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[Fjarriagua Lore Amendments] Rite of Resurrection and Respawn Mechanics


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OLD

Sabbath of Resurrection

The Sabbath of Resurrection remains to be one of the most significant Sabbaths to be performed by the Witches. When a Witch is ripped from the realm through grotesque and deliberate means, she will not reform at the Altar as usual. With the aid of a Frost Mother and another witch within the coven, this ritual may be performed to return the soul of the deceased Witch back to the living realm. 

 

Mechanics

Spoiler

- The ritual consists of hunting a descendant and returning the corpse back to the Altar (the Witch’s corpse can be utilized as well if present and intact). laying them upon it. Once this is done, the Mother should encase the corpse with a large amount of cursed ice over the span of several well described multi-line emotes. The Mother and Witches must implore the Soul of the Witch to return to the realm, bidding it to the new corpse. This will allow the Witch to break forth from the ice, emerging from the ice in a rather weakened state.

- The ritual must be performed by a Mother, and at minimum 1 other Frost Witch have to be involved in aiding the ritual in providing their power for the Mother to harness throughout the process. 

- The female corpse must be fresh and newly hunted, if it has rotted or begun decomposition, the Sabbath will not succeed. 

- Upon the Witch’s return, she is unable to cast any Frost Witch Magic for two full OOC days following her revival, save from her common disguises.

- This task remains to be a taxing process on the Mother, thus a Mother can only perform this ritual every 2 OOC days. Should there be no alive/active Frost Mothers to perform the Sabbath, ST intervention would be required to restore one of the Mothers. A Mother can only be revived by another Mother or 3 Frost Witches.

- The corpse utilized must be a female descendant and must have not been deceased for over twelve OOC hours. After that period, the corpse is unusable in the Sabbath. 

- This Sabbath can only be performed once the Altar has reached tier two.

 

NEW

Sabbath of Resurrection

The Sabbath of Resurrection remains to be one of the most significant Sabbaths to be performed by the Witches. When a Witch is ripped from the realm through grotesque and deliberate means, she will not reform at the Altar as usual. Requiring three witches, or 1 Mother and 1 Witch, this ritual may be performed to return the soul of the deceased Witch back to the living realm. 

 

Mechanics

Spoiler

- The ritual consists of a group of Witches performing a ritual over a large amount of cursed ice. Over the span of [5] detailed paragraphs of emotes, the Witches must implore the Soul of the Witch to return to the realm, bidding it to the cursed ice. This will permit the Witch to break forth from it, emerging in a rather weakened state.

- The ritual must be performed by 3 Witches. An alternative is 1 Mother and 1 Witch.

- Upon the Witch’s return, she is unable to cast any Frost Witch Magic for two full OOC days following her revival, save from her common disguises.

- Alternatively, the Witches may offer the Altar with either the mostly intact corpse of the Soft-PKed witch, or a freshly slain corpse (the maximum is twenty-four hours) of a Descendent Woman. Through this method, the revived Witch will not suffer the temporary inability of casting her magic for the following OOC days upon her return.

- This task remains to be a taxing process on the Witches - therefore, each Witch individually can only perform this ritual once every 2 OOC days. 

- This Sabbath can only be performed once the Altar has reached tier two.

- Eventline NPCs do not count as freshly slain corpses.

- Fjarriagua cannot recall the circumstances of their death.


 

PURPOSE

This massively reduces the reliance on Mothers and permits them to take breaks without the Coven dissolving due to all the Witches dying and being unable to be brought back without the Mother. It also nerfs the murderhobo mechanics.

 

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OLD

 

 

Witch Death and Resurrection

 

As the Fjarriagua are wicked creatures which the Monks of the Cloud Temple refuse to bring back, should the Witch perish, her soul will be pulled back to their Coven’s Altar instead. Once her soul has reached the Altar, the power of the Altar will cause nearby precipitation to father, creating a large fractal of ice nearby the Altar from which the Witch will emerge.

 

However, there may be times in which a Fjarriagua dies in an exceedingly gruesome fashion, to the point where her soul is completely nearly ripped from the Material Realm, sustained only by her seething hatred and will, requiring that only the direct intervention of her Mother and sisters can bring her back. While within this state, the Witch is reduced to a phantasmal state, yet far weaker than any ghost or specter, as she cannot interact with the realm around her whatsoever, not even to speak. The only way she may alert her sisters to her presence is by returning directly to the Altar and calling out for mercy. The Mother of that Coven will then be drawn to the Altar, hearing the Witch’s faint cries for help. She may then perform the Sabbath of Resurrection along with her daughters in order to bring back the fallen Witch.

