itdontmatta 7194 Popular Post Share Posted March 26, 2022 Hi everyone, As Moderation Administrator, it has been my goal to work closely with the other admins and staff teams to return the unrestricted fun I remember that I had as a player. I strive to remove unnecessary paperwork, rules, and procedures that have hindered the player experience. This server should be an easy and enjoyable experience for both players and staff. The following rules serve to do exactly this — though I will remind everyone that our work is not finished. We must update our rules according to the server’s new mission statement. It is time we return to our roots. Throughout our time on LotC, we have seen the server go from roleplay-default, pvp-default, and defender-default. Our community has also witnessed the unfortunate removal of certain aspects of war that have forever impacted the narrative of nation-relations and ultimately player RP. We’ve ignored the facets of the roleplay foundations that this server has been built on to appease a middle-ground. It’s time we change this. RP Combat: Roleplay Combat (honor system) is the default style-of-combat. When 8 or more people are involved, you may transition to PvP (mechanics-combat) if over 50% of the defenders vote in favor (or majority vote). Guards are defenders when enforcing murder, assault, theft, and/or vandalism. Subjugation War Goal (7500 x tiles) The ultimate demand. Annex a bordering nation or non-nation settlement. Win a normal field and siege battle in the capital tile. The defender must have one remaining tile. The subjugating nation may not evict for 3 months. Mercenary Outposts Mercenaries can be granted an outpost where they will base their services. As this acts as their permanent place of residency, they are also granted a treasury in which to store their funds. Outposts are a prerequisite for mercenaries to participate in war. Adjustment: Conquer a Tile to (1000 x tiles) Adjustment: Mercenaries (2000 per 10 players) Adjustment: Move war cooldown from 4w to 2w. Remove: PK War Goal (and allow players affected by this war goal to return their characters) Thank you, itdontmatta & the Admins 69 Link to post Share on other sites More sharing options...
Milenkhov 4638 Share Posted March 26, 2022 Rules that advocate for the narrative are most required to move forwards as a community. I find myself aligned with this train of thought developed by itdontmatta & the Admins. Spoiler 19 Link to post Share on other sites More sharing options...
Werew0lf 12515 Share Posted March 26, 2022 ohhh elden ring ugh oohhh elden ring 11 Link to post Share on other sites More sharing options...
ronin_champloo 5951 Share Posted March 26, 2022 elden ring ??/ https://www.youtube.com/watch?v=s1LwS0UHJnA https://www.youtube.com/watch?v=s1LwS0UHJnA https://www.youtube.com/watch?v=s1LwS0UHJnA https://www.youtube.com/watch?v=s1LwS0UHJnAhttps://www.youtube.com/watch?v=s1LwS0UHJnAhttps://www.youtube.com/watch?v=s1LwS0UHJnAhttps://www.youtube.com/watch?v=s1LwS0UHJnAhttps://www.youtube.com/watch?v=s1LwS0UHJnAhttps://www.youtube.com/watch?v=s1LwS0UHJnAhttps://www.youtube.com/watch?v=s1LwS0UHJnA 4 Link to post Share on other sites More sharing options...
mkaxeman 1106 Share Posted March 26, 2022 i cant wait for 9v20 crp fights whenever i try to go raiding now 13 Link to post Share on other sites More sharing options...
Shmeepicus 3966 Share Posted March 26, 2022 nice 4 Link to post Share on other sites More sharing options...
