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Your View: 4.5.1 Event Map Preemptive Thoughts

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1 minute ago, BrandNewKitten said:

 

Those are two different things!!! (I did most of the terraforming for both huzzah)

 

In regards to those though; they were a huge pain to do with voxel/by hand/alone but both seemed to be used pretty effectively. The red realm wasn't used in its entirety though & a lot of the space ended up being sort of wasted. 

 

In in this bed expansion there should be the attempt to use every corner of it. Not at once of course but pending its size I would like to see sprawling expeditions and the like. 

Nah Im not saying identical do it like the north but have events like the Red Realm that involve massive involvement of players and staff teams as a whole. The Red Realm proved to be a time where a ton of people were on and to me it was a lot of fun.

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I think we should have a big event where the dark guy wins and he takes over everyone and rules high and supreme and the chars have to find a way ( RPly and logically) to defeat the guy.

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7 hours ago, TheMostGinger said:

 

you and I both know you only ran dungeons for gold and the armor skins...

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21 hours ago, Aelu / Rel (Combustionary) said:

 

 

How many players do you think can work in an event?

I believe as many players can participate if they want to. It honestly depends on the type of event that is happening.

Did you like the old 'bounty board' monster hunting events?

Heck yeah!

What is your opinion on PvE in events?

Honestly, I don't really like them, due to the fact that they waste durability on armor and weapons. Plus, a lot of people have really OP gear, so I don't really care, as long as there is at least a bit of RP involved.

What do you think of allowing some events, such as dungeons and fights, to be repeatable to allow different groups to experience the same event?

I don't really want for this to happen, but it's not fair for those who are in different time zones than us. It depends on the event that happened, like if it's for an item? No.

If it's just a fight or dungeon where you can get any random reward? Yes.

What is your opinion on large event storylines? How can they be improved?

Personally, I love large event story lines. They can happen at any time, allowing anyone around to participate. Also, please don't cancel them when you say they are going to happen.

 

 

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disclaimer- people may have already made some or all of these points on this post. im not wading through the trite to check
How many players do you think can work in an event?

realistically this just depends on how many ET there are running the event. take however many players the average ET can reasonably handle in any given situation, and multiply it by the amount of ET. its basic geography

 

Did you like the old 'bounty board' monster hunting events?
yes, it made it so that people who wanted to do monster **** could go 'hey lets organize a time with so-and-so and have them do an event for us!!' and stopped the semi-annoying although not too common 'lol xd wild monster appears' that were far too common in events i saw back in the fringe

 

What is your opinion on PvE in events?
depends on the usage, if you're eventing them through a dungeon and dont want to spend upwards of thirty minutes having a group of ten people fight monster a and monster b then pve is fine, although it should be taken into account who the event is being done for and whether or not they actually like mechanics combat elements at all
 

What do you think of allowing some events, such as dungeons and fights, to be repeatable to allow different groups to experience the same event?
i think it's fine in a general sense with something like a monster board you could simply say 'hey there isn't just one of these monsters!!!' and thats really not stretching anyones suspension of disbelief unless it's some crazily specific monster, or just a person. (like the hag event, why would upwards of three or four magic witch ladies move into the exact same house??? if the locations themselves were different it'd be fine on that front)

 

What is your opinion on large event storylines? How can they be improved?
theyre good, as long as theyre accessible without being forced. present the events in a logical, story driven manner and if the players latch on to this overarching story between certain events, then good job, you did it, if they dont, sucks. some people will like the thought put into the event(s), and most people wont because one off events with no real correlation to anything are easier to digest and enjoy in a moment to moment basis

TL;DR 
player count should be decided based on context and the kind of event occurring, dont force events on people who clearly dont want events done at them, orchestrate good stories if you want people to be interested, dont beat people over the head with the point, and use PvE when its deemed more helpful than would-be convoluted RP combat **** fests

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All I want to say is I hope this "land" will function like the north. But I guarantee it won''t be as good as the North. I hope you guys make the story lines lead up to a dark force. Having it just be a land filled with monsters is dull. Having corrupted monsters and someone, dark force thing that controls these monsters to be a bad guy. Although this bad guy doesn't want to destroy vailor, or it can which Idc about it. That's something you can think about it. The dungeons and ruins can help make the story line good and efficient. I remember spending about 20 to 40 percent of my time in Anthos in the North. I like the story line and always **** my pants when i saw a harbinger walking around because i knew what they were capable of. Adventuring these lands should be dangerous. ET members actively roaming the lands and finding people to mess with. For an example one time me and the lucienist were just wandering around in the ruined Bohra city in the North. We were in the church chapel thing and a et member came as a bohra and soon as we knew it... A harbinger arrived and a army of Setherien's army was in the city and it was some scary stuff knowing we had no back up or no escape. We brought 20 people along and like only 5 survived. 

