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Updated, Expanded And Improved Donor Perks

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While I don't see any reason for the particle trails, I'm glad we can toggle them. Though, I have a few ideas (good or bad, depending on resources and demand) that people might like.

 

1.Flags

 

What I wouldn't mind seeing (if it's not too hard to do, not that much of a coder), would be a perk where you can create an actual flag of sorts. I know there's a plugin to create maps that have (with certain colours only, but close enough) images on them instead. If you combined that with a crafting plugin to use wool to create certain flags (flags that are added if you've donated to a high tier, so it's not a tonne of flags) in a certain order, you get a block of wool with it's own name (X Flag), and an ID that, when placed on the side of a block (or if that's not possible, only goes to the side) it'll expand out into a 2x3 flag that has item frames and the maps on it to create a flag with the actual icons on it.

 

Again, don't know how easy/hard this'd be, but it's be really cool for kingdoms to actually have their flags, rather than a giant banner made just so it shows the pattern properly.

 

2. Ship Docking

 

Now, this one's pretty far fetched, I know, but I started writing the first one, and decided I might as well toss this out there, you never know. (Might also be because I really wanna try to get pirates as a thing on LotC to increase random, fun, events.) Now, this would add a perk that allows you to create "docks" in towns near the sea. When a player creates a ship that will actually sail out, it is saved as a worldedit schematic. When someone boards a ship and heads to the helm (indicated by a certain block formation or something of the sorts. Maybe a sign), they can right click the helm to bring up a list of places they can sail to.

 

Upon selecting a place to go (each dock has a name, ones with a boat already in it will not be shown), you, and everyone within the area of the ship's schematic, are teleported to the other dock (the ship is re-saved as a schematic every time) with a cooldown to prevent spamming, and simulate real stock-up and travel time. Now, this can be used to meta and get to places you don't know about, but unless someone has an idea on how to stop that, I think this would be the most you can do, and would still work pretty great. The map is mostly un-regioned atm, and there's no mass greifing going on. So it wouldn't be that bad. If you wanna hide yourself, don't get a dock, or make sure you keep a ship docked there at all times, unless you're out.

 

Now, one issue would be having too many ships per dock, not being able to dock anywhere. In order to claim a ship so it can dock, you'd need to be at a dock in the first place, however you wouldn't want to fill all your docks, or you'll have no room to move, or for others to move to your dock (unless you want it that way).

 

This would mean, also, that for a far away nation to use boats to move, there would need to be a few boats to go back and forth so it's not just one docked somewhere that no one can reach.

 

Also, Cloud Temple, would have a number of open docks, and the ships would shuffle around, making it more active and realistic, as well as add that amount of extra space needed, so ships can go from one area to another.

 

 

(Optional)

Along with the ability to move cargo (via chests on the ship) easily across large distances, this system could be used to wage wars on the water as an event. Two ships dock at a temporary dock "Warzone1" and "Warzone2" or whatever, and they'd be parked across from each other. Obviously this wouldn't be an everyday thing, but it would be quite useful.

 

 

Hopefully that wasn't too rant like of my dream coming out...

and, of course, I'm not a coder, sorry if I dream of un-attainable things. :P

 

EDIT: Thinking of more issues and how the thing'd work;

 

A dock would only be able to be removed by also removing a ship. This would keep the ship-dock ratio constant. Ships would not be able to be created at the cloud temple.

 

The way the saving of the boat would work, would be that, upon creating a dock (when first made it'd start as "filled" so that people can't dock while you're building a ship) you can build within it, and the owner can either use a command to open a dock, or build a boat and leave in it, opening it up. Once a dock is opened (by a ship leaving the dock, or by command), it cannot be closed, meaning that you cannot build another ship there.

 

When you open a dock up by command, all the blocks within the dock cannot have been edited since it's creation, as to avoid ships being built, then another ship deleting the first by parking in it's place.

 

 

TL;DR of my idea on the functions;

 

Dock is a region, saves what's within it.

All docks the same size region.

