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[✗] [World Lore] - [Voidal Light]


Booklight12
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“In the beginning, the Creator created.

A first light spawned forth from the void and emerged the first thing.

Light spread forth in all directions .

The light contracted and within this contraction a series of reactions occurred.

Lightning, Fire, Air, Earth, Water, Life

The first evocations came forth from the light.”

 

Voidal Light

“The first substance”

 

Material Name and Description

Voidal light is both the first and only creationary substance in existence. This is the creationary substance which both birthed the Aedifex through the void and was channeled by him to create the veil and thus creation itself. Voidal light is not anything different from the void itself but rather embodies  the creationary aspect of the void. This is the primary matter of the outer void, and from this element any and all possibilities exist.

The voidal light would be useless without the inner void; a blank canvas far enough removed from the outer void that, if a thread from the voidal light is brought in, the voidal light can take on form.

 While the void in its plain understanding is seen as an empty canvas of pure potential, this is only a portion of the totality of the void. Every drop of voidal light is composed of all metaphysical possibilities. Additionally, Aedifex being composed of pure voidal light naturally imparts upon each immortal and mortal soul a spark of voidal light which grants them the capacity to exist and to cast magic. Aedifex was not merely composed of pure voidal light, but could channel voidal light into the inner void. And so, by funneling the outer void into the lower, Aedifex became the first magic user.

 

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Creationary Pattern

“All higher and lower densities of voidal light make an exchange. Though the lower densities often receive in excess of what they give.”

In order for anything to retain a permanent existence, it must be derived from voidal light. Each plane of existence, including the sun, and immortal realms are forged from voidal light, which after a series of contraction is able to take stable form within the veil. Some planes such as the sun will take on the form of “pure” energy due to the voidal tear  it is comprised of acting as a direct source towards the raw voidal light from the outer void. This emanating voidal light further contracts into mana and natural sustains life on the mortal plane.

 

Light Without End

“Even before the Creator created, there was light.”

 

The void is an improper term, as it indicates darkness and emptiness. Before there was the “inner void” and “outer void” there was pure voidal light. This light was without end, and merely existed as a unitary substance. There is not yet an explanation as to how this light came about, and who or what created it, but even before there was a canvas for creation all created things existed in potentia. 

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-A representation of the voidal light from the outer void being drawn into the lower void-

The Contraction of Light

Eventually, the void contracted to such a degree to create the first distinction within unity. This contraction created a hole within the structure of the light, acting as its opposite. A primordial veil of chaos was needed to create this separation, as it encompasses all densities of the voidal light until it becomes nothing. With this, the distinction between the “lower” and “outer” void was created.

Lower Void

The lower void is the emptiness which enables creation to persist indefinitely. Here the voidal light contracted to such a thin density that the very light that emanated from the outer void took the form of ‘black fire’. While the voidal light did not disappear entirely it was in such a thin state that from this pseudo-emptiness potentiality could become actuality. Thus, only with the lower void, did the Aedifex have a canvas to carve out creation using a thin thread of pure voidal light which he drew from the outer void.

Upper Void

The outer void contrasts the lower void as its opposite. This is the part of the void filled with pure voidal light. Here, the raw creationary force of the void is present in a single unitary essence without distinction. This is the plane that all existent things are derived from, but only when the raw light has been drawn into the lower void and contracted to a significant degree will it develop the capacity to sustain itself in a form which can persist

Inner Void

The inner void is the area within the veil which has contracted to such a degree that it is now the same density as the lower void; forming an interior to Aedifex’s veil where life can exist. Here behind the veil, the immortal  and mortal planes coexist as new planes are constantly forged through the contraction of the veil’s expanding voidal light.