Wyrvun 1299 Popular Post Share Posted March 26, 2022 Wait so, let me get this right. I feel kinda fucked off again here right, so, in the whole hnor situation I wanna get your opinion on that matta: Recently given the situation there, everyone in Fenn and the aheralic princedom and a lot of people in Hnor that're on the new hnor side, you reversed the PK today, and totally banned conflict in Haelun'or. Why is that? I mean this as a legitimate question, hnor before this as an institution has existed for what 5 or 6 years and a majority of the people that are involved in this movement against it IRPly, their characters do honestly believe other things. - We all irply know it's not hard to hate Haelun'or. If you look the right way it's even easier to get in. They're being shot down in flames by the admins who installed what is effective an anarchy state, ig to see who could hold the city right? Then as soon as they start to, you know, have a proper civil war, a conflict ban is imposed. Is it because this morning's CRP had too many complaints? - Couldn't that be solved with better moderator dispersal across time zones cause the only one online was busy, and that's not their fault. This is the same thing that happened before, right? Near 8 years of RP voided by Jole and ST, which was a collective hundreds of thousands of hours of rp made simply 'hearsay' and 'rumor' now 2 weeks nearly of extremely important, character forming RP, that has driven so many interesting and fun stories, the event that sparked that is voided. - This is hundreds of hours of RP that's shaped people irply over the last 2 weeks. Are we just going to void it because we made a mistake in the past? Instead of just acknowledging it and not doing it again after RP has already been done and formed and cemented. I'm just curious if you really mean to decentralize conflict as you seem (to me at least) to imply, if this one specifically has hints of ooc stuff from a rant from one person, made to represent a whole group. Every nation is run oocly, wars too, look at the war of 2 emps. Will that be voided as well? Or is this just a one time thing, the hnor-fenn conflict where you're trying to test the waters of different things? I ask, if you're going to use us as guniea pigs I'm not opposed just try to minimize the player stress imposed. Learn from mistakes instead of just reversing a collective couple hundred hours of RP from multiple individuals. Spoiler i want to get off mr. admins wild inconsistent ride. 38 Link to post Share on other sites More sharing options...
MRCHENN 3681 Share Posted March 26, 2022 Now that I play on a mac, and not my optimized pvp gaming pc, I agree with these rules 12 Link to post Share on other sites More sharing options...
Traveller 2431 Share Posted March 26, 2022 based staff 4 Link to post Share on other sites More sharing options...
Palastartes 93 Share Posted March 26, 2022 3 Link to post Share on other sites More sharing options...
UnBaed 9180 Share Posted March 26, 2022 you're saying i have to rp on this rp server? 13 Link to post Share on other sites More sharing options...
Monkee 7358 Popular Post Share Posted March 26, 2022 9 minutes ago, itdontmatta said: Remove: PK War Goal (and allow players affected by this war goal to return their characters) that's cool where's my refund 43 Link to post Share on other sites More sharing options...
mika1278 2769 Share Posted March 26, 2022 how will already existing mercenary outposts come to play here? 6 Link to post Share on other sites More sharing options...
Samler 1058 Share Posted March 26, 2022 About the RP default, does it mean you can only PvP if there is 8+ people and the vote goes through? 5 Link to post Share on other sites More sharing options...
CorweenieTheJedi 890 Share Posted March 26, 2022 I find myself generally in support of the adjustments you've highlighted here, but I am curious what brought about the removal of PK war goals. In my opinion it seems like it would take away a big driving factor for players to even want to go to war in the first place. For example, let's say nation A has been deeply wronged by nation B, and nation B's leader is a tyrant who is mainly to blame for the wrongdoings against nation A. A big driving factor of marching to war is to defeat the tyrant of nation B (in the Shakespeare play Macbeth, the soldiers sieging Macbeth's castle had little to no interest in attacking Macbeth's soldiers or anyone stupid enough to support him, they wanted to see the evil tyrant be slain). With this adjustment, you can go through a grueling war effort, but you don't even get the satisfaction of slaying the tyrant because even if you win the war, you will just see the character walking around as if nothing happened. Yes there will be some NLs who have integrity and will PK in such an event, but in my experience, NLs who lead nations in such a way are hardly people who would submit to such an event. Now, I don't think this change will spell the downfall of the server, but I am very curious as to what brought it about; with all respect, it seems like a very poor choice. On the other hand, good to see that admins are doing stuff and trying to make positive change. You love to see it <3 10 Link to post Share on other sites More sharing options...
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