 

 

Mechanics

Spoiler

- When a Witch dies by regular means (stabbing, bleeding, etc), she will melt away or crumble into ice, her Soul being pulled back to the Altar in her respective Coven. Once she has reached the Altar, she will dematerialize from the ice and precipitation around the Altar, leaving her within her Banshee form and unable to cast Witch Magic for a total of one OOC day, save disguises. They have no recollection of the events leading up to their death, and while they mechanically respawn at CT, it is implied in roleplay that a Witch respawns directly at the Altar. 

- When a Witch dies by more gruesome means, such as decapitation, fire, or having her frozen heart ripped out, a Witch will not respawn at the Altar. Instead, they will be reduced to a pale white phantasm which lingers around the Altar, unable to re-materialize or interact with the world around them. They may speak, but in a very soft tone, very hard to hear. She may only be seen by Mothers in this state. In order to be brought back in this state, the Witch’s Coven must perform the Sabbath of Resurrection, encasing a descendant corpse in cursed ice, which the dead Witch will enter, before breaking free, revealing her in her Banshee Form. When being revived by this method, a Witch will be unable to cast for up to two OOC days, save disguises.

 

- If a Witch is to be slain in a gruesome manner such as decapitation or their frozen heart crushed, they are only to be brought back through the Ritual of Resurrection. 

- A Witch may only be brought back through the Altar should she be apart of a Coven, should a Witch not belong to a Coven she will have no Altar to be reborn from. 

- During the period of a phantasm, a Witch may not interact with any non-Witches and they have no other powers or abilities that may pertain to other spectres or ghosts. 

- Following the Resurrection Sabbath, the revived Witch may not cast for the full following two OOC days other than their disguises. 

- Witch Deaths from suicide or starvation still adhere to PK rules and cannot be revived. 


NEW

 

Witch Death and Resurrection

 

As the Fjarriagua are wicked creatures which the Monks of the Cloud Temple refuse to bring back, should the Witch perish, her soul will be pulled back to their Coven’s Altar instead. Once her soul has reached the Altar, the power of the Altar will cause nearby precipitation to father, creating a large fractal of ice nearby the Altar from which the Witch will emerge.

 

However, when a Fjarriagua is burnt alive, her soul is completely ripped from the Material Realm, sustained only by her seething hatred and will, requiring that only the direct intervention of her Mother and sisters can bring her back. While within this state, the Witch is reduced to a phantasmal state, yet far weaker than any ghost or spectre, as she cannot interact with the realm around her whatsoever, not even to speak. The only way she may alert her sisters to her presence is by returning directly to the Altar and calling out for mercy. The Mother of that Coven will then be drawn to the Altar, hearing the Witch’s faint cries for help. She may then perform the Sabbath of Resurrection along with her daughters in order to bring back the fallen Witch.

 

Mechanics

Spoiler

- When a Witch dies by regular means (stabbing, bleeding, etc), she will melt away or crumble into ice, her Soul being pulled back to the Altar in her respective Coven. Once she has reached the Altar, she will dematerialize from the ice and precipitation around the Altar, leaving her within her Banshee form and unable to cast Witch Magic for a total of one OOC day, save disguises. They have no recollection of the events leading up to their death, and while they mechanically respawn at CT, it is implied in roleplay that a Witch respawns directly at the Altar. 

- When a Witch is burnt alive, the Fjarriagua will not respawn at the Altar. Instead, they will be reduced to a pale white phantasm which lingers around the Altar, unable to re-materialize or interact with the world around them. They may speak, but in a very soft tone, very hard to hear. She may only be seen by Mothers in this state. In order to be brought back in this state, the Witch’s Coven must perform the Sabbath of Resurrection; the dead Witch will enter the cursed ice, before breaking free, revealing her in her Banshee Form. When being revived by this method, a Witch will be unable to cast for up to two OOC days, save disguises.

 

- If a Witch burns to death, they can only be brought back through the Ritual of Resurrection. This includes voidal fire and dragonsflame.

- A Witch may only be brought back through the Altar should she be apart of a Coven, should a Witch not belong to a Coven she will have no Altar to be reborn from. 

- During the period of a phantasm, a Witch may not interact with any non-Witches and they have no other powers or abilities that may pertain to other spectres or ghosts. 

- Witch Deaths from suicide or starvation still adhere to PK rules and cannot be revived. 

