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[✗] Satyr Rewrite (AGAIN)


Slothtastic
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The Reasoning for another Rewrite:

Alright so this is basically a repost with the edits they commented on the now denied rewrite. I don’t know where the hell I put ‘they can breed with descendants’ and I cannot find it but they can’t. Immortality has been removed, and yes they can still learn magic because I put they have greater souls.


 

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The Satyrs; A Rewrite.

History; Early Axios.

Spoiler

The Satyrs are ancient creatures, created by the Aspects during Axios. At first the Satyrs were in hiding, fearing the descendants. The bloodlines were split into clans at this time. The major clans being, Ivy, Thorn, Oak, and Clover. The Ivy Clan moved to the swamps and jungles of Axios, near the Orcs. Inspiring fear into the Clan and those around the Satyrs. The Thorns stayed on the isle of Tahn, settling into the mountains near the Dwed who built great cities under and inside the cities. The Oak did not stray far from the great plains of Tahn, for they had much vegetation to eat like carrots and apples. The Clovers moved to the Great Forests of the Wood Elves, where they could be in peace from everything else. Despite great speculation of who had made contact first, many thinking it to be the Clovers and Wood Elf Hunters. However it was not them, it was instead the mighty Thorn Clan. And by choice. The Thorn Clan’s hunters and adventurers found a place similar to theirs. Daeland. At first, the Clan was skeptical of these folk. They spoke like the Dwed, yet were as tall as the humans. However their taverns and life-style was marvelous to the Thorns. They were strong, physically and had sports to prove it. The Thorns admired this about them, and one faithful day a Thorn made contact with a Daelish boy. The boy was struggling with a trap set for rabbits, the Thorn member offered to help in return for help with learning Common fluently. In a few weeks, the Thorn member had adapted to Common, and chose to teach it to his clan. Soon the whole clan could speak Common, and the Thorn member began traveling to the other Clans, teaching them Common. However with a slight drawback, they had a Daelish accent. The Daelish folk also heard of the great Thorns, and this began a friendship between the two peoples. The second time, was the Ivys and the Orcs. An Orcish party had found a small camp full of the Ivy Satyrs. The Ivys were found trespassing on Orcish territory, and were hunted and killed. They are believed to be extinct, and the Satyrs mourn the Ivys. However, they hold out hope for an Ivy’s appearance. The Clovers only then made their appearance. Not found by a Wood Elf hunting party, but some had worked up the courage to enter the city and speak to the residents. This became widespread, a ‘historic’ event if you would. The Oak Clan was found only because they were lazy and asleep, when a group of traveling merchants found them in a field eating and sleeping.

 

 

History; Mid Axios.

Spoiler

During Mid Axios, the Church and many folk of both Westerlands and Oren, thought them to be Iblees Spawn. Which only inspired more hunting. The Thorns did not wish to have the Daelish become harmed in this conflict, and instead left to go into hiding. As did many other Clans. However, migrating Clans who were still on the road suffered losses due to the large Satyr Hunting Parties. It was a hard time for the Satyrs, truly. Only a few brave folks ventured out in Axios to continue their exploring, choosing instead to stay with Druids or the Wood Elves who might protect them. The Satyrs, at this time began to become more secretive. Hiding deep in the forests, with lookouts armed with bows and daggers. They were the more trained warriors of the Satyrs, trusted protectors known as the Wardens. The Wardens protected the borders of the Satyrs, assuring no wandering people would end up in the camp. Seeing a Satyr at this time was rare, if not nigh impossible. It was also a time when folks who wandered too deep into the forests of the Wood Elves, and of Tahn went missing. A true mystery. Not much happened during this time, only that the Satyrs realized just how alone they might be.

 

 

 

History; Late Axios.

Spoiler

In late Axios, the Satyrs began to once again connect with the Daelish Folk, who they believed to be one of their closest friends. With the Satyrs close by, they helped the Daelish find food and helped with their crops. In return, the Satyrs received alcohol and weapons such as swords and axes. As well as training in making their own weapons. When Atlas was discovered, the Great Migration occured. In which, the Satyrs found refuge on the Daelands’ ship, and soon enough on Atlas.

 

History; Early Atlas (Current).

Spoiler

When the Daelish became scarce, the Satyrs, mostly the Thorn Clan, found refuge with the Gallics. Cousins of the Daelish folks, who offered them sanctuary and protection. However, currently, the Satyrs and Gallics are now under threat of the Church. Despite being next to Curon, who do their best to ease the situation, the Daelish once again offer the Satyrs and the Gallics refuge with them. So the Church cannot hunt both Gallic and Satyrs. The Gallics moved in with the Daelish, and in turn so did the Satyrs. However, Daeland soon became like a ghost town, and the Satyrs as well as Gallics left to find a new home.

