Jump to content

[✓] [Magic Lore] Chi Manipulation


Salty
 Share

Recommended Posts

Chi Manipulation

Ways of the Sun and Moon

ArtStation - Monkey Короля Владислава Ogorodnyk

 

Table of Contents:

  • Background/Origin

  • Tenets and Disconnection

  • [Way of the Sun]Magic Explanation

  • [Way of the Sun]Abilities/Spells

  • [Way of the Sun]Magic Redlines

  • [Way of the Sun]Magic Combinations

  • [Way of the Sun]Tier Progression

  • [Way of the Moon]Magic Explanation

  • [Way of the Moon]Abilities/Spells

  • [Way of the Moon]Magic Redlines

  • [Way of the Moon]Magic Combinations 

  • [Way of the Moon]Tier Progression

  • Purpose

  • Cited Sources

Background/Origin

 

In the isles of Axios, many, many moons ago, the Hou-Zi were created in the large jungles of Asul. The first among them, Hou-Shen, was gifted with the art of Chi Manipulation by the Hou-Zi’s creator, Metzli. This great Hou would be known as the only one to ever manipulate both the calm peaceful chi of the moon, and the energetic powerful chi of the sun. He passed this art down to the Hou-Zi around him, and for many years since then it has continued to be taught, its secrets only recently unveiled by The Order of The Wayward Monks on the Arcasian landmass. Now, all races have been given the opportunity to learn and bend the chi within them, under the careful guidance of the master monks.

In the present day and age, the monks reside in orders, bound either by their paths of sun or moon. The Monks of the Way of the Moon focus primarily on peace and meditation, focusing themselves on the wisdom of the elders, and aligning themselves with the chi of the world around them. The Monks of the Way of the Sun are travelers, explorers, who travel in order to experience the chi of the lands of arcas, and its inhabitants. Both of the orders have strict teachings and guidelines, and to become a monk is to adopt a whole new way of life. If a monk is found to be breaking the guidelines of their monistic order, they will be tried by the council of sun and moon and, if their action is found irredeemable, will be disconnected.

 

But first you might ask, what is Chi? Chi is the bi-product of a living soul. It is invisible, a source of power that has gone untapped by the descendents for thousands of years. Chi is pure soul energy, drawn from within oneself, instead of angueldaemonic influence. Chi is the life essence seen all around us, from the fish and the birds to the trees and the grass, it is the cord that binds all beings together. This energy is used to enhance the abilities of those who are able to manipulate it, allowing for feats of strength, dexterity, and resolve that many struggle to possess. It is channeled through chi channels, each being with a soul having several of these invisible pathways throughout their body. But if a person uses magic that blemishes the soul, such as voidal magics or dark magics, the chi channels will close, halting any potential use of chi the mage may have had.

 

Chi comes in two forms; The Way of The Moon, which is a path of chi that channels the balance brought by peace and tranquility throughout one's soul. This balance of chi allows one to numb pain, defend oneself more easily, and some elder monks are even able to heal minor wounds using the power of their chi. This path of monks is normally sedentary, preferring to remain within their monasteries and meditate on the chi around them, seeking the path of enlightenment through peace, understanding, and patience. 

 

The second branch is The Way of The Sun. These monks rely on the flow of chi created by anger, or excitement. This chi is fast flowing, and allows the monks to be more dexterous or strong while channeling their chi. This path of monks is normally wayfaring, traveling across the realm in order to feel the chi of the land around them more easily. While these monks generally travel more, they still have a monastery that they are headed from, and this is generally where the master monks reside, training new students.

 

 

 

 


 

Tenets and Disconnection

 

The monks of the orders of Sun and Moon are very strict on those whom they choose to become fellow monks, and all are expected to follow the monastery's beliefs if they expect to be allowed to become monks of the ways of sun and moon. These Tenants are old, ancient Hou religion of Hua-Jiao that has been passed down from generation to generation as the true path to peace and balance within oneself; If any who are monks are found to break these tenants repeatedly, they can expect to be disconnected by the council of chi. The Council of chi also has several guidelines for the monks to follow, in order to encourage correct usage of chi within the order of the monks. These guidelines are based on The Eightfold Path of Enlightenment, and serve to give monks a guideline for their lives.

 

Minor Offences:

 

Theft

 

Lying/Deceit

 

Sexual Misconduct (Cheating or Having Affairs)

 

Harassment 

Verbally assaulting someone and tearing them down with your words is not allowed within the monk order, though it is not disconnectable without repeated offense

 

Major Offences:
 

Killing 

Self defense is allowed, but should be limited to incapacitating the attacker, as life and chi is sacred to the order of monks. Killing should be a last resort.

 

Assault

Unwarranted harm of another sentient being is strictly forbidden, self defense is allowed

 

Consort with Villans

You may not aid any villain in their endeavors, or their practices. A villain is anyone who steals, kills, or harms another for personal gain.

 

Banditing

Falls under assault and theft, but do not use your abilities for personal gain, and to threaten others.


 

 

If any monk is found to be breaking these Guidelines, they will be subject to trial. The minor offences may not be disconnected for unless they are repeated many times over, however, Major offences are disconnectable if proven true. Self defense is allowed, but murder is forbidden, and Monks are expected to avoid killing unless absolutely necessary. Disconnection must be done by 3 monks who have been taught disconnection.

 

Monks are given autonomy over where they live, and what they do with their lives once they are finished being taught within the monastery. But if one is found to be abusing their abilities, they are subject to being disconnected.

 

(Proper IRP evidence must be shown by those attempting disconnection before someone may be disconnected, otherwise, the disconnection will fail)

 


 

 

Disconnection | Non-Combative | Tier 5

Emote count: 4 Emotes, by 3 tier 5 monks, requires subject to be non-hostile/subdued.

Exhaust: 1 chi slot from each monk.

 

 

Spoiler

 

Description:

The subject of disconnection is put in the center of three monks, each one placing a hand on a chi channel, and flooding it with their own chi, forcing the channel to close if their inner balance has been broken, halting any use of chi for the former monk.

 

Mechanics:

 

Over 3 emotes, the monks grab and hold the subject, flooding them with a reverse flow of chi, closing their chi channels, and effectively disconnecting them from Chi. This can only be undone with a Ritual of Purification. This disconnection will fail if the balance within the monk is still true, and the chi can still flow through them effectively. IRP proof of tenant breaking must be shown to LT before disconnection is allowed. Disconnection must be taught.

 

-Must be taught disconnection in order to know how to disconnect

 

-Disconnection fails if IRP proof of breaking tenants is not shown

 

 

 

 


 

 

Magic Explanation [Way of the Sun]

 

The picture you just need to play...


The Way of Sun is the manipulation of the aggressive chi that is channeled while one is angry or excited. This allows the user to find balance through this anger, manipulating the chi to be forceful and quick, the opposite of moons slow and tactile approach to combat. Monks following The Way of Sun tend not to be sedentary, instead frequently traveling and exploring the realm so as to connect with the Chi of all around them. They are known as some of the most fierce and aggressive combatants, but rarely fight unless they are provoked. 

