Temp 2006 Share Posted June 1, 2017 28 minutes ago, Mj. said: I'm js rn if 1 is implemented, you'd be asking for lots of mass pugsies and killing would shoot through the roof in retaliation 0 Ok? Victims would lose nothing, would be downed for all of 2 seconds and the offenders would be banned. And for what exactly? To protest the change in the least effective way possible? Link to post Share on other sites More sharing options...
Mj. 697 Share Posted June 1, 2017 24 minutes ago, Temp said: Ok? Victims would lose nothing, would be downed for all of 2 seconds and the offenders would be banned. And for what exactly? To protest the change in the least effective way possible? 0 My response got deleted, unfortunately I won't be able to reply! Thanks FMs Link to post Share on other sites More sharing options...
Ducklingator 795 Share Posted June 1, 2017 Honestly, I'm all in for solution number one. Yes, scream at me, but still; Option number 1 discourages people that powergame, pvp against the other's will and play overpowered characters for pixels, because there will be no more pixels. What would this cause? Less people doing villainy RP while abusing their little mechanics and unfairly gained RP advantages or pvp elite. Might cause less villains, but I personally prefer no villains rather than bad villains. Option number 2 would be a hassle for GMs, and I doubt it would be any better than what there is now. Just more of the community ranting because their friend was banned from villainy over what they think is unfair. Seems bad to me, especially because it's not going to stop anybody from abusing the fact they can create a random villain olog-assassin. Option number 3. Now this one was one I had to consider for a bit, but I really don't like this one either; it's still going to have major problems, in my eyes, because old villains will just make place for new ones to do bad villainy RP. Ignoring the fact that people would alt more so that they don't need to make the application, villain blacklists will just turn into the new ban system because people will scream at you saying their friend didn't do anything wrong. And besides, people can just avoid punishment by looking like they're goodie-two shoes and resume their ways of pixel grabbing. Link to post Share on other sites More sharing options...
Detective 101 Share Posted June 1, 2017 The highest voted poll has my support. Link to post Share on other sites More sharing options...
argonian 14254 Share Posted June 1, 2017 11 hours ago, Temp said: Ok? Victims would lose nothing, would be downed for all of 2 seconds and the offenders would be banned. And for what exactly? To protest the change in the least effective way possible? Wait wait what? They get to keep their **** in option 1? I thought the idea was that their items vanished into thin air. If they keep their **** then it's even more ridiculous. You might as well just globally disable damage at that point, disband all guard forces and turn this into tavern cyber simulator. Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted June 1, 2017 1 hour ago, James2k said: Wait wait what? They get to keep their **** in option 1? I thought the idea was that their items vanished into thin air. If they keep their **** then it's even more ridiculous. You might as well just globally disable damage at that point, disband all guard forces and turn this into tavern cyber simulator. 1 https://yourlogicalfallacyis.com/slippery-slope Link to post Share on other sites More sharing options...
argonian 14254 Share Posted June 1, 2017 1 hour ago, 吳憾戰士14 said: https://yourlogicalfallacyis.com/slippery-slope It's not a slippery slope. What I said(minus the tavern bit) is what the consequences of Option 1 would be. PK'ing already isn't required, and if you let them keep their stuff too then there is no risk to dying at all. Conflict has no stakes, people have no reason to fear dying, guard forces have no purpose at all, thieves/bandits, etc. wouldn't bother, raids/skirmishes would become pointless, and there'd be 0 conflict of any kind outside of warclaims. Link to post Share on other sites More sharing options...
