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About HistoryChap

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  1. His left nostril wrinkled as Vigr Treebeard sniffled, trying to suck in the tear before it fell down his cheek, instead having to catch it with a single swipe of a stubby finger, "How love-leh, oooh 'tis mooshroom steugh fer da soul..."
  2. Qizu, I have become a big fan of your contributions as of late. Very neat! I can clearly see attributes of previous submissions, but you have done a good job at balancing this CA with your rendition. I anticipate the epic pirate RP potential.
  3. I miss the days when we didn't have to reference a list of rules in the middle of combat to micromanage our RP. I understand the point of all the CRP rules; some people act ridiculous in combat and these rules are intended to nerf that ease of ability. I'm sure this helps cut down on the amount of ridiculousness that happens in CRP, but no amount of rules is going to stop a powergamer. They just make it tedious for responsible RPers to engage in this form of storywriting. Is there an option between two parties in combat (probably only in 1v1s or small fights) where they can agree to ignore the miscellany and instead just trust each other to have a fun fight? Or can we just go back to defender default where the defender can decide either a) PVP, b) honor based CRP with all the rules, or c) old fashioned CRP based in mutual trust and storywriting? Otherwise, it really sucks when players who don't enjoy CRP are attacked and then have to reference the rules list to make sure we're staying within the limits and RPing all this correctly.
  4. Astor thoughtfully places a few select stones of gravel upon the pyramid with grace and reverence, doing so carefully to ensure that they would not cause a disturbance to the structure or themselves tumble away. "Four hundred ninety-nine...five hundred!" he counted with satisfaction, "Half way there."
  5. Excellent story, and I think this fits the Adunians quite well. I'm interested to see how these beliefs will interact with those of us with characters (perhaps it's only me!) who still worship the gods of the Old Faith and follow the practices under it. Certainly not mutually exclusive, and I think lots of room for cultural growth RP!
  6. The Brae name must be carried on!

  7. I wasn't proposing we turn LotC into survival minecraft. Just that players have a hand in actually developing the places where they RP in the world. As much as I adore the massive, majestic builds, the most memorable and RP-friendly places are those which are built by the communities who inhabit them. Building isn't just an essential component to Minecraft, it's also an essential component in roleplay. Having that component be more present in the world for players doesn't take away from us logging on to RP with our friends, but it adds tremendously to the experience of those who wish to take an active part in shaping the world. It's also much more realistic in terms of factions, settlements, nations acquiring materials and creating something rather than paying minas for a build to be pasted in from creative.
  8. Let's play Minecraft! No prebuilds (except, maybe, encampments) and hostile mobs spawn. Make it truly feel like the world ended and we have to start all over somewhere else. Players must work together in our respective kingdoms & factions to survive the world and build our settlements from the ground-up.
  9. Way to go Community Team! A very satisfying update. But with so many accepted apps, I feel like I should be seeing more pink names in-game. What suggestions or ideas are currently swirling around on building that new player retention? I enjoy showing new players around and getting them into their initial RP encounters, so I'd like to help how I can in this regard.
  10. I have a fun character if you're interesting in sketching old geezers! Contact (Discord): HistoryChap#0934 Character Age: Very old Character Description: A wizened old man with timeworn skin like the parchment of an old book, hair and beard a smokey, powder-white that falls in bundles of waves, and milky green eyes that smile at you even when his mouth is closed in a frown. A pair of wispy eyebrows are set aloft, and you might notice one rests a wrinkle higher than the other, lending the elder a perpetual inquisitive expression. Character Reference: [Please include skin AND other image refs]
  11. You may not remember, but you had helped me as a newbie a couple times way back in 2012. Though our circles on LOTC never really crossed, I do remember you as an active and positively-contributing member of the community. Take care out there! :)
  12. ^ This is a sensible idea. The age of consent for characters across the board remains at 18, but romantic relations could be limited to a 2x age difference for all races. So, a 20 yo human max partner is 40, 40 with 80, etc -- a 100 yo Elf max partner is 200, etc. Once a character is 300, 400... it doesn't seem like it really matters if they're romantically involved with someone who is 600 or 800, which are increasingly rare ages anyway. Yeah it's going to restrict 80 yo's from dating 20 yo's and 500 yo's from dating 100 yo's, but are there seriously that many relationships with ages that are so far apart? I'd be genuinely surprised if so. A character who has been around since 1, 2, 3.0 probably just shouldn't be romantically involved with a character born in a recent map. Seems to me like it would be culturally inappropriate for an ancient Elf or Dwarf to procreate with someone who could potentially be a descendant of theirs (whether by blood or not). Edit: Alternatively -if we think the 2x rule would allow for too big of an age gap- then we just set an acceptable age gap between each race that seems culturally appropriate. I.e., 20 years for humans, 50 years for Dwarves, and 100 years for elves...
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