 

So... Yeah

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How many players do you think can work in an event?

The whole server as long as you know how to get around it, i'm not the one to ask to figure this out

 

Did you like the old 'bounty board' monster hunting events?

I wasn't really into them, but the times I did see them, I liked how they went down.

 

What is your opinion on PvE in events?

As long as it ain't a horde of waves,  and then nothing comes of it, i'm fine.

 

What do you think of allowing some events, such as dungeons and fights, to be repeatable to allow different groups to experience the same event?

I'd rather dungeons changed over time as more people did it until it finally 'pops' persay.

 

What is your opinion on large event storylines? How can they be improved?

I want less Lissandra (bury the world in ice) and Renekton (As I live all will die) deity types to appear and be so overbearingly powerful, and more Jhin (I will paint a masterpiece) and Cho'gath (Omnomnom intelligence). As long as it isnt some humanoid deity running around being all 'I will destroy the world', and more of a actual monster moving and slithering across the landscape, i'm fine.

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How many players do you think can work in an event?

 

Based on only my time as Undead and some Monk events I think only a few members can truly make a grand event. When too many people are added in to help, progression and coordination becomes a tremendous issue and ultimately leads to the failure of many events. To be more blunt, I'd say 5 people max could pull off a really great event, anything more will cause too many people to feel uninvolved and uninterested. As an example, the Undead in athera all sort of hated each other. The different sections of the Undead didn't get along, and a lot of the players that made up the Undead had ooc issues with each other, although none were truly discussed among the full group, it was mostly just ooc blabber in the ears of the lead roles it felt like. 

 

Did you like the old 'bounty board' monster hunting events?

 

I will leave myself out of this one, since I have had no experience with the bounty boards.

 

What is your opinion on PvE in events?

 

PvE events are definitely essential for filler, and as much as people don't like filler it is necessary for large plotlines, without some filler events for the larger ones to come, the plotline will really feel empty and most won't even care about it. I think the largest issue with Undead from the inside pov is that people were too scared to speak about their PvE events or events in general. We definitely need PvE events frequently to keep things interesting, throwing in prizes really helps too I've noticed. 

 

What do you think of allowing some events, such as dungeons and fights, to be repeatable to allow different groups to experience the same event?

 

I do like this idea in some aspects, but when it comes to main storyline I don't think events should be re-played. But things like dungeons sounds like it could actually make for some entertaining rp. 

 

What is your opinion on large event storylines? How can they be improved?

 

This one I can't stress enough.. and I hope you take what I say into consideration at least with this question. A main storyline is truly essential for a roleplay server to thrive, and for new players to start up. A main storyline makes for wonderful stories explained by old roleplayers, and there is a connection with all players that can't be broken unless it's by the administration. I think the Undead were way too uncoordinated and we did not do enough events. When we did do events however we worried a lot about criticism and then things became stressful and it ended up becoming a chore for us all rather than something we really wanted to do for everyone. IBLEES is a staple in our lore, and with a proper rewrite bringing him back seems ideal. Just like George Lucas, rewrites are your friend lotc. There is a lot of potential with Iblees and honestly the Undead and all that is not a bad idea in the slightest, but how it was pulled off ended up causing problems. 

 

As a side note, roleplay battles between undead and real players was a real struggle. Personally when it came down to it, PVP was the way to go during Undead events, and roleplay battles never worked out in the end. People will always get mad about losing their items but then again they were the ones who wanted to fight the server's Antag. And we did die all the time so it was more than possible to kill us. We were OP but I mean... we were supposed to be for a real threatening fight to occur. 4e036acce05857a33897b036acf785ec.jpg

 

This fight occurred outside of our base, and it was essentially Ascended VS the Undead. Now the Ascended did not have a PVP plugin and we did, so when we ended up PVP fighting there were some issues. We wiped them all out in a few seconds it was quite unreasonable and it would not have made as much sense in a real storyline. To fix this, maybe a one on one pvp fight would have been best, and I do remember those were very fun for both sides and I do mean that. Too many people causes for unorganization and no fun. 

 

And this is what you don't want to do to your friendly Antags. 10d2090c74e0e1f1c67edd27c0dd524e.jpg

 

THIS WAS AN RP FIGHT and of course I died and was overpowered but I was unable to really respond to anyone, and my emotes were sloppy and ultimately I couldn't pull it off in the slightest (just to note, I was expected to roleplay the whole thing and respond to each person rather than fight with mechanics) (anyone who remembers that I'm sorryyyy <3). PVP is the way to go with more than 1 or 2 people, I could not handle that. 

