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Defender Default - Feedback and Ideas

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The system is fine as it is. No changes are necessary. Defenders need no further buffs.

 

Nations with any type of wall (both high effort and low effort) are entirely impenetrable. Raiders are not allowed past 4 people which is a good limitation, in my opinion. It should be increased but I highly doubt that would happened. Either way, raiders are only allowed 4 people while a nation/settlement can rally their entire guard force and their allies to defend and have it not be considered meta gaming.

 

It's insanely easy to be a defender if the raiders follow the rules and don't block glitch/use horses to get in. The system is on a border right now. Any change and it could very easily turn into a pile of **** to put it bluntly.

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DD is fine as it is, for the most part. Except for one little issue.

 

The PVP threshold is 7, yes?

 

It needs to be lowered.

An RP fight is fun. RP fighting is a joy...if it's stable. In my experience, an RP fight is only stable when it has 5 or less individuals participating, and that's pushing it. Anything past that, and it devolves into OOC bickering, and powergaming takes more prevalence, causing the fight to become more of a hassle than a fun experience. Keep in mind that this is only when everyone knows what they're doing, and considering a sizable chunk of the server can't RP worth a damn when it comes to combat and/or whine constantly, the "stability limit" is usually 4 instead of 5.

 

Quite simply, the threshold needs to be lowered to 5 players. Why anyone is suggesting it be increased to 10 is beyond me. Remember the battle of Malinor in Anthos with the Glurtzfolok? Remember how it was a massive RP fight that nobody could enjoy due to the massive amount of people involved, and how it was so bad that they had to restructure Setherien's forces solely due to how bad it was?

 

Let's not take the road that leads to that sort of disaster again. Lower the threshold.

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The local crime part is slightly annoying since, even if you're doing nothing, guards can attack you and overrun you in what way they please. The 'crime' part should be exaggerated, not 'if you're an enemy in a certain place, we get to pick whatever we want to attack you with.'

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1 hour ago, Krugalicious said:

It needs to be lowered.

Lowering the threshhold would mean four attackers and two defenders.

 

That's crazy, dude. How would that lower our sodium intake?

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11 hours ago, Jaeden said:

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Related.

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pmsl

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Its to confusing.  I get assualted by a guard and they say they are the defender due to them being a guard in the city, yet i am defending myself in the situation and they are the aggressor.  Pvp default solved issues alot faster and was not confusing at all.

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So from what I'm gathering thus far:

  • Define 'global laws' for Guard Forces 
    • Note in the rules that small law breaks defined in each Nation are moot in the decision making depending on what they are
    • (Perhaps allow each Nation to decide upon 3 smaller law breaks? Iunno)
  • Revision of the threshold
    • Possible raising
    • Possible lowering
    • (Maybe allow for Nation Leaders to set their threshold between 6-10?)
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I prefer Pvp Default, and I'd say 75% of the players who main Combat RP (military etc) prefer PvP. A lot of Oren's activity comes from those kind of RPers and groups, and Oren's activity has been pretty low, certain people have returned due to the War, but what the **** we can't war. The raid cap limits group missions to raid enemy settlements, should be around 8-15 like old times. Also justified raiding should be a written thing. Going 2 horseman raiding is fun for the 2, but its mostly counted as banditry and it only involved 2 soldiers at a time. We've seen the rebels split into raid squads which isn't a bad idea but I'm pretty sure most of us can agree group PvP is more fun, at least now and then. And we can't really have skirmishes either because everyone gets salty and it lags because at skirmishes the parties usually take 20-60 people.

 

While Defender Default is nice for those who don't like to PvP, I think you should kinda look from both the PvPers, and the non-pvpers sides. Right now those who prefer Pvp don't really get to do it a lot, raid rules are strictly limited for 4 people only, and it's Defender Default.

 

So I propose that either one is switched, either raid rules are changed to benefit military and combat RPers more, or put PvP default back in place. From my point of view, raising the amount of raiders allowed would be better for both type of players and groups. Random Banditry RP with the focus on singular and weak targets wont happen because defender default, and factions are allowed to do group raids at a larger scale. (Assuming it wont lag at 10v10s)

 

One might say that even if it's Defender Default you can force PVP with 7 or more people involved. But to do that it would have to be in neutral of friendly territory due to the raid cap being 4. Or there would have to be more than 2 people on the opposing side. 


 

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I like the points from both sides here, but removing comments because you find them to be "petty xd" is absolute bullshit.

Let people post what they want, after all you are looking for feedback :^) 

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1 hour ago, Warmetal said:

I like the points from both sides here, but removing comments because you find them to be "petty xd" is absolute bullshit.

Let people post what they want, after all you are looking for feedback :^) 

As far as I can see, any posts in this thread were exactly what wasn't needed: "Lol its ****" or something along that line. So what you are seeing here is practically uncensored as far as proper criticism goes.

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On June 29, 2016 at 10:32 PM, Equinox said:

As far as I can see, any posts in this thread were exactly what wasn't needed: "Lol its ****" or something along that line. So what you are seeing here is practically uncensored as far as proper criticism goes.

This is what we call a lowpass filter.

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Dd is good cause if ur a bandit ur victim will have a free pass to powergame and complain OOC till u get an aneurism

 

Which is a good thing I guess makes bandits think twice !!

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Lol was purging a dark elf once and he was tied to a tree with his ears cut off but then decided to call 'defender default' and equipped his enchanted iron armour till I had Geoboy intervene and say he couldn't.

 

So much for the enhancement for roleplay

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I like defender default when people just try to pick a fight with you for loot but don't want to work for it so they used to just pvp default. Now if the numbers are right you can rp the issue out and most bandits don't seem to want to do that. Because once that happens people can start joining in and then the numbers are no longer in their favor.

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