Jump to content

[Community Vote] Improving Villain Roleplay


Read the thread before voting.  

234 members have voted

  1. 1. Solution 1

    • Yes
      110
    • No
      122
  2. 2. Solution 2

    • Yes
      137
    • No
      95
  3. 3. Solution 3

    • Yes
      159
    • No
      73


Recommended Posts

I thoroughly support the idea @Leric (Td) has regarding the removal of PvP default. Unsure if you recall Leric, but when PvP default was announced it was done in a way that implied it was a trial and to be voted upon by the community once a deadline was met, however no deadline was met and no vote was brought about, and it was just kept there as the medium which people default to with combat. I would love to see how things would go if it was done away with, bringing 'RP' default back for a time.

Link to post
Share on other sites

if you got rid of bandit roleplay entirely you'd just have people starting fights anyway because fighting is engaging and fun for people

 

you'd just have insufferable coldsteel "nothin personnel... kid..." characters pop up everywhere (what happened when it was difficult to get a plain 1a/2a character from the VAT) which is arguably even worse than force-pvp bandits

 

 

Link to post
Share on other sites

when you realise it's not pvp default and instead we're on defender default

Link to post
Share on other sites

14 hours ago, Leric (Td) said:

Hit me with the pvp screamers papi. 

Solution 4: Remove PvP default. Why? Because its apparent not many people realize, or just don't have the spine to point out that pvp becoming the medium for resolving conflict upon this server is literally whats killing it and making it worse and worse every day. 

I'll give an example. How many people were around during White Rose era Anthos?  Excuse my inner white rose screamer but do listen to the point I'm trying to make here. Back then this group resolved conflicts through roleplay, nearly everything we did was done through roleplay. We didn't go around looking to bandit and pvp people, we actually stimulated roleplay by creating a conflict through it.  

People should realize how absolutely huge conflict roleplay is, what it creates, and how it is essentially a catalyst for further stimulating roleplay on this server.  But when PvP becomes the medium for people to resolve conflict that creates so many issues, it doesn't encourage roleplay, it encourages spastic screamers who want to either A piss people off, or B waste their time away pvping a majority of people who don't even know how to fight back and are on this server for roleplay. 

Why are warclaims so common now a days?  Why are there thriving groups on this server that thrive on PvP instead of what this server is advertised as?  Because people resolve most of their conflicts through PvP now. Very few think of the consequences that will happen in roleplay, because "hey its just pvp", they don't really care to seek out other possible routes. If they do seek other routes its "give me x of unreasonable amounts in order to fuel my slave nexus grinders and mina so i can go wage war and stockpile sick loot elsewhere otherwise we'll warclaim and pvp you". 

The moment this server made PvP the medium for resolving conflict everything gradually went down the can. Now there are dozens of people who just run around like idiots chatting in LOOC or OOC instead of actually contributing to the RP of this server. Remove PvP as the default and allow GM's to decide if PvP should be the chosen medium for resolving conflict if it is appropriate. That means if the conflict of the rp on both sides has gone so heinously out of order that PvP would be the best solution.  

This problem wont get fixed until the screamers are put in order and their precious pvp default is taken away, sorry. We're a roleplaying server, if you want your spam click fix go on another server. Staff team needs to grow a spine and moderate this server as it should be, a roleplay one. 


 

11
 

 

13 hours ago, Fordo said:

 

 

my real qualm

 

There's been a YUGE inrease in "meme" roleplay and trolly, shitty, mediocre roleplay that just isnt engaging whatsoever 

 

it pisses me off how many "le xd" characters there are on this server that just do silly out of character **** and then circlejerk over it in skype profusely to stroke their own massive ego **** 

 

also people saying "cool" "dude" "yo" and other modern slang terms that make me wince

 

Remove PvP default PLEASE.

1
 

I think the change in PvP mechanics also made it worse. I notice a lot more people here for PvP due to fact is spam click again.

Link to post
Share on other sites

The items one sounds the most simple, anything where you rely on the GM team to moderate will lead to eventual problems and us being back here in 6 months.

Link to post
Share on other sites

Option one is foul.

 

There are too many reasons why.

 

Two or three sound reasonable.

 

Link to post
Share on other sites

The problem here are the trolls, too many "lol Xdee" characters are present. We need to make a rule that will purge these memers off the face of the server.

On 5/31/2017 at 7:05 PM, Wrynn said:

Solution 1

A lot of players in the thread yesterday explained how they disliked when they were killed with poor RP in villain roleplay. The community brought to light that this often happened because the attacker wanted the items that the victim had. To combat this happening a small feature of the server could change;

 

Players will no longer drop items upon death, and are under no obligation to drop their items if they die in roleplay. (The only exception being during warclaims.)

 

If players no longer drop items upon death, people are less likely to commit poor rp to kill people due to the fact that they no longer get an item reward.

 

Yes, this is the answer to all our problems. Do it!

Link to post
Share on other sites

Just get rid of PvP default, keeping it the official default system of conflict resolution and then banning people for using it is batsh*t insane. 

 

10 hours ago, Tsuyose said:

when you realise it's not pvp default and instead we're on defender default

0
 

 

defender default is even worse, it's "have your cake and eat it" default

 

if you don't want to get restrained by a guard, jumped, or hit by an arrow, pvp default

 

if you're a guard and you're too lazy to roleplay out an arrest, pvp default

 

if you have more than a couple people, pvp default

 

if you don't have any gear, rp default

Link to post
Share on other sites

lmfao what a joke #2 and #3 both rely on the blacklist system being used properly good luck w/ that

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...