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[Lore Amendment]Fire Evocation: Flaming Tempest


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[Amendment]Fire Evocation: Flaming Tempest

 

Edit Purpose:

Flame Tempest is the only feature Fire Evocationists get at Tier 5 bar Combustion, and it's in a pretty dire need of a buff. As the pinnacle of fire evocation, it should be at least feasible enough to use in certain circumstances. The idea here isn't to make the spell overly strong or powerful, but at least not unusable as it is in its current state. A list of the proposed changes are as follows:

  1. Total Emotes to Cast: 7 -> 6
  2. Removal of the redline marking it as impossible to kill anyone who tanks the full duration of the spell unless they are already heavily wounded.
    1. This defaults the spell to the normal rules of Conjured Fire listed prior to any spells in the fire evocation lore. The spell already functioned like this, but with the prior implication that it just ceased harming someone at a certain point.
  3. Mana Cost reduced to a normal T5 spell instead of nearly all of one's mana pool.
  4. Addition of the ability to add combustion to the spell, doubling the mana cost to all of one's mana pool.
  5. The addition of details on how abjuring effects interact with the spell.

 

Original Version:

Start: Flaming Tempest [C]

End: This spell will never outright kill someone unless they remain within the storm and are severely weak/wounded prior.

 

Edited Version:

Flaming Tempest [C] - By concentrating all of their knowledge and power into a single spell, a fire evocationist may create a devastating storm of flame and smoke which may inflict great ruin upon the battlefield and one’s opponents.

 

Mechanics

Spoiler
  • A fire evocationist who has mastered fire evocation may conjure a storm of fire which falls from the sky in a terrible cloud of smoke and ash. The storm has a maximum radius of five blocks. This may be cast with its central point within 12 blocks of the casting mage, and up to ten blocks from the floor itself.
  • Requires six emotes to cast[1 Connect + 4 Charge + 1 Release], and can be maintained for [4] Emotes, raining small embers, flames, and ashes onto all below the ashen cloud.
    • Flames are no larger than the size of a coin at most, able to light anything flammable upon touch. This fire will grant second degree burns upon exposed flesh, though this can get progressively worse if one remains within the storm. It will burn flesh like any other flame, and will char surrounding fauna such as grass, leaving the landscape ashen and burnt, with RO Consent.
  • If RO consent is not given, the storm will have the same effects upon opponents, though will not scorch the land.
  • If the mage’s concentration is disrupted while they are charging or maintaining the spell, the storm will dissipate. Likewise, if they are unable to see the storm, the spell will be rendered null.
    • Abjurations and other abjuration-type effects can destroy this spell as normal if they make contact with the cloud of ash and smoke where the flame originates from(or the caster themselves where applicable), not the individual coin-sized fire droplets. For Wards, they would lose 1 point per emote of contact with the storm, increased to 2 at the final emote for a total of 5. Other blocking effects can be used as well, such as a thanhic shield, would work similarly.
  • Can be learned at [T5]

 

Redlines

Spoiler
  • The mage must be able to see where they are conjuring the storm, as well as the storm itself the entire time the spell is being charged and active.
  • You may not make the storm out of blue fire.
  • The storm cannot be moved once it is cast
  • If you add combustion to Flaming Tempest, it gains the physical force of medium hail behind the raining fire. Additionally, the cost of the spell doubles - taking all of one’s mana pool by default by the end of it for the encounter, unless bolstered by an outside force.

 

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While I think buffing the tier 5 super spells would be a good idea it wouldn't really make sense to buff only one of them and not the equivalent for Earth/Air/Water evo.

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7 minutes ago, ClassyBells said:

While I think buffing the tier 5 super spells would be a good idea it wouldn't really make sense to buff only one of them and not the equivalent for Earth/Air/Water evo.

Users of those given magics are more than welcome to make their own amendments. I might take a look at a point but I only practice fire evocation, and it was already noted in story discord that it's relatively up to players to make these amendments. If you propose sweeping amendments to all evocation t5 spells, that sounds like a job for the story team and not me.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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