Werew0lf 12179 Share Posted June 28, 2022 [Amendment] Nephilim Drakeshrines Following the changes sought by the Arch-Drakaar, the Nephilim found their immortality tied to his creations; perhaps to command obedience and duty from his children. ➠ Drakeshrines will now be personal, with them only being able to be bound to one Nephilim at a time. ➠ A Nephilim can only bind themselves to one Drakeshrine, and should it be destroyed, then they’ll need to make a new one bind themselves to. ➠ These should be mechanically represented with a build, and require a [ST-Approved] Sign to validify it. ➠ Should a Nephilim perish, or die via CRP or conflict that they chose to switch to PVP, and they are not bound to a Drakeshrine, then they are temporarily PK’d until their kin, or followers, make a Drakeshrine for them to respawn in. In order to create a drakeshrine for someone else, they must speak the draconic name of the nephilim in order to grant it for them. ➠ There is no requirement of PRO or RO permission to build a drakeshrine, as long as the player has access to the build. ➠ Should a Nephilim perish in CRP or PVP, they respawn in their Drakeshrines – should it be standing, and not destroyed – rather than at Cloud-Temple for the Monks abhor them. ➠ To fully create a shrine, one Nephilim must grant two units of Dragonsflame to it or two Ordained Heralds must channel their draan onto it, making them unable to cast their magicks for [3] OOC days. It should state: [ST-Approved] along with some flavour text, etc. [ST-Approved] A Nephilim Drakeshrine burns bright.. Examples of Drakeshrine: 24 Link to post Share on other sites More sharing options...
Valannor 6348 Share Posted June 28, 2022 mmm the aeldwem ring OOOOOOH THE AELDWEM RING! werewolf formatting always gets my rep 3 Link to post Share on other sites More sharing options...
Werew0lf 12179 Author Share Posted June 28, 2022 Just now, Valannor said: mmm the aeldwem ring OOOOOOH THE AELDWEM RING! werewolf formatting always gets my rep this was like the lowest formatting 3 Link to post Share on other sites More sharing options...
wowj 2889 Share Posted June 28, 2022 Nub wae 3 Link to post Share on other sites More sharing options...
satinkira 6033 Share Posted June 28, 2022 Prepare to be spoken to. 2 Link to post Share on other sites More sharing options...
Valannor 6348 Share Posted June 28, 2022 1 minute ago, Werew0lf said: this was like the lowest formatting yeah but because you made a comment replying to me i got to give you another point of rep stonks. 4 Link to post Share on other sites More sharing options...
Glade 521 Share Posted June 28, 2022 Adds more individuality and flavor to Nephilim rp, sounds good. +1 Paladin Site of Grace when? 2 Link to post Share on other sites More sharing options...
Qizu 4057 Share Posted June 28, 2022 nice to see lore for nephilim, however I feel like azdrazi already have a lot of limiting respawn mechanics as well as PK mechanisms 1 Link to post Share on other sites More sharing options...
Werew0lf 12179 Author Share Posted June 28, 2022 Just now, Qizu said: nice to see lore for nephilim, however I feel like azdrazi already have a lot of limiting respawn mechanics as well as PK mechanisms azdrazi have no limiting respawn mechanics or pk mechanics if you die you respawn either at CT or darkshrine, and then you wait 3 days to use your spell only PK mechanic is via a dark mage, who also subsequently have PK mechanics 6 Link to post Share on other sites More sharing options...
Glade 521 Share Posted June 28, 2022 Will this cause the problem with their being darkshrines all over the map? 2 Link to post Share on other sites More sharing options...
Jentos 6936 Share Posted June 28, 2022 29 minutes ago, Werew0lf said: Following the growing weakness of the Arch-Drakaar source also ye a lot of dark mages or ppl with dark imbued stuff being like "xd make sure u stab azdrazi 8 times with black goo" idk what's the deeper motive behind this, but generally seems like an added weakness forcing players to bunker down in an individual lair (or have a lot of big firepits cluttered around). 7 Link to post Share on other sites More sharing options...
