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The Homunculus’ Alchemy


Jistuma
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Age Past alchemy by Tsabo6

by Tsabo6

Notice: None of this is known to the public in character. You have to find out IC.

 

The Homunculus’s Alchemy is a group made entirely of homunculi.It started off by one Doppleganger homunculus, which started creating more and more of his own kind. He believes that Homunculi are the greatest beings of the realm, an improvement on the mortal descendents. Having great love, he expands with his brothers and sisters, using what was used to create himself, Alchemy.

 

Goals:

The homunculi think themselves above mortals, closer to perfection than any other being can be. They know themselves not perfect, but believe they can achieve perfection with further improvement of their kind through the use of alchemy. Believing themselves better, they task themselves with creating more of themselves, and keeping themselves ‘alive’. They don’t want domination, nor do they want the inferior mortals to be destroyed, they know that the mortals are a necessity. To create a new homunculus, a mortal must lose his life, this means that the mortals are a necessity to their race.

Survive, expand, and create the perfect homunculus, these are the goals of The Homunculus’ Alchemy. For this, collection of great ingredients is a necessity, and the use of mortal lives in some times as well.

 

Views:

Homunculi have various views on the world, no two are alike. They have thoughts and they have personalities. Even with this in mind, it is normal for homunculus to not have moral, and so, they do not see anything wrong in using force, harm, blackmail, and so many more things to get what they want. Those homunculi that stay with the group, also view themselves as worthy of existence, they view the world as ignoring them for no reason, and as despising them for no reason. Because of this, many homunculi would feel slightly angered at the mortals, but only depending on each homunculus would they act on those feelings. To most, mortals are just inferior beings, used for the creation of new brothers and sisters of their kind. Homunculus are not evil in their own nature, yet mostly without morals.

 

Hierarchy:

The Hierarchy is based mostly on trust and skill. The alchemists homunculi are of great importance, yet even so, they do not have absolute control over the group. Even a Deviant, a homunculus which should be of lower caliber than a Doppleganger, may reach the top of the hierarchy, becoming the leader. Besides the Leader and the Alchemists, all other ranks are the same. Guild choices are left to the leader, but even so, the other homunculi can oppose and fight for different things. Games, bets, or fights may happen, of any types, to decide between the ideas of different homunculi. The leader may be overthrown with enough support, and a game, fight or bet will be done. A leader will be ignored and another appointed if the other homunculi find him weak or inactive. Homunculi of the Homunculus’ Alchemy group do not kill each other, even in fights for power.

 

An OOC vote between homunculi players may remove someone from leadership if they feel he isn’t good enough for the task. You’ll need at least 50% of votes to remove the leader.

 

Homunculus lore: https://www.lordofthecraft.net/forums/topic/87863-playableevent-creatures-homunculus-lore/

 

Alchemy lore: https://www.lordofthecraft.net/forums/topic/123213-alchemy-lore-update/

 

More homunculus stuff:

 

Spoiler

 

Homunculi are creatures with imperfect life created by alchemy. Only master and legendary (in rp terms, not skill terms) alchemists can make the greater two types of homunculi, the weaker type can be created even by mistake by mediocre alchemists. This will be controlled by an application. Creature application.

 

Fiends

Fiends are the weirdest and most short lived homunculi. They are small, greatly deformed fiendish beings created from normally failed potions. They may have extra limbs, out of place limbs, shortage of limbs, big lumps and tumors growing out of them, hair everywhere or nowhere, and weird colored skin. They are animalistic, with little smarts, and are the only type of homunculi that can be 'tamed'. They are extremely short lived, only able to live up to 2 IRL months, but most reach only to 1 IRL month. They have no chance of staying alive after being defeated. Being unnatural and a creature, they have weakness to gold, holy magic, and a new weakness that depends on what major symbol they belong to.

 

  • They don't look normal, they are fiendish and disfigured.

  • They aren't strong or smart.

  • Played as a Necrolyte race, but they are not allowed to wear armor.

  • Short lived, 2 months tops.

  • No magic.

  • Weak to gold, holy magic and whatever weaker symbol.

  • Being killed means a PK.

