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The Grimgold Agenda


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ᚨᛚᚨᚱᛁᚲ×ᚦᚱᚢᛗᛗ×ᚢᚱ×ᚲᛟᚱᛟᛞᚨᚢᚱᛟᚲ

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ᚨᛚᚨᚱᛁᚲ×ᚦᚱᚢᛗᛗ×ᚢᚱ×ᚲᛟᚱᛟᛞᚨᚢᚱᛟᚲ


 

To my fellow Urguani Citizens,

 

Once more I have come to put my name forward for the Obsidian Throne, despite the unlikeliness for a Common Clan to rise to such a position by honorable means. Yet that is once more why I am here, out of loyalty to my fellow countrydwarves and to the Fatherland that has given me so many opportunities. I have served this nation as Clanfather, Grand Marshal, Yemekar’s Pick, Prophet of the Temple, Crafter, Senator, Bricklayer, and your Soldier everywhere. Here now too, if I am permitted, have I come now to be your King. 

 

In my history in Urguan, I have placed such legislation forward as to repair our scarred and battered landscape, restoring what we can to preserve the beauty of our nation. In more economic fields, I have remained one of the most capable smiths in Urguan, sharing the knowledge of rare materials with many of you here today. On the field of battle, I have served in every war Urguan has participated in since my arrival in this nation. I have built up the port on two occasions, now preparing for the third, and before their collapse blazed minecart lines across the entirety of our nation from north to south. I will never stop working for this nation, even if I am to lose this election I promise that I shall not surrender until one day I succeed. I will never lose faith in this great nation.

 

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Platform


 

Section 1: Government

 

Part 1: King’s Council

 

It is my belief that the following positions should make up the King’s Council, and for the following reasons--

 

Grand Chancellor: The Grand Chancellor should be the direct representative from the Senate and should indicate which motions the King needs action for or what action might conflict with present motions.

 

Grand Ambassador: The Grand Ambassador should be the direct representative from the affairs of Allies, and should any matters be growing amongst alliances, it should be presented to the King.

 

Grand chieftain of Hefrumm: The Grand Chieftain of Hefrumm should be the direct representative for the Hefrummarri community to the Kingdom, bringing any motions or concerns from the forest folk directly to the King.

 

Grand Steward: The Grand Steward should be the direct representative of the banking and tax institutions and present any problems or concerns from each.

 

Grand Marshal: The Grand Marshal should be the direct representative of the military and defense institutions of Urguan, and present any problems or concerns that may affect the nation’s defense as a whole.

 

High Prophet: The High Prophet should be the direct representative of the Temple and the Council of Prophets, presenting any religious issues or ideas to be seen by the King.

 

Grand Justiciar: The Grand Justiciar should be the direct representation for laws and acts of justice throughout the nation of Urguan. If any major trials or cases are current, they should be brought to the King’s attention.

 

Part 2: The Senate

 

For too long Senate meetings have been disorganized and far too lengthy of affairs. Senate meetings must be able to be conducted faster and with better decorum. Further, we need a system that works better with the true size of the Dwarven nation, which at this time means smaller. Therefore I propose the following changes to be effective to the Senate as a whole--

 

  1. The requirement of a sitting clan for vote shall be lowered to 3 members active. With the second vote being earned at 7 members active. And the third vote being earned with 10 members active.

  2. The Senate Chambers shall be redesigned to distinctly show who the voting Senators are for each group, with non-Senators being restricted to watching from the balconies above to not delay proceedings.

  3. Senate proposals must be submitted for public viewing with a brief summary before each meeting of Senate so the nation may be clear on what is being voted upon.

 

Part 3: Guilds

 

Distinctions need to be made at what clarifies a Guild and what does not. In what I believe to be the current definition, only the Worker’s Guild qualifies under this title. It functions and can function for what it is, teaching metalsmithing by me training at the bare minimum two smiths to pass on the techniques. Besides that, their Merchant section can begin to take over for the now lack of Auction House, with a site being constructed to organize monthly auctions. While this does solve a large part of Dwarven guild activity, we used to have far more options for prospective players.

 

The Mage’s Guild for instance can once again become an option should we be able to organize some teachers to train those players in our lands with the desire to learn. Teaming them up with the Worker’s Guild for arcanium forging and magegold forging would also give reason for new mages to stay at the guild after gaining magic.

