domainoft 191 Share Posted February 15, 2014 >half the bans are rp related step 1: remove all forms of rp step 2: cut bans in half step 3: party in pvp default heaven (in seriousness remove PvP and lotc will probably lose a lot of playerbase - which staff has worked hard to increase lately- LotC is an RP-RPG and should be treated as such ie equal parts roleplay / mechanics) Clearly the Orcs can't read graphs.....and I'm ok with all of this. :) Thanks for playing, its been great knowing everyone. 1 Link to post Share on other sites More sharing options...
Katherine1 362 Author Share Posted February 15, 2014 Data is updated! Remember, the data these graphs are derived from is all available at the Google Doc linked in the opening post. Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted February 15, 2014 Very, very intresting. There's a lack of mutual respect between hardcore RPers and Hardcore PVPers, which does exist. Until the two groups can come to a mutual understanding, they'll really have to be kept separate. Folks in favor of PVP tend to be more relaxed, but also more inclined to troll. Folks in favour or RP are uptight, and usually spiteful and angsty, but almost never troll. Alas, the GM's have reckoned that no such split can be made, no town where RP is encouraged, yet places are built where PVP is encouraged. So, I'd say the huge influx of bans is due to... Lack of enforcement of (Crappy) Villany + Wars + Trolls + PVP Default + Raid frequency increases + More RP oriented community locations + More PVP minded raiding communities = Strife. Bans. Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted February 15, 2014 Make bans private and let the culling of all rule-breakers occur. Sure people like to hide on Minecraft from a shyte-y life, but they'll still have to follow the rules. Likewise Ill keep in mind to BR all RP purists and their feedback thread meta-gaugers as well. Link to post Share on other sites More sharing options...
Katherine1 362 Author Share Posted February 16, 2014 How many of these were actual rule breaking and led to bans? a LOT of the pvp ban reports are misunderstandings where one party clearly does not know the rules.Look at the bottom of the opening post at the two new graphs. They break down actual bans and bans + warnings. Additionally, you can look at google doc to see the month by month breakdown. Link to post Share on other sites More sharing options...
Lego XBOX 915 Share Posted February 16, 2014 Someone asked about 2011 and 2012 data. I have some preliminary findings from July 2011... Here are the proportions of ban report topics. Yes, there were 159 ban reports filed in July 2011… Aegis in it's prime no? Now let's take a look at January 2014 (last month). Now you can see, even though the total amount of reports has diminished… there are still proportionately the same as when PvP was default in the past. However, one of the reasons of returning to PvP default was that it would avoid a much unneeded drama and mass amount of RP related reports… However, when you go through all of the PvP default Era in the past, there are many more reports, both in total and proportionately, than there was in 2013 during RP default. We are still compiling 2011 data… Be sure to hear back from Arzota and myself soon. Link to post Share on other sites More sharing options...
spqrSancus 175 Share Posted February 16, 2014 So, from what I can see... PvP default has caused a large rift in the server, be it unintentionally or not, and it always has. However, these reports do not often get bans issued, and seem to only serve to create drama. The simplification of VAs and the removal of MAs both brought the spike down that occured when PvP default was issued (surprisingly a good move) but the removal of VAs caused another extremely large spike in BRs, many of which are related to PvP. This could show the rise of raiding communities, as these communities no longer require bypass of the restrictions previously pl;aced on them. As such, they could raid whenever they wanted, and essentially whoever they wanted, as the rule referring to raids possible only every 2 OOC days could not effectively be enforced. My opinion? I never really had a problem with PvP in the past except that my computer simply could not handle it then. Now that my comp might actually be able to run a decent fight, I would have been okay with it, even if I did (and do) still prefer RP. However, judging from these statistics and from reviewing some of the past BRs myself (some of which are just nauseating, and I did actually almost throw up at one point from all the spite), we need to get rid of PvP default and go back to either RP or find a middle ground (such as voting or rolling for the choice between RP or PvP). This is just my opinion however, and I do not mind if you do not agree. Link to post Share on other sites More sharing options...