 

Deviants

To make a deviant the alchemist needs to use a dead body. These are normally creations from attempting a potion of revival. The creations are humanoid figures with small disfigurements, but still a weird skin color. The skin color would be closer to the symbol they associate better with. Blue for water, yellow for earth, white for air, red for fire. The small disfigurements can be a misplaced eye, a lump, a extra finger, or lack of one. These ones aren't smart, but they have instincts that would make them go against being tamed. They can speak and have emotions. They live longer, and can reconstruct their body after being destroyed, though it lowers their lifespam greatly. There is a way for them to live for longer. Being unnatural and a creature, they have weakness to gold, holy magic, and a new weakness that depends on what major symbol they belong to.

 

  • Must be created from a corpse.

  • Normal strength, not smart but can't be tamed.

  • Played as a Necrolyte race.

  • Short lived, 5-6 months. This can be extended by use of a special potion.

  • No magic.

  • Weak to gold, holy magic and whatever weaker symbol.

  • Being killed does not mean a PK, but they will be forced to PK if they die a lot, or if they go innactive without warning. (1-2 months with not logging in on the char, or 2-4 months with very little roleplay on the char. A warning is done before.)

 

Aberrants

The failed kin of Doppelgangers, these Homunculi have been unable to fully develop themselves into that of  a fully-fledged doppelganger, stuck in a seemingly permanent limbo on the brink of its perfection. These “failed” creations are just a few steps short towards it’s own twisted view of perfection. Undoubtedly the second greatest of the Homunculi kind, bare without a doubt. An eerily similar appearance from the entity it was derived from, though they may have an uncanny resemblance to the once descendent being, it will still retain unnatural skin colour similar to a Homunculus of lesser quality. Though it’s imperfections are much more miniscule in comparison to it’s kin of lesser quality, it still falls short from achieving physical “perfection”.

 

  • Must be created from a living person, which PKs.

  • Looks slightly like the PK'ed person, yet with imperfections and colored skin.

  • Greater strength and smarts, and have some of the PK's persona's skills.

  • No memories of the PK person.

  • Played as a Necrolyte race.

  • Good lifespam, 1-2 years. This can be extended by use of a special potion.

  • No magic.

  • Weak to gold, holy magic and whatever weaker symbol.

  • Being killed does not mean a PK, but they will be forced to PK if they die a lot, or if they go innactive without warning. (1-2 months with not logging in on the char, or 2-4 months with very little roleplay on the char. A warning is done before.)

 

Doppleganger

The greatest homunculi kind, and the rarest. They look identical to the person that had to trade it's life for it to be created, meaning someone has to PK for the doppleganger to be created. Even though they are identical in looks, they do not share the same memories, nor do they act the same, though they can be quite smart, depending on the symbol they associate themselves with.The way that a homunculus acts will depend on the symbol they associate themselves with. Air will make a doppleganger very smart and fast, Water will make them calm and careful in their thoughts, Earth will make them resilient to suggestions and make them strongly want to enact their thoughts, and Fire will make them slightly less intelligent, with emotion controlling the actions of the homunculus. Even though the memories don't carry with the doppleganger, they will be able to have the same skills as the one used to create them. They live the longest of the homunculi, and their body when killed, disintegrates into the symbol (water/ice, dirt/sand, fire or air), and then rebuilds itself in a safe place. Since their bodies are different, fighting them is normally considered harder than the other homunculi, but they have the same weaknesses of gold, holy magic, and an extreme weakness to the weaker symbol. Their bodies are different, seemingly made from the element they are strongest with. This means that their healing is done in a more regenerative way. Earth would drop dirt when cut, and it would have a great defense and be able to take more hits, water would be the only doppleganger to drop blood when cut, and would be the quickest to regenerate from a wound, great wounds being able to be healed in minutes, Air would expel bubbles or make a noise when cut, and would be able to speed up it’s healing, but it wouldn’t be good, and fire would drop ash or release smoke when cut, and would just not stop until dead. Yet the greatest worry of a doppleganger is mistaking him for a normal person.

 

  • Must be created from a living person, which PKs.

  • Looks like the PK'ed person.

  • Greater strength, smart, and has the skills of the PK'ed person.

  • No memories of the PK person.