Primordial Veil

.This section of the void embodies the full spectrum of density between the outer void and lower void, as the light goes through a chain-like descent from pure potential to nothingness. This structure houses a limitless quantity of inner voids including our own. Each of these multitudes have their own creators and creations, and these creations can take on an infinite number of permutations which coexist simultaneously as per gap theory. Travel between these different realities is possible, but there are a limited number of ways to do so, all of which require an immense amount of concentrated voidal light. Even planeswalkers and blood magi are bound to the confines of the planes within Aedifex’s creation. The spiritual realms on the other hand are a conglomeration of planes within a different inner void than Aedifex’s creation. Farseers however are limited in that they can only transport part of the person's soul to the spiritual realms, as opposed to a full corporeal form.

 

Aedifex’s Veil

The first thing the Aedifex did was to cause an expansion of pure voidal light to spread forth in all directions from a central point within the lower void. As time passed the innermost light from this expansion had time to contract and a cooling spread outwards to catch up to the bubble of raw voidal light expanding out into the lower void. Aedifex’s veil is similar to the primordial veil, and acts as a partition between creation and the lower void. Also like the primordial veil, Aedifex’s veil encompasses all densities of voidal light from the expanding light at the edge of the veil, to the emptiness of the inner void. At the inward edge of the veil’s expansion the raw light being created contracts and gives tangible life to veil entities. One of these veiler entities are voidal horrors, who like all other veiler entities, lacks a soul. All veiler entities feed off of the raw voidal light that is left over from the veils expansion into the lower void. However, entities like voidal horrors are veiler entities which spawn closest to the mortal plane near the center of creation and where the light has contracted most. Because of this, voidal horrors' access to voidal light is limited, forcing them to develop carnivorous tendencies. Otherwise, the beings which live closest to the expanding bubble are entities of concentrated voidal light. Some of these entities choose to stay near the edge of the veil, while others like the Aengudaemons were hand picked by Aedifex to be given a soul. In order for a being with a soul to be born they must be birthed, and thus is why all aengudaemons were either birthed from a star, or once bore a a mortal soul. In this manner creation is not a single occurrence but is ever transpiring through the veils expansion

 

Physicality

Physical life is the opus magnus of the contraction of light. The raw form of voidal light pre-contraction is an indescribable potentiality. This potentiality cannot sustain a form without limiting the number of permutations these potentialities may manifest as. Physical existence is when the voidal light contracts itself to such a degree that the corporeal form of an entity has only one potentiality it can manifest as. This complete contraction allows something to become definable, and thus physical. Though, in order for this physical thing to move on its own volition requires a mixing of soul essence, life-force, and a physical structure to contain these energies. The limited voidal light that composes a physical structure is called voidal balance, because the light has reached an equilibrium rate which sustains physicality.

 

Non-Physicality

Non-physical entities are the inbetween stage between physicality and non-existence. The voidal light in the incorporeal structure of a non-physical thing has not contracted enough to undergo voidal balance. Because of the lack of voidal balance, incorporeal things are  malleable. Additionally, in order for a non-physical living entity to take a physical form, they must self contract the voidal light they are composed of. This is seen when aengudaemonic beings enter the mortal plane. When this occurs the aengudaemonic being must contract its light to such a degree that it can exist in the mortal plane without breaking the laws and regularities of the plane.

 

The Exchange Of Light

All structures in the inner void have the natural tendency to equalize their voidal density with other structures spatially near it. As previously stated, aengudaemonic beings must self-contract in order to fit into the laws of the mortal plane. This lower density state persists as long as the aengudaemonic being is confined to the laws of the mortal plane. However, the great pulling force of the mortal plane’s natural voidal density causes Aengudaemonic beings to become increasingly more ‘mortal-like’ the longer they are on the mortal plane. This is due to the concentration of voidal light composing the aengudaemon, being drawn out from the corporeal structure of a fully manifested aengudaemon. If this lasts long enough, the voidal light will find voidal balance and the aengudaemonic being will be entirely bound to the mortal plane, unable to leave unless helped by a planeswalker or blood mage who can take it to its immortal realm so it can reconnect with its voidal tether. A method some entities have used to mitigate the exchange of light is by manifesting in the mortal plane as behemoth beings. The larger their corporeal form, the more voidal light their form can hold. And because of this larger quantity of voidal light the aengudaemon can remain on the mortal plane for a longer duration before losing the capacity to transfer their consciousness to their immortal plane.

