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[✗] [Lore Addition] - Translocation - Shifting Gates


MeteorDragon
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Shifting Gates: Combative

 

Shifting one’s self and a group has been practiced for generations, though one can always improve. Similar to Half-Expatriation, the mage will create two portals in the world, only these are made to shift people from one place to another and stick around for a while. Once the two portals are made, they are unable to be moved, but do allow for a great many things to pass through them.

 

Spoiler

Mechanics:

To create a Shifting Gate set, one must first create their anchors in two different locations around them. Secondly, they will activate the gates and allow their mana to passively uphold the gates. Due to the need for a passive supply of mana from the mage, they will be rendered incapable of casting other spells while the gates are active. Once placed down, these gates will remain completely stationary and no longer be able to be changed, moved, or altered. When made, the  portals will take up an area of one block long and two blocks tall, when passing through, the person will always be facing the same direction as when they went in. ie: Enter through the right and come out the left, facing right.

 

Connection -> Create Anchor 1 -> Create Anchor 2 -> Open Portals/Item Passes Through

 

T4: Range 5 Blocks, Portals last 4 Emotes, 2 Casts before Exhaustion

T5: Range 7 Blocks, Portals last 6 Emotes, 3 Casts before Exhaustion

 

Example Emotes:

 

Creation:

Jeremy's eyes shifted to take on a deep red hue.

Jeremy lifted his hand as a red dot appeared in the air five meters in front of him.

{!] His hand shifted to point at his left as another red dot appeared five meters in that direction.

Jeremy clapped his hands together before the red dots properly expanded, turning into pillars of fog, capable of being walked through.

 

Using:

Avon would run through the first rift before exiting out the other one, throwing a stone as he exited.

 

Red-lines:

- Cannot use this to travel the vertical axis drastically (Cannot shift where you cannot reach mechanically aka atop of walls or into a very steep drop that would kill you on impact).

- Voidal Shifting is the only exception in which you can swing a weapon in the same emote after casting a spell. This is because active focus is not required after you have teleported in contrast to having to constantly upkeep focus on a fireball or earth spike.

- Cannot use this to reach places you cannot get to MCly. You may ASK, during an event, the event leader if you may use this ability to reach the place you cannot get to MCly and with their permission do such.

- EVERYONE can see your anchor. You must CLEARLY emote it. It will take on the color of your aura, a visible distortion, or a black mark. Anchors can only be made within line of sight.

- If an anchor is warded/destroyed mid cast, the spell will be canceled. Should a “Gate” be warded/destroyed, anything passing through will finish passing through. You can not cut things in half.

- There can not be a barrier between any set of “Gates”.

- While this spell is active, the mage may not cast any other spells, use enchantments nor move more than 3 blocks per turn, though they may still perform actions.

- The “Gates” have no effect on spells, those will just pass right through. Anything else may go through the “Gates”.


 

OOC Purpose

 

Translocation has one “Portal” based spell that is visible and that’s it. Having one more could add to a bit of fun with people being able to walk through portals that are placed around an area, acting as a combination of Group Teleport and Half-Expatriation. In addition to this, Translocation gets no spells at Tier Four so having this would allow for someone to still have a new thing to learn within the later tiers that isn’t just aesthetic.

 

Credits of the father Lore: https://www.lordofthecraft.net/forums/topic/192239-%E2%9C%93-magic-reformat-voidal-translocation-dlc-2999-usd-patch-notes/

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Spell seems like a harmless addition, I would ask 4 what four shifts before exhaustion means? Four people can shift or the mage themselves?

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10 minutes ago, Jenny_Bobbs said:

Spell seems like a harmless addition, I would ask 4 what four shifts before exhaustion means? Four people can shift or the mage themselves?

 

It means 4 people shifting through the "gates"

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2 minutes ago, MeteorDragon said:

 

It means 4 people shifting through the "gates"

 

Five emotes for four people to pass?! I'll make it uncapped since you cannot do anything (as the caster) while keeping the gates up, besides essentially swing sword from obvious portal when you pass!

 

Though hey, I don't mind the asthethics of the spell. +1

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Dr Strange Doctor GIF - Dr Strange Doctor Cast Spell - Discover & Share GIFs

Here you see a wild translocationist watching as all his friends were slaughtered beside him by the time he was able to summon his portal.

 

 

I like the idea, it's cool and definitely fits the theme of translocation. I just think the emote count is way too high for a spell which isn't inherenty damaging in combat...

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6 minutes ago, Booklight12 said:

I just think the emote count is way too high for a spell which isn't inherenty damaging in combat...

 

Got it - changed it down to 4 emotes to match that of Half-Expatriation

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Hey that's pretty neat +1

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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