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Step 2: A Nexus Region Compromise

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Viper3X

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Plots expansion, location, and claim numbers are ENTIRELY up to the GMs to set. The plugin is perfectly capable of handling changes to any of those in game.

I would really like the GM team to change their policy on that.

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Plots expansion, location, and claim numbers are ENTIRELY up to the GMs to set. The plugin is perfectly capable of handling changes to any of those in game.

I would really like the GM team to change their policy on that.

 

No, I heard it's the exact opposite...

 

Why must I be lied to

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Horse ****

 

That is all

 

Edit: let me elaborate. The community and the staff have this stupid relation that the staff give us things we don't want. We don't WANT the nexus regions, it'd been stated many times before. We don't want a nexus region FIX, we want it removed. Why, why, why do we get what we don't ask for?

 

I understand, and I THANK THE TECH TEAM FOR ALL THEIR WORK, but don't force this crap down our throats, please.... We were told it'd be removed, and now everyone's going back on their words.

 

No, the community didn't want Nexus-Regions because they were broken. I didn't want it either -- I thought (and still do unless this patch proves worthy) that Nexus-Regions was worse than our previous WorldGuard system, and I have told the Tech Team numerous times that they only have one chance at fixing it. You can ask them yourselves -- I have been very difficult with them in regards to anything involving Nexus-Regions. As I said, if this patch doesn't work, we will be removing Nexus-Regions. However, we owe it to Native to at least give the working Nexus-Regions a chance. This is all we ask for. Nothing is ever set in stone when I'm around.

 

Why couldn't we have just removed it?

 

That's what everyone wanted.

With every system, there are downsides. You could argue that Nexus-Regions has more downsides than WorldGuard, but I remember very clearly the amount of modreqs that I dealt with regarding problems with regions when we used WorldGuard. If this patch fixes the amount of modreqs we get currently from Nexus-Regions, it may prove viable. If not, read above.

 

I still can't expand my plot. Nice.

This is certainly something that can be implemented, and I will bring it up with the Tech Team. However, with plot expansion comes higher population requirements.

 

Meh, wont really promote Capital activity sadly, but I dont mind the changes.

We have decided that the nations themselves will have to promote roleplay within their capitals. We will not be forcing people to roleplay anywhere, but rather encouraging them to go to certain places based on certain advantages and disadvantages.

 

There are still some plots in the middle of nowhere that require 9 people.

Now please... Please fix the locations of the plots...

 

Please remove the plots far away from anything, and add a lot of plots near something.

 

This is possible, though it will require some work -- perhaps even regulation (unless it is plugin regulated, as in the plugin restricts certain regions from being made a certain distance from the center of the map).

 

 

Can I have my donator plot?

 

 

We still haven't decided if regions can be created by paying a certain sum of minas or consuming a donator plot bonus. This would likely result in a spike in settlement count, which may not be something that we want. However, Sporadic did code the feature in for me and with a few adjustments it may work properly if we choose to go with it.

 

Can we get new plots made or expanded?

 

New plot creation will follow the same system that it always has. I am not entirely certain on our policy regarding region expansion, as from what I gather it is a bit foggy, but I see nothing wrong with allowing regions to be expanded so long as the population requirement heightens with it.

 

Step 2 out of...?

 

I currently have six steps outlined in Project Overhaul, though I have not touched the document itself since it was created. Based on our recent discussions and ideas I may be able to revise it or even add more onto it. In fact, thinking on it now step 3 might be coming sooner than some of you think. I would say there are seven steps now. Oh the suspense!

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We still haven't decided if regions can be created by paying a certain sum of minas or consuming a donator plot bonus. This would likely result in a spike in settlement count, which may not be something that we want. However, Sporadic did code the feature in for me and with a few adjustments it may work properly if we choose to go with it.

I personally, and many other people, just want theirs so they have somewhere they can go and actually be safe.

 

Basically, my safe-house is my plan for my plot if I were to properly receive it. Don't want to have to depend on other players to have a nice place to hide.

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SPOILER ALERT: THIS WASN'T A DOUBLE POST. THE POST BEFORE IT WAS REMOVED.

 

 

 

 

-Snip-

 

A tumlr tier response. Alrighty.

 

I personally found the compromise...actually really good. Except I want my 20x20 plot and will be actually mad if I don't get the damn benefit I first payed 100 dollars for.

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tumblr_m1tcdvKygW1rrmfzqo1_500.gif

please just bring back WE regions...

we didnt ask for a compromise we asked for a removal

Half of the staff doesnt RP or even interact with us on a daily basis how do u guys know we wanted a compromise:

b732d93d0c4ee2719af14ea4abebce4e5b42fb5b
 

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jesus christ, this thread makes me want to hit my head on a table.

