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Step 2: A Nexus Region Compromise

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Viper3X

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I don't know why everybody gives so much hate. In theory the nexus regions is very practical, it's just hard to maintain an active player base. With this patch it should be as good and easy as world guard I believe personally.

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These are some nice changes, I hope the 10 people on the server who actually got a plot will enjoy them. I wish I cared enough to one aswell..

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Question for the Tech Team in regards to the Nexus plots. 

 

My oooonly issue with the plugin and the only thing that makes me feel nostalgic for the last regiony type thing were the sub-regions.

 

So my question is, will it be possible to be able to separate a plot into small chunks permissions wise? For say, an Inn?

 

Also, do you think it will be possible to have a chest open only part of the perms? I have a personal plot and am currently housing 10+ people and take in orphans, homeless, etc., so I would like to see some sort of function that makes it so people can't actively destroy/build without my permission but can still access chests. Is this possible?

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That is not at all what everyone wanted. That's what most people wanted, which could be as little as 50.00001% technically. I, for one, want this plugin to work out. It's a nice idea, and if the tech team can avoid trashing the hard work they put into it it'll feel a lot better. Don't let it just be thrown away for nothing. Don't let their work be in vain.

 

It was hardly that close. Please, go take a look at the polls that were made. Those in favor of the plugin were a tiny minority. Work being thrown away? That's what happens when player opinions are ignored during production. No remorse from me, in that.

 

 

Back to the changes? A step in the right direction, certainly, while I'll still prefer WG, this is workable, I suppose. Ultimately, though, I really don't see the point. Taxes are nice, I guess, but the hindrance it creates towards new regions outweighs it. The only real 'compromise' I'd like from NR is an easier way for GMs to make plots for it, and a change in the staff policy (or a creation of one, since each GM has a different opinion, it seems) on expansion and alteration. The numbers needed for some plots, which are way too far off to reach those numbers, should also change. Plots should need less players further from spawn.

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stop posting "we" never asked for a compromise and at least post correctly saying "I" never asked for a compromise, because actually many people DID want a compromise.  They wanted either the removal of Nexus Regions in it's old form or a overhaul to bring it up to the standards it needed to be at.

 

If YOU hate it, that's fine, preach it, voice your opinion, but don't voice others' opinions for them, if they want their opinion to be known or considered they will post for themselves, if they choose not to post, then clearly they don't actually feel strongly one way or the other and their lack of input means little.

 

Personally, I hated Nexus Regions, go look at some of my posts.  I hated they way it was, I wanted it either gone or drastically changed.  I'm perfectly comfortable with WorldGuard despite the fact it is FAR less newbie-friendly and less convenient.

 

That being said, I LOVE the revision, I love the changes, especially being able to move the goddamned town pillar at-will now, I was begging for that feature and I'm so glad it got added.  I am 100% willing to give this new iteration of Nexus Regions the time and testing it deserves.  I think this is a Nexus Region that the server can get behind.

 

As far as donor plots:: tough issue.  We don't want or need people claiming land everywhere and spreading RP out even further than it already is.  My personal opinion is to, for the moment, allow donors to use their VIP plots towards an existing region and have a way to 'donate' your VIP to the pillar you're a citizen on and remove some of the required activity/expand the plot by X radius.  I think that'd be a fair compromise while we work out how to bring back VIP plots in a logical way.  And for those who are complaining about "not having the perk I donated for", you don't donate for perks, you donate for the server, and we reserve the right to change/alter/add/remove any perk at any time, that disclaimer has been on the donation pages from the beginning of the server. You don't donate for stuff, you donate for the server you love to play on.

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It was hardly that close. Please, go take a look at the polls that were made. Those in favor of the plugin were a tiny minority. Work being thrown away? That's what happens when player opinions are ignored during production. No remorse from me, in that.

 

 

 

You do know that most of the people who use the server don't frequent the forums? Right? And most people who use the forums mostly use it for complaining or something specific? Right? That little poll hardly represents the majority. The only real wa...

 

I have an idea, and it's going to be a separate thread. 

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You do know that most of the people who use the server don't frequent the forums? Right? And most people who use the forums mostly use it for complaining or something specific? Right? That little poll hardly represents the majority. The only real wa...

 

I have an idea, and it's going to be a separate thread. 

 

Personally, I just disregard opinions unstated. The forums are the best indicator of the server's population, and the amount voting on the poll was more than enough to show a general consensus. If a player doesn't want to voice their opinion, be it in a forum or on a poll, I honestly don't give a damn what that opinion is.

 

Albeit, in my own case, the first post I made was a bit of a knee-jerk. I apologize for such. I feel like we're just complicating an already over-complicated issue, but it's worth giving it a shot. 

 

Can we all at least agree that we need to decide what's going on with region expansion and creation?

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I really don't understand why your complaining about regions. I for one like this compromise and feel as though its too lenient towards the activity requirement. I feel as though as compromise is the best to this situation to ease those that do not like the plug-in. I feel as though that yes, the Tech should be working on the magic plug-in I know a lot of my friends left the server who were old players when you had to write a MA to get magic. I'd really like the plug-in to not only have those friends back on the server, but to allow our RP magic to be brought into PvP where as a PvP default environment exists. 

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I don't really mind these changes, but from what I can tell they are improvements to the Nexus region plugin.

 

NOW, if the goddamn magic plugin could be finished and added, that would be ******* amazing!

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Love the changes, but would like to have the ability to slightly enlarge plots at the cost of possibly more active players

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i say remove and focus more on the magic plugin, we are at the disadvantage when fighting the undead, lets level the playing field!

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What do you mean by certain advantages and disadvantages, and what do you define as a capital? Are we still playing the game of racial capitals, or are no longer under the impression that all the races unite with each other at all times?

 

 

Some advantages and disadvantages were outlined in the feedback threads in the feedback forum. Such as more hostile mobs the farther you go from the capitals and the inability to protect land a certain distance from the center of the map.

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Why is it that we have to "compromise" with the staff as if they are a separate entity? Why must we alienate each other, the staff serve the players, and the staff ARE players. The community, I.E., the players, said they did not want this plugin. What is not made clear to the staff team that nexus regions are something we do not want? If you are not working for what the people want, staff team, what is it you're working for?

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Why is it that we have to "compromise" with the staff as if they are a separate entity? Why must we alienate each other, the staff serve the players, and the staff ARE players. The community, I.E., the players, said they did not want this plugin. What is not made clear to the staff team that nexus regions are something we do not want? If you are not working for what the people want, staff team, what is it you're working for?

 

I already said this to someone else, but who are you referring to when you say "We" don't want this plugin? I definitely want this plugin. Stop acting as if you know something or speak for the population of the server. You, nor any one person, does not. The people who complain are often the loudest, you know. Most people don't bother giving praise to ****. 

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