Werew0lf 12179 Author Share Posted June 28, 2022 1 minute ago, Jentos said: source the fact u dont know is the source itself sign the lore waiver or continue with ignorance! 1 minute ago, ReveredOwl said: don't all your dragonshrines end up underground anyway yes they do preferably around six stone walls as tall as 50 blocks, and then 6 iron doors that lead into a cave all covered by redstone that need a specific item to enter 8 Link to post Share on other sites More sharing options...
Qizu 4057 Share Posted June 28, 2022 59 minutes ago, Werew0lf said: azdrazi have no limiting respawn mechanics or pk mechanics if you die you respawn either at CT or darkshrine, and then you wait 3 days to use your spell only PK mechanic is via a dark mage, who also subsequently have PK mechanics im talking about the 1 irl day of not playing, then the four after that of no abilities or powers And yes there are a LOT of pk mechanics that azdrazi face from multiple different and even wide-spread lore pieces. I just don't think this amendment has any actual purpose/contribution to the lore piece or the active story going on the server regarding nephilim and just seems like another storyless lore constraint to be put on them 3 Link to post Share on other sites More sharing options...
Werew0lf 12179 Author Share Posted June 28, 2022 21 minutes ago, Qizu said: im talking about the 1 irl day of not playing, then the four after that of no abilities or powers which is completely balanced and not as harsh as the past 1-week of no playing 21 minutes ago, Qizu said: And yes there are a LOT of pk mechanics that azdrazi face from multiple different and even wide-spread lore pieces. dont think there is, could you name them or is this just waffle, cus the only PK implements we've written is for dark mages. if other lore pieces have ways to PK azdrazi, its probably not exclusive to this CA 21 minutes ago, Qizu said: I just don't think this amendment has any actual purpose/contribution to the lore piece or the active story going on the server regarding nephilim and just seems like another storyless lore constraint to be put on them you're talking about this being a storyless constraint but the existence of darkshrines lacks any story or foundation and provides no use outside of an aesthetic for respawning. this comment is another load of waffle, because any change to any CA or MA usually isn't justified IRP, and its moronic to say that this is a storyless lore constraint when ive known malaise to always define changes through RP. you've gone ahead to say it has no lore contributions to the piece me and spoon wrote, when it clearly does. drakeshrines were written imperfectly because they were going to be written as a whole new lore post in the future. if you would like the better alternative that some ST want which is you respawn only at drakeshrines and if you dont have one you hard-PK with no coming back, i dont mind that either. an even better alternative is if you just rewrite the azdrazi lore yourself. if the azdrazi players are getting whingey that a suggestion was made that they have actual respawn mechanics now like every other darkspawn CAs, then u might wanna start reconsidering who gets in (or just dont die and have a drakeshrine built somewhere you can protect tbf) 13 Link to post Share on other sites More sharing options...
Qizu 4057 Share Posted June 28, 2022 6 minutes ago, Werew0lf said: which is completely balanced and not as harsh as the past 1-week of no playing dont think there is, could you name them or is this just waffle, cus the only PK implements we've written is for dark mages. if other lore pieces have ways to PK azdrazi, its probably not exclusive to this CA you're talking about this being a storyless constraint but the existence of darkshrines lacks any story or foundation and provides no use outside of an aesthetic for respawning. this comment is another load of waffle, because any change to any CA or MA usually isn't justified IRP, and its moronic to say that this is a storyless lore constraint when ive known malaise to always define changes through RP. you've gone ahead to say it has no lore contributions to the piece me and spoon wrote, when it clearly does. drakeshrines were written imperfectly because they were going to be written as a whole new lore post in the future. if you would like the better alternative that some ST want which is you respawn only at drakeshrines and if you dont have one you hard-PK with no coming back, i dont mind that either. an even better alternative is if you just rewrite the azdrazi lore yourself. if the azdrazi players are getting whingey that a suggestion was made that they have actual respawn mechanics now like every other darkspawn CAs, then u might wanna start reconsidering who gets in (or just dont die and have a drakeshrine built somewhere you can protect tbf) I speak of the multiple expansions within dark mages that can pk azdrazi, also just glancing at this piece it doesn't come off as providing roleplay other then a nephilim sticking their shrine somewhere underground that will never be revealed to the public or engage rp. I just feel like an amendment regarding drakeshrines could have some more to it other then just the few constraints you listed in the lore 1 Link to post Share on other sites More sharing options...
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