  • Played as a Construct race for earth and water symbol, and spectral for air and fire.

  • Long lived, yet shorter than the races. This can be extended by use of a special potion.

  • No magic.

  • Weak to gold, holy magic and whatever weaker symbol.

  • Being killed does not mean a PK, but they will be forced to PK if they die a lot, or if they go innactive without warning. (1-2 months with not logging in on the char, or 2-4 months with very little roleplay on the char. A warning is done before.)

 

 



 

Do you want to play a Deviant? You can make an application here. Depending on the amount of Homunculi we have active, we might not choose you to be one. We want players that want to roleplay. If you are chosen, you will be contacted again to create a creature app. Dopplegangers might be far rarer, and done through IG means only.

 

PK clause of a Deviant and Doppleganger:

  • Dying very often will result in a PK of the character. This mainly means if you only use your character for going to fight, and fight always in the same places, making the roleplay become repetitive, you may be asked to PK the character.

  • Stop playing the homunculus for a long period of time without warning will result him in being PK’ed. 1-2 months without roleplaying, a warning will be done before it happens. This is to stop long lost creatures from returning to roleplay after a long hiatus.

  • Playing the character so little, it might as well not be played, will result in a PK. 3-4 months with very little interaction or time in the character, a warning will be done before it happens.This is to stop long lost creatures from returning to roleplay after a long hiatus, and allows for others to be created and roleplayed in it’s place.


 

Application to become a deviant

Spoiler

 

OOC

In-game name:

Skype: (just so we can keep in touch with you)

 

RP

Homunculus name:

Key Symbol in the homunculus: (fire, water, earth, or air)

Race: (what descendant race does your homunculus resemble? Elf? Dwarf? Human? etc)

Appearance of homunculus: (Remember, your homunculus must be have slight disfigurements, such as a ripped eye, twisted shoulder, hunch, leg longer than the other, missing/extra fingers, etc. Also, the homunculus’ skin must be closer to the Symbol’s colour: red for fire, blue for water, yellow for earth, and white for air. Aside from that, you are free to choose eye colour, hairstyle, as well as clothing.)

Personality of Homunculus: (It’s best to have your homunculus have some traits from their key symbol. For example: Fire homunculi are more temperamental and easier to anger, as well as more destructive than the other three. Although they may be caring and gentle, depending on which side of the Symbol you want to take.)

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?:

 

 

Application to become a Aberrant
 

Spoiler

 

OOC

In-game name:

Skype: (just so we can keep in touch with you)

 

RP

Character's name:

Race:

Amount of time that the Character has been played:

Homunculus name:

Key Symbol in the homunculus: (fire, water, earth, or air)

Appearance of homunculus: (Remember, your homunculus must be have slight disfigurements, such as a ripped eye, twisted shoulder, hunch, leg longer than the other, missing/extra fingers, etc. Also, the homunculus’ skin must be closer to the Symbol’s colour: red for fire, blue for water, yellow for earth, and white for air. Aside from that, you are free to choose eye colour, hairstyle, as well as clothing.)

Personality of Homunculus: (It’s best to have your homunculus have some traits from their key symbol. For example: Fire homunculi are more temperamental and easier to anger, as well as more destructive than the other three. Although they may be caring and gentle, depending on which side of the Symbol you want to take.)

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?:

 


Homunculi red lines:

  • No good Homunculi. - Homunculi don't have to be evil, but they can't be good. They don't have morals for it. An example I give to all homunculi is, a homunculus will never see a girl be attaked and think "Oh no! I have to save her! It's the right thing to do!", but they might think "Oh no! I have to stop the attackers! I need that girl to blackmail the Baron!", but mostly it'll be "Oh... maybe I can use her corpse?"
  • No sex with homunculi - They don't reproduce, and they don't have lust, and they are monsters. They CAN NOT have sex. Torture ftb still exists though.
  • No homunculi doing magic - Any and all magics. Shamanism, Druidism, Necromancy, Arcane, etc.

 

 

[Edit] Doppleganger apps are no longer available. Since it requires a PK, the dopplegangers will be made IG, from actual characters being played. The player will be offered a chance to PK the character and become a doppleganger. If no new dopplegangers are found, an application will return.