Cannot open a dock that has been edited.

The dock needs to be deep enough to not interfere with the under-water ground.

Cannot dock in a location that is already filled.

 

This is getting pretty big, I'll probably move it over to it's own thread...

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The item packs is not good, gonna make a mess in the economy.

Also no particle trails or i will ignore such people.

 

The server has never had a proper, not messed up economy. The "economy" is basically non-existant and all previous attempts at making one(like Vaq's plugins) never did anything good for the server, usually just a whole lot of bad. These are one time items packs and the items will disappear into the void upon the VIP or someone who killed him dying in the woods and not finding their stuff.

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While I don't see any reason for the particle trails, I'm glad we can toggle them. Though, I have a few ideas (good or bad, depending on resources and demand) that people might like.

 

1.Flags

 

What I wouldn't mind seeing (if it's not too hard to do, not that much of a coder), would be a perk where you can create an actual flag of sorts. I know there's a plugin to create maps that have (with certain colours only, but close enough) images on them instead. If you combined that with a crafting plugin to use wool to create certain flags (flags that are added if you've donated to a high tier, so it's not a tonne of flags) in a certain order, you get a block of wool with it's own name (X Flag), and an ID that, when placed on the side of a block (or if that's not possible, only goes to the side) it'll expand out into a 2x3 flag that has item frames and the maps on it to create a flag with the actual icons on it.

 

Again, don't know how easy/hard this'd be, but it's be really cool for kingdoms to actually have their flags, rather than a giant banner made just so it shows the pattern properly.

 

GIRZbUj.png

Needless to say, I agree! However, I will have to demand the elven flags have thranduil on them.

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With the shops what will the number of them we are allowed to make? will it be kept the same or can we make unlimited? just some thing i didn't see in the thread with shop perk just a "yes" not a number

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GIRZbUj.png

Needless to say, I agree! However, I will have to demand the elven flags have thranduil on them.

mmmmmm so shiny

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While I don't see any reason for the particle trails, I'm glad we can toggle them. Though, I have a few ideas (good or bad, depending on resources and demand) that people might like.

 

1.Flags

 

What I wouldn't mind seeing (if it's not too hard to do, not that much of a coder), would be a perk where you can create an actual flag of sorts. I know there's a plugin to create maps that have (with certain colours only, but close enough) images on them instead. If you combined that with a crafting plugin to use wool to create certain flags (flags that are added if you've donated to a high tier, so it's not a tonne of flags) in a certain order, you get a block of wool with it's own name (X Flag), and an ID that, when placed on the side of a block (or if that's not possible, only goes to the side) it'll expand out into a 2x3 flag that has item frames and the maps on it to create a flag with the actual icons on it.

 

Again, don't know how easy/hard this'd be, but it's be really cool for kingdoms to actually have their flags, rather than a giant banner made just so it shows the pattern properly.

 

2. Ship Docking

 

Now, this one's pretty far fetched, I know, but I started writing the first one, and decided I might as well toss this out there, you never know. (Might also be because I really wanna try to get pirates as a thing on LotC to increase random, fun, events.) Now, this would add a perk that allows you to create "docks" in towns near the sea. When a player creates a ship that will actually sail out, it is saved as a worldedit schematic. When someone boards a ship and heads to the helm (indicated by a certain block formation or something of the sorts. Maybe a sign), they can right click the helm to bring up a list of places they can sail to.

 

Upon selecting a place to go (each dock has a name, ones with a boat already in it will not be shown), you, and everyone within the area of the ship's schematic, are teleported to the other dock (the ship is re-saved as a schematic every time) with a cooldown to prevent spamming, and simulate real stock-up and travel time. Now, this can be used to meta and get to places you don't know about, but unless someone has an idea on how to stop that, I think this would be the most you can do, and would still work pretty great. The map is mostly un-regioned atm, and there's no mass greifing going on. So it wouldn't be that bad. If you wanna hide yourself, don't get a dock, or make sure you keep a ship docked there at all times, unless you're out.