- Fjarriagua do not recall the circumstances of their death.

 

PURPOSE

The phrase ‘regular means of death’ is a misnomer. Usually, the method of killing Darkspawn is cutting their head off or stabbing their heart; the types of death that are considered ‘over the top’ in the above post are commonplace nowadays. Restricting the soft PK measure to burning makes the soft-pk mechanic far more narrative driven; of course burning the frost witch nearly rips their soul from the material realm - of course it requires special intervention from the Mother. It’s a simple, easy change that makes the piece and the roleplay more aesthetically pleasing and a soft buff that encourages the Fjarriagua to get out and about in villainy without fearing constant soft-pks from overly zealous foes.

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my only gripe with this is it takes a female corpse still for the revival ritual. maybe make it so you need an extra witch should you not want to murderhobo just to revive a witch?

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There is no reason to remove a mother's requirement to revive witches.

 

Saw a witch die. Saw all of the witches get on with 0 way of knowing she'd just died 10 minutes later. They were all offline after doing some short rp to revive her like an hour later. 

 

Please make it harder than this for witches to be revived. Please make it a fresh female corpse  that has to be killed after the witch has died. Please reduce the depth of the cut needed to test witches. Please stop enabling/coddling a magic full of people that lose their shit in ST dms any time they get found out. 🙏

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1 minute ago, rukio said:

There is no reason to remove a mother's requirement to revive witches. Also, imo, lore should be changed to be a FRESH NEWLY KILLED corpse instead of just claiming any old corpse they've had sitting around who knows how long can be used. 

 

Saw a witch die. Saw all of the witches get on with 0 way of knowing she'd just died 10 minutes later. They were all offline after doing some short rp to revive her like an hour later. 

 

Please make it harder than this for witches to be revived. Please make it a fresh female corpse only. Please reduce the depth of the cut needed to test witches. Please stop enabling/coddling a magic full of people that lose their shit in ST dms any time they get found out. 1f64f.png

it does say a fresh corpse in current lore, also yes this is required because if all the mothers die then the community will die as there would be no way to revive them. as for witches reviving after someone just died, mothers can hear from an altar when a witch is dead, their spirit speaking out to them.

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Sorry Rukio could you please not comment anymore? You are making me uncomfortable with your messages 1f64f.png

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36 minutes ago, rukio said:

There is no reason to remove a mother's requirement to revive witches.

 

As Fwitch lore currently stands, if a Mother wants to take a break, the Coven is essentially crippled through lore and in roleplay until they return. That's a terrible way to run a Coven - people should be able to take breaks without the community being unable to properly function IRP because there's no resurrection, mothers need breaks from running communities just as any other roleplay leaders do

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30 minutes ago, satinkira said:

As Fwitch lore currently stands, if a Mother wants to take a break, the Coven is essentially crippled through lore and in roleplay until they return. That's a terrible way to run a Coven - people should be able to take breaks without the community being unable to properly function IRP because there's no resurrection, mothers need breaks from running communities just as any other roleplay leaders do

if the leader of any other community 'takes a break' its gonna die too

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2 minutes ago, sam33497 said:

if the leader of any other community 'takes a break' its gonna die too

 

I disagree - people can and should step up to mantles and fill in positions. With fwitches its impossible precisely because it's written into and enforced by lore

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16 minutes ago, rukio said:

There is no reason to remove a mother's requirement to revive witches.

 

Saw a witch die. Saw all of the witches get on with 0 way of knowing she'd just died 10 minutes later. They were all offline after doing some short rp to revive her like an hour later.

That is a lot of accusations for someone clearly exaggerating and straight up lying about details and not giving an actual example, so I am just going to make guesses as to what you are actually referring to.

 

So, this is either about the 'frost witch' that got falsely burned at stake IRP for being a witch despite failing every manner of aurum test done on her. Because they literally were not a witch, since from the moment of being cursed it takes an entire week for one to actually reach tier 1 and to actually be considered a fjarriagua.  And then for some reason someone sent a report on said player for "powergaming" failing an aurum test and not melting when burned alive.

 

The being the same player that only got the CA 2 days before said incident, so that was quite the weird coincidence for them to know. In either case, due to the fact that they weren't an actual Fjarriagua according to the lore, they just followed the revival mechanic of you average person, that being 30 minutes. So no revival ritual was needed for them.

