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The Cloud Temple Returns & Economic Changes!


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The Cloud Temple Returns!

The Return


Greetings Folks! It is with a great pleasure that we're proud to announce the return of the Cloud Temple! For quite sometime the monks who have operated such have wandered listlessly without a temple and now... they are lost no more! The new temple is part of a spawn overhaul project including a lot more goodies which will be talked about later in this post.

The Vision


For a while now our spawn has been rather difficult and likely a large turn off to new players who join our server after being accepted. The spawn was clunky, poorly designed for player traversal, navigation through the roads to get to your destination was difficult and at times impossible. The directions were vague, points were halfway across the map - that's not to bash the original designers who worked hard, hours and days on end, in order to provide us with such a creation - they worked hard, but now we need another creation to carry us forward.

 

The vision for new spawn was simple:

 

  • Condense, Condense, Condense
  • Make things easier to navigate
  • Make spawn new-player friendly

 

And it was with these goals in mind that the builders and developers of new spawn set forward. Today, we're pleased to announce it shall be coming March 5th!; That's right, tomorrow! We'll be working hard over the next few days to get it out to players as soon as possible! However, there are a few things we need to share about new spawn that we hope you'll be excited for!

 

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Resources within Reach


One of the biggest goals that started this project was condensing how players obtained resources. While we aren't 100% happy about where this is we're quite happy with the improvements we've made. We wanted a central place to be obvious where players can gather basic resources for building and crafting so that new players were exposed quickly to these places while also making sure they didn't scar the landscape. In this effort we've created auto-restocking resource pits and auto-refilling farms!

 

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A New Economy


Packaged with new spawn are a few new things that we hope you'll be excited for! We're working on changing up the economy and creating a better environment to exchange minas and as such we've taken steps to create it with this new spawn. You'll find three things present at new spawn to help with this;

 

  1. Admin-created buy stores which will purchase resources for a low-end price
  2. Admin-created sell stores which will provide previously unobtainable items...

The sell stores won't be available until later when the admin buy stores have been in use for a few weeks

 

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We hope that these changes will help revitalize the economy. We've spent a lot of time thinking about the changes we've wanted to make and some forecasting and we hope that this will turn out for the better.

An Alert!


When new spawn goes live we will be halting all purchases of the following Moderator/Administrator purchased items;

 

  • Charters
  • Limited Creative
  • Tile purchasing
  • Resource purchasing from Moderators
  • Animated Structures
  • Fast Travels

 

This freeze will go into effect tomorrow as soon as spawn opens! Get your purchases in quick!

 

This will last for 1-2 weeks while we rework pricing for these features. If you want to make one of these purchases do them now! Previously purchased options will not be effected.

Credit is due where credit is due


Credit goes to who helped out with this project over the past several months! Thank you to;

 

  • Angmarzku - Primary builder
  • Ever
  • Tsuyose
  • Crazygoy1916
  • Begotten/Zarsies - Cloud Temple
  • Sky
  • Harold
  • Cablam
  • Bathrugman
  • Staaaar for the great thumbnail and twitter pictures!
  • and to any others!

 

- 501warhead & The LotC Administration

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Why is this a priority and not freeing priceflash?

 

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The new spawn will probably perpetuate the issues of last map's spawn. Not a fan.

 

The mod shops are a great add though.

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You're welcome for the picture ;3

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Hey do the monks get perms?

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Thank you for fixing the Spawn, it was bad but this map is not good either.

I also see that the administration has stopped listening to the playerbase, as you guys take advice from staff-only. I mean I saw that you guys used to take advice from players, but just stopped.

Admin-shops, good, economy will just inflate, Though i will enjoy being able to buy something for once.

 

Just move to a new map, and stop saying that the "Administration is taking a new turn, This is a new Administration!" That's bullshit and has been said since Athera. 

 

 

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Letting players make shops inside the CT will just take more RP away from actual cities....

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17 minutes ago, Racker / Lefty said:

Letting players make shops inside the CT will just take more RP away from actual cities....

I agree. there should be no RP at cloud temple!

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Ah yes, the classic sandstone spawn. Surely everyone missed it.

 

Kidding, that was my poor attempt at sarcasm translated into text. Never goes well.

 

Can we try for some different building variant or design or something different? And not use water and lava? That is so 2011. 

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Why did you choose to have this economic system over what some people considered the better option being a write over of what Tahmas had when he was running over MassiveCraft being a rewrite or similar concept to the plugin. MassiveEconomy which was a better construct then the one proposed here.

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Will voting be fixed anytime soon as well?

 

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