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The Dwarven Legion

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The Dwarven Legion, guardians of the Under-Realm, protectors of the Dwedmar and bastions of the Dwarven Spirit. The mission of The Dwarven Legion is

to protect and serve as the main military force within the Under-Realm. The Legion is known for its admirable order and discipline, and its roots in the most prestigious and oldest military guilds to date. It is currently led by Grand Marshal Gimli Grandaxe.

 

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Perks of Joining the Legion

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Equipment: Gear for combat and traversing the land is available to the forces of the Legion who have passed training (Grunt Rank) and can be obtained from the Grand Marshal or Commander, a Dwarf may only receive one off duty kit per Stone week and will by default receive a combat kit during times of war.

Free Barracks Housing: A new recruit may gain free housing within the barracks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands.

Housing Purchase & Tax Discounts: Legionnaires may purchase a home in Kal’Varoth for 50 minas (instead of 120 minas) and are also required only a mere 50 mina per stone week tax (instead of 100).

 

Military Ranks

 

The main body of the Legion consists of her Legionnaires. Dwedmar from Kal’Varoth with an extra urge to protect their home. Having the choice between Light, Medium and Heavy armour is left up to the individual but the ranks stay the same for each Dwed.

 

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Acquiring Rank

 

In order for Legionnaires to acquire a rank, they must fulfill certain requirements for each rank in the Legion.

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Honor Points: Honor acquiring Honor is a way to show commitment to the Legion and the dwedmar. A certain amount of Honor is required for each rank.

The ways to achieve Honor in the Legion are:

Gate Duty: 5 Honor per ½ hour

Patrol: 5 Honor per ½ hour

Attending a Training: 10 Honor

Recruiting a Dwed into the Legion: 25 Honor

Small Fight: 15 Honor

Raids: 25 Honor

Skirmishes: 35 Honor

Battles: 50 Honor

Trainings: Trainings are essential to learning the skills required of a Legionnaire, and also present commitment to The Legion.

Raids / Skirmishes: Experience in smaller scale fights such as raids and skirmishes are critical in warfare, and make up much of a Legionnaire’s combat experience.

Battles: While more rare, Battles are the crucial large-scale engagements that shape young Legionnaires into veterans.

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Senior Offices

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Grand Marshall

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First in Command. Leading the Legion in the name of King and Council. The utmost respect is paid to the Leading dwed and his voice ranks so high that it he even allowed to be seated on the council of Rikkin.

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Commander

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Second in command. These Dwed work as the Right and Left hand of the Grand Marshall and should be treated for they managed to obtain the rank. This legionnaire must be treated as the Thruum'Kazak, should he be absent or if he has chosen the Velerakian to give orders. Only two Dwarves may have this position at a time.  

 

Junior Officers

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Lieutenant

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Highly respected among the Legionnaires. Veterans and skilled fighters, the Barel'Rikkin are trusted the most. They may be chosen to lead squads or lead the army, should both the Velerakian and Thruum'Kazak prove absent. These Dwed often show exceptional fighting prowess or combat-leading capabilities. Only three may have this position at a time.

 

 

Enlisted

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 Ironbreaker

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The Ironbreaker is the highest achievable Legionnaires rank. Often veterans within the Legion. They are some of the finest soldiers found on the field compared to any Nation.

Rank Requirements:

600 Honor.

8 Trainings.

4 Raids / Skirmishes.

3 Battles.

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 Ironguard

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The Ironguards are the Stoneguards who had proven their expertise. Either a display of discipline, bravery or fighting prowess has earned this Legionnaire a distinguished rank above the common soldiery.  

Rank Requirements:

300 Honor.

8 Trainings.

2 Raids / Skirmishes.

1 Battle.

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 Stoneguard

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 A Stoneguard is the base rank for most Legionnaires. The backbone of the whole order. These are your average well-trained Dwed who know how the to fight.

Rank Requirements:

100 Honor.

3 Trainings.

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 Grunt

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A Grunt is the beginning Rank within the Legion. All Dwarves can sign up at any time to start their progress within the legion as a Grunt. These beginning soldiers will be taught all the basics they need within their military career.