 

Chi Manipulation is a 1 slot “magic”. Chi can only be used with certain feats and magics that have no harming effect on the soul, as will be written down below. Falling into the miscellaneous magic category; though its origins are from the daemon Metzli, it is not classified as a deity magic as Metzli is not involved in the use of chi, they simply inspired the first chi users. Chi is not a magic per say, but rather the act of balancing your soul, and using the energy achieved from this balance, or chi, to enhance the abilities you already have. There are two branches of Chi Manipulation, the branch of Sun and the branch of Moon. these cannot be used together, if you learn the path of the sun, you may not learn the path of the moon, and vice versa. Chi Manipulation is taught by master monks to students, and students cannot begin to be taught until they are first connected by a master monk. A Master Monk may teach both the Way of Sun and the Way of Moon, but must make a TA app for each TA. They still may not practice both paths, they may simply teach both.

 

Chi has 4 slots to use at all tiers, and you regenerate all 4 slots per encounter. If you use all four slots, you become exhausted as the last of your chi leaves you, leaving you sluggish and vulnerable until you rest and recover your chi. 

  • Once you're chi is expended, you become more sluggish and vulnerable, causing your attacks to move much slower and you to become fatigued much faster. To ignore this is to powergame.

 

Chi is used via Focus, focus is similar to connection, but it cannot be stopped from receiving an attack. Focus lasts for (2*tier, for example a tier 2 monk would have 4, tier 5 would have 10.) emotes before the monk must reset their focus, the monk cannot be actively in combat while channeling their focus. Focus can however, be disrupted if the monk takes a heavy blow, such as a mortal stab through the chest, a hammer to the head, and so forth.

 

  • You must not be actively attacking or receiving attacks in order to channel your focus. 

  • Once you are focused, you cannot be knocked out of focus unless you are incapacitated, or you lose a limb. it can also be disrupted if the monk takes a heavy blow, such as a mortal stab through the chest, a hammer to the head, and so forth.

  • Once the emotes are up, you must emote your focus breaking, and you may no longer use chi abilities until you regain your focus. To ignore this is to powergame.

  • You cannot use Any Chi abilities without first being focused, as without focus you are not attuned properly to the chi around you.

  • If you are focused, you cannot channel abilities from any other magic, as you are too focused on channeling your chi

 

 

 

 



 

Abilities/Spells [Way of the Sun]


 

Chi Feeling | Non Combative |T1/T3/T5

Passive ability

 

 

Spoiler

 

Description:

Monks of the two paths are able to feel the chi within everything, and as such, can master this ability and use it to their advantage.


 

Mechanics: 

 

Chi Feeling is an ability used by all chi monks, and has three different tiers. Chi can be felt from all living or once living things, and as the monk becomes more attuned with chi, they will be able to feel the chi all around them more efficiently.

 

T1 - Base Chi Feeling can be overwhelming, as the monk is not accustomed to the sensation of the chi all around them. It is difficult to feel the differences in peaceful and aggressive chi, as they are still attuning their senses. Can feel within 10 blocks

 

T3- Enhanced Chi Feeling is achieved once the monk has felt the presence of chi for many years. This allows them to feel the different colors of chi around them, from the harshest reds of rage to the lightest blues of complete peace. The only color outside of these is purple, which is dead chi, which these monks use to connect to their weapons. can feel within 20 blocks

 

T5- Grand Chi Feeling is the feeling of chi all around the monk. This chi feeling is achieved only by master monks, and this allows the monk to use the chi feeling ability as a form of sight. This is achieved by blindfolding themselves, so that their senses will be attuned and more free to focus on chi. Grand Chi Feeling still requires Line of Sight, and monks should emote as seeing the world in shades of blue and red, as the chi would appear to them. Can feel within 30 blocks

 

T1

-This chi feeling should be overwhelming to the student, emoted as sensory overload until tier 2, as they are not accustomed to the new feeling of sensing chi.

 

T3

-Cannot be used to sense undead

-Can be used to sense a vague emotion someone is feeling at that moment, though it would appear in clear shades of blue and red.

 

T5

-Can be used as a replacement for sight

-Still requires LOS

-other chi feeling redlines still apply

 


 

Swift Maneuver | Combative | T2

Emote Count: 2(1 Focus + 1 Reaction/Action)

Exhaust: 1 Chi Slot

 

Spoiler

 

Description:

The Monk is now capable of reaction to attacks quickly in combat, their soul attuned to the dance of conflict and able to expend its energy to dodge a blow that would normally land.

 

Mechanics:

 

After making their focus, at any point as an action in response to a blow that would normally land, the monk may spur their body to move faster than it normally could for a brief moment, and let the blow pass by harmlessly. During such a movement the Monk’s motions are a blur, clearly unnatural. This must be done on an attack that the Monk can see, and cannot be feasibly used against a series of blows from different sources. If the incoming attack would normally be too quick to dodge, such as a point blank arrow, or a dagger strike to the back, you may not dodge it. Though the dodge would seem unnatural to most, it is simply enhanced reflexes that the most agile of descendants could achieve.

 

Specific Red Lines:

 

- Cannot be used to metagame where blows are coming from; Requires line of sight on the attack.

- Can only be used against singular attacks. If multiple, you can only for sure dodge one. Which one must be stated in your emote, even if you’re only dodging one.

- Must always clarify which attack you’re dodging in your emote, and mark off your movements as unnatural. It can’t be disguised as simply being fast.

- Though used as a reaction, it takes up your action as well; You cannot follow with an immediate counter.

- Though the dodge would seem unnatural, you may not dodge attacks of immense speed, as you are limited by your body. The chi simply enhances your reflexes, it does not make you the flash. 

- this ability cannot be used to dodge magic, it is simply meant to be a way to step away from an attack with increased speed.

-The speed at which the character is moving should not exceed the movement that could be achieved by a trained fighter of their race. To ignore this is to powergame.

 

 

 

Enhanced Strength | Combative | Tier 2

Emote Count: 3 emotes(1 focus, 2 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

 

 

Description:

At this point in their learning, the monk is able to channel their chi into their muscles, granting them enhanced strength for the duration. This strength could be used in a devastating attack, though it would fade soon after the attack was made.

 

Mechanics:

 

After the monk channels their focus, they spend two emotes channeling their chi into their forearms and muscles, before increasing their strength, Allowing for a powerful strike with the weapon they are using. The strike would be powerful, Able to leave heavy bruises if the target is armored, or cause small fractures if unarmored. Once the attack is thrown, even if it misses, the ability fades.

 

Specific Red Lines:

 

-Can be used with any weapon, though it must still follow chi redlines.

-ability must end after the attack is made, regardless if the attack lands

-the ability fades after 3 emotes if the attack is not thrown in that time

-the ability only increases the force behind the attack, not the speed the attack is made at. You should never emote anything as unblockable.

 

 

Weapon-Chi Extension | Combative | Tier 3

Emote Count: 3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

With the heightened senses of enhanced chi feeling, the monk focuses on the weapon in their hands, their speed and dexterity increased as it would be used almost as an extension of themselves.