[Edit2] Aberrants can now be played!

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OOC

In-game name: LevitatedPotato

Skype: (just so we can keep in touch with you) I'll pm u.

 

RP

Character being PK’ed name: Lo'roac Waf'fle

Homunculus name: Culiro Cel'onil

Key Symbol in the homunculus: (fire, water, earth, or air) fire

Race: Elf

New personality of Homunculus: (It’s best to have your homunculus have some traits from their key symbol. For example: Fire homunculi are more temperamental and easier to anger, as well as more destructive than the other three. Although they may be caring and gentle, depending on which side of the Symbol you want to take.) Easily angered, gentle, destructive, loving, mean, Odd, salty, often retaliates

Are you aware that you will lose all magic on that character, as well as lose all memory of the character being Permakilled? Ye.

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?: ye.

Salty
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OOC

In-game name: TavernLich

Skype: (just so we can keep in touch with you) bart.yap

 

RP

Character being PK’ed name: Martel

Homunculus name: Phinn

Key Symbol in the homunculus: (fire, water, earth, or air) Fire

Race: Mali'ame

New personality of Homunculus: (It’s best to have your homunculus have some traits from their key symbol. For example: Fire homunculi are more temperamental and easier to anger, as well as more destructive than the other three. Although they may be caring and gentle, depending on which side of the Symbol you want to take.) Phinn is a fickle homunculus, bombarded with constant revolution. Due to this, Phinn's loyalties, nature, goals and desires are prone to change. In addition, his state of mind is prominently influenced. As a tangible and breathing representation of fire, Phinn is a gluttonous individual, always lusting for more. In truth, his hunger can never be truly sated, only stalled.

Are you aware that you will lose all magic on that character, as well as lose all memory of the character being Permakilled? Yes

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?: Yes

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OOC

In-game name: noahandreas

Skype: (just so we can keep in touch with you) Will pm :).

 

RP

Character being PK’ed name: Calithilon Iueth.

Homunculus name: Latiso.

Key Symbol in the homunculus: (fire, water, earth, or air): Air.

Race: Wood Elf.

New personality of Homunculus: (It’s best to have your homunculus have some traits from their key symbol. For example: Fire homunculi are more temperamental and easier to anger, as well as more destructive than the other three. Although they may be caring and gentle, depending on which side of the Symbol you want to take.): Latiso is very intelligent . His choices are made logically and not Morally or of emotions. He thinks very quickly, easily making decisions of the top of his head. Aided by his intelligence, he is fascinated in the science of his creation.

Latino believes his intelligence and way of thought makes him superior to other Homunculi and much more so, the mortal races.

Finally, he is not one to show his emotions and may act like he doesn't have any, although, this is not true, he simply keeps them to himself. 

Are you aware that you will lose all magic on that character, as well as lose all memory of the character being Permakilled? Yes.

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?: Yes.

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OOC
In-game name:
Farryn
Skype: You lot have it.
 
RP
Homunculus name:
Beta
Key Symbol in the homunculus: Air
Race: Elf
Appearance of homunculus: Beta is a slim and tall female homunculus with pale white skin. Her hair is white also and reaches her shoulder. Her face is quite normal, however, her right eye is the eye of a spider. Her left eye is an emerald green eye, that may be familiar to those who know a certain blonde female cleric. She wears a long grey coat with a white shirt underneath, the helm of her trousers and cloat are slightly ripped. She wears brown boots underneath. Skin link: https://gyazo.com/d42c0bc5430fc83747bfd31a8f2d0385
Personality of Homunculus: Beta is a calm and graceful Homunculus, she remains calm in most situations and her movements tend to be graceful and swift. She is also fairly knowledgeable, knowing quite a lot of things from reading. She is kind and polite to her fellow brothers and sisters, willing to assist them in any way she can. However, Beta can be brutal if she needs to be, she can be slightly easy to anger and holds very little hesitation when it comes to harming someone, especially if they are a descendant. Like her fellow brothers and sisters, she holds a strong dislike to the descendants and sees them as lower beings to them.
Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?: I am aware of the PK cause and I accept it.

