sites More sharing options...
Free The Hobbits 859 Share Posted November 12, 2013 Well...That's rude, The LT do quite a fair bit. It's a tl;dr it's supposed to sum up the main point it's not the whole post.. Link to post Share on other sites More sharing options...
domainoft 191 Share Posted November 12, 2013 I was on the fence with this for a long time, Coming from an age of Aegis that was total freedom "in appearance" There were no restrictions and everyone was free to create whatever they wanted. However this was only an appearance as stated, as nearly an equal number of people were ban'd in those days for powergaming. Such things as Vampires and Werewolves....Over the top Wizards and players running around "Invisible" Lead us down the path of restrictions we are on now. While I do not believe it is the best path, it is still an improvement. I'll make my vote yes, As long as a method is readily available for those shining great ideas to pour through. In addition to the removal of Player Lore, there should be new avenues opened up for lore suggestion. Perhaps Expand the Lore Team further than it already is, but also divide it. Ambassadors if you will, certainly this is already taking place within the MaT community as they nearly 100% oversee the addition of new magic lore. "With exceptions taken by Admins when needed" Split up Lore into groups, Such as "Defeat-able Monsters, which once implemented can be taken up by the ET", New Magic, New Races "Would be rarely accepted", Historical Lore "The addition of history to existing races", Alchemy & Plants & Non-Combative Creatures, Non-Player Cultures and Races, Ect any other groups that we feel are needed. This would make it much easier for the LT to read through and approve or deny ideas and split up any ideas to other teams, Such as the ET taking monster Lore, and MaT taking Magic lore. Writing, Reading, and Sharing lore are what make this server fun for a large number of us. I personally avoid all fighting, arguments and disagreements as much as possible. I don't enjoy them in real life nor in any fantasy setting. Make love and lore. Link to post Share on other sites More sharing options...
5678 260 Share Posted November 12, 2013 I for one don't think we need twenty creatures, nineteen secluded magics, thirteen weapon designs, seven unrealistic inventions, thirty four different types of ale, nine poisons, eighteen new super strength brews, and four more lores on why there was some civilization/race thing that existed in Aegis, Asulon, and yet just recently became active in Anthos. Make fun not lore 3 Link to post Share on other sites More sharing options...
Evilbanana5757 154 Share Posted November 12, 2013 yolo +1 Link to post Share on other sites More sharing options...
Alan 1815 Author Share Posted November 12, 2013 Keep in mind that this is a very flexible idea. I'm not sure if I mentioned it in the OP, and if I did I probably did so without thinking much, but stuff like Magic lore won't be included in this. Proposals for new Magic could still be made, and as always they would be made to the MAT, not the LT. I also am in agreement with this: I'll make my vote yes, As long as a method is readily available for those shining great ideas to pour through. New ideas can be merely posted in the "Ideas" forum, and if we decide to accept them, then in such cases that the ideas require lore we can get the LT to write some, unless of course the proposer of the idea wants to write the lore themself. Link to post Share on other sites More sharing options...
Major Dom 1297 Share Posted November 12, 2013 im proud of you rittsy bittsy spider Link to post Share on other sites More sharing options...
Heff 2460 Share Posted November 12, 2013 No but it has potential. This is because we can't just have thousands of new races popping up all over the place. It needs to be regulated. Maybe instead of removing lore proposals have lore be put up and be able to be rped... but can be removed/denied by the lore team (after of course contacting the poster). Link to post Share on other sites More sharing options...