 

 

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Physical Appearance (Changes have been made)

The Satyrs are known as many names, Goatmen, animals, beasts, but mostly by the dominating Clan, Clan Thorn. The Four Bloodlines, have almost been reduced to three.

 

Bighorns- The Bighorns (previously known as Thorns) make up the bulk of Clan Thorn. The Bighorns have ram legs and horns, which curve and are quite sharp. The adventurous Bighorns are drinkers, and are quite social. They are the bravest of the Bloodlines, and the most brash. They are known mostly for their temper, which rivals the Longhorns’. The Bighorns stand from 5’11”-6’4”. The women stand from 5’4”-5’10”.

 

Longhorns- The Longhorns (previously known as the Oaks) make up Clan Oak. The lazy preachers of the Aspects. Their horns are long and straight, ending in curves. Despite being lazy, they are quite deadly in combat. They tend to enter a rage in which they simply charge and attempt to gore their opponent. The Longhorns stand from 6’1”-6’8”, being especially big. Even the women, stand from 5’6”-6’2” are tall.

 

Twistedhorns- The Twistedhorns (previously known as the Clovers) make up Clan Clover. Twistedhorns are known for their twisted horns that grow from their forehead. They are shy, and are more introverted than extroverted. They choose not to venture too much and instead stay where it’s nice and quiet. The males stand from 5’4”-6’2”, being smaller compared to the Longhorns and Bighorns. The women stand from 4’10”-5’6”.

 

Straighthorns- The Straighthorns (previously known as Ivys) make up Clan Ivy. They are closely related to the Twistedhorns and Clan Clover. Where they are believed to be extinct, as the Ivy have not been seen for some time. Nevertheless instead of straight twisted horns, they have regular horns much like a goat’s. Much like the Twistedhorns, the men stand from 5’4”-6’3”, being a bit taller than their cousins. The women stand from 5’”-5’10”.

 

Age (Also Updated)

The Satyrs live up to 1,000 years old. Almost as old as an Elf can. When Satyrs do get older, however, they become more like the animal their bloodline is represented by. The Bighorns become more ram-like in both upper-body, and lower body. The Twistedhorns and Straighthorns become more goat-like, and the Longhorns become more Ram-like despite them having more of a prominent snout. Theirs is more noticeable than the others.

 

Culture

The Satyrs live in small Clans distinguishable by Bloodline. There are four popular Clans, which many know of due to Satyr interaction. There are the Thorns of the Bighorn Bloodline, the Oaks of the Longhorn Bloodline, the Clovers of the Twistedhorn Bloodline, and finally the Ivy Clan of the Straighthorn Bloodline. Although the Ivy and Straighthorns are believed to be extinct because there has not been an appearance by them for a very long time. The Clans live in desperate locations, the locations for three Clans unknown. The most popular Clan, and most known are the Thorns who live with humanfolk. The Thorns are believed to be the most populated due to their numbers. However, the other Clans have yet to be discovered, so it may be untrue. The Clans have become secretive due to past history, and as such are reluctant to share their Clan’s location with another Clan or Satyr. There have been little communication throughout the Clans, due to mistrust. There is no Hierachy of the Satyr people. The Clans used to meet in a Council of Four. However, now there is no such thing. The Clans are now supposed to provide for themselves, the only Leadership left is in the Clans themselves. The former Council members are now their Clan’s Leader. What little communication there is, the conversations are usually carried out in their own tongue, so any eavesdroppers cannot understand what they are saying. However Satyrs are normally very social creatures, who start parties and drink as often as they can. They do of course, sometimes have brawls of their own but seem content with their lifestyle. Most are outgoing and radiate fun and happiness, while others like the Twistedhorns who want to do nothing with others, only if they have to.

 

Satyrs do believe in marriage, but it is uncommon. As most find new mates over time, however when a Satyr does choose to marry they are married by an Elder Satyr or Druid. Most Elder Satyrs are over 200 years old, and as such are considered wise and acquainted with the world. After the marriage there is a large party and feast that can happen for many days, even a full saints week!

 

Language and Numbers; Redone

Spoiler

Hello - Dhuit

I, Me, Myself - Feìn

You, yourself, your, your’s - Tù

Human - Duine

Elf - Cluas

Dwarf - Beag

Orc - Glas

Halfling - Dochar

Spouse - Ceile

Goodbye - Slań

Nature - Nádùr

Druid - Druii

Friend - Cara

Foe/Enemy - Haiad

Death/Kill/Dead - Bás

Undead - Marbh

Slaughter - Maru

Sword - Brogin

Axe - Lann

Spear - Bata

Hammer - Cloch

War - Cogadh

Bow - Saighead

Welcome - Failte

Thank you - Maith

Who are you? - Cé túsa?