 

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Magic

All magic is derived from voidal light. Depending on the source one draws from, the voidal light being channeled is from the resting voidal light that composes the source. This limits magic to laws and regularities, as, unless drawing directly from the outer void, the voidal light being channeled is already contracted and its density limited. This contrasts the Aedifex, who had a direct connection to the outer void and was able to draw on pure voidal light to form creation. 

Sources of Magic

The ultimate source of magic is the outer void, which exists as a unified structure of pure voidal light. Any and all magic is derived from this source, but because mortals are limited by their corporeal forms, they often use mediums to draw voidal light for the purposes of magic

Feasibly anything can be a source of magic. Deitism users draw their magic through another aengudaemons which act as the source of their power. Even void magic is derived not directly from the outer void, but instead is drawn from the lower void. Other magic such as dark magic may derive their magic from pacts made with malevolent entities, or from natural energies such as life force or ectoplasm found behind Aedifex’s veil. Shamanism derives it’s magic from the spiritual realm, and the entities called ‘spirits’ that live within this separate inner void.

Pact Magic

A mortal may derive their magic from another created being who funnels their connection with their source of magic in an accessible manner to be channeled by another. However, the magic which can be produced on the mortal plane is limited due to the lower density of voidal light the realm is composed of. This acts as a censor which prevents a channeler from accessing all the deities' magic. This condensed version of a deity's magic that mortals may use is limited to the theme of the deity which they use as their source. For Druids, their deities  the aspects draw from a voidal rift that was laid by the creator to be tethered to the outer void, and thus produces a pure form of voidal light that has only contracted to a small degree as to enable absorption by the aengudaemon in the immortal plane. This tether gives the deity near endless capacity to channel voidal light, and could otherwise cast indefinitely if not for the aengudaemons soul, which limits the amount of voidal light that can pass through it. The druids themselves are themselves further limited due to both because the source they draw from ‘colors’ the voidal light which is channeled through it, and because the corporeal form of the druid can only handle so much voidal light coursing through it before it cannot withstand the toll. This further limits a druid to only be able to cast various nature magics that carry the theme of the Aspects as they relate to the mortal plane. This relation is the Aspects' history in creating the growth of plants and subsequent birthing of nature as a whole. Thus, druids are bound to the confines and limitations of the concept of “nature”, and they are given little leeway for generating magical effects beyond this theme.

Pact magic includes void magic like cognatism which splits a mind between a mortal and voidal horror. And because the voidal horror itself had to go through a series of contractions to take on actual form and be an individual entity, it too is limited based on its connection to the outer void. Thus the access a Cognat has to higher knowledge is limited by the horrors limited  intellectual comprehension of the outer void which they are spawned from.

Pact magic also includes dark magic

 

Lower Voidal Magic

In the case of voidal magic, a mortal may derive their magic from the ‘lower’ void which represents the empty expanse which the veil is constantly expanding into. While lower voidal mages can feasibly cast anything their mind can comprehend, they are limited by the mental faculties of their being. Because the “lower void” is limited to things which are comprehensive, mages are bound by the philosophical, scientific, and religious concepts that are prevalent in their generation. While mages have some latitude to summon magic from concepts that are derived from more ground-breaking theories, the mage is limited to cast what is generally describable by words. Because of this, electric, fire, air, earth, and water evocations are the first and most common schools of magic across the mortal plane. This is because even the most primitive societies were first able to understand these basic elements of life.