Sky 0 Share Posted June 1, 2017 Solution 1 should be off the table, mostly due to the fact that while you can argue back and forth who the real 'pixel hungry *****' is, in the end that truly opens up a lot of loopholes and very awkward situations. Because it would only be disabled during warclaims (because it would be a command, it's a gamerule where you don't drop items) and that would be a pain, imagine the annoying raids. People raid with top tier weapons and armour with no worry of losing the items even if they lose, banditry would actually be somewhat worsened because they don't have to worry about being outnumbered as they wont lose their weapons, and the example everyone is using, why should the people being robbed care if they die? They wont be forced to permanently die, nor will they lose their items. All in all, the first solution is very flawed. Solution 2 shouldn't even be an option, they should be doing this irregardless of the poll, all I would ask for is a more defined status of what 'bad' villainy pertains to because at times some players may be having an off day where they are simply roleplaying bad (we all have these days) and then other times, they simply may not give two shits about the other party involved. Dealing in terms of grey is difficult, especially as it is with no defined parameters of what is and isn't a blacklist worthy offense, so setting those parameters up would be the first step. Solution 3 is actually quite an interesting idea, villain applications for those who have had a justifiable villain blacklist would be a very noble idea. However it may backfire as currently all blacklists are treated similiar, only difference is how long you have it for, because a blacklist is a blacklist. Going back to solution 2, set up the parameters of a blacklist and perhaps add in tiers of blacklist so that the more blacklists you get you go up in tier, and at a certain tier you are required to have a villain application in which you are put on some sort of 'watch list'. Link to post Share on other sites More sharing options...
neopsychedelia 207 Share Posted June 1, 2017 13 minutes ago, James2k said: It's not a slippery slope. What I said(minus the tavern bit) is what the consequences of Option 1 would be. PK'ing already isn't required, and if you let them keep their stuff too then there is no risk to dying at all. Conflict has no stakes, people have no reason to fear dying, guard forces have no purpose at all, thieves/bandits, etc. wouldn't bother, raids/skirmishes would become pointless, and there'd be 0 conflict of any kind outside of warclaims. 0 You're discounting people who actually care about roleplaying and take interest in creating or participating in conflict based on the individual characters and motivations involved. Furthermore, I think I'd be a lot more interested (personally), in taking on the role of an antagonist if I didn't feel like other players were naturally inclined to want to "win" or avoid every encounter for fear of losing their things. Link to post Share on other sites More sharing options...
Leric 1097 Share Posted June 1, 2017 Hit me with the pvp screamers papi. Solution 4: Remove PvP default. Why? Because its apparent not many people realize, or just don't have the spine to point out that pvp becoming the medium for resolving conflict upon this server is literally whats killing it and making it worse and worse every day. I'll give an example. How many people were around during White Rose era Anthos? Excuse my inner white rose screamer but do listen to the point I'm trying to make here. Back then this group resolved conflicts through roleplay, nearly everything we did was done through roleplay. We didn't go around looking to bandit and pvp people, we actually stimulated roleplay by creating a conflict through it. People should realize how absolutely huge conflict roleplay is, what it creates, and how it is essentially a catalyst for further stimulating roleplay on this server. But when PvP becomes the medium for people to resolve conflict that creates so many issues, it doesn't encourage roleplay, it encourages spastic screamers who want to either A piss people off, or B waste their time away pvping a majority of people who don't even know how to fight back and are on this server for roleplay. Why are warclaims so common now a days? Why are there thriving groups on this server that thrive on PvP instead of what this server is advertised as? Because people resolve most of their conflicts through PvP now. Very few think of the consequences that will happen in roleplay, because "hey its just pvp", they don't really care to seek out other possible routes. If they do seek other routes its "give me x of unreasonable amounts in order to fuel my slave nexus grinders and mina so i can go wage war and stockpile sick loot elsewhere otherwise we'll warclaim and pvp you". The moment this server made PvP the medium for resolving conflict everything gradually went down the can. Now there are dozens of people who just run around like idiots chatting in LOOC or OOC instead of actually contributing to the RP of this server. Remove PvP as the default and allow GM's to decide if PvP should be the chosen medium for resolving conflict if it is appropriate. That means if the conflict of the rp on both sides has gone so heinously out of order that PvP would be the best solution. This problem wont get fixed until the screamers are put in order and their precious pvp default is taken away, sorry. We're a roleplaying server, if you want your spam click fix go on another server. Staff team needs to grow a spine and moderate this server as it should be, a roleplay one. Link to post Share on other sites More sharing options...