 

The one before that would the beheading of my witch done by your Paladin.  Which I am assuming is what you are currently wishing to begin speaking about. With that said, that witch was slain within the paladin's holding cell, which according to the current lore all Frost Mothers can sense when one of their kin has been killed and the currently online Frost Mother, was currently in the possession of a captured paladin by the name of Elena, said mother having moments prior sent a letter to your own Paladin to exchange them with said witch currently held hostage by your group. With said paladin of yours then deciding to just kill the witch and thus condemning the other Paladin to a...30 minute revival by monks.

 

Nonetheless, this meant that there was an already gathered Party of atleast 1 Mother (With an item that allows her to lessen the ritual requirements by one witch) and 1 Frost Witch which took part in capturing said Female Paladin who was then instantly killed to revive the slain witch. Following the rules exactly as they were meant to be followed.

 

So no. It is impossible that you "saw all the witches of the coven get on" to revive a single witch.

Every time one of the witches requires to be revived the Frost Mother always RPs informing all of the different witches that she alone knew of this, as the lore specifically states. Asking people (or like 1 single person) to get online and meet up in the lair for them to be informed of their slain fellow witch for the preparation on the ritual to happen is in my personal opinion, absolutely no different than every single nation pinging in their discord server that there's a Tavern night happening or there being RP activity in their square. So if you wish to continue down that line of reasoning, please start with that.

 

With all that said, I do agree that the complete lack of a time wait needed to revive a witch from a Soft-PK is rather odd, but at the same time, I think forcing a bunch of other witches go and do some murderhobo RP is annoying and time consuming enough that I assume the current lore used it to excuse said allowance of a quick revival. So if you have an issue with this, its one found with the current lore.

 

54 minutes ago, rukio said:

 

Please make it harder than this for witches to be revived. Please make it a fresh female corpse  that has to be killed after the witch has died. Please reduce the depth of the cut needed to test witches. Please stop enabling/coddling a magic full of people that lose their shit in ST dms any time they get found out. 1f64f.png

Adding a newer system of revival with its own special requirements would be rather fun, ngl. Althought making the revival more punishing than it is in the current lore is a goddamn joke. I have never ever in the entire time I've been part of this community ever seen a Witch be slain in a way that does not Soft-PK them and thus force the entire Coven to scramble around trying to revive them ASAP. This alone has crippled the entire CA's capabilities greatly since the witches cannot even do anything without risking the CA being destroyed if a single raid of theirs goes south.

 

So no. Do not make it harder than the current system.

And the removal of needing a fresh female corpse was not done for the convenience of the CA but rather because it encourages straight up murderhoboing, which is ABSOLUTELY NOT fun for anyone involved. The Necro coven for example has on many, many cases allowed many of their captured and raided targets to wander away with their lives so that they can retain the memories of the RP, which unfortunately the Frost Witches can never do because their feeding system, their ritual system and their revival system all require an entire descendant corpse, aka full on murder of said character.

 

So ANY attempts to lessen the amount of this mindless murder is 100% welcomed and would infarct benefit every single person in this server. Of which I am unsure as to why you would wish against.

 

And the latter statement of yours I won't even entertain.
This is an amendment, not your personal rant post.

 

2 minutes ago, sam33497 said:

if the leader of any other community 'takes a break' its gonna die too

I think they meant that in terms of the actual CA dying. Not the group's activity, even if the group falls apart some of the players can just go and do their own thing. With FW, They just cannot survive without a Frost Mother to revive in the event of their death.

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42 minutes ago, satinkira said:

 

As Fwitch lore currently stands, if a Mother wants to take a break, the Coven is essentially crippled through lore and in roleplay until they return. That's a terrible way to run a Coven - people should be able to take breaks without the community being unable to properly function IRP because there's no resurrection, mothers need breaks from running communities just as any other roleplay leaders do


100% You constantly see posts on LOTC about mental health awareness of its players. This new role is protecting the player.  This is sharing the task and halfling the burden, meaning Mothers have some certainty that if they require to come off LOTC for a period of time as (this is simply just pixels and a past time) That they can safely do so.  A person should not be tied so tightly to a role that it hinders their reality outside of the game. No one would want to take on that role. And mass respect to those players who have done in the past. But that's not viable for a enjoyable player experience. Kingdoms have Queens + Kings, Kin , Royals, and Council. That's at least 5-6 people that can handle main RP affairs. As it has stood for years its been one single person.

Taking a break should not be mocked but respected  & supported in the LOTC community. 

Edited by Calise11
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10,000 dead elven children to revive dead azdrazi

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Idk what any of this stuff means but i will support whatever my good friend Jentos does, including genociding elves.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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