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OOC

In-game name: The_Cyberbot

Skype: (just so we can keep in touch with you) baronvondippschitte

 

RP

Character being PK’ed name: Dizah Nayru

Homunculus name: Kavarin Auv'ar

Key Symbol in the homunculus: (fire, water, earth, or air) Earth

Race: Mali'ame

New personality of Homunculus: (It’s best to have your homunculus have some traits from their key symbol. For example: Fire homunculi are more temperamental and easier to anger, as well as more destructive than the other three. Although they may be caring and gentle, depending on which side of the Symbol you want to take.) Kavarin is, by her symbol, stubborn and stout in nature. Her beliefs are firm in that she is superior to the descendant races, as with her brethren, fellow homunculi. She 

we will almost always turn her nose to them, and ignore their requests, pleas, and attempts at conversation. She has a fascination with her former race, the Mali'ame, and is more likely to interact with them than others. She likes the ocean, and can stare at the churning surface for hours on end.

Are you aware that you will lose all magic on that character, as well as lose all memory of the character being Permakilled? Very aware. Should be interesting, running into old friends. 

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?: Yupyup, I plan to play her a lot.

 

Edit: This application is trashy because I don't have access to my pc until next week, so I'm on mobile. Forgive the **** quality.

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OOC

In-game name: Hydra98

Skype: Already have you

 

RP

Character being PK’ed name: Khel'laurir

Homunculus name: Jove

Key Symbol in the homunculus: Air

Race: Mali’aheral

New personality of Homunculus: Jove suffers from his extreme intellect while he enjoys the many boons of Air such as his mental acuity he considers himself above all considering himself to be perfection, needless to say, he is extremely proud. At times the darker side of air takes hold placing him in bouts of obsession with any sort of topic, closing himself off from others solely dedicated to the topic completely forgetting necessities such as eating or sleeping.

Are you aware that you will lose all magic on that character, as well as lose all memory of the character being Permakilled? Yep

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of the conditions are met?: Yep

 

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Reserved

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OOC

In-game name: Stobohobo2

Skype: (just so we can keep in touch with you) Java and Mat have it

 

RP

Homunculus name: Senob

Key Symbol in the homunculus: (fire, water, earth, or air) Air

Race: (what descendant race does your homunculus resemble? Elf? Dwarf? Human? etc) Wood Elf

Appearance of homunculus: (Remember, your homunculus must be have slight disfigurements, such as a ripped eye, twisted shoulder, hunch, leg longer than the other, missing/extra fingers, etc. Also, the homunculus’ skin must be closer to the Symbol’s colour: red for fire, blue for water, yellow for earth, and white for air. Aside from that, you are free to choose eye colour, hairstyle, as well as clothing.) Senob, has one eye that appears to be sealed shut his other is a dark shade of blue, as he is an air Homunculus he has brown skin, and he is missing his left index finger, his hair is a very light shade of grey,  almost completely white, it is long and stretches half way down his back, he is 6'1, and has a muscular build.

Personality of Homunculus: (It’s best to have your homunculus have some traits from their key symbol. For example: Fire homunculi are more temperamental and easier to anger, as well as more destructive than the other three. Although they may be caring and gentle, depending on which side of the Symbol you want to take.) Having his Symbol as earth, he is hard to convince and very stubborn, he sticks to what he believes unless you can provide him very good evidence of why to switch. He is also slower.

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?: Yes

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OOC

In-game name: Cosmik

Skype: cosmikornia

 

 

RP

Homunculus name: Vub

Key Symbol in the homunculus: Water

Race: Primarily Wood Elf, with the deformities described below.

 

Appearance of homunculus: Vub's skin resembles the sky on an early summer morning, or a cleaned shard of lapis - a stark blue. His body is impossibly slender and wiry beyond malnutrition. Because of this, he suffers from a distinct lack of strength, simply because of a lack of muscle or fat. Vub's bones would jut out from the thin layer of skin concealing them, and in some places (such as the elbow), you could feel the texture of their surfaces if you pressed hard enough. His 6'4" frame would amount to 90, 100 pounds at best. Grey-blue eyes would regard you from sunken eye sockets. His thin lips are nearly concave. Loose brown curls of hair fall to the collarbone. The fingers, long twigs as they are, are spaced far apart on his large palms, so much so that the pinky finger would be fairly close to the carpals of the wrist. They remind you of starfish. When standing in the anatomical position, the first knuckles of his index fingers would be parallel to his kneecaps.