Lago 2572 Share Posted November 12, 2013 I'll say this here and now where everyone can see it: players think they need lore for a hell of a lot more than they actually do, and most of the "lore is needed for this" culture is generated by the players, not the Lore Team. I won't deny that there was a point where elements within the LT took it upon themselves to act as Lore Moderators, round about Elysium time, but that mentality was killed long ago. What remains is the lingering damage. One of the things I was (and am) working on was a replacement for the existing lore regulations, which essentially makes lore only required to perform an action that would be breaking the rules, both server and mechanical, for a standard character, and to disallow the posting of lore threads which have no use ingame. With Emote Fighting dead heavy lore controls are no longer needed, (I maintain that "RP fighting" as a default makes heavy lore and magic restriction necessary) it's just taking forever due to my miniscule activity. My concern with simply removing the L from YIAL (Your Ideas and Lore) entirely is that it kills two birds with one stone and we want to keep one of the birds. Removing the Lore section means players no longer feel presurred to write lore posts to evade being called out on the tiniest thing by their peers, but it also takes away the player's ability to make lore that pushes the boundaries. Take Fjarriauga, for example. If a player just upped and made them today they'd have the crap beaten out of them by our playerbase. The Lore system allows people to make that sort of thing which requires staff support behind it. Without YIAL, how are they meant to do that? Yes, I made golems without using the lore system, but that was in Aegis. We didn't stick each other's heads on pikes back then. While I'm all for the removal of lore requirements, and as I said earlier, was working on a way to do that, removing the system entirely is as inhibiting to the playerbase as it is liberating. If we remove YIAL's thread system we need something to restore the ability to make big things to the playerbase. 2 Link to post Share on other sites More sharing options...
firespirit44 1323 Share Posted November 12, 2013 You guys are misunderstanding, you can still write lore. What rittsy is proposing is cannon lore. Lore that will heavily impact the server Lore that will heavily impact the players Lore that could give a unfair advantage over somebody. I've heard of players 'mind controlling/taming' a giant fish creature, and that would be used against a guild that wanted to raid his island. Does that require lore? Yes. And it probably wouldn't have been accepted even if there was some kind of explanation. You can still create your own culture (Adunian, Baristic, Strelts etc), you can still create your own unique weapon as long as it does not give a overly unfair advantage in fights (katana, crossbows, zweihanders), you can even create your own whimsical machine like a halfling pulverizer, redstone torture chair, or the likes. rittsy is specifically referring to official lore, such as Kha, AengulDaemon, magic, the big things that might affect everybody. Because it takes two to tango, and having your lore accepted as official lore means everyone else needs to read about it, understand it, and its a pain if there's too much. For example.....Arithmancy. Its about manipulating space and time. Should these Artihmancers rock up and want to create a tiny black hole in a prison cell......You would be 1) Confused as what the hell is going on 2) Ruin your immersion, because you dont know about it 3) Question the legitimacy of this magic. This is actually a accepted cannon lore for magic, but this would really oly be known to select few users, and would be rather unfair to those who dont know about this strange magic lore. If we revert to this system, the staff would release official lore that is approved by the MT and LT, given the ability to once again by in the driver's seat to control the story of the server. You guys liked it in Aegis, where staff released lore and storylines. I'm saying its fine to disagree with us, and you think that your freedom is being restricted, it really isn't. Give this a chance, and if you dislike it, you can always complain 1 month later. And you can always look at it this way. 'Make fun not lore'. If you didn't have to make lore, you could have more fun ;) (FYI here is Arithmancy lol. (Its here btw http://www.lordofthecraft.net/topic/98689-magic-arithmancy-completed/)) 4 Link to post Share on other sites More sharing options...
domainoft 191 Share Posted November 12, 2013 Making lore is fun though ;), and as far as Arithmancy goes. I look forward to those encounters where you learn or find something totally unexpected. Imagine the first people to discover the Mori...I bet they were surprised. I had hopes that the lore team would take on the burden of approving lore so that I wouldn't feel the need to read and give suggestions on everyone's lore before hand. Leaving me the ability to be completely surprised while playing. To that extent I believe they have done well. However as was mentioned in the OP there is to many suggestions for any team to handle. If not the removal of player lore as suggested, at the minimum a guideline to follow so the worst ideas can be screened out before they reach the LT. Link to post Share on other sites More sharing options...
Alan 1815 Author Share Posted November 13, 2013 Moved to the Your View forum. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted November 13, 2013 Unless I'm seriously missunderstanding Rittsy, this will remove the chances of lore being well created, or will just transfer all the lore being created now into the ideas section... Creatures will always need lore. New potions will need lore. New playable people (like golems and frost witches) will still need lore. New magic will still need lore. So what does this sugestion do? Nothing... just move the lore that is created into the ideas section instead of the lore one. Also for all those that keep thinking you need lore for everything... You don't... You don't need lore for anything that doesn't overpower you nor does major changes to the server. And players need to understand that to stop complaining about the lore. Link to post Share on other sites More sharing options...
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