Katherine1 362 Author Share Posted February 16, 2014 The most up to date graphs are in the google doc. I would point out that the data is starting to become a bit more complicated in Asulon. There was the period of the temporary server where Wandering Souls could PvP people, which resulted in quite a few bans. We'll see where things go as we complete 2011 and 2012 reports.On a personal opinion, I do think a majority-default (majority combat type is the type to go with. Tie means one person calls heads or tails, the other does /roll 2) or dice-default would be preferable. I don't think anyone agrees with me on the dice-default, though. Link to post Share on other sites More sharing options...
spqrSancus 175 Share Posted February 16, 2014 The most up to date graphs are in the google doc. I would point out that the data is starting to become a bit more complicated in Asulon. There was the period of the temporary server where Wandering Souls could PvP people, which resulted in quite a few bans. We'll see where things go as we complete 2011 and 2012 reports. On a personal opinion, I do think a majority-default (majority combat type is the type to go with. Tie means one person calls heads or tails, the other does /roll 2) or dice-default would be preferable. I don't think anyone agrees with me on the dice-default, though. What we've all been trying to suggest since forever... *sigh* Why. Why can't we just use a majority default. Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted February 16, 2014 Everyone can be good at an RP fight. Not everyone can be skilled at PVP. That's why. Link to post Share on other sites More sharing options...
Katherine1 362 Author Share Posted February 16, 2014 Under PvP, I could play a combat character and a non-combat character, yet even though their ability should differ in combat, they don't because I have the same PvP ability regardless of the skill of my characters. PvP is an OOC skill, not an IC skill. It's part of why I advocate dice, because with a skills plugin, you can ground the rolls to stats based on the character, rather than some OOC ability on your part.But this is a bit of a tangent away from the stats themselves, which are getting a bit more chaotic in mid to late 2012, and something on a completely different scale in 2011. Up to date versions of the graphs are at the link. Link to post Share on other sites More sharing options...
Nathan_Barnett36 1564 Share Posted February 17, 2014 But as you see there is a LOT of pvp ban reports. I simply think PVP ruins RP fighting. Yeah ok fights can drag on but you can make it exciting. There is nothing rp about PVPing. PVP is only good for wars and such but raids and crap like that should be rp fights as it makes roleplaying exciting. Link to post Share on other sites More sharing options...
E__V__O 2000 Share Posted February 17, 2014 How I see it is, most of the new player reports are coming across from PvP, not RP. Which is something that should raise the GM's eyes. Mechanical standard is good yes, but it doesn't always work. Though as with raids some of the player reports are raising up since of those also, or 'complaints' in feedback threads. What is we switch to dice rolling try that? Or switch to who has the highest vote, wins what standard they play? Eg: Three people, one votes PvP the others RP. Making it role played. Though with the sense of how PvP ruins RP development, yes it does since you don't get exclusive RP out of it, even when you are wanting to create fun role play. It has just seen that the player reports currently are two high at this moment with a lot of people with PvP default as with raids bringing in a lot of the player reports. Though I am not saying RP fights don't do the same, they do but they don't have a vast majority over PR's as PvP. Link to post Share on other sites More sharing options...
Helvetius 314 Share Posted February 17, 2014 You guys are forgetting that the only reason why there are very few BRs on RP is because if there is a problem, people usually say "Lets just pvp default" or they solve it in RP. Thus, 99% of RP issues (if your statistics are correct) disappear and the most BRs remaining are on those who just rush up, say a few lines, then try to PvP default (This I believe is classified under PvP BRs). Link to post Share on other sites More sharing options...
Katherine1 362 Author Share Posted February 17, 2014 No-RP kills or attempts at No-RP killing make up the primary body of PvP ban reports. Both before PvP Default and now. Since PvP Default, reports of RP Combat Logging have disappeared and been replaced with an increased incidence of PvP Combat Logging. Since PvP Default there have been cases of metagaming player tags to track someone in PvP, and a case of the old knockout plugin getting abused to avoid death and keep banditing. Link to post Share on other sites More sharing options...
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