 

Mechanics:

 

The monk opens their chi to that of their weapon for two emotes, gaining increased speed and effectiveness for the duration of the enhancement. Lasts 3 emotes. The monk would gain the ability to attack and block with unnatural speed with the weapon. These attacks can be used to swing while giving the opponent less time to react, or swift counterattacks after a block. You are not the flash, you can't attack more than once in an emote, it simply allows for you to either counterattack or swing with increased speed.Casting this ability does not require one to stop attacking, but it Must be emoted that the red aura of sun chi is being channeled through the weapon. The speed at which you are attacking or blocking must still be within the realms of a decedent, it would simply be as fast as a trained descendant of your race could for a brief period of time.

 

 

Specific Red Lines:

 

-Casting this ability does not stop you from defending yourself, but it must be emoted that the red chi aura is expanding from your weapons and fists.

- the ability can only be used with weapons, not fists or shields. It also cannot be used with heavy weapons, such as a great mace or war hammer.

- the ability can only be used on melee weapons

- the ability still only allows for one attack per emote.

- this ability does not give you inhuman speed, instead think about it as giving you greater chance to take advantage of an opening your opponent might present.

- the ability allows for you to swiftly counterattack after a block , but doing so would result in a weaker attack, this must be emoted. 

 

Pressure strike  | combative | Tier 3

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

The chi monk has become so attuned with their chi, they can send it rushing through a connected strike, causing the target to be sent back several feet.

 

Mechanics:

 

The monk channels their chi for 3 emotes, before sending chi into the target through a connected melee strike, sending the target 3 blocks backwards. The monks aura would glow red during the casting time, and the target would feel as though a rush of wind would push them away from the monk.  This ability can be canceled by blocking the blow of the strike, negating the forceful transfer of chi. Casting this ability does not require one to stop attacking, but it Must be emoted that the red aura of sun chi is being channeled through the weapon

 

Specific Red Lines:

 

- This ability must be used with a melee weapon or the monks fist, it cannot be used with ranged weapons. 

- This ability does not damage, it is simply a knockback of great force, however, the strike that was used in the ability would land and damage as normal

- this ability can knock off of cliffs, but only if the cliff is the immediate block behind the target, otherwise the target will have time to regain their footing.

- this ability is negated if the attack is blocked, or dodged.  to ignore this is to powergame

-Casting this ability does not require one to stop defending oneself, but it Must be emoted that the red aura of sun chi is being channeled through the weapon

 


Dance of fire  | Non-Combative | Tier 4
Emote Count: 4 emotes (1 focus, 3 cast)
Exhaust: 1 Chi Slot

 

Spoiler

 

 

Description:

The Sun Monk begins to perform a dance. The red haze of sun chi beginning to be pushed out of them, emboldening the spirits of those gathered around, and filling them with resolve and faux energy.

 

 

Mechanics

 

 

The monk performs a dance over 3 emotes, causing those gathered within 5 blocks of the monk to be filled with a faux energy and resolve. This feeling can be resisted, and visually it would look as if the red haze of sun chi had been expulsed from the sun monk, sitting in an almost fog like area around them. The energy they would feel would simply be fake, and they would only have the amount of endurance and strength as normal, only feeling as though they were full of energy. This Aura would last for 5 emotes before dispersing, or until the monk takes heavy damage/is incompacitated. If someone leaves the five block radius of the monk, they lose the empowered feeling they would have gained.

 

Specific Red Lines:

 

-The energy does not remove the effects of fatigue on others, only giving them a feeling of false energy.

-The monk is not affected by this aura, only those around them

-The empowered feeling only lasts as long as they are within the aura

 

 

 Dance of The Crane |Non Combative|| Tier 4

Emote Count: 5 emotes (1 focus, 4 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

The Elder monk would begin to channel the chi within their legs, beginning to perform a dance taught only from the most knowledgeable of monks. This dance, once completed, allows for greatly enhanced mobility, such as jumping higher, and running faster.

 

Mechanics:

 

This dance is a ritual used by way of sun monks for enhanced mobility, increasing the speed of the monk to the best it could be for their race, and the jump height to the best it could be for their race. This is mainly meant for rp events, allowing for the monk to perform feats of speed and agility that would be very difficult for the average descendent. This ability lasts until your focus ends, but it can be extended if you channel your focus before you're focus ends. The Movement Mechanically Can be a maximum of 11 Blocks per emote horizontally, and 1 and a half blocks vertically. Any forward jump may be 5 blocks long.

 

Specific Red Lines:

 

- your not the hulk. You still can only jump as high or run as fast as a descendant normally could, it is simply enhanced to be the maximum that is possible, similar to an olympic athlete.

-This ritual is a dance that is performed, it cannot be easily used in combat, as it is too intricate.

- if you are attacked during the dance, the ability fails.

 

- you can only go places you could go mechanically

 


Staggering Strike | Combative | Tier 4

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

 

 

Description:

The Elder monk has mastered the transfer of chi from within them, to the point where after focusing their chi into their palm, they may send a chi block into the target, temporarily dazing them

 

Mechanics:

 

The Chi Monk channels chi into their palm for 3 emotes, before transferring it into the chiflow of the target, dazing  them for 2 emotes, causing their senses to be overloaded, and knocking them backwards 1 block.While dazed, they move sluggishly and can only defend themselves. The daze lasts 2 emotes, 1 of those being the action of them being staggered. If the target blocks the strike, or evades it, the ability fails. This ability can be blocked or evaded, and is not guaranteed to land.

 

Specific Red Lines:

 

-This ability can Stagger any creature, so long as the creature has a soul.

-This ability does not do damage, it simply staggers and dazes the target

- Casting this ability does not require one to stop defending themselves, but it Must be emoted that the red aura of sun chi is being channeled in your palm

- this ability must use your palm, not your weapon

-The ability must land for the stagger to take effect, it is not a guaranteed strike.

 

Mantis Stance |Combative | Tier 5
Emote Count:3 emotes (1 focus, 2 cast)
Exhaust: 1 Chi Slot

 

Spoiler

 

 

Description:

The Master monk has honed their chi feeling to such a fine point, they can prepare to catch a projectile out of the air, using both the feeling to feel the chi within the arrow, and the reflexes gathered within their arms.

 

Mechanics: 

 

This stance, after being prepared for Two Emotes, allows for the chi monk to catch a Arrow or Bolt out of the air, so long as it is Small enough to fit within their hand. This ability only works for a Single Projectile, before having to be reset to catch another. During this stance, the monk may not move, though they can continue to defend themselves. If they are attacking or blocking an attack when they try to catch the projectile, the ability fails. 

 

Specific Red Lines:

 

- You may not catch multiple projectiles with one use of this spell

- If you are blocking when the projectile is fired, the ability fails

- You may continue to block while preparing the stance, though you must emote the red aura of sun chi being channeled around you

- If the projectile is too large to fit within your hand, such as a ologs javelin, a boulder, etc. you will fail to catch it.

