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[✗] [World Lore] Fjarrigua, the Frost Witches


Werew0lf
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ORIGIN

History

 

As was the caste system of most human kingdoms, aristocrats brought a wealth of knowledge, wisdom, and culture; an august and patrician breadth of composure varied from their person. Kriemhild, a woman of an aristocratic family, ran with swelling tears dribbling across a snow-craven land. Sorrow grasped a tight fold around her heart; so pained she was, that her cries echoed out into the mountainside, where her emotions frenzied in distraught, looking to put silence to her suffering. All dispositions of endearment, love, and morality wept out from her undulating tears, until she lay collapsed in ice, no longer able to muster that same compassion, nor force out any tears. This, she lay, in sorrow.

 

In the cold wastes of Skjoldier, where Ondnarch manifested as a peerlessly black and corrupt deity, his soul ebbed with the concordant sorrow manifesting in the soul of Kriemhild. Know that in this congruent state of hatred, did Ondnarch cry over the grieving noble-lady, his tears whisking onto her form as a torrent of hail.

 

Kreimhild walked on barefoot, as snow, flakes, and ice took hold of her languid and tiresome form. This blessing, or so Ondnarch thought, came in vile and evil ways. It may have been due to his corruption, or simply the nature of her demise, but the woman came to be first of the frost mothers; an innate sorcery, a desire for descendant flesh, and a cruel, icy glare at the world. 


 

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PERSONALITY

Characteristics

The frost-witches are cruel, conniving, and cold-hearted races that live out in snowy tundras, isolated from the presence of those not within their small coven. Due to their obnoxious ferality and wild, ritualistic nature, most blessed of Wyvrun are not welcome in compact nations where horror-spawn are considered anathema. 

 

As cunning as they are wicked, the Fjarrigua look to provide their coven with protection, either by ensaring their victims, or by showing an outward and violent force with their ice-sorcery. Know, though known as the favoured of the Aengul of Sorrow, they are nothing short of accursed; they lack empathy, the same warmth you would find in mortals, and should it not be a feigned ignorance or theatrical display, a lack of joy outside of their fiendish cannibalism. Every so often, a frost-witch will have this senseless craving for descendant flesh, and this sways their personality, as listed below.

 

➵ Fed; a fed frost witch will act as someone that is vastly intelligent, cunning, yet still deprived of their mortality - as listed above, this would be summarised by their cruel, sorrowful approach.

 

➵ Hungry; an esurient frost witch may retain their same intelligence, and their cunning, but will have this senseless desire and obsession to feast. Knowingly, they can use their charm, and their cruelty, to trick, or otherwise ensnare their chosen victim.

 

➵Starved; a starved frost witch normally loses all their mortal senses, and grows into a hungered, feral and wild beast that seeks to hunt their victim. This does not mean they are incapable of understanding risk and danger, but may not see it as their priority.

 

Yet, there exists a higher echelon in the coven’s of a fjarrigua; august, immortal, and lacking any warmth in their body, they are known as first kin of Kriemhild, daughters of Ondnarch, and ice-maidens. Although much the same in personality as their daughters and sisters, the frost-mothers lack the same mortality found in any common descendant or frost-witch. So perverse is their view on the natural world, that they see it in such an obsolete and unnatural way. First and foremost, their mental health takes a heavy toll; a theme that is most familiar to a frost-mother consists of personality disorders, hallucinations at random intervals, or self-actualisation (the point in being when you remember your post). 

 

The most powerful asset for a frost-witch would be their ambition, which stems from their hatred and pain. A concurrent theme is drawing from the deepest pit of their worries, or an event that caused them the most grief, so as to why they relinquished their mortality. For example, a frost-witch that was once cast out of their homes for declining noble marriage, may come to find themselves incessantly obsessed with regicide. 

 

⤜ Due to suffering numerous mental ailments, a frost witch will find it hard to ever return to a semblance of their old life, and will struggle with being able to properly adjust to their curse in any normal descendant society, due to their particular inclination for their flesh.