 

Dark Magic

Dark magic is derived from the inner void, The inner void houses a variety of magical energies which are each themselves a different density of voidal light. Of these various natural energies do we have lifeforce, or its cousin ectoplasm. While these energies are not corrupt themselves. Instead the manner in which dark mages twist these energies and use them for malevolent purposes corrupts the neutral energies as it intermingles with the tainted being casting the magic. All dark magic has a lingering effect that is noticeable by druids, as the residual corrupted energy used for dark magic spells has a corrosive effect on nature that is far more corrupt than its neutral counterpart found in lower void magic; lower void residue.

 

Miscellaneous Magic

 While magic is commonly classified as Deitism, Voidal, or Dark magic, there are many other forms of magic that shape voidal light in a variety of ways. Golemancy and runesmithing for example, draws upon voidal light through the carving of runes, and sigils which generate particular effects when made by these magi. Some magi have found methods of manipulating mana in its raw form to be shaped to their need, such as in the case of Kani, where an Oscillit is able to manipulate the voidal light makeup of the mana by causing it to contract to generate a particular effect. This exchange occurs both actively and passively for this magic. Otherwise, the last miscellaneous magic is shunting. This magic uses a similar substance to that found in genus to allow transition between different mortal planes. The difference between blood magi and shunters is that the planeswalkers are able to draw directly from the voidal light closer to the edge of the veil. Though, because of the difficulty of drawing down this voidal light, shunters must be far more methodical in their concentration upon these raw energies, as even so much as a poke will cause the shunter to need to redo their shunting ritual.

 

Mechanics of Magic

 

Mana

The essence of mana is derived from the sun at the center of Aedifex’s veil. This point, also being the point in which the veil was created, means that it is a direct channel to the light within the upper void. This voidal tear pushes forth inconceivable quantities of voidal light that instantly contract upon entering the inner void. As a result, the voidal light must find an equilibrium density which acts as creation resting voidal density. As the mana is expelled from the sun, it is able to attach itself to the souls of various beings within creation, which both a simple mage and the most devout druid relies upon to cast their magic. Because of this, mana has become ubiquitous with voidal light as it is the first form of voidal light that can retain stability within the inner void. The receiver of mana within an entity's soul is the spark of voidal light imparted from the Aedifex when he split his soul to form immortal and mortal souls.

Connection

For any magic user to use magic they must begin with a connection. There is no mana cost to attaining a connection, as a mage must simply reach out to the source of magic which they draw from. This connection can be performed in a multitude of ways, such as a druid singing a song to remember when the aspects saved their grove, or a mage emptying his mind of all thought to mimic the nature of the lower voids nothingness. Connection depends on the subjective whim of the caster. As stated before, all magic relies on a source to their magic. Through this source, a magic user gains a channel to the outer voids pure voidal light, but only after it has contracted enough to be received by the source. Therefore, the only way to cast pure magic as the creator did is to have one's direct source be the voidal light in the outer void. However, due to the sheer impossibility of comprehending the nature of the outer void, mortals are limited to structures which exist after the contraction of light.

Charging

The casting process is the next step in the mechanics of magic. At this moment, the magic uses their connection to the outer void to turn their mana from passive to active. In this active state the mana has already been given a task, and can further be molded by the magic users to generate a particular effect. However, before the mage can get their desired effect they must wait a certain period of time for enough passive mana to form into active mana.

Casting

Once enough passive mana has been converted to active mana the magic user is then able to define their spell. Once a spell is defined, the voidal light at the heart of this interaction causes a spillage from the outer void to form and allow pure voidal light to enter at that spatial location. This voidal light is then in an instant contracted by the magic user to take on the defined properties of the magic they know. After all this has occurred, the spell is activated and may be maintained for as long as the magic user wills himself to contract this voidal light. Otherwise, a spell will end if the magic user loses their connection to their source or runs out of mana.