- You can only catch objects that are moving as fast or slower than an arrow/bolt. No catching ballista bolts or cannon balls

- You cannot meta where the shot is coming from; you have to have LOS

 

 

Crushing Strike|Combative |Tier 5

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

This ability channels the chi of the monk into their fist, causing it to be able to deal more damage to armor and cause severe damage to unarmored foes.

 

Mechanics:

 

The chi monk channels their chi into their fist and forearm for three emotes, before swinging towards the target and releasing energetic chi into the immediate point of contact, causing masive damage. This strike is a powerful strike, capable of leaving a large dent in armor, or crushing the bones that the strike connects with. This strike cannot be used with weapons, it is a strike carried forth by the fist of the monk. This attack travels more slowly than an average attack, as the chi used to create the hefty blow draws from the speed of the strike.

 

Specific Red Lines:

 

-This ability cannot be used with a weapon, and must be done with your fists.

- This ability must be Rp’d as a slower attack, to refuse so is to powergame

- This ability is not increased strength, but is rather an expulsion of chi into the enemy, causing an attack of great force. 

-This isn't a skeleton destroyer, it will only crack a few ribs or cause minor breaks to an arm or leg. It is still a powerful strike, but it won't completely OHKO someone.

-This ability will not crush someone's skull, as the skull is too thick for the chi to effect.
-Casting this ability does not require one to stop defending themselves

 

Dance of the Sun| Combative | Tier 5

Emote Count: 6 emotes, requires 2 Tier 5 Monks

Exhaust: 2 Chi Slots
 

Spoiler

 

Description:

A carefully crafted dance, only given to the most master of the monks of the sun. This dance is a ritual used to cause devastating damage, and is the expulsion of raw sun chi towards a target, dealing massive damage.

 

Mechanics:

 

This ritual is mainly used during large scale events to fight off menacing threats. The two sun monks do an intricate dance, within a 15 block range of each other, that charges the sun chi within themselves. They slowly increase speed, and their aura glows bright red as the ritual is done, before they combine hands pointed towards the threat, expelling a ball of raw chi, dealing massive damage upon impact. If either of them are moved or disrupted during this dance, the ability ends. The raw sun chi would feel like fire, burning not only the flesh but the soul of the target if it has one. This expullation can go up to a maximum of 20 feet, before it would disperse.

 

Specific Red Lines:

 

- The ability must be done by two master sun monks. 

- if either of the monks are disrupted during the ability, it fails.

- The ball of chi cannot exceed a 5 foot diameter sphere.

- the ball of chi can only go 20 feet, before it must disperse.

 

 



 

Magic Redlines [Way of the Sun]

 

- Chi cannot be used while wearing heavy armor, as it impedes you're movement

- Chi cannot be used in conjecture with other magics, if you are focusing your senses on chi, you cannot concentrate on any other magics.

- Chi can only be used with an unblemished soul, if you gain another magic that scars the soul, you're chi channels close, pausing your chi progression and locking away the magic until you receive the ritual of purification. These magics range from voidal to dark, and certain deity magics

- Chi Monks have 4 Chi Slots, and after all four are expended, they become sluggish and exhausted

- Once you are focused, you cannot be knocked out of focus unless you are incapacitated, or you lose a limb.

-rituals cannot be done during combat, however, dances can, so long as they are not interrupted.

- Chi Feeling can be used as a replacement for sight, but only at Grand Chi feeling.

- if Chi Feeling is used as a replacement for sight, you cannot see 360 degrees around you, you must still obtain LoS on a target

- Chi Feeling cannot be used to metagame where attacks are coming from, you must still have LoS 

- Heavy Weapons cannot be used with Chi Manipulation, as they are too bulky to maneuver effectively. These weapons are generally any over 10 pounds, including great axes, great maces, warhammers, halberds, polearms, and Flails. If the weapon is clunky, assume it is not allowed.

- Way of Sun cannot be positively affected by the abilities of Way of moon, as their chi is the polar opposite of each other.

-This magic must be taught by a tier 5 monk with a TA

-Practitioners of this magic must first be connected by a monk through the connection ritual

-You may continue to block while you channel chi, unless the ability states otherwise

 


 

Magic Combinations [Way of the Sun]


Chi Manipulation can be used with the following magics:

 

Kani

Golemancy

Animii Crafting

Shamanism (Not Dark Shamanism)

Seers of Vassek

Druidism (Cannot be used with tree lords/soultree, as their chi channels are blocked)
Paladinism (Cannot be used by Wardens)

 

Specific Redlines for Magic Comnbanations:

-If a druid is disconnected, they cannot be a chi user until they have the ritual of purification preformed, as druidic disconnection blemishes the soul. If they were already a chi user, their use of chi is halted until the ritual of purification is complete, but there progress is not lost.

-Druids that have Shape-shifting cannot learn Chi. 

-If a paladin is disconnected, they cannot be a chi user until the ritual of purification is preformed, as the removal of the ember blemishes the soul. If they were already a chi user, their use of chi is halted until the ritual of purification is complete, but there progress is not lost.

-Seers of Vassek cannot chi feel and use their watcher at the same time, causing for some issues

-Soul Trees and Tree Lords cannot be used with Chi Manipulation

-Currently the only CA creatures compatible with chi are Hou-Zi, and Kha. 

 


 

Tier Progression [Way of the Sun]

 

Tier 1: 2 Weeks| Newly connected monk

After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the chi around them, gaining the base understanding of chi and chi feeling upon completion.

 

Abilities Learned:Base Chi Feeling

 

 


 

Tier 2: 1 Month| Monk Pupil

The Monk has finally mastered the basics and can begin channeling their focus, manipulating their chi into simple maneuvers and abilities.

 

Abilities Learned: Swift Maneuver, Enhanced strength

 

 


 

Tier 3: 2 Months| Studied monk

The monk has progressed significantly in their studies, enhancing their chi feeling, while also giving them several more enhancements for themselves.

 

Abilities Learned: Weapon-Chi extension, Pressure Strike, Enhanced chi feeling

 

 


 

Tier 4: 3 Months| Elder monk

This monk is an elder among the monks of chi, gaining fabled abilities and access to the rituals of the sun.

 

Abilities Learned: Dance of Fire , Stunning strike, Dance of the crane

 

 


 

Tier 5: 4 Months| Master Monk

This monk is a master of chi bending, able to Chi Feel with unprecedented accuracy, as well as unlocking the most powerful abilities of the sun monk

 

Abilities Learned: Grand Chi Feeling, Dance of the Sun, Connection/Disconnection, Mantis Stance , Crushing strike

 

 


 

Magic Explanation [Way of the Moon]


cy6BVfC64vaFXSPMV4tZfgWii6Hg9DZ0fZmJgAruRbMszFT3d9kCww42D0xOwJkzdfDHFafDuE9Ck8Tn9pUa1mB_FsM7N4-GTj_vPFOkxJcYLZp5mx23Tt4hp29yBup7lypv4WZR

 

The branch of the moon is the manipulation of passive chi within the body, allowing the monk to partake in several rituals and enhance several defensive abilities. Monks of the way of the moon are prized for their resolve, wisdom, and healing, though the secrets of the moon are often hidden from outsiders, and very few know the full potential of a moon monk. Those of the way of the moon tend to stay within the monasteries, working in close conjecture with other monks to achieve true enlightenment of chi.