 

⤜ A lot of this personality allows for a frost-witch to draw from certain aspects and themes. Usually, as written in their backstory. This lore provides event-team the tools to create an engaging eventline out of common issues that a normal person could reasonably assent from.

 

⤜ Covens are a large part of frost-witch culture and they will stick together to some capacity should they be capable of doing so. A frost-witch hails a frost-mother, as written, in a parental, guider, or teacher sort of way. 

 

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PHYSICAL

Appearance

 

A frost-witch, as per its moniker, usually appears less-descendant and draws from their icey, snow-based themes. Most of this includes looking pale, having icey-skin, and looking feral or inhuman. However, this is different based on their state, diet, and general attitude on how they are to be played.

 

➵ Fed (disguised); a frost-witch that has been amply fed is able to disguise as a normal descendant, usually embracing their old appearance. However, this is but a facade of their true appearance. In this state, a frost-witch is unable to cast any of their spells without morphing back into their real, icey-person. Even when disguised, a frost-witch will appear cold to touch unless they use certain items as advised in the latter sections. 

 

➵ Fed (real); a frost-witch without their disguise looks more fierce and monstrous; as Ondnarch was once corrupted by the hands of Iblees, his curse too passed on the same ferocious and disgusting appearance that he donned in this time. A frost-witch will usually grow a foot in size, with large, prickly fingers that have claw-like nails; their teeth may protrude out from their maw, flaunting hideous canines, and their skin will lack any warmth or colour, growing into different shades of blue that resemble ice. In most cases, their hair turns white, and it grows longer, like tendrils whipping around. Their face may retain some of its former beauty, but will not be likeable to watch.

 

➵ Hungry (real); a frost-witch that is in the process of starving will no longer be able to maintain their disguise, too focused on keeping their mind from the brink of collapse. Usually, a hungry frost-witch will retain most of their real appearance, but some distinguishing features that may differ in this form includes slight wrinkles in their flesh, blisters, or the tearing of skin.

 

➵ Starved (real); a frost-witch that has starved in full will never be able to maintain any sort of disguise, as they care too little of their appearance. Due to their lack of nourishment, a frost-witch will grow pale, with blisters, spots, rough-acne, and poor-quality skin-care as many signs. They may start to look older due to their skin sagging, and their bones might hunch to give an old-lady, witch-esque appearance. Their hair will begin to frizzle and their general appearance will look unkempt; a noticeable feature in this will be their tongue, which has grown larger as to make it easier in the eating-process when salivating raw descendant flesh. 

 

Unlike frost-witches, a frost-mother will fall in line with most of the same characteristics as above. A noticeable change will be their greater height, which increases by two-feet, and that their body looks as though it has been carved out of ice. Although written that frost-witches begin to lose quality in their skin, a frost-mother will not, and they will usually maintain the same appearance throughout the three different-stages due to their body being as stiff as ice.

 

⤜ A frost witch will be seen to lose their appearance once they have: casted, grown hungry, or have been stabbed by implements such as aurum, salt, thanhium, argentum, or brightsteel. 

 

⤜ A frost-mother maintains their fed-appearance throughout all four stages, but their personality still differs in each. This is only because they are made to look as though they are carved from ice, and maintain that stiff, firm disposition.

 

⤜ A frost-mother is made from cursed-ice, and so this means that they will avoid places where flames or heat is present. 

 

⤜ Most of these aesthetics are free-form for the event-team member in question, so long as they follow that same theme. 

 

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ICE-SORCERY

Abilities

 

This section is written with less-detail so as to provide event-team and those using this world-lore some sort of guidance on what can be achieved, and what may be overstepping their usual powers.


 

➵ Sabbaths (rituals); frost-witch covens are capable of coming together in order to hail large rituals either through sacrifice or use of their ice-sorcery. This includes, but is not limited to, conjuring ice-storms, conjuring creatures made of ice (ice-spiders, ice-golems), conjuring ice-spikes, making ice-buildings, or causing devastating destruction.