 

We could use medics trained, even if it isn’t Dwarves who fill the role.

 

An Explorer’s Guild for finding rare sites and quests has always been effective for places like Norland and Haense.


 

Section 2: The Economy

 

Part 1: Taxes

 

It is my belief that taxes upon land held by clans are too high, and I intend to cut the cost of weekly taxes by 50%, while raising the downpayment on the acquisition of new properties by those interested parties. Taxes on houses shall be reassessed and new Dwarves who are living in Urguan for the first time shall receive a two week housing voucher to give them time to build up their bank account before being hit by taxes.

 

Part 2: Minek

 

Mineks shall be removed and House Tax slips shall return until the moment that we will need coinage again. Without the ability to sell Minek back to the shop, they essentially currently function as a more confusing form of tax slips. Reasons that would require a return to a Dwarven currency is an increase in bank taxes once more.

 

Part 3: Industry

 

With the removal of the auction house and the lessening of taxes, the nation in and of itself will need a more proper source of revenue. Investments in new mines that allow the increased production of iron, and my own willing donations of rare materials to the kingdom are a way for the Dwarves to corner a good portion of the metal market without the Auction House, people knowing to come to Urguan for metal supplies.


 

Section 3: The Military

 

Part 1: The Legion

 

The Legion is undoubtedly the backbone of Urguan’s defense, and we must do what we can to familiarize new Dwarves with the ways of large-scale combat. I will be making sure they receive a proper pay each week that will not only incentivize the attending of training, but also keep more formality to the ranks by using Legionnaires in government roles for defense and parade. As with the addition of non-Dwarven ghettos to the nation, we should be working to incorporate more non-Dwarven auxiliaries into the Legion that attend training the same as the rest of the Legionnaires.

 

Part 2: Trainings

 

Besides the standard training, the Legion should be used to patrol our borders in search of possible interlopers. As a primarily defense force, we can ensure our nation is secure and trade and travel are protected. This would also give the Legionnaires more experience in live fighting.

 

Part 3: Hefrummarri Militia

 

The Dol’Anym Hefrummarri have been an independent part of the nation for such a long period that they deserve the ability to more quickly defend themselves and manage their defenses. Therefore, I believe the formation of a Hefrummarri militia solely under the control of the High Chieftain is a necessity, with the warband serving independently up until they are sent to serve as auxiliaries by the village. During war as auxiliaries, they would be under the command of the Legion Grand Marshal.


 

Section 4: Allies

 

Part 1: Haense, Balian, The Vale

 

As some of our oldest allies, we should be attempting to reaffirm our alliances with them. If I win, immediately after the coronation party, I will be embarking on a diplomatic tour to meet each of our allies and renew treaties. As well, an embassy for each of these allies shall be constructed in the North wing of our Palace, and we shall make treaties for embassies in each of their capitals as well. For some we can hire foreign ambassadors to retain Dwarven activity.

 

Part 2: Norland and the Elves

 

I too believe it is in our best interest to seek our non-aggression treaties and trade agreements with Norland and the Elves, with possibly a lesser form of Embassy, a Consulate, being opened in their capitals. We should make sure to avoid obligations to join wars and conflicts that are unnecessary, but the more friends we can have, the more options we have for events.

 

Part 3: Khron’Hundin

 

I do not believe it is in either of our groups best interest to force reunification yet. There clearly are intrinsic issues that are coming between us working together long term, and they seem quite comfortable working for themself. Though, we should not give reason to push them away further. All Khron’hundinmarri should be granted full amnesty if they wished to return, with their leaders being granted full amnesty on the condition that the golems created with stolen Dwarven souls are humanely deactivated. Should any catastrophe, disaster, attack, or issue arise it is Yemekar’s Balance that we provide any and all aide that we can to them and support them anyway possible. The policy should be One People, Two Nations, Under Yemekar.

 

Section 5: The Map

 

Part 1: Old Settlements

 

In the past, Urguan once had many separate settlements spread across the land. Now, in the waning of our power, most of these settlements have found themself abandoned and scarring our roads. These must be repurposed or removed to make way for the future. Within the first week I shall be traveling with the Grand Steward to each settlement and making a decision for what to happen with them-- whether to be marked for demolition or renovation or rent.