 

Chi Manipulation is a 1 slot “magic”. Chi can only be used with certain feats and magics that have no harming effect on the soul, as will be written down below. Falling into the miscellaneous magic category; though its origins are from the daemon Metzli, it is not classified as a deic magic as Metzli is not involved in the use of chi, they simply inspired the first chi users. Chi is not a magic per say, but rather the act of balancing your soul, and using the energy achieved from this balance, or chi, to enhance the abilities you already have. There are two branches of Chi Manipulation, the branch of Sun and the branch of Moon. these cannot be used together, if you learn the path of the sun, you may not learn the path of the moon, and vice versa. Chi Manipulation is taught by master monks to students, and students cannot begin to be taught until they are first connected by a master monk. A Master Monk may teach both the Way of Sun and the Way of Moon, but must make a TA app for each TA. They still may not practice both paths, they may simply teach both.

 

Chi has 4 slots to use at all tiers, and you regenerate all 4 slots per encounter. If you use all four slots, you become exhausted as the last of your chi leaves you, leaving you sluggish and vulnerable until you rest and recover your chi.

 

  • Once you're chi is expended, you become more sluggish and vulnerable, causing your attacks to move much slower and you to become fatigued much faster. To ignore this is to powergame.

 

Chi is used via Focus, focus is similar to connection, but it cannot be stopped from receiving an attack. Focus lasts for (2*tier, for example a tier 2 monk would have 4, tier 5 would have 10.) emotes before the monk must reset their focus, the monk cannot be actively in combat while channeling their focus.  Focus can however, be disrupted if the monk takes a heavy blow, such as a mortal stab through the chest, a hammer to the head, and so forth.

 

  • You must not be actively attacking or receiving attacks in order to channel your focus. 

  • Once you are focused, you cannot be knocked out of focus unless you are incapacitated, or you lose a limb. it can also be disrupted if the monk takes a heavy blow, such as a mortal stab through the chest, a hammer to the head, and so forth.

  • Once the emotes are up, you must emote your focus breaking, and you may no longer use chi abilities until you regain your focus. To ignore this is to powergame.

  • You cannot use Any Chi abilities without first being focused, as without focus you are not attuned properly to the chi around you.

 

 

 


 

 

Abilities/Spells [Way of the Moon]

 

Chi Feeling | Non Combative |T1/T3/T5

Passive ability

 

Spoiler

 

Description:

Monks of the two paths are able to feel the chi within everything, and as such, can master this ability and use it to their advantage.


 

Mechanics: 

 

Chi Feeling is an ability used by all chi monks, and has three different tiers. Chi can be felt from all living or once living things, and as the monk becomes more attuned with chi, they will be able to feel the chi all around them more efficiently.

 

T1 - Base Chi Feeling can be overwhelming, as the monk is not accustomed to the sensation of the chi all around them. It is difficult to feel the differences in peaceful and aggressive chi, as they are still attuning their senses. Can feel within 10 blocks

 

T3- Enhanced Chi Feeling is achieved once the monk has felt the presence of chi for many years. This allows them to feel the different colors of chi around them, from the harshest reds of rage to the lightest blues of complete peace. The only color outside of these is purple, which is dead chi, which these monks use to connect to their weapons. can feel within 20 blocks

 

T5- Grand Chi Feeling is the feeling of chi all around the monk. This chi feeling is achieved only by master monks, and this allows the monk to use the chi feeling ability as a form of sight. This is achieved by blindfolding themselves, so that their senses will be attuned and more free to focus on chi. Grand Chi Feeling still requires Line of Sight, and monks should emote as seeing the world in shades of blue and red, as the chi would appear to them. Can feel within 30 blocks 

 

T1

-This chi feeling should be overwhelming to the student, emoted as sensory overload until tier 2, as they are not accustomed to the new feeling of sensing chi.

 

T3

-Cannot be used to sense undead

-Can be used to sense a vague emotion someone is feeling at that moment, though it would appear in clear shades of blue and red.

 

T5

-Can be used as a replacement for sight

-Still requires LOS

-other chi feeling redlines still apply

 

 

 

Enhanced Resilience | Combative | Tier 2

Emote Count: 2 emotes (1 focus, 1 cast/reaction)

Exhaust: 1 Chi Slot

 

Spoiler

 

Description:

An easy ability to learn, the monk after seeing an attack incoming, would harden their chi in the area of the impact, numbing the area so that they can continue attacking unimpeded.

 

Mechanics:

 

The monk numbs an area for 3 Emotes as a reaction to seeing an attack coming towards them. This would allow the monk to continue attacking with no regard to the wound at the sight of the numbing. This can only be about an 8 inch diameter space that is numbed, and additional chi will have to be used in order to numb additional places. Once the Numbing ends, they will feel the full force of the pain. 

 

Specific Red Lines:

 

-This ability only covers an 8 inch diameter sphere of skin, centered on the impact area.

- this ability only lasts for 3 emotes, after which the pain is felt by the monk

- You cannot use this to meta where the blow is coming from, you must have LoS on the attack.

-You must emote feeling the pain of the attack after the ability ends. To ignore it is to powergame.

 

 

Stance of Stone | Combative | Tier 2

Emote Count: 3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

The monk shifts their stance, as they align their chi with the chi of the grass or ground around them, aligning their chi with the ground so as to become much more difficult to move. 

 

Mechanics:

 

The monk centers their chi within them for two emotes, becoming difficult to move. They may not be shoved or pulled from their stance during this time, but if they are picked up by a creature twice their size and strength, the stance ends. This stance unobstructed lasts 4 emotes. If an attack strikes the monk unblocked while they prepare the stance, the stance fails

 

Specific Red Lines:

 

-This ability can be stopped by a creature twice the size of the monk picking them up, and removing them from the ground.

-while the monk is preparing this stance, they can still block and defend themselves, but they cannot attack. 

-the only descendant that would be capable of moving someone within a stance of stone would be an olog. Otherwise, this is meant to make it so that you cannot resist a dragon picking you up, or a giant yeeting you away.

 

Ritual of Calming | Non-Combative | Tier 2

Emote Count: 4 emotes (1 focus, 3 cast)

Exhaust: 1 Chi Slot

 

Spoiler

Description:

The monk closes their eyes, as they meditate, they would expand their aura, a light blue haze expanding from them as those around would begin to feel calm and at peace

 

Mechanics:

 

The monk closes their eyes, and focuses their chi within them for three emotes, before beginning to expand the peace that they feel outwards, influencing those around them. This calming sensation would feel like a light rain shower gently washing over them. This feeling can be resisted, and if the monk is attacked or moved during this time, the ability will fail.

