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[Community Vote] Improving Villain Roleplay


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234 members have voted

  1. 1. Solution 1

    • Yes
      110
    • No
      122
  2. 2. Solution 2

    • Yes
      137
    • No
      95
  3. 3. Solution 3

    • Yes
      159
    • No
      73


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17 minutes ago, Mj. said:

Sorry that you chose to live in a place that can't defend itself? Sorry you decided to risk carrying around precious items in dangerous territory? It's not my fault for your being stupid.

1
 

"Dangerous territory" like what? The entire server. Outside of your locked house? Besides, it's just a matter of 'Oh gee, I can't spend 12 hours on this game everyday. It'd be nice not to have time wasted grinding nexus to replace these items otherwise these rat bois will have a fit if I dare rp without an item." Nothing changes the nature of the whole ordeal. It wastes someone's time. Some people find pvp and item looting fun and others don't.

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Well pvp is needed. Especially since usually no one will pk if they die in rp. Some magical OP monks that no one has any idea about heal them just because their souls are still around

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2 minutes ago, PorkNchopS said:

Well pvp is needed. Especially since usually no one will pk if they die in rp. Some magical OP monks that no one has any idea about heal them just because their souls are still around

0
 

man i dont even have a clue what you're talking about, most ppl are way more inclined to pk if they're killed thru rp than otherwise

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2 minutes ago, Destroyer_Bravo said:

ha yea tell that to the many people who i have rp killed as a guardman

 

and the few who literally shanked themselves

0
 

bravo that's because you're a literal meme

 

and um all options are **** just keep it how it is. We're never going to 'reach' the golden balance of rp and pvp if one side heavily outweighs the other.

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Option 3, FTW. Option 2 would be horrid. Option 2 would be beyond ridiculous.

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23 minutes ago, zaezae said:

"Dangerous territory" like what? The entire server. Outside of your locked house? Besides, it's just a matter of 'Oh gee, I can't spend 12 hours on this game everyday. It'd be nice not to have time wasted grinding nexus to replace these items otherwise these rat bois will have a fit if I dare rp without an item." Nothing changes the nature of the whole ordeal. It wastes someone's time. Some people find pvp and item looting fun and others don't.

0
 

Legit anywhere outside a locked door isn't safe. That's how it SHOULD BE when your guardforce is practically non existent. And if you don't want to lose items, don't carry them. Simple. If you want to rp without items on you, do so. Nobody is stopping you.

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1 minute ago, Mj. said:

Legit anywhere outside a locked door isn't safe. That's how it SHOULD BE when your guardforce is practically non existent. And if you don't want to lose items, don't carry them. Simple. If you want to rp without items on you, do so. Nobody is stopping you.

0
 

Regardless of whether or not you have items on you, its pointless engaging in roleplay motivated by ooc things. It's pointless trying to make a satisfying experience when someone is intent on winning. Getting robbed or banditted or what have you doesn't have to be totally devoid of entertainment for the victim.

Believe it or not, some people actually welcome genuine conflict in their character's stories. Most don't value interactions centered around ooc things, though.

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5 minutes ago, tatarini said:

Regardless of whether or not you have items on you, its pointless engaging in roleplay motivated by ooc things. It's pointless trying to make a satisfying experience when someone is intent on winning. Getting robbed or banditted or what have you doesn't have to be totally devoid of entertainment for the victim.

Believe it or not, some people actually welcome genuine conflict in their character's stories. Most don't value interactions centered around ooc things, though.

0
 

Tell that to the countless players who rp fight and refuse to lose, nonetheless take a hit 

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1 - This deters some of the folks that provide minimalist RP for the sake of items collection and also deters the late night two on one jumpings frequently seen on games like rust. That said, it defeats the purpose of war oriented raiding for those few occasions in which the attackers have a valid Casus Belli.


It would be amusing to see, even if only for a week. Just to observe who posts feedback about it nagging.
 

2 - This is what should be going on now already. The current black list usage is light handed at best, which is actually unfortunate. 

 

3 - This won't fix much of anything. VAs can be written by basically anyone for anyone and don't prove the ability for the player to provide quality RP. The work around would be requiring a lengthy and difficult app but that would be met with heavy resistance as most folks have grown extremely lazy.  

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I personally believe option 1 is the best idea with option 3. 

 

With option one. You're met at a crossroads of not giving up items which can stop pixel hungry people. Though I believe that if you have a custom item that can be coughed up especially if that is what you wanted from the person (possibly implement the same system as to looting from chests with lockpicks?)

 

Then with option 2. As seen in the past. Teams don't really crack down / moderate for a long period of time in these fashions. We've seen it prior with no success. It being good in the first few weeks then nothing later.

 

Option 3, is also good. It encourages people to get an understanding of the correct roleplay you should be doing and no one wants to write an app so people will try not to do bad RP!

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1 hour ago, tatarini said:

Regardless of whether or not you have items on you, its pointless engaging in roleplay motivated by ooc things. It's pointless trying to make a satisfying experience when someone is intent on winning. Getting robbed or banditted or what have you doesn't have to be totally devoid of entertainment for the victim.

Believe it or not, some people actually welcome genuine conflict in their character's stories. Most don't value interactions centered around ooc things, though.

0
 

Wipes away a tear You just earned my respect sir.

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Option one would fix much of the problem with poor bandit rp that we're experiencing, but in conjunction with its addition,  we should implement a large badlands region where items do drop from players, for groups to skirmish each other and have a reliable outlet for mineman combat that doesn't degrade any quality rp.

 

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3 hours ago, James2k said:

getting annoyed about losing pixels makes you the item-hungry one, not the bandit

 

I think I have a right to be annoyed if someone tries to steel the item prop I use to represent a weapon that weighs over 100lbs and poofs away into dust and ectoplasm when I die.

Something that literally stops existing if you defeat me.

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1 hour ago, Evocress said:

I personally believe option 1 is the best idea with option 3. 

 

With option one. You're met at a crossroads of not giving up items which can stop pixel hungry people. Though I believe that if you have a custom item that can be coughed up especially if that is what you wanted from the person (possibly implement the same system as to looting from chests with lockpicks?)

 

Then with option 2. As seen in the past. Teams don't really crack down / moderate for a long period of time in these fashions. We've seen it prior with no success. It being good in the first few weeks then nothing later.

 

Option 3, is also good. It encourages people to get an understanding of the correct roleplay you should be doing and no one wants to write an app so people will try not to do bad RP!

1
 

Agreed

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I'm js rn if 1 is implemented, you'd be asking for lots of mass pugsies and killing would shoot through the roof in retaliation 

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