 

Lower Void Residue

 Due to the sheer complexity of working with metaphysical energies, the mortal mind is limited in how much detail they can focus on when casting magic. This doesn't take on any tangible effect except in the cast of lower void magic. Because the source of their voidal light is the lower void, small fields of lower voidal light are drawn into the mortal plane with each cast. The light radiating directly off of lower void spells are known to cause a plethora of negative effects on nature. On a micro scale, a normal mage cannot radiate enough lower-density light to cause lasting harm. Nearby nature will be affected, as the lower-density light cast by the magic will linger in the area of the casting and cause the simpler voidal light which nearby flora and fauna are composed of to begin an exchange with the lower density light. This contraction may cause tangible 'pain' to flora, however fauna cannot comprehend the sensation of the voidal light contracting within them. In this small scale, the light residue that remains after a spell will quickly balance itself out by exchanging voidal light with the mortal plane.

 

Long term effects can only be present in situations where immense amounts of lower void magic has been present. There are only 3 situations long term effects can take place:

 

Where a large number of lower void mages congregate such as a mages guild. 

Where a large ritual with 10 or more individuals has been conducted

Where a voidal hollow or tear connected to the lower void is present.

 

Some long term effects include:

The physical change of local flora and fauna into voidally radiant forms

The growth effects of flora being stimulated, causing a rapid overgrowth in a region

Nullification of pact magic in the regions.

 

The benefit of aengudaemonic deity magic is that their aengudaemons draw from tethers to the outer void. Even cognats do not produce residual void residue, as the voidal horrors which they are connected to are spawned from within Aedifex’s veil. Only lower void magic produces this residue.

 

Citations

https://www.lordofthecraft.net/forums/topic/151740-%E2%9C%93-gap-theory/

https://www.lordofthecraft.net/forums/topic/128153-%E2%9C%93-the-theorem-of-the-midpoint/ 

https://www.lordofthecraft.net/forums/topic/139713-the-planes-of-existence-world-lore

https://www.lordofthecraft.net/forums/topic/159728-creation-lore/

https://www.lordofthecraft.net/forums/topic/204962-world-lore-voidal-hollows/

https://www.lordofthecraft.net/forums/topic/165638-%E2%9C%93-space-from-within-the-void/

https://www.lordofthecraft.net/forums/topic/194244-%E2%9C%93-world-lore-the-law-of-cosmic-correction/

https://www.lordofthecraft.net/forums/topic/192602-the-techlock-tech-magic-complexity/

https://www.lordofthecraft.net/forums/topic/163263-%E2%9C%93-lore-the-origins-of-druidism/

https://www.lordofthecraft.net/forums/topic/151676-%E2%9C%93-seven-skies-lore-addition/

https://www.lordofthecraft.net/forums/topic/133892-superior-inferior-and-lesser-souls/

https://www.lordofthecraft.net/forums/topic/188030-%E2%9C%93-misc-feat-arcane-displacement-ancient-art-of-the-planeswalker/

https://www.lordofthecraft.net/forums/topic/151276-%E2%9C%93-the-states-of-mana/

 

Thanks

 

To those who helped

- @Jenny_Bobbs, @Luxury, @HistoryChap

 

 

 

 

Edited by Booklight12
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I feel that this explains the whole magic exlplanation well especially with how everything is interconnected and yet still different. I do support this lore, even if denied can provide a basis of good theory craft within character.

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booklight lore is always really cool

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All the credit to you, my friend! I tend to be against origin-lore, because mystery and unknowns always keep things interesting and allows for greater imagination. But LotC lore has evolved a LOT over the years, and with a need to keep all the different magics and lores on the same page and fitting together properly in the world, I think Bernie is on the right track here. This lore is very fitting for our universe and current creation lore, and I lend it my support. +1

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This lore has been denied. 

 

 

This overrides a lot of existing lore and canon which has been place there for years, and sort of juts in as this theory/method which just simply isn't quite the way things work; thus, it doesn't quite make sense for it to fit in or be accepted.

 

 

Thank you for your submission, take it easy.

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