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[Your View] New Player Integration


garentoft

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Hello LoTC,

The Application Team is currently working on new and innovative ways to integrate and aid new players that come to our server. We have a few projects that are being worked on, settlement guides, application guides, finding and creating RP opportunities, etc..

 

But we want to hear feedback from you, the community. I believe the community has a very core role in the integration of new players, and I think it’s very important that we listen to you about such.

 

Please put any feedback you can think of. It can be ways we can improve, things you believe we’re doing wrong, and generally just what you think are ideas to improve new player integration.

 

I’ll try to make a follow-up thread later on, after looking into the feedback.

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In my view, the single most important thing for the integration of new players is finding them a group to whom they can bind themselves, and who can function as a tutor. THE key duty of the application team after acceptance should be communicating with nation leaders and racial leaders, and their already established playerbase veterans, in order to slot in new players to the community easily and quickly. Informal staff-veteran links would be great at this.

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When I started playing a few months back, I was lucky enough to have players from the respective races I started as, Orcs and Halflings respectively, come along and help me get involved and invested in the communities there. That, to me, will always be part of the most important things that can help a new player.

 

Coming into a new RP community can be a confusing, and at times overwhelming experience. Having a friendly face IG being able to welcome a newbie and show them the ropes was a great help and comfort. Perhaps having staff that can interact and show wandering souls around and answer questions as they explore could be a benefit?

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this is probably out of the AT’s purview but there should be a place where new players can find RP that doesn’t involve them getting recruited day one. players leave because they’re introduced to a server where people just sort of recruit them and then abandon them as a member of the guild, and they can’t find rp anywhere because our map is decentralized and confusing. I agree with Matt but I think the majority of playergroups are godawful noble rpers and their bannermen who simply fail to do anything but monger activity

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One important thing to me as a new player was being able to discover my subrace capital.w Having been unable to do that, for a while I was disenchanted with the idea of being a Snelf and even considered changing the character altogether because it was so arduous for me to find the capitol of my people.

 

Another important thing that should be contemplated for the next map is that, upon realizing which race they belong, applicants newly whitelisted to LOTC should spawn somewhere outside the established and pre-determined capital city of said race/subrace/culture. They’re obviously free to come and go as they please. The Cloud temple is a good place of neutrality and stands as a centerpoint to the continent, but it makes it harder to find ones place in the roleplay world.

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New players should be barred from ooc recruitment unless it’s their choice in the matter when it comes to such actions, i.e a nation recruiting for activity, a pvp force or otherwise popularity reasons, If you want even more players to come within the server you may as well give them a trial period to actually get their bearings, become familiar with the server and it’s inhabitants. If you want player retention to keep in it’s high-points, I’d suggest ripping out any and all toxicity from their systems and those who can influence it.

 

The main reason why most new players fail to stay actively upon the server is labeled down to a few reasons: 

 

  • They were slighted by an older player for not knowing how to roleplay.
  • They were bandited by someone who just wanted their money and gave them a negative first impression strong enough to keep them from playing.
  • They couldn’t find an actual foothold to work with, resulting in their own choice of not returning.
  • They just didn’t like the server for how it currently is.
  • The player didn’t like the toxic ooc occasional banter, or generally disliked the atmosphere
  • ‘They felt like pvping more than rping, and without the providence, they left.’

 

Not saying we force people to do ____ Just give them an actual look, y’know?

Then again, you got some players that are younger that don’t know what roleplaying is, or how to properly do it for that matter.

 

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5 hours ago, iMattyz said:

In my view, the single most important thing for the integration of new players is finding them a group to whom they can bind themselves, and who can function as a tutor. THE key duty of the application team after acceptance should be communicating with nation leaders and racial leaders, and their already established playerbase veterans, in order to slot in new players to the community easily and quickly. Informal staff-veteran links would be great at this.

this

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Most of the current Minecraft player base is like twelve. LOTC is designed for a more mature audience, and this can be a big turnoff. Take a look at servers like creative-fun or go onto the roleplay section of planetminecraft. That is the "role-play" most Minecraft players are familiar with. They aren't used to a "serious rp environment like ours." Because mommy and daddy told them they were special they are like "uwu I'm a magical dark fairy unicorn". When they discover the server and try to bring the **** over from their "casual rp servers" over, they usually get shat on. When they realize that no one gives a **** about how "special" they think they are they end up quitting. 
 