 

Specific Red Lines:

 

- the calming sensation cannot be forced on anyone, but those that allow themselves will feel much more calm and at ease

- if the monk is attacked, or moved, the spell must end.

 

 

 

 

Weapon-Chi extension | Combative | Tier 3

Emote Count: 3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

With the heightened senses of enhanced chi feeling, the monk focuses on the weapon in their hands, their speed and dexterity increased as it would be used almost as an extension of themselves.

 

Mechanics:

 

The monk opens their chi to that of their weapon for two emotes, gaining increased speed and effectiveness for the duration of the enhancement. Lasts 3 emotes. The monk would gain the ability to attack and block with unnatural speed with the weapon. These attacks can be used to swing while giving the opponent less time to react, or swift counterattacks after a block. You are not the flash, you can't attack more than once in an emote, it simply allows for you to either counterattack or swing with increased speed.Casting this ability does not require one to stop attacking, but it Must be emoted that the red aura of sun chi is being channeled through the weapon. The speed at which you are attacking or blocking must still be within the realms of a decedent, it would simply be as fast as a trained descendant of your race could for a brief period of time.

 

 

Specific Red Lines:

 

 

 

- The ability can only be used with weapons, not fists or shields. It also cannot be used with heavy weapons, such as a great mace or warhammer.

- The ability can only be used on melee weapons

- The ability still only allows for one attack per emote.

- This ability does not give you inhuman speed, instead think about it as giving you greater chance to take advantage of an opening your opponent might present.

- The ability allows for you to swiftly counterattack after a block , but doing so would result in a weaker attack, this must be emoted. 

 

 

Rejuvenating Meditation | Non Combative | Tier 3

Emote Count: 4 emotes (1 focus 3 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

The monk sits down and rests, closing their eyes as they would use the chi within them slowly wash over their wounds, healing the small blemishes and cuts that might line their form.

 

Mechanics:

 

The monk flushes their skin with the rejuvenating chi of the moon for 3 emotes, the chi slowly mending shallow cuts and bruises that may cover the form of the monk. If the monk is attacked or moved during this time the meditation will fail. This spell only works on the monk, it cannot be used to heal others.

 

Specific Red Lines:

 

-This ability can only be used to heal the monk, not anyone else.

-while the monk is meditating, any movement or attack that might strike them will end the ability.

- this ability only works on Minor scrapes and bruises. It cannot heal deeper wounds, and it cannot mend broken bones.

-If this ability is used whilst they are damaged by deeper wounds, it will seal off the deeper wounds, but not heal the deep cut, causing internal bleeding.

 

 

Greater Absorption | Combative | Tier 4

Emote Count: 3 emotes (1 focus, 2 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

The monk pushes chi through their body, numbing themselves from the pain of any incoming attacks that might land as they attack, allowing them to attack unphased by the pain.

Mechanics:

The monk flushes their skin with chi for 2 emotes, before numbing it against any incoming attacks for 3 emotes. This does not stop blood flow, and is negated if the monk loses a limb. Once the 3 emotes are over, the pain from the wounds will come rushing back to the monk, if the wounds are severe enough it could even cause the monks to become overwhelmed with pain

 

Specific Red Lines:

 

-This ability does not negate the attacks, it simply numbs the pain for the duration of the ability, allowing the monk to attack with no regard to their wounds.

-This ability ends if you lose a limb, or upon death/incapacitation

-The pain returning must be emoted, to refuse to do so is to powergame.

 

Greater Rejuvenating meditation | Non Combative | Tier 4

Emote Count: 3 emotes (1 focus 2 cast)

Exhaust: 1 Chi Slot

Spoiler

 

Description:

The monk lays their palm on the forehead of the subject, their peaceful rejuvenating chi flowing through the subject, mending shallow wounds and bruises.

 

Mechanics:

 

The monk flushes the subjects skin with the rejuvenating chi of the moon over 2 emotes, the chi slowly mending shallow cuts and bruises that may cover the form of the subject. If the monk is attacked or moved during this time. As well as the subject, the meditation will fail. 

Specific Red Lines:

-while the monk is meditating, any movement or attack that might strike them will end the ability.

- this ability only works on Minor scrapes and bruises. It cannot heal deeper wounds, and it cannot mend broken bones.

-If this ability is used whilst they are damaged by deeper wounds, it will seal off the deeper wounds, but not heal the deep cut, causing internal bleeding.

 

Ritual of Preparation | Non Combative | Tier 4

Emote Count: 3 emotes (1 focus 2 cast)

Exhaust: 1 Chi Slot
 

Spoiler

 

Description:

A ritual designed to prepare a spring of peace, this ritual is used in the purification of a tub of water for the preparation of rituals. 

 

Mechanics:

 

The monk uses peaceful balanced chi in order to calm the water to an absolute still, and remove any impurities, creating a chi pool. Chi pool lasts 1 IRL day before needing to be prepared once again. This ritual is a preparation ritual, and is required in many more of the moon monks rituals

 

Specific Red Lines:

 

-Does not have any effect unless combined with other rituals conducted by way of the moon monks. 

- chi pool will reset after 1 IRL day to regular water, requiring this ritual to be cast again in order to do greater rituals.

 

 

Ritual of Cleansing | Non Combative | Tier 4

Emote Count: 7 emotes (1 focus 6 cast)

Exhaust: 1 Chi Slot from 3 monks of T4 and higher.

 

Spoiler

 

Description:

The monks gather around a chi pool and their subject, channeling their chi into the bath. The use of the chi in conjecture with the pool will slowly seep minor poisons from the subject, and healing any blemishes and scars.

 

Mechanics:

 

The moon monks gather around the pool, before channeling their rejuvenating chi and flooding the bath with it. This is a long process, requiring 7 emotes of unobstructed meditation and channeling, pulling minor poisons out of the subject, as well as healing any blemishes and scars that may line the subject (with ooc consent).

 

 

Specific Red Lines:

 

 

-Can't purify more potent poisons, only common poisons. If there is a poison used by a ET or LT, it is up to their discretion to decide if this ritual is potent enough to remove the poison.

-any healing of scars must be agreed upon by the subject oocly, as some scars they might wish to keep. It is up entirely to the subject.

 

Nerve Strike | Combative | Tier 5

Emote Count: 4 emotes (1 focus 3 cast)

Exhaust: 1 Chi Slot

 

Spoiler

Description:

The master chi monk has mastered the locations of chi channels, allowing them to render the use of a limb impossible for a short amount of time, if the subject is unarmored.

 

Mechanics:

 

The monk uses their chi to block the chi channels of the subject,channeling their chi into two fingers over 3 emotes, before quickly tapping on several spots on an unarmored arm or leg, rendering it numb and unusable for 4 emotes. This spell automatically fails if they are wearing armor that would protect the limb, or if the limb is a golem arm or a light arm.

 

Specific Red Lines:

 

-Does not have any effect on golem arms or light arms, or any other type of prosthetic arm

-does not have any effect on armored limbs

-cannot target the head, as all chi nerves within the head are too deep to access.