 

➵ Casting (spells); a frost-witch can use ice-spells through incantations, normal spell-casting, or otherwise through conduits made of cursed-ice (such as staves) in order to cast ice-based spells. This is up to event discretion, but can be something similar to: ice-spikes, ice-shards, ice-walls, ice-shields, conjuring ice-swords and so on.

 

➵ Hexes (curses); a frost-witch can curse descendants with a plethora of different ailments. This is up to event discretion, but can include: cursing someone to feel cold, cursing someone to have shaky hands, cursing someone to have a desire for raw meat, and so on.

 

➵ Enchanting (spells); a frost-witch can enchant cursed-ice weaponry only in order to provide it with cool ice-attributes. This is up to event discretion, but can include: ice-swords that create a patch of ice in a certain area that is hit, ice-stave that can cast ice-spells, and so on. 

 

These are simply a few examples of what a frost-witch or frost-mother could achieve, and should be up to event-team wholly as long as it thematically fits the current themes listed on this world-lore. 

 

⤜ They are heavily weak to fire, especially dragonsflame or flames with higher intensity that normal. However, normal fire will hurt them. 

 

⤜ The frost-witches are weak to aurum, argentum, thanhium, brightsteel and weapons enchanted with fire-attributes due to their nature as darkspawn. Of course, this is always up to the event-team to emote.

 

⤜ A frost-mother is made from cursed-ice, and so this means that they will avoid places where flames or heat is present. They are heavily weak to fire, especially dragonsflame or flames with higher intensity than normal. However, normal fire will hurt them. 

 

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PURPOSE

Explanation


 

This lore serves to shelve all current renditions of frost-witch lore and reverse all current frost-witches into their normal descendant self. After much discussion with numerous frost-witch players, they feel that the lore is not being served the proper justice or narrative, and that it would be a greater piece on the server if it should serve as world-lore that can be used by story-team to create narratives without restricting their abilities to minute ice-casting as some sort of poor, shoddy voidal ice-evocation ripoff.

 

The frost-witches have attempted to rewrite their lore on (3) separate occasions or more, and each time, it has failed to pass and has been left subscribed as this very underplayed and damaged piece that does not fit current-day lore on the server. I believe that we should let current frost-witch players choose whether or not they wish to shelve their CA (by sleeping them) for the foreseeable future, to PK them, or to revert them back to their normal descendant left. 

 

I do not propose a legacy-CA as the current lore is poorly written. I hope lore-team takes this into consideration. I also understand a lot of frost-witch players will see this and may not find this to be an acceptable end to their CA; there will be no unanimous agreement ever on this server, but I feel that this would be the best outcome at the moment.

With the nature of this lore-piece, it will still allow frost-witches to be written at a later date should story-team feel it is appropriate and well-met for them to be reintroduced as a playable CA. At the moment, we have had a lot of issues with frost-witches, primarily with the fact that many do not know what to do with their characters, feel that some mechanics are too much for them to handle, and that a lot of their power scaling is underplayed.

 

I do not agree or disagree with any of this, and am only looking to make this into world-lore. I understand there will be whiny comments below crying about their lore. I won’t be answering to any of them as I understand the frustration with your CA being forcefully ripped away from your hands. However, I only care for the greater narrative on this server, and I feel that the event-team would do a much better job at playing frost-witches than the current playerbase that uses them, and also feel that the event-team could do way more with them.

 

Credits:

Werew0lf - Writer

Milenkhov - Images & Ideas

Zarsies - Small clarifications (not apart of the lore or decision)

Diogen - Small clarifications (not apart of the lore or decision)



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46 minutes ago, Werew0lf said:

feel that the event-team would do a much better job at playing frost-witches than the current playerbase that uses them, and also feel that the event-team could do way more with them.

Kick yourself

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the age of flame warlocks has begun.