Let’s go - Ligeann dul

 

Numbers

One - Ceann

Two - Dhá

Three - Tri

Four - Ceithre

Five - Cuig

Six - Sé

Seven - Seact

Eight - Oact

Nine - Naoi

Ten - Deich

Eleven - Ceann cheann

Twelve - Dhá cheann

Thirteen - Tri cheann

Fourteen - Ceithre cheann

Fifteen - Cuig cheann

Sixteen - Sé cheann

Seventeen - Seact cheann

Eighteen - Oact cheann

Nineteen - Naoi cheann

Twenty - Fiche

 

 

Green-lines:

-Satyrs can provide a unique RP, being now more updated and different as well as in my opinion, better.

-Satyrs can reproduce by using their bits, which is to be FTB’ed. Only with other Satyrs.

- Satyrs can now only learn all forms of Druidism. Including Nature’s Communion, Shapeshifting, Blight Healing etc.

- Satyrs can live in cities, provided they fill their days with much partying and music festivities. However when living in walled settlements and cities, they will feel headaches and their conditions gradually worsen if they do not have music and partying in their life when living there.

 

Red Lines:

-Satyrs need music in their lives, otherwise they will feel as though they are gradually starving and as though they are sick.

-Satyrs, being created by the Aspects, cannot learn Voidal Magic.

-Satyrs cannot breed with descendants.

-Satyrs have a year average for their gestation cycle.


 

Edited by Slothtastic
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All I see is wood elves with a cosmetic change and a new language. What is a satyrs purpose and how does it drive meaningful RP around it that only satyrs would be able to provide?

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I'll be honest, it doesn't seem comprehensive enough to warrant serious consideration. I don't mean to say it's bad, because I can appreciate that you've put effort into this and you're clearly passionate about it, but standards for playable creatures have to rise.

 

There really are too many, and we should be cutting them and only allowing the most considerable of submissions to even reach a voting stage.

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3 minutes ago, Slothtastic said:

Updated it, since I forgot to add in the spoilers.

Wood elves honestly don't provide the best community, no offense to them. Not to mention, they're constantly raided and hated, and for the most part find some kind of war at any time. Satyrs, I'm hoping to be the opposite. While they do protect themselves, I'd hope for them to be more music oriented and nomadic. Just looking to enjoy some relaxing and fun rp with anyone. Like I said in the post, they have Clans which could govern themselves. Im hoping to have the Clan or Bloodline (currently because the old rewrite is still in place) be like that. Fun, relaxing, and just joyful rp.

 

You're missing my point, they are essentially just a culture with cosmetic changes. You could make a group of wood elves or humans, adopt the stuff written here minus the appearance differences and you'd have the same thing.

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1 minute ago, FlamboyantRage said:

 

You're missing my point, they are essentially just a culture with cosmetic changes. You could make a group of wood elves or humans, adopt the stuff written here minus the appearance differences and you'd have the same thing.

But it wouldn't be the same because some people would still think them connected to Wood Elves or some kind of human nation. These guys for the most part would be nomadic and neutral like the Gallics are. Some Clans would bunker down in one place for a while, but would eventually move. And besides, sometimes the cosmetic changes add a lot. You could make a group of Humans like wood elves couldn't you? Same for Dark Elves, Orcs, High Elves, etc. What would be the point of having races then?

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Just now, Slothtastic said:

But it wouldn't be the same because some people would still think them connected to Wood Elves or some kind of human nation. These guys for the most part would be nomadic and neutral like the Gallics are. Some Clans would bunker down in one place for a while, but would eventually move. And besides, sometimes the cosmetic changes add a lot. You could make a group of Humans like wood elves couldn't you? Same for Dark Elves, Orcs, High Elves, etc. What would be the point of having races then?

 

As for races, trust me, I am disgruntled when it comes to the lack of differences between elves and humans, but that's not something that can be changed at this period of time for a few different reasons. The difference here is you want to re-introduce a creature that is not bringing anything to the table that a descendant could not achieve via a culture. They have no overarching purpose or niche that they are filling which provides unique RP that only Satyrs could give.

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Just now, FlamboyantRage said:

 

As for races, trust me, I am disgruntled when it comes to the lack of differences between elves and humans, but that's not something that can be changed at this period of time for a few different reasons. The difference here is you want to re-introduce a creature that is not bringing anything to the table that a descendant could not achieve via a culture. They have no overarching purpose or niche that they are filling which provides unique RP that only Satyrs could give.