 

Part 2: Infrastructure 

 

We have run into the issue of Dwarves being unable to find the capital or some of our other towns on the first couple visits to the nation, with the problem being even harder for the foreigners who visit. The roads must be made more clear with options such as boats, minecarts, or carriages also being looked at as options to make travel around our Kingdom quicker and easier.

 

Part 3: Beautification

 

Urguan has often too bland of an environment outside of the majesty of our mountains. My plan to change that is the institution of three National Parks, that are to be intensely natural areas to explore and run events at. As well as the creation of a detailed topographical/political map of the Grand Kingdom for new Dwarves to see.





 

Closing Statements

 

I have run in many prior elections. In my first, I chose to withdraw my nomination to back Norli Starbreaker over Durorn Ireheart, though I now have a different opinion on such. In my second election, I ran against two strong candidates, Levian’tol Grandaxe, who I was proud to serve under, and my own brother. In the end, my brother and I walked away with a valuable lesson learned. And in the last election, you know me as the one who ran against Ulfric Frostbeard, and who gave him a close race. I wonder how things might have been different if I had won then, but when Bakir asked me for his support, I was glad to give it to him. Now, I wish to give it another showing, and present a moderate and stable candidate for our nation.

 

 

Narvok oz Urguan

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9 minutes ago, AlaricGrimgold said:

It is my belief that taxes upon land held by clans are too high, and I intend to cut the cost of weekly taxes by 50%, while raising the downpayment on the acquisition of new properties by those interested parties. Taxes on houses shall be reassessed and new players who are living in Urguan for the first time shall receive a two week housing voucher to give them time to build up their bank account before being hit by taxes.

 

"Players? Players 'o what? Is th' wellbeing of our youths a joke t'this man? Bah! Folly that I ev'n need t'ask." Grumbled bitter old Jorvin Starbreaker while flicking through the paper with feigned desinterest, reading on....

 

15 minutes ago, AlaricGrimgold said:

The policy should be One People, Two Nations, Under Yemekar.

 

"Bah! Attemptin' t'placate ev'n now, is he? Sod that. We aught t'have hung this deviant with the same rope we use t'string up my treacherous cousin and all his lickspittles..."  Thundered Jorvin towards nobody in particular- As Dhaen was out politicking, and he was left alone. He didn't dwell on that, and kept reading...

 

21 minutes ago, AlaricGrimgold said:

My plan to change that is the institution of three National Parks, that are to be intensely natural areas to explore and run events at.

"National parks? Who does this wazzock think 'e is? A bloody Elgi?" Jorvin scoffs. "Nonsense, that. Fuel the furnaces 'n stop frolickin' in the bloody shrubs..." He rose from his chair, angrily pacing with the help of his cane as he continued to read.

 

24 minutes ago, AlaricGrimgold said:

Closing Statements

 

I have run in many prior elections. In my first, I chose to withdraw my nomination to back Norli Starbreaker over Durorn Ireheart, though I now have a different opinion on such. In my second election, I ran against two strong candidates, Levian’tol Grandaxe, who I was proud to serve under, and my own brother. In the end, my brother and I walked away with a valuable lesson learned. And in the last election, you know me as the one who ran against Ulfric Frostbeard, and who gave him a close race. I wonder how things might have been different if I had won then, but when Bakir asked me for his support, I was glad to give it to him. Now, I wish to give it another showing, and present a moderate and stable candidate for our nation.

 

 

Narvok oz Urguan

 

"A century since 'e first started pining for office, hah! You'd think he'd take the hint." He grumbled, as if he were speaking to someone else present, which they weren't unless you counted the intensely disinterested housecat.

 

"Jumped up bastard... Its spelt Narvak! Narvak! Narvok is how those Ulrathos bastards spelt it- And that's because they couldn't read!"

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5 minutes ago, Kornazkarumm said:

"Players? Players 'o what? Is th' wellbeing of our youths a joke t'this man? Bah! Folly that I ev'n need t'ask." Grumbled bitter old Jorvin Starbreaker while flicking through the paper with feigned desinterest, reading on....


‘Narvok! Good catch, thank you.’ Came a voice on the wind, using a hard O in the N-word (Narvok).

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"Hmm. Coupla policies I might wanna enquire 'bout, but 'part from t'at ets a good argument!" Glod would say.

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