 

I think we just need to learn from our mistakes, and really try again instead of just giving up on the main storyline. As long as we don't make the same mistakes twice, a really good storyline is just over the horizon. 

 

 

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How many players do you think can work in an event?

Atleast 3 people at most I would say 10, it can get very crowded and emotes become messy and it ends up the only people who get their emotes seen are the ones who are either 'important' or message the ET.

Did you like the old 'bounty board' monster hunting events?

I did, though it was quite hard for someone to get the event to them which can end it confusion, possibly making it so the event member playing this monster picks at random a group who is online at the time in large who will be able to take the monster or whatever down.

What is your opinion on PvE in events?

PvE can be great when a large group of people are involved, making it in waves each time increasingly harder possibly a roleplay fight with the causer of the waves of whatever would make it a fun little event in my opinion.

What do you think of allowing some events, such as dungeons and fights, to be repeatable to allow different groups to experience the same event?

That would be great, though possibly only if a first group does something and fails in some way, combining a group of Paladins with a force of Warriors creating roleplay and relations between those factions, though meta would be hard to control if they were repeated giving no roleplay afterwards considering you can't talk about it if someone else has heard from another group

What is your opinion on large event storylines? How can they be improved?

They need to be based on all people not just a certain group of people, making not just a single victor and making people 'try hard' to be that person but in some way making everyone there victorious running small events for them groups instead of a cluster of emotes and one guy running up to an antag and being killed instantly due to them not being known to the event and just being 'normal'.

 

Side note: The events for a new map could be great if everything is run properly and et members don't just join for the sake of it and to get special treatment. All event members should be there to run events properly and in a fun way but not making it too easy and short.

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Large story lines would be cool if for example one or to ET members took on 3-4 peole and there were a few groups of them that lead into one big bossfight then back into single groups by the players descisions 

Replayable sounds like a good idea it would be cool if it was only replayable for a week so it didnt become some farming event 

In how many could be in an event i would say it would be hard but if everyone wansnt spamming emotes and thing then it could be possible

Pve in events is cool itd be okay as long as the entire thing isnt pve and provides some good rp

 

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On 4/4/2016 at 9:48 PM, Narthok said:

 

Would it not be better and more immersive to incorporate event lines into environments that players are familiar with?

Also Vailor is ugly as hell. But maybe the new island will also be ugly as hell.

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AVE POSTING

 

PERMISSIONS!!

 

 

How many players do you think can work in an event?

I feel you can have as many people as you want, perhaps the whole server if you wish for these events. It all depends on how the event team member handles it.

 

Did you like the old 'bounty board' monster hunting events?

I personally do not remember it and if it was around when I was, I did not use it. But I see how it could improve things.

 

What is your opinion on PvE in events?

They were fun in Anthos aside from the wither skeletons. I think if the mobs are not to powerful like the antag mobs then maybe it could work.

 

What do you think of allowing some events, such as dungeons and fights, to be repeatable to allow different groups to experience the same event?

Yes I like this idea. This way everyone from different regions can have the event done for them and experience it themselves. This will, surprisingly make a lot more people happier.

 

What is your opinion on large event storylines? How can they be improved?

Hahahaha, You probably have seen be moan about it in ooc in a good way. WE NEED IT! We've had a storyline since Aegis or maps further then that I'm not sure. They work great and it brings people together to roleplay greater threats then bandits and the flays. Storylines need to happen. It is a lot more fun for people. I think we need a storyline leading up to the leaving event, not just us leaving because of a flood or something. Maybe Iblees returns, however his harbingers don't (Or if they do, not as powerful as they were).

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On 4/6/2016 at 11:34 AM, Potts244 said:

Also Vailor is ugly as hell. But maybe the new island will also be ugly as hell.

 

I saw it before I left the GM team prior. I can assure you, it is FAR from ugly.

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How many players do you think can work in an event? Work? I think any number. TBH I think that the playerbase sometimes has better events themselves than the ET

 

Did you like the old 'bounty board' monster hunting events? Would be nice to see that back again

 

What is your opinion on PvE in events? I am mixed really.

 

What do you think of allowing some events, such as dungeons and fights, to be repeatable to allow different groups to experience the same event? I like that idea. Though you may not have enough ET for this to be often

 

What is your opinion on large event storylines? How can they be improved? Large storylines are nice, but I feel the players move the world better. A good antag once in a while is nice, but let the players have more influence

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