 

Personality of Homunculus: Vub is a homebody. Since his form is fragile and thin, his personality would initially be one of sheer terror and confusion as he learns to operate his body. As time would go on, he would slowly learn to appreciate the quiet and simple things in life. Maybe he'd be lurched over the dinner table, studying the way the varnish has brought out the rings in the cedar. Or he'd be sitting on a bench outside, watching the funny way that one of his companion's head bobs straight up and down when he speaks. Vub would be concerned with household tasks: the cooking, the cleaning, the potted plants, the half-dead goldfish. When he /does/ speak, it'd avoid any conflict at all. All Vub wants is a quiet, peaceful, fulfilling life for him and his friends, like a still lake.

 

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?: Mhmm.

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OOC

In-game name: Saveforthememory

Skype: (just so we can keep in touch with you) Save

 

RP

Homunculus name: Albastar Finchlock

Key Symbol in the homunculus: (fire, water, earth, or air) Air

Race: (what descendant race does your homunculus resemble? Elf? Dwarf? Human? etc) Human

Appearance of homunculus: (Remember, your homunculus must be have slight disfigurements, such as a ripped eye, twisted shoulder, hunch, leg longer than the other, missing/extra fingers, etc. Also, the homunculus’ skin must be closer to the Symbol’s colour: red for fire, blue for water, yellow for earth, and white for air. Aside from that, you are free to choose eye colour, hairstyle, as well as clothing.) An average 5'10 homunculi with white skin. His hair is a dirty blond and one of his eyes are ripped. He wears goggles to cover it. He also has a slight hunch which makes him from his normal 6 foot posture down to his 5'10 hunched body. He wears a white lab coat with a blue outline. His gloves are a pure white with many stains from potions spilling over them. He wears black boots that appear to be in good condition.

Personality of Homunculus: (It’s best to have your homunculus have some traits from their key symbol. For example: Fire homunculi are more temperamental and easier to anger, as well as more destructive than the other three. Although they may be caring and gentle, depending on which side of the Symbol you want to take.) Alabaster is calm on sight. Even when you have a conversation with him he appears to be a normal human. But the second you turn your back Alabaster will take you out and use you in one of his experiments. To his fellow Homunculi he is calm and relaxed. For a homunculi. Just don't get on his bad side. Or you might be in one of his potions.

Are you aware of the PK cause and do you agree that your character will be PK’ed if one of conditions are met?: Yes I am aware of the PK causes

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So, uh. When are people going to start being accepted or denied?

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1 hour ago, The Cyberbot said:

So, uh. When are people going to start being accepted or denied?

 

At the current moment we're quite careful, and thorough with the selection process. If you are picked whilst this is happening; we will get a hold of you. 

 

As as there is no set criteria, nor any concrete substantial evidence as to whether you should  be accepted or denied. So, please be patient.

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On 29/12/2015 at 10:04 PM, LevitatedPotato said:

 

OOC

In-game name: LevitatedPotato

 

Denied - Your app isn't good enough to accept as a Doppelganger. You can try to talk to me about it if you like, my skype is Jistuma.

 

On 29/12/2015 at 11:21 PM, Redxophos said:

OOC

 

In-game name: TavernLich

 

Accepted instead as a Deviant.

 

On 30/12/2015 at 8:36 PM, Farryn said:

OOC
In-game name:
Farryn
 

Accepted, but a few things need to be talked and agreed with beforehand.

 

On 30/12/2015 at 8:46 PM, The Cyberbot said:

OOC

In-game name: The_Cyberbot

Pending - Add me on skype, it's Jistuma, the guy from Portugal.

 

On 30/12/2015 at 8:53 PM, Loli God Hydruh said:

OOC

In-game name: Hydra98

 

Denied - Your app is not that good, and the creature app you made wasn't up to standards. Sorry about the mix up while I was gone.

 

On 30/12/2015 at 9:42 PM, Stobohobo2 said:

OOC

In-game name: Stobohobo2

Denied - Seems you're a bit confused while writing that app.

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