 

Now, one issue would be having too many ships per dock, not being able to dock anywhere. In order to claim a ship so it can dock, you'd need to be at a dock in the first place, however you wouldn't want to fill all your docks, or you'll have no room to move, or for others to move to your dock (unless you want it that way).

 

This would mean, also, that for a far away nation to use boats to move, there would need to be a few boats to go back and forth so it's not just one docked somewhere that no one can reach.

 

Also, Cloud Temple, would have a number of open docks, and the ships would shuffle around, making it more active and realistic, as well as add that amount of extra space needed, so ships can go from one area to another.

 

 

(Optional)

Along with the ability to move cargo (via chests on the ship) easily across large distances, this system could be used to wage wars on the water as an event. Two ships dock at a temporary dock "Warzone1" and "Warzone2" or whatever, and they'd be parked across from each other. Obviously this wouldn't be an everyday thing, but it would be quite useful.

 

 

Hopefully that wasn't too rant like of my dream coming out...

and, of course, I'm not a coder, sorry if I dream of un-attainable things. :P

 

EDIT: Thinking of more issues and how the thing'd work;

 

A dock would only be able to be removed by also removing a ship. This would keep the ship-dock ratio constant. Ships would not be able to be created at the cloud temple.

 

The way the saving of the boat would work, would be that, upon creating a dock (when first made it'd start as "filled" so that people can't dock while you're building a ship) you can build within it, and the owner can either use a command to open a dock, or build a boat and leave in it, opening it up. Once a dock is opened (by a ship leaving the dock, or by command), it cannot be closed, meaning that you cannot build another ship there.

 

When you open a dock up by command, all the blocks within the dock cannot have been edited since it's creation, as to avoid ships being built, then another ship deleting the first by parking in it's place.

 

 

TL;DR of my idea on the functions;

 

Dock is a region, saves what's within it.

All docks the same size region.

Cannot open a dock that has been edited.

The dock needs to be deep enough to not interfere with the under-water ground.

Cannot dock in a location that is already filled.

 

This is getting pretty big, I'll probably move it over to it's own thread...

We actually had something like this back in Aegis and Asulon, but no-one was really using it and the ones that were using it started abusing their power.

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We actually had something like this back in Aegis and Asulon, but no-one was really using it and the ones that were using it started abusing their power.

 

What I remember happening was more a fast travel that you'd walk onto a block, ported to the other ship, no cooldown. This'd limit it and make it so that you can't just constantly run from thing, but your ship would work to escape sometimes. As well as the fact that, GMs wouldn't have to move the boat around, it'd be an automated system, which would give boats and the sea an actual purpose, rather than being a outer wall of sorts.

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What I remember happening was more a fast travel that you'd walk onto a block, ported to the other ship, no cooldown. This'd limit it and make it so that you can't just constantly run from thing, but your ship would work to escape sometimes. As well as the fact that, GMs wouldn't have to move the boat around, it'd be an automated system, which would give boats and the sea an actual purpose, rather than being a outer wall of sorts.

Yeah I had a couple boats myself, one to my friends private island and a couple to other places. Your idea is more of a fool-proof way. I use to code and it doesn't seem THAT difficult but it WILL be challenging, more than I could do.

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Hell Yeah. Finally I can bind a staff to me so that when baby zombies come out of nowhere and kill my un-armoured ass I don[t have to spend the next 15 minutes trying to remake one.

 

Follow up question: Is golden hoe a "weapon" seen as the temp magic plugin made it into one with the use of emeralds.

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$25 still won't allow you to rename an object, eh? Dissapointing. It seems the majority of the cool perks are still saved for the people who pay roughly 100+ Dollars. Donating to the server is good, not giving all VIPs basic things isn't .-.

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As for particle trails, you can literally just do /toggletrails and you won't see any of the particle trails. We thought ahead for the people that didn't want to see them.

 Can you please show me an rp point to these effect's and will there be bans given for those people abusing them? and you can just turn off particles in your mincraft setting's if you do not wish to see them.   

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