Jump to content

Tech Update - Upcoming Maintenance - 1.8.1

 Share


Daisy

Recommended Posts

Sounds exciting.

Link to post
Share on other sites

Now cities and fortresses can have giant moving doors with slime blocks and pistons and all that redstone jazz!

 

I also better see the ability to make sandwiches in the cooking menu...

Link to post
Share on other sites

Sounds like a lot of effort was put in, thank you for all your hard work! I'm looking forward to banners most definitely, and thank goodness I'll still have my beloved MPM~

 

Best of luck with any continued bug testing, keep up the good work!

 

free_bunny_icon_by_sunshinewish-d411ul5.

Link to post
Share on other sites

 

After we update the tech team will be shifting our focus towards adding new content, further profession rebalances, realeasing construct races, and more! I already have the J Devs working on some fun stuff :)

 

Does this include all that is on the Wiki such as the Arscimali? or is it for those in the implemented lore that has been created?

Link to post
Share on other sites

A FULL FISHING UPDATE OMG JESUS ANSWERED MY PRAYERS!!!!!!!!!!!!!!!!! I AM CONTENT!

 

*quiet snickering*

 

 how are banners going to work with nexus crafting? Haha, I got you there!

 

Trust in tech.

Link to post
Share on other sites

how are banners going to work with nexus crafting? Haha, I got you there!

 

329c906dd4c132b6dbaa1b5bb9227610.gif

 

when_i_accidentally_walk_into_the_wrong_

 

If you don't understand, if you right click on a crafting table with a banner in your hand you get a default crafting table to dye it.

 

The second gif exists to say you're stupid if you think it's impossible, and I'm out.

Link to post
Share on other sites

Does this include all that is on the Wiki such as the Arscimali? or is it for those in the implemented lore that has been created?

 

There will be three generic types types:

Construct - All golems and sort.

Spectre - ghosts!

Necrolyte - Undead/ecro things!

 

Each will have its own attributes, buffs and debuffs.

Link to post
Share on other sites

There will be three generic types types:

Construct - All golems and sort.

Spectre - ghosts!

Necrolyte - Undead/ecro things!

 

Each will have its own attributes, buffs and debuffs.

I'm guessing Dread Knight fall under Construct then?

Link to post
Share on other sites

I need me some special doors

 

And time to get a sweet 1.8 skin for dwyny dwyn

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...