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A New Map?  

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  1. 1. Would you be interested in a new map, to fix our current larger issues?



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From a completely selfish standpoint, what happens to dwarven lore then?

 

Athera is the actual heartland of the dwarves in the ancient history and both the LT and ET have completely failed to provide to our racial history when we have the Throne of Urguan, Kal'Verak, Seal, heart, 13 holds (( The Dwarven doors or DDoor_[number] regions )) in athera?

 

Will the next map have any racial flavour, and if so does the staff actually feel that they can execute it? The LT literally had to tell us this one was dwarven and when they did it destroyed our lore through botched implementation at every point.

 

No other race deserves their lore to be flushed down the drain, which ours was.

 

Gonna have to agree with Lima here. The so called 'plan' for this map was an utter failure and yet we act as though we can continue on with the same 'plan' for all the other maps. I have to emphasize the point that as a fairness to both the dwarves and the rest of the player base who are at risk for the same **** up, the 'plan' of racial events in future maps should be re-evaluated. The dwarves were screwed over as their project was abandoned and they were forced to try to make up answers and fill gaps that were supposed to be filled by a number of events planned on the map.

 

Not to seem selfish, but the map was intended to really elaborate on some dwarf lore yet it was entirely botched. It is unfair to continue then to elaborate on other races lore in the plan when you couldn't even put a decent effort towards the first.

 

Sadly, I am still working on this new map and such along with doing irl and Ic stuff. I hope to get ALOT done Monday with the outline and base done. As for if it will be 5.0 it would be awesome but me and my team are still working on what is going to be on the map. Lore, creatures, plants, regions and all. So my team have a lot In stored for my map than just "here you go map have fun." That's boring. The map I linked was just an oldie and I think this one I'm working on is far better and can serve great purpose. If I would have planned this early this year it'd be ready for launch for summer. Due to size you can do MUCH on it. Thus the purpose of a good sized map. But fingers crossed if I am offered the spot.

 

Although I personally appreciate the work and effort, the issue is not the map. In fact, a fresh world-painted map was already offered to the staff from my knowledge and they declined it. The motivation for change is at an all time low and it is not because we have a lack of ambition amongst the players or even the staff. Its because we lack action and a firm hand to say "We are going to do this." It always about "This was going to happen, but not anymore". 

 

Yes, I believe a world-painted map would be nice. However, among the current admin team, the notion was vehemently declined. In addition, we should really have a discussion about what we want in a world-painted map. What mountains for the dwarves, what deserts for the orcs, what forests for the elves. It must work with feedback from the community in order for it to be successful.

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Your point is,  about 77 people think that we need a large map. That says something. When over a 100 wanted VA's gone they were, how is now any different. The community want a large map because thats what they want. If they change their mind mid-map then thats their opinion and eventually we get a new map, its not that much of a problem. Literally everybody hates the size of this map and thinks we should have a large map. I don't see how a large map is bad. If we have large fields, farms, mountain ranges, herds of animals and such with divided areas and far apart cities. Then it would add to the rp in my opinion. People can rp hunting, traveling across the road. I personal think big maps are better as do the 77 other players. 

One is undoing a change before it has even been implemented. The other involves making an entirely new map. That's the difference. It's the difference between convincing your mother to not start giving you extra chores and asking for a new, bigger house.

 

The main reason Athera failed is not because of the size of the map(it is a good bit too small though) but because Nexus regions encouraged players to spread out. When players are free to and even encouraged to spread out, they probably will. That combined with a tiny map meant we ended up with shittons of settlements(I swear there are more than there were in Asulon, which was like 1000x the size) and no RP in any of them. Large maps are meant to give people lots of space. Small maps are designed to condense RP but if plugins like Nexus prevent that from happening, you get the worst of both worlds and get spread out of RP and no space. A decent sized map without Nexus regions would be way better than either Athera or a massive map.

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Well, a lot of the problems with LotC just can't be fied by changing maps. I mean, just go back and read the threads about why we needed Athera and why it would be so amazing. 

Some of the very things people were celebrating as the pros of this map are now being pointed to as the problems.

 

 

That said, I will state what I would like to see for a map:

 

A large map with a robust fast travel system and, yes, more world guard. I've been here since Anthos, and from what I've seen, the more freebuild allowed, the worse the map looks, and the more people are allowed to spread out, the more they do. Remember what the south of Anthos turned into once it was unregioned? Remember what the Fringe looked like after a couple days? Any system that restricts from freebuild will be complained about as restrictive, but total freebuild will look like the Fringe. And while yes, a larger map means everything is farther away, that's what a robust fast travel system is for. That may kill road RP, but preserving road RP is why we wanted a smaller map in the first place. Are most people happy with that tradeoff?

 

With a robust fast travel system, you wouldn't even need soul stones.

 

NO PREBUILD. Aside from Cloud Temple and some roads. You know, like Thales. 