You avoided my question. What would be the point of having races if we could make them all just humans? I want to re-introduce this creature because it's unique in a culture way and cosmetic way. You want to talk about how people could do this with a culture? So can humans. Which brings me back to the original point, your's is flawed. You want to say another race could do the exact same thing well so can humans just without too many differences. If you want them to have a truly unique RP that only they could give, allow me to write a piece of lore that could be some kind of addon for them. Like a magic, or ability if you will.

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9 minutes ago, Slothtastic said:

You avoided my question. What would be the point of having races if we could make them all just humans? I want to re-introduce this creature because it's unique in a culture way and cosmetic way. You want to talk about how people could do this with a culture? So can humans. Which brings me back to the original point, your's is flawed. You want to say another race could do the exact same thing well so can humans just without too many differences. If you want them to have a truly unique RP that only they could give, allow me to write a piece of lore that could be some kind of addon for them. Like a magic, or ability if you will.

You just proved my point by saying humans could do it, lmao. There's no reason to add in a new creature that only has things that a descendant can accomplish on their own. My point with that is races and creatures should be unique enough to stand on their own and have things that other races would not be able to replicate easily. Orcs are probably the most successful out of the four, but the base races fail in that regard (for the most part, though cultures have helped separate them from each other) which is why I'm disgruntled when it comes to them, but it's not something that can be changed. If you want to write an addon or something for them to give them a purpose or something they alone could provide which drives meaningful RP, I'd be all for that. I'll be leaving this submission out of the next loremag until such is written.

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3 minutes ago, FlamboyantRage said:

You just proved my point by saying humans could do it, lmao. There's no reason to add in a new creature that only has things that a descendant can accomplish on their own. My point with that is races and creatures should be unique enough to stand on their own and have things that other races would not be able to replicate easily. Orcs are probably the most successful out of the four, but the base races fail in that regard which is why I'm disgruntled when it comes to them, but it's not something that can be changed. If you want to write an addon or something for them to give them a purpose or something they alone could provide which drives meaningful RP, I'd be all for that. I'll be leaving this submission out of the next loremag until such is written.

Alright. I will be making it, and then providing it. However if you truly believe that humans could be any of the races just with another culture, then try it. Do a poll, or make another server where it's like that. Same map same everything, just all humans. See how many would rather keep their looks and race and wouldn't play as just humans. It's the same for Satyrs. They're unique in their own way, and soon enough I'll make an addon for Fae to show you that they are.

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39 minutes ago, Slothtastic said:

-snip-

You're missing his point. He's already admitted that there are key errors with Dwarves and Elves, the issue is that we can't do away with/heavily edit the main Descendants at this point now can we? If we could go back in time, yes, changes to better differentiate and create meaningful differences between the races would have been implemented. It is what it is, we can't go back in time sadly. However, we can go forward into the future, and the fact remains that until you provide an addition to this application which will adequately create roleplay in a way that couldn't be replicated by one of the already existing creatures/races, it should stay shelved.

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Personally I love the Beastmen, so Satyrs is as close as I can get.... if this is accepted there's a 69% chance I'll be RPing as one.  Also, I've been wanting to RP a bard for ages so now I'm defo gonna play as one.  PLEASE ACCEPT THIS SKAH'N LORE

 

 

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You know I support Satyr, and I'm sure everyone vocalizing here was around for the flame war over the last resubmission of it. I really want Satyr back.

 

+1 I hope there's less arguing.

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You say they can only learn druidism, and then say they can't learn voidal magic. I'm confused, can a Satyr learn blood magic? What about shamanism? These magics require greater souls, and apparently Satyr's have them. I'm a lil' lost. 

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They're Fae, lesser souls apply. You're oncemore pushing the boundaries here because you want magic as well - even though in the earlier iterations I had very clear reasons why they couldn't and shouldn't have it. (apart from communion by default).

 

Also, why is it so damn important to you all that they must be able to FTB or that it has to be stated as an actual guideline in their lore. ******* hell I can remember the satyr playerbase arguing for 2 hours on end vigorously defending the ability to have sex.

 

It's sickening.

 

I agree with Smaw that any future playable creature should be more diverse from the existing descendant pool - this race is basically yet another nature cult with some aesthetic changes. Might as well play woodelves or halflings for that sake and have a culture around music and nature alltogether AND have your so desired druidism.

It's evident that satyrs in earlier iterations didn't work and couldn't sustain a playerbase. Making them more like descendants will not help your case.

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this is the main reason why all fae should not be playable by normal people

 

 

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