 

You know what? If you don't represent the whole community, stop saying "we". I very much like Nexus-Regions. I'd be sad if they got removed, because I think it's far better to plonk a beacon down in a plot than wait an hour for a modreq. I don't want people to be able to claim any portion of the map they so please. I like the interface and I can bear the bugs.

 

But nooooooo, let's remove the plugin and kill all of it's good parts because it has bad parts. The typical.

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Why couldn't we have just removed it?

 

That's what everyone wanted.

That is not at all what everyone wanted. That's what most people wanted, which could be as little as 50.00001% technically. I, for one, want this plugin to work out. It's a nice idea, and if the tech team can avoid trashing the hard work they put into it it'll feel a lot better. Don't let it just be thrown away for nothing. Don't let their work be in vain.

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I don't know why I bother posting. My post got removed. Lovely.

 

I still say NO to Nexus Regions and We never asked for compromise.

 

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We're still keeping nexus regions?

What will be done on behalf of staff to promote accessibility to roleplay to new players when everyone has their own settlement 1000 blocks away from each other and poor newbie doesn't know what to do or where to go. This is why it's necessary to condense RP through intervention. Because players have failed to do it themselves.

If the players don't want to promote accessible RP, then forcing centralization is necessary for the server's wellbeing. Allowing everyone and their cat to build their own little haven for three of their buddies will cause the same issues we had in Asulon and to an extent Anthos and the Fringe. Depriving other players of RP, including new players. It would quickly deprive cities of activity they could have had when no one's out playing hermit.

 

That is not at all what everyone wanted. That's what most people wanted, which could be as little as 50.00001% technically. I, for one, want this plugin to work out. It's a nice idea, and if the tech team can avoid trashing the hard work they put into it it'll feel a lot better. Don't let it just be thrown away for nothing. Don't let their work be in vain.

If they don't want their work to be in vain, then they should have expressed their ideas with the playerbase they are meant to entertain before releasing their plugins before hiding away in their batcaves, spending blood sweat and tears on their plugin, and releasing it without warning and expecting players and GMs to be happy with their work. Communicate with not only players but GMs on how their ideas work so we don't have every GM scratching their heads on how to use the plugins.
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We're still keeping nexus regions?

What will be done on behalf of staff to promote accessibility to roleplay to new players when everyone has their own settlement 1000 blocks away from each other and poor newbie doesn't know what to do or where to go. This is why it's necessary to condense RP through intervention. Because players have failed to do it themselves.

If the players don't want to promote accessible RP, then forcing centralization is necessary for the server's wellbeing. Allowing everyone and their cat to build their own little haven for three of their buddies will cause the same issues we had in Asulon and to an extent Anthos and the Fringe. Depriving other players of RP, including new players. It would quickly deprive cities of activity they could have had when no one's out playing hermit.

 

If they don't want their work to be in vain, then they should have expressed their ideas with the playerbase they are meant to entertain before releasing their plugins before hiding away in their batcaves, spending blood sweat and tears on their plugin, and releasing it without warning and expecting players and GMs to be happy with their work. Communicate with not only players but GMs on how their ideas work so we don't have every GM scratching their heads on how to use the plugins.

 

I'm pretty sure the plugin was kind of hyped...so there was warning.

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The moment when one person stating an opinion that some people agree with automatically means that's what everyone wants.

 

Regardless, this looks pretty good to me. Better than worldguard in my opinion. Keeping worldguard regions working wasn't anywhere near as convenient as people seem to imply (there were actually a lot of behind-the-scenes issues that had to be dealt with, and you couldn't do much without waiting for a GM that actually knew how to do it. And trust me, plenty of them didn't). With these changes, the remaining problems with nexus regions are staff policy, NOT the actual plugin. Putting world guard in won't magically change the way modifying and claiming regions are dealt with. The staff need to change their policy on that.

 

If we have to remove nexus regions, can we just let region owners choose between nexus and worldguard? I've moderated regions on both, and nexus is easier.

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I still can't expand my plot. Nice.

 

GM's are able to still, as always, to redefine your plot, same as default WorldGuard regions just with expanded functionality.

 

For those concerned about us not having removed NR, we'll be running a test run to see how it goes. If you actually stop to read Viper's post for a moment you will notice the plugin fundamentally changed, it really isn't the same thing anymore especially with those activity rates that were the highest complaint-- so if you're in school or work long hours, no fret!

 

Edit: Oh, I realized a majority of complaints are actually directed also towards how regioning is handled in general (aka plot placement, manpower requirements, resizing and etc.)-- some of your complaints you must realize lie beyond the plugin actually. There is a lot to do with regioning that is beyond the plugin that must be handled by staff-- not a lot of it but what needs to be streamlined via plugin has been done, the rest is staff policy and if you'd like that changed you can direct your suggestions to moderation staff. ^-^

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rah rah rah

 

remove regions!!!

 

rah rah rah.

 

TBH, they didn't really work when I was around.

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