Ford 1996 Share Posted June 1, 2017 4 minutes ago, Leric (Td) said: The moment this server made PvP the medium for resolving conflict everything gradually went down the can. Now there are dozens of people who just run around like idiots chatting in LOOC or OOC instead of actually contributing to the RP of this server. 0 abcabcabcabc my real qualm There's been a YUGE inrease in "meme" roleplay and trolly, shitty, mediocre roleplay that just isnt engaging whatsoever it pisses me off how many "le xd" characters there are on this server that just do silly out of character **** and then circlejerk over it in skype profusely to stroke their own massive ego **** also people saying "cool" "dude" "yo" and other modern slang terms that make me wince Remove PvP default PLEASE. Link to post Share on other sites More sharing options...
Leric 1097 Share Posted June 1, 2017 1 minute ago, Fordo said: my real qualm There's been a YUGE inrease in "meme" roleplay and trolly, shitty, mediocre roleplay that just isnt engaging whatsoever it pisses me off how many "le xd" characters there are on this server that just do silly out of character **** and then circlejerk over it in skype profusely to stroke their own massive ego **** also people saying "cool" "dude" "yo" and other modern slang terms that make me wince Remove PvP default PLEASE. 0 yeah because there's a lack of moderation. I appreciate the work but gm's also need to sack the **** up when it comes to moderating this server Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted June 1, 2017 Amen Link to post Share on other sites More sharing options...
neopsychedelia 207 Share Posted June 1, 2017 4 minutes ago, Leric (Td) said: Hit me with the pvp screamers papi. Solution 4: Remove PvP default. Why? Because its apparent not many people realize, or just don't have the spine to point out that pvp becoming the medium for resolving conflict upon this server is literally whats killing it and making it worse and worse every day. I'll give an example. How many people were around during White Rose era Anthos? Excuse my inner white rose screamer but do listen to the point I'm trying to make here. Back then this group resolved conflicts through roleplay, nearly everything we did was done through roleplay. We didn't go around looking to bandit and pvp people, we actually stimulated roleplay by creating a conflict through it. People should realize how absolutely huge conflict roleplay is, what it creates, and how it is essentially a catalyst for further stimulating roleplay on this server. But when PvP becomes the medium for people to resolve conflict that creates so many issues, it doesn't encourage roleplay, it encourages spastic screamers who want to either A piss people off, or B waste their time away pvping a majority of people who don't even know how to fight back and are on this server for roleplay. Why are warclaims so common now a days? Why are there thriving groups on this server that thrive on PvP instead of what this server is advertised as? Because people resolve most of their conflicts through PvP now. Very few think of the consequences that will happen in roleplay, because "hey its just pvp", they don't really care to seek out other possible routes. If they do seek other routes its "give me x of unreasonable amounts in order to fuel my slave nexus grinders and mina so i can go wage war and stockpile sick loot elsewhere otherwise we'll warclaim and pvp you". The moment this server made PvP the medium for resolving conflict everything gradually went down the can. Now there are dozens of people who just run around like idiots chatting in LOOC or OOC instead of actually contributing to the RP of this server. Remove PvP as the default and allow GM's to decide if PvP should be the chosen medium for resolving conflict if it is appropriate. That means if the conflict of the rp on both sides has gone so heinously out of order that PvP would be the best solution. This problem wont get fixed until the screamers are put in order and their precious pvp default is taken away, sorry. We're a roleplaying server, if you want your spam click fix go on another server. Staff team needs to grow a spine and moderate this server as it should be, a roleplay one. 2 I don't disagree with you that pvp is something unwelcome on a server supposedly centered around roleplaying. Solution 1 is arguably a more reasonable proposal though, to bring about what I see would effectively round down to the same thing; people who were in it for pixels (pvpers almost exclusively) won't be nearly as disruptive, for lack of motivation. Link to post Share on other sites More sharing options...
Leric 1097 Share Posted June 1, 2017 2 minutes ago, tatarini said: I don't disagree with you that pvp is something unwelcome on a server supposedly centered around roleplaying. Solution 1 is arguably a more reasonable proposal though, to bring about what I see would effectively round down to the same thing; people who were in it for pixels (pvpers almost exclusively) won't be nearly as disruptive, for lack of motivation. 0 This doesn't encourage roleplay in the slightest though. It doesn't give consequences either. If someone, through good and genuine roleplay manages to rob/kill another, they should be able to obtain whatever items as they please from the person in question. Link to post Share on other sites More sharing options...
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