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[✓] Homunculi Preservation


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Concept

Background: Homunculi, save doppelgangers, are generally short-lived creatures. With this lore, we hope to alleviate some of the problems occurring to players whom have gone into a hiatus and are unable to play their homunculi because they died during their absence. This lore will not prolong a Homunculus’s lifespan but rather stop the deterioration process during hiatus via In-Character methods of approach. Because of this, we are using the following materials in hopes of facilitating the process of inducing homunculi into a comatose state: clay (in tandem with earth-bound homunculi), ice (water), gas (air) and mercury (fire). It is also important to note that we are utilizing alchemy’s ambiguous and vastly unexplored tangents to hopefully make this lore possible.

 

Procedure: During hiatus, a person may choose to have his or her character, the homunculus, bound by the following materials: clay, ice, gas and mercury. After being bound, with the help of another individual(s),within one of the given materials, a Homunculus will enter a comatose state wherein all bodily functions cease to operate. Once bound, the materials will be drawn slowly into the Homunculi’s body at a gradual pace, keeping them alive through unknown means. At this point, because their faux “shells” are have been partially absorbed into the homunculus’ body, it serves as an extension of their own body. Whatever damage done to the layer of materials will inevitably affect the homunculus within. Once the entirety of the outer layer has fully been absorbed into the homunculus, they may then break free. However, the time it takes for the material to be absorbed is up to the discretion of the player roleplaying the homunculus. Once awoken, homunculi will feel sapped and fatigued, taking at least anywhere between a few elven days to an entire week, depending on how long the player’s hiatus was, to recover the majority of their strength; this is due to the fact that they recently used their bodies were unmoving for a large amount of time, similar to how machinery ceases to operate after a long period of disuse. Considerable space is required for this process to work and, while in their sleep, homunculi are incredibly vulnerable to attack.

 

Homunculi Preservation: Roleplay Examples

Preservation Process Example: [[It is assumed the player has gone into hiatus and desires his or her character to be preserved]] [!] Baldur, an earth-bound homunculus, remains still as a sudden fatigue washes over his body. The homunculus falls to his knees as his companions  envelop his body in clay. Once entombed in layers of clay, it quickly hardens and constructs a smooth, protective shell around the slumbering Baldur. To those nearby, they’d feel the hum and vibrations of life emanating from within the clay.

 

Awakening Process Example: [!] As the last slabs of clay are reabsorbed back into the recesses of Baldur’s body, the homunculus finally begins to stir after years of stillness. His joints creak and moan not unlike the rusting cogs of a long forgotten machine. He slowly awakes in a daze, his lips cracked and his mouth dry. Baldur struggles to rise to his feet as he stumbles around in his many attempts, looking much like a drunken man. Finally, after several failed attempts, the earth-bound homunculi sluggishly pushes himself up off the ground and onto his feet. His limbs felt weak and as though they belonged to another. And his eyes, for the most part, failed him. He’s fatigued and incredibly weak.

 

Being Attacked Whilst Slumbering: Clunk. Clunk. Clunk. An unknown dwed ignorantly hammers away at Baldur’s shell. Each strike of his pick is painfully stronger than the last. The ringing hum of Baldur’s life slowly deteriorates into a weak thump. As the final layers of clay are chipped away, Baldur’s body is quickly destroyed resulting in the permanent death of that character.

 

Out-of-Character Requirements

After this lore is implemented, all hiatuses from homunculi players will require for them to place an actual minecraft sign where their character has been entombed and must then inform either an LM or moderator and give them full knowledge of the risks of this process.

 

Credits

-= Writer: TavernLich/ Redxophos =-

-= Creator & Editor: Matheu3 =-

-= Additional Assistance: Jistuma =-

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Your font is really weird, mind making it smaller? Change the colors a bit maybe? 

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I like it. 

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A good, simple idea to fix up a hole in previously accepted lore. Good incentive! I'd like to ask the following, however: By 'gas', what do you mean? Is there a specific gas they must be kept in?

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A solid addition to the homunculi lore, definite +1

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This is really interesting, and I quite like it. Certainly gets a +1 from me.

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14 hours ago, Mephistophelian said:

A good, simple idea to fix up a hole in previously accepted lore. Good incentive! I'd like to ask the following, however: By 'gas', what do you mean? Is there a specific gas they must be kept in?

 

There is no specific ‘gas,’ it can be steam, mist or even smoke. However, this gas, acts like any other gas. It will eventually spread and thin out. This means that the homunculus must be entombed in an air-tight container, perhaps a glass tube? It is all up to the player playing the homunculus.

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Under Review

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This lore has been Accepted!

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon.

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