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Lobby Server!


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Edit: April fools! Sorry that this joke wasn't great, but we hope you had some fun! The lobby server was not a joke and will be remaining, but the main IP will connect you to the main server, and the lobby will only be used for restarts and maintenance. - Dev Team

 

Lobby Server

 

Lord of the Craft's main address will still connect you to the main server, but for restarts and maintenance you will be moved to a lobby server. There are portals here to each of the two major servers, plus many exciting features such as jump-pads, parkour, a trampoline, and /fly for Aether VIPs. If you have any suggestions for VIP features for the lobby, let us know!

 

You can visit the lobby anytime with /lobby

Navigate to the main server via the portal, or with the compass.

 

Changes to Defender Default

 

We are getting rid of the much-despised ‘Defender Default’ and replacing it with a creative solution that we hope you will enjoy!

 

Lord of the Craft will now take place on two parallel servers, featuring the same base map and storyline, though each having unique rules and plugins.

 

Items will not be synced between servers. Items gained or lost on one server will not be gained/lost on the other.

 

Roleplay Default Server

This server will become home to those who prefer a combat-free experience. It will be a safe-server, so we ask you to please be mindful of others. This server will have the following unique features:

  • No PVP is permitted anywhere. All combat must be RP.
  • Death will not be permitted.
  • Raiding and warclaims will be permitted, though they must take place in Roleplay. Raid cooldowns will remain the same. 
  • Players will be reminded when equipping weapons that they can not PVP.
  • The whitelist will remain active.

 

PVP Default Server

This server will become home to those who prefer a the pixel-centric experience. It will be fast-paced, and exciting for all! This server will have the following unique features:

  • RP combat is entirely disallowed. Things such as ‘halt’, ‘minas or die’ or simply ‘you’re looking at me funny’ are sufficient to start a PVP countdown.
  • Weapons can track kills by doing /stattrak on the item. Note this will remove the lore, but who needs that anyways.
  • Death messages will be displayed, showing your weapon as well!
  • There will be a leaderboard for kills, viewable with /ladder. You will be ranked via ‘fame’ which can be seen with /fame. Note that farming kills is a bannable offence.
  • The dreaded new player protection has been removed.
  • Useless roleplay channels such as /shout, /quiet and /whisper have been removed. To compensate, the radius for /talk has been increased to 75 blocks.
  • There will be no whitelist.
  • Villainy and combat may take place at the Cloud Temple.
  • There will be no raid cooldowns or raid limits. Killing non-statuses citizens during a raid is permitted for realism, but please be aware this is a war crime.
  • You can use /tpa and /tpahere
  • Roleplaying magic of any sort will not be permitted.
  • Knockout has been removed.

 

Note to Nations

Nations will be moved exclusively to one of the two realms at the end of next week based on player-counts of your citizens. It would be impossible to have nations operate on two realms simultaneously.

 

 

We hope you enjoy these changes.

 

Cheers,

Administration and Development Teams

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I would suggest looking through server feedback. This has been a very popular idea that has been posted here and there regarding defender default. We have tried and discussed a lot of different systems and have come to the conclusion that the two communities we have on the server simply don't click together. Moving forward this was the best decision and it came after lengthy discussion. 

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Just now, Ravondir said:

wait so is this an April Fool's joke or is this serious???

 

comments have me shook rn

Nope, Tythus rarely posts anything and when he does come out of his cave it means we are making big steps. This will be a growing pain, but improve the server in the long run!

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Oh.. I mean if this were real this would cause the RP or the PVP to die off as the player base would be halved..

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2 minutes ago, Sir.Fancy said:

Oh.. I mean if this were real this would cause the RP or the PVP to die off as the player base would be halved..

With them being separate no longer will pvp disrupt roleplay and likewise no longer will roleplay restrain pvp. For a long time roleplay hubs such as the welves have been complaining about unfair raids and the amount of banditing that takes place around their area. With the two players groups being split no longer will those be the issue. And likewise no longer will pvp groups complain about being target banned or restrained by broken raid rules as they will have free reign to raid to their heart's content.

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Wheres the magic plugin tho

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Just now, Fireheart said:

With them being separate no longer will pvp disrupt roleplay and likewise no longer will roleplay restrain pvp. For a long time roleplay hubs such as the welves have been complaining about unfair raids and the amount of banditing that takes place around their area. With the two players groups being split no longer will those be the issue. And likewise no longer will pvp groups complain about being target banned or restrained by broken raid rules as they will have free reign to raid to their heart's content.

I think no matter what you do people are going to complain about something and you will never get it perfect. but ya know, I'm just a man with an opinion.

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I really hop this is a joke.

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