 

 

 

 

Ritual of Mending | Non Combative | Tier 5

Emote Count: 3 IRL days 

Exhaust: 3 Chi Slots, from 3 T5 monks, and a chi pool
 

Spoiler

 

Description:

A ritual preserved for the most dire of circumstances, the ritual of mending is one that can heal someone of internal bleeding, and broken bones, over the course of many months, and with due diligence of the monks. The subject will face many visions of the fight that put them in this dire place, and will have to fight against these visions in order to survive.

 

Mechanics:

 

Over the course of 3 irl days, once a day, the subject is placed within the chi pool and balanced chi is poured from the master monks into the subject of the ritual. The first day, the monks use their chi to stabilize the subject, allowing for the process to continue over the next few days. This process causes the subject to enter into a chi coma, where they must actively fight for their survival during the ritual, as if fighting back their death. This Coma is simply visions, and is different for every person, but it is caused by their very soul fighting to continue living.. They will feel empowered during these visions, as the chi from the monks would swell through them. The second day the monks focus on the blood of the subject, and their organs, the chi flowing from the monks into each part of the subject, and slowly returning the organs to their uninjured state. The final day focuses on the bones of the subject, replacing and mending the bones to their original form. Once this ritual is completed, they will be fully healed, however, their eyes will turn a shade of blue if they are not already, as they are permanently changed by the immense flow of chi throughout their body.  This process does not restore lost limbs, and cannot resurrect the dead. Requires ooc consent. Due to this process taking 3 months in game, this ritual is normally safeguarded, only used in the most drastic of emergencies .This process drains the monks involved, forcing them to only retain 1 CS each day, as their chi is spent healing the subject. This ritual can have long lasting mental effects on the person, such as PTSD from the chi coma, remembering the fight for their life that that they went through inside of their soul.

 

 

 

Specific Red Lines:

 

 

 

-Cannot be used to restore lost limbs or to raise the dead

-This is meant to be an event, this cannot simply be a ‘drop in the tub and insta heal.’ the injured person will still be heavily injured for several IRL days, this ritual is meant to keep them alive, but it does not reduce the pain or suffering they will feel from their injuries.

-The monks performing the ritual should feel very spent, as they are channeling almost all of their chi into this ritual. 

-The mental strain on the subject must be Rp’d. how they Rp it is up to their discretion. PTSD is simply a suggestion.

-The visions and fight must be RP’d, as it is an important element of the ritual.

 

 

Ritual of Purification |Non Combative | Tier 5

Emote Count: 1 Week IRL

Exhaust: 4 Chi slots | 3 Master monks |Chi pool

 

Spoiler

 

Description:

This ritual is one of the most safeguarded rituals, a way to purify the soul, and remove the blemishes of former magic from the subject’s soul. While this is a unique trait to the monks of the moon, it comes at a large cost of both time and energy to the monks and the subject.

 

Mechanics:

This ritual cannot be done without OOC consent. This ritual is used to cleanse ones soul of the blemishes of magic, and is a way for magic to be dropped while allowing for the subject to learn chi after it is finished. The process would be extremely taxing on both the subject and the monks involved, as the chi would be restoring a soul to its unblemished state. Must be done at night, so that the peaceful chi of the moon will be at its strongest each day. Once completed, the subject will be rejuvenated as if they had never learned the magic before. This ritual can only be performed if their magic allows for them to drop it willingly, and some magics are left up to LT discretion. During the ritual, the subject may experience several different visions or nightmares, as they combat the void or influence that once blemished their soul. These visions are up to the discretion of the subject. This ritual must be performed once each irl day over the course of the week.

 

Specific Red Lines:

-If the magic being dropped is not able to be dropped freely, the ritual will fail

-Both the monks and the subject will be extremely sluggish and drained due to this ritual, and not emoting as such is powergaming.

If one of the monks is not at full chi when the time comes to continue the ritual, the ability fails. 

The ritual must be maintained every day for a week, or the ritual fails.

-The ritual and the visions must both be RP’d daily, during a MC night.

- If there is currently an event happening where there cannot be night, the spell fails.

 

-If this ritual is used to drop a magic, they must start over from scratch if they choose to re-learn the magic

 

 

Ritual of Sanctuary |Non Combative | Tier 5

Emote Count: 1 Month IRL 

Exhaust: 1 Chi Slot |6 T5 Monks
 

Spoiler

Description:

The monks of the moon are known to reside in their temples and sanctuaries, which they enchant with a flow of chi unique only to these sacred sanctums, causing the building to give off a naturally soothing aura to all within, and to strengthen the resolve of those who fight within the temple.

 

Mechanics:

This ritual is used to prepare a sanctuary for the monks to reside in, once per week, over the course of a month, the monks must meet within the future sanctuary, and hold a deep meditation, where they expel their balanced chi into the building around them, slowly embedding the building with their calming aura. Once the ritual is complete, those within will feel at peace, and full of resolve whenever they are fighting within the temple. 

The area for this spell can be up to 25x25, and goes from bedrock to sky limit.

 

Specific Red Lines:

-The feelings of peace and resolve are given to all within the temple, from friend to foe.

- this enchantment may not be removed with blight healing, but can be corrupted by shades or other dark magic that has a corrupting ability, in order to make the temple give off an aura of hate and despair.

-This feeling of peace and resolve can be resisted, but remaining in the temple for a long period of time will eventually overcome the resistance, as the reflection of the chi within the building is too strong to ignore for too long.

- Signs must be placed outside of the temple, stating the effects of the Sanctuary. It must be included within these signs that the feeling may be resisted for a short amount of time, up to 10 emotes, before being forced upon those within.

 

 

 

 



 

Magic Redlines [Way of the Moon]

 

- Chi cannot be used while wearing heavy armor, as it impedes you're movement. This includes plate, half plate, chain, and splint mail.

- Chi cannot be used in conjecture with other magics, if you are focusing your senses on chi, you cannot concentrate on any other magics.

- Chi can only be used with an unblemished soul, if you gain another magic that scars the soul, you're chi channels close, pausing your chi progression and locking away the magic until you receive the ritual of purification. These magics range from voidal to dark, and certain deity magics

- Chi Monks have 4 Chi Slots, and after all four are expended, they become sluggish and exhausted

- Once you are focused, you cannot be knocked out of focus unless you are incapacitated, or you lose a limb, or if you take a mortal blow

-rituals cannot be done during combat, however, dances can, so long as they are not interrupted.

- Chi Feeling can be used as a replacement for sight, but only at Grand Chi feeling.

- if Chi Feeling is used as a replacement for sight, you cannot see 360 degrees around you, you must still obtain LoS on a target

- Chi Feeling cannot be used to metagame where attacks are coming from, you must still have LoS 

- Heavy Weapons cannot be used with Chi Manipulation, as they are too bulky to maneuver effectively. These weapons are generally any over 10 pounds, including great axes, great maces, warhammers, halberds, polearms, and Flails. If the weapon is clunky, assume it is not allowed.

- Way of Sun cannot be positively affected by the abilities of Way of moon, as their chi is the polar opposite of each other.