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13 minutes ago, jetboydan said:


Most of the current Minecraft player base is like twelve. LOTC is designed for a more mature audience, and this can be a big turnoff. Take a look at servers like creative-fun or go onto the roleplay section of planetminecraft. That is the "role-play" most Minecraft players are familiar with. They aren't used to a "serious rp environment like ours." Because mommy and daddy told them they were special they are like "uwu I'm a magical dark fairy unicorn". When they discover the server and try to bring the **** over from their "casual rp servers" over, they usually get shat on. When they realize that no one gives a **** about how "special" they think they are they end up quitting. 
 

 

wait are you telling me lotc isn’t a high school prison rp server?? my whole life is a lie

 

 

 

@Gusano if ya’ll want good suggestions I’d say make it so players can pick where the hell they want to start at, like any settlement that passes activity checks. Do you know how much of a pain in the ass it is to run across a map to get from point A to B.

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Honestly the best you can do is to not treat the new players like a project. Just reach out and talk to them as fellow community members- ask them why they were interested in the server and get to know them. Help them find an active place where they can roleplay regularly and develop their character. Teach them a little about the server lore without making them scavenge through the wiki and various written guides. 

While I was Director of the AT in the past, I worked on various “projects” that include some of what the team is putting effort into currently. I noticed a cycle of these same projects beginning and pausing when each director steps down and another is promoted. In the long run not much is ever achieved by them and the Application Team will not be able to retain the new players on their own.. nor should they be expected to. It’s an effort of the entire staff and players that will make a difference.

The Admins/Devs could also make a huge difference to retention by not forcing characters to spawn at CT initially, where they will very likely get lost, harassed by bandit characters as their first roleplay experience, or end up in an empty settlement where they get bored and log off.

 

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5 hours ago, ScreamingDingo said:

r a c i a l   s p a w n s

This. Also make apps harder to get in. 1 lore ref and barely a paragraph? Jeez fellas, now a three year old can get in. 

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Okay so the most epic of ideas.

 

Fix the LotC Forum Front Page, it says 4 years of experience but its 2019 now boyos. Also, the entire front page just needs an actual rework, where is the link to discord or anything?

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  1. Racial spawns
  2. Bringing back player monks (as far as I am concerned monks still aren’t allowed to be played unless that’s changed)
  3. Allowing monks to be effective outside of the Cloud Temple, or getting rid of cloud temple entirely and letting them set up shop in a popular RP hubs while keeping to their neutrality. 

I really do think player monks did help new players,  I did in my brief time there. But the problem is they can’t really do their job if the job if they are tied down to a single place, a place that is dead to RP that even new players don’t stay at.

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14 hours ago, Gusano said:

Hello LoTC,

The Application Team is currently working on new and innovative ways to integrate and aid new players that come to our server. We have a few projects that are being worked on, settlement guides, application guides, finding and creating RP opportunities, etc..

 

But we want to hear feedback from you, the community. I believe the community has a very core role in the integration of new players, and I think it’s very important that we listen to you about such.

 

Please put any feedback you can think of. It can be ways we can improve, things you believe we’re doing wrong, and generally just what you think are ideas to improve new player integration.

 

I’ll try to make a follow-up thread later on, after looking into the feedback.

what a **** thread...

 

We can’t give feedback on the promise of an idea.

Push the projects that you want feedback on, and We’ll pass it.

 

Unless you wanted what’s going on in the thread, where people are throwing in ideas, and if so, you have no projects, no ideas, and are asking the community for help, you should have phrased it such. Because we can’t give you “ways to improve” if there’s nothing in the first place.

 

seriously this is one of several most recent staff threads where they make no sense.

 

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