 

MC Generated. With some special hand done areas. We don't need to make the entire world a work of art, and we don't need to spend a year making a custom landmass.

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This is a bad idea. You won't see the results you want from constantly switching maps. At the rate we're going we may as well call every map a temp map. 

GM's and Lore Team (or whomever else is involved) need to start taking a step back and realize the damage they cause by constantly promising or suggesting various ideas without a plan to see it through. I would rather see more effort put into this map then that effort be switched towards a new temp map (don't bother avoiding the term, it is what it is).

 

Even though Cyndikate is well known for being one of the biggest ***** on the server many of the points provided (albeit in a shitty way, work on your PR) are rather true to some extent. People need to start looking at these maps as if we're going to be on it for 1.5+ years and stop looking for new cosmetic and arbitrary cosmetic changes. The shiny new map isn't going to hold the community for that long.

 

The map itself isn't ****, to blame the servers issues on that would be foolish. The problem is all the plans created for the map are short sighted (temp map mentality) and poorly planned. We keep creating brand new lore and all these new cities constantly trying to attract people to various new things because they're new and shiny.

 

Instead of proposing a new map idea, rather propose ideas to fix the current issues the server faces. Improve on what we have instead of throwing it out.

Issues we currently need to fix that have been relevant across multiple maps:

  • Lack of a goal (overarching events and themes not properly done or even implemented by staff). Idea: Get the bare-bones created and then hand it to the community with limited intervention. 
  • Nearly enough towns to make everyone on the server a King/Mayor. Idea: Something destroys some of the towns no longer needed [would have to properly communicate with the playerbase leaders to do such]. Could turn those old cities into ruins and increase the spawn rates of monsters within.
  • Capitals are dead. Idea: Fast travels and if that doesn't work. Burn it down with a plan set up to get the playerbase situated.
  • Unused builds that never really saw the light of day. Idea: Turn it into a ruin, make some half baked event that gives a minor reward. Don't just leave it so it can gather dust or be held by one player for bragging rights.
  • Lore is being butchered (adding more detail then is needed which kills off any of the mystery involved) and inflated with every half assed idea there is. Idea: Keep the admins and GM's (we've all heard of someone getting lore secretly accepted) out of it and have the Lore Team work to get rid of the fat. Sorry but we don't need 30 different types of magic on the server. If its neat but doesn't need it own type then throw it into a well established magic that it would make sense to belong within.
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One qualm I have with this map is that exploration is discouraged when encountering mountains because they are impossible to climb over.  It's very irritating and while they are beautiful to look at it really turns me off if I'm trying to go somewhere and time is of the essence. 

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Pickel speaks wisdom

 

Thanks for taking notice, our ideas parallel for the most part and I really do think 5.0's creators would do well to at least consider them. 

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I'm still of the opinion that we can make a bigger map while actually expanding roleplay. Perhaps it's like in WoW when deathwing's arrival itself scarred the land and set up a new enemy to fight. Perhaps doing that here would work as well?

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The only reason I want a bigger map is so there can be more room for activities.

Open warfare through fighting on the plains, cool events, perhaps some natural disaster RP, etc. if any of that was done on Athera, it would be a huge mess.

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If we make a big map the issue is that the player base will be divided all over the place and there will be no conflict or drama.

 

This a RP server guys, not a towny server, we should actually have a map that is SMALLER then the one we have and we should be forcing everyone together like a can of sardines to cause some good RP.

 

NOT dividing everything into massive lands that people will get lost in. 

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I would like a map such as Anthos, but prefferably more monitisation on the builds, because it got really cluttered, even with the size of the world.

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If we make a big map the issue is that the player base will be divided all over the place and there will be no conflict or drama.

 

This a RP server guys, not a towny server, we should actually have a map that is SMALLER then the one we have and we should be forcing everyone together like a can of sardines to cause some good RP.

 

NOT dividing everything into massive lands that people will get lost in. 

 

Fast Travel. By not having regioned roads and plots up the ass, people will focus on the real cities that matter, which can be accessed even easier.

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Well make it like the new world, and such send settlers kill indians you know the such right? what I mean is make athera, and another map be interconnected.

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To me, like I've seen from others here, it's a matter of how land is used, rather than the land itself. I personally feel that had roleplay not clustered together along a Stone Road, then Athera would have been the map people had wanted it to become. The map itself was more than adequate, but it'd just been built wrongly. 

 

With that said, what canvas (us builder of nations) is provided better last long, to make the effort of building these environments of roleplay worthwhile. I'll say a good majority of my time at LOTC has been spent building, so it is quite irritating that I'm looking at potentially building two capitals (4.5 and 5.0) for Salvus, in a matter of months. 

 

A new - medium-sized - map is called for, as Athera has simply not worked out, how it was meant to. But, I'm not a great fan of this temp map prospect. 

 

TL:DR. 

 

5.0, but not 4.5 - please. 

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