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Just now, Diogen said:

kys

 

ur community already did this

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8 minutes ago, Werew0lf said:

PURPOSE

Explanation


 

This lore serves to shelve all current renditions of frost-witch lore and reverse all current frost-witches into their normal descendant self. After much discussion with numerous frost-witch players, they feel that the lore is not being served the proper justice or narrative, and that it would be a greater piece on the server if it should serve as world-lore that can be used by story-team to create narratives without restricting their abilities to minute ice-casting as some sort of poor, shoddy voidal ice-evocation ripoff.

 

The frost-witches have attempted to rewrite their lore on (3) separate occasions or more, and each time, it has failed to pass and has been left subscribed as this very underplayed and damaged piece that does not fit current-day lore on the server. I believe that we should let current frost-witch players choose whether or not they wish to shelve their CA (by sleeping them) for the foreseeable future, to PK them, or to revert them back to their normal descendant left. 

 

I do not propose a legacy-CA as the current lore is poorly written. I hope lore-team takes this into consideration. I also understand a lot of frost-witch players will see this and may not find this to be an acceptable end to their CA; there will be no unanimous agreement ever on this server, but I feel that this would be the best outcome at the moment.

With the nature of this lore-piece, it will still allow frost-witches to be written at a later date should story-team feel it is appropriate and well-met for them to be reintroduced as a playable CA. At the moment, we have had a lot of issues with frost-witches, primarily with the fact that many do not know what to do with their characters, feel that some mechanics are too much for them to handle, and that a lot of their power scaling is underplayed.

 

I do not agree or disagree with any of this, and am only looking to make this into world-lore. I understand there will be whiny comments below crying about their lore. I won’t be answering to any of them as I understand the frustration with your CA being forcefully ripped away from your hands. However, I only care for the greater narrative on this server, and I feel that the event-team would do a much better job at playing frost-witches than the current playerbase that uses them, and also feel that the event-team could do way more with them.

 

Credits:

Werew0lf - Writer

Milenkhov - Images & Ideas

Zarsies - Small clarifications (not apart of the lore or decision)

Diogen - Small clarifications (not apart of the lore or decision)

 

 

This is exactly the wrong time to be talking about shelving. Jokul have recently been accepted pending admin approval; Frost Catalysts are accepted pending approval, and the amendment pack Agyrn posted has been accepted. We've been working in tandem with LT management (Islamadon) who has been helping with useful amendments; indeed, that was his proposed course of action in the feedback from the recent rewrite. The Fjarrigua should not be shelved for doing as LT recommend.

I would also note that though you claim you spoke to Diogen, after a brief word with them, you did not tell them the purpose of the brief question you asked, and as far as I know have not spoken to any active Fjarriagua players, instead speaking to old-style doomer players who think the CA is inherently unfixable.

But this is not true. The Fjarrigua community is not inactive. Do not steal the CA out from under the active and slowly repairing community, especially when it's following Lore Team managament advice on how to fix their lore. 

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errrmmm it's fjarriagua not fjarrigua 🤓☝️ change it right now mister

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Wasn't any fws notified of this? Why was this never discussed? I have been an extremely active fw who has gotten compliments for good engaging rp. I have been a good antagonist for many people and stride to give good spook rp. I had so many ******* schemes and plans for a lot of communities. I really like werewolf/others who helped write this but I do genuinely hope this gets denied.

 

Side note I do hope AGYS RE WRITE GETS ACCEPTED! (If you haven't seen it go give it a +1 they worked hard on it)

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ST should endeavor to help and try to repair the frost witch community, not completely diminish it through a shelf.

Edited by alexmagus
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Satin, he did in fact put (not a part of lore or decisions) by Dio’s name.

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Quote

feel that the event-team would do a much better job at playing frost-witches than the current playerbase that uses them, and also feel that the event-team could do way more with them.

 

This might as well apply to most CAs.

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Panchos right but I do think adding Dios name in this regardless sends a signal like he was apart of this. 

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1 minute ago, Pancho said:

Satin, he did in fact put (not a part of lore or decisions) by Dio’s name.

 

fair enough, hiding the previous comment

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