-This magic must be taught by a tier 5 monk with a TA

-Practitioners of this magic must first be connected by a monk through the connection ritual

-You may continue to block while you channel chi, unless the ability states otherwise

 



Magic Combinations [Way of the Moon]

 

Chi Manipulation can be used with the following magics:

 

Kani

Golemancy

Animii Crafting

Shamanism (Not Dark Shamanism)

Seers of Vassek

Druidism (Cannot be used with tree lords/soultree, as their chi channels are blocked)
Paladinism (Cannot be used by Wardens)

 

 

Specific Redlines for Magic Comnbanations:

-If a druid is disconnected, they cannot be a chi user until they have the ritual of purification preformed, as druidic disconnection blemishes the soul. If they were already a chi user, their use of chi is halted until the ritual is complete, but there progress is not lost.

-Druids that have Shape-shifting cannot learn Chi

-If a paladin is disconnected, they cannot be a chi user until the ritual of purification is preformed, as the removal of the ember blemishes the soul. If they were already a chi user, their use of chi is halted until the ritual is complete, but there progress is not lost.

-Seers of Vassek cannot chi feel and use their watcher at the same time, causing for some issues

-Soul Trees and Tree Lords cannot be used with Chi Manipulation

-Currently the only CA creatures compatible with chi are Hou-Zi, and Kha. 

 

 

 


 

Tier Progression[Way of the Moon]

 

Tier 1: 2 Weeks| Newly connected monk

After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the chi around them, gaining the base understanding of chi and chi feeling upon completion.


 

Abilities Learned:Base Chi Feeling

 

 


 

Tier 2: 1 Month| Monk Pupil

The Monk has finally mastered the basics and can begin channeling their focus, manipulating their chi into simple maneuvers and abilities.

 

Abilities Learned: Enhanced Resilience. Stance of Stone, Ritual of calming

 

 


 

Tier 3: 2 Months| Studied monk

The monk has progressed significantly in their studies, enhancing their chi feeling, while also giving them several more enhancements for themselves.

 

Abilities Learned: Weapon-Chi extension, Rejuvenating meditation, enhanced chi feeling

 

 


 

Tier 4: 3 Months| Elder monk

This monk is an elder among the monks of chi, gaining fabled abilities and access to the rituals of the moon.

 

Abilities Learned: Greater Absorption, Greater Rejuvenating Meditation , Ritual of preparation, Ritual of Cleansing

 

 


 

Tier 5: 4 Months| Master Monk

This monk is a master of chi bending, able to Chi Feel with unprecedented accuracy, as well as unlocking the most powerful abilities of the moon monk, and gaining access to the greater rituals.

 

Abilities Learned: Grand Chi Feeling, Connection/Disconnection, Nerve Strike, Ritual of Mending, Ritual of Purification, Ritual of Sanctuary

 

 


Purpose[Chi]


 

Chi is one of my favorite magics in LotC, and i felt it had so much flavor and utility that frankly many magics failed to offer. I have watched and observed several re writes for chi come and go, and I tried to make this one a completely separate entity, one that encourages RP and interesting dynamics that can only really be found within this realm of RP. 

 

Chi will have its own monk RP and culture, with a guide that will be made describing the correct way to RP and CRP with a monk. This is so that those who are interested in the magic will know all of the correct guidelines, do’s and don'ts, and the culture that surrounds chi. This will also make it crystal clear on what is and is not powergaming, though i tried to make the redlines as harsh as i could towards powergamers, with little wiggle room in many circumstances. 

 

Chi was originally consisted of 4 paths, but I felt it made the magic too objective and difficult to understand, so I merged turtle into moon, and crane into sun, as it made the magic feel much more versatile and easy to grasp, as well as much simpler to balance. You'll find that many abilities from other rewrites and versions of chi have been omitted, and that is simply because I found that much of the old chi was far too powerful for the new lore qualifications.

 

This beast was and is a difficult thing to balance, as it is inherently a melee magic. Thanks to the help of several other high quality lore writers i feel I've gotten it to a very balanced state, with each ability having a way to be blocked, and by making the red lines much more unforgiving and demanding. This magic will not be an easy one to utilize, but if it is used correctly, can still be a very robust and powerful magic.

 

This is my first real lore piece, and I worked with several much more knowledgeable lore writers then just me to make this, but if it requires balancing and changing in order to fit into the current standard of lore, i would be more than happy to work with the LT and LT managers to get it resolved so this can be a flavorful and fun magic for the player-base to use and enjoy.

 

I hope that this piece makes it through, and I hope that chi is a magic that can continue to enrich and encourage the cultural rp that only it can truly bolster. 

 

 


 

Cited Sources


@Salty oh hey that’s me, writer of this version of chi manipulation. i made most of the spells and all that good stuff

@The Redneck, for his original writing of the OG loreand allowing me to make this rewrite

@Fury_Fire for helping me with formatting and ideas for the magic

@Tha_Mystery_Man for helping me balance this nonsense and being my human auto-correct

@Evonpire for helping me think of ideas for the backstory for the magic

 

 

 


❤️

Link to post
Share on other sites

My son has done it ❤️ +1 well done Salty my boy

Link to post
Share on other sites

this spot is reserved for a edit log 

 

  • Removed the emote count from ‘ritual of mending’ as it is a multi day spell and the emote count was just a formatting error
  • Corrected an error in way of moon explanation, where it falsely said you could only use kani with chi
  • Removed runesmithing from compatible Magic’s, as it alters the soul
  • Removed golemancy, as creating a golem requires a part of you’re soul. 
  • Added the red line “You may continue attacking and blocking while you are doing you're casting emotes, unless an abilities red lines state otherwise
  • expanded on several abilities redlines
  • added redlines to the “Magic Combanations” tab, expanding on what works with chi, and certain things that do not work with chi.
  • added the redline “Disconnection may only happen if one breaks several tennents of their respective path of sun or moon. this will be expanded upon within the guide for chi.”
  • Changed Chi from a 3 slot magic to a 1 slot magic at the advice of the LT. Sun and Moon are still not compatable, and i am currently looking through magics looking for more that do not negatively affect the soul
  • made it so that a Master Chi Monk can Aquire a TA in both sun and moon, but still may not practice both, only one.
Link to post
Share on other sites

this is a bit fat +1 from me

Link to post
Share on other sites

1 minute ago, Mojo said:

tenor.gif

i was really hoping someone would comment this gif

Link to post
Share on other sites

This is cool, and has a lot of good, solid work put into it. Curious to see how the mechanics of Chi are accepted by staff. The usage of this Chi pool/slots is great and is similar to an idea I’ve had, and the Ritual of Mending is definitely something that is powerful and controversial, but is very balanced. I’ve a Muun’Trivazja rewrite incoming that follows many similar ideas … Will be following how this all goes closely! +1

Link to post
Share on other sites

Dad has come to save us 

Link to post
Share on other sites

how can i effectively apply it on my ERP

Link to post
Share on other sites

2 minutes ago, Man of Respect said:

how can i effectively apply it on my ERP

Well it depends on what the other person Is into. 

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...