Grunt is the enlistment rank, to become a Grunt fill out this form

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 Auxiliaries

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Thorns of Hefrumm

 

The Thorns of Hefrumm is a unique group within the Legion for only the Forest Dwarves of Hefrumm can join them. These brave warriors of surface-dwelling kin are expected to guard their own town but fall under the direct influence of the Legion’s chain-of-command.

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The Obsidian Guard

 

The Obsidian Guard. The guards of King and Council. The strongest, the best of fighters and nothing but the best. These are the Legionaries that will protect the High King, the Rikkin and all of those who need extra protection. They are one of the few that may be armed around the High King and Rikkin. As the Most elite Warriors, the Obsidian Guards enjoy a respected status within the Legion and Nation. When not personally shielding the High King or Rikkin, they are tasked with guarding the key elements such as the Throne Room, Council Room and Upper Gates.

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The Longbeard Regiment

 

The Longbeards of Urguan are veterans of the many battles fought by the Dwarven Legion, and make up a more reserved section of the Legion. The Longbeards operate as active service Legionnaires, however they are not mandated any active service outside of war-time. Longbeards receive full benefits of Legionnaires, however this does not provide immunity towards any taxes or activity checks done outside of the Legion. Longbeards do not receive pay, unless put into full active service during war-time.

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Training

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Practice or Training one’s combat skills and labor talents is an important factor within the Dwarven Kingdom as well as the Legion. Formations and discipline are often the most stressed subjects as the Dwarven Legion is well known for its organization and discipline.

 

Combat Training

Military practice is often done once or twice every Stone Week to hone the skills of both recruits and veteran soldiers. It is also to ensure that siege weaponry is in working order. Practice also allows the legion to plan for their battles, and also to give newer recruits a chance to gain experience.

 

Group Training

Drilling (Training one’s fighting prowess.)

Combat Practice (Fighting in Formations in Combat Scenarios.)

Discipline and Order (Training soldiery)

 Personal practice

Demonstration of Competency to be excluded from, or put in a educating role, in one of the fields of Group Practice.

 

 

 

Guard Duty

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The Duty of Guarding is a crucial role within the capital, Militants within the Legion are expected to serve for one stone hour to protect the Hold, duties of guarding include:

 

Gate Management

Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capital. In order to promote camaraderie it is recommended that more than one guard is on duty during shifts. During shifts legionnaires are expected to keep the gate open for Dwarves to pass freely in between, but be alert enough to shut the gates for outsiders.

When an outsider approaches the gates, the guard on-duty is expected to ask their Name, Race, Reason for Visiting, Where they’re from, and if they have any weaponry/magic).

If they are wearing any face-covering masks, helmets, or hoods they must be removed.

If the outsider refuses or fails to answer any question or comply with commands then they shall not be granted entry past the gates.

                          

 Patrol   

Patrolling is vital to the Kingdom’s well being be it either; tunnel clearances (when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners) or doing surface checks (where the militant will do tasks similar to the tunnel clearance but on the surface. This is usually the job of a ranger.) Any peculiar sightings are to be reported to the Legion Officers for further inspection.   

    

Surface Checks   

The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay and critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or brigand presence, is to be reported.   

 

 

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Formations

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Vel

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- Vertical line.

- Formation always has the leader in front

- Line must not pass leader or break form during march

- Not default stance when inactive

 

Dree Vel

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- Multiple vertical lines.

- Formation always has the leader in front

- Line must not pass leader or break form during march

- May be default stance when inactive if numbers exceed 8 soldiers

- Continues going down in rows to accompany all soldiers

 

Aemiz

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- Horizontal line

- Formation always has the leader in front

- Row will not be used during march

- Default stance when inactive if number is less than 8 soldiers

 

Tekom

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- Box

- Formation has leader in the center

- Important individuals will be hosted on the inside

- Line must not pass leader or break form during march

- Rarely used during march due to difficulty to maintain

- Not default stance when inactive

 

Uniforms & Rank

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Tailor Supplied Uniforms

       

 

Enlistment Form

     

Edited by UnderRealmsofUrguan

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