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Kaethul Charters


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WITH THE RECENT PROSPERITY of the State of Kaethul, the Commerce City aims to create a new charter system to better promote the economy’s growth, while also maintaining a general standard of crafting wares and fostering cooperation among various guild members.

 

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I. GUILD CLASSIFICATION

 

GUILDS ARE TO BE classified by general trade or profession, fitting into the categories below:

 

TRADE GUILDS: Professions & trades include blacksmithing, carpenters, & general merchants and charterers. They pay 46 mina in tax each Elven Week. In exchange, the guild is granted the right to occupy a plot of land or property, and conduct their business from there. In addition, they may also be entitled to the following rights:

 

- Charter of the Okarir'san

 

Spoiler

The emerald mine of Kaethul

The general mine of Nevaehlen

The copper mine of Caelia

The copper mine of Nevaehlen

The iron mine of Haelun’or

The netherite mine of Haelun’or

The coal mine of Haelun’or

1.2x ducats per resource donated

Priority in purchasing real estate

+1 vote in Royal Court

 

 

CIVIL GUILDS: Professions & trades include apothecaries, physicians, charities, & orphanages. They act largely as philanthropists within Kaethul and often possess skills of medicine. They pay 46 mina in tax each Elven week. In exchange, the guild is granted the right to occupy a plot of land or property, and conduct their business from there. In addition, they may also be entitled to the following rights:

Spoiler

1.2x ducats per herb donated

50% off all licences for registered guild members

1.2x ducats per potion donated

+0.2 ducats per student annum.

+1 vote in Royal Court

 

 

MERCENARY GUILDS: Mercenary guilds largely consist of bounty hunters, mercenaries, and adventurers. They may act on private bounty commissions, or assist with fighting darkspawn and keeping Kaethul safe. While the nature of their work may allow some leeway, they are still expected to act in a manner both befitting of their station, and in compliance with the laws of Kaethul. Mercenary guilds pay 46 mina in tax each Elven week, and in exchange, the guild is granted the right to occupy a plot of land or property, and conduct their business from there. In addition, they may also be entitled to the following rights:

 

- Charter of the Dark Talon / Brotherhood of the Blade

- Charter of the Valkyrie

 

Spoiler

Free bounty licences for all registered guild members

+1 vote in Royal Court

May be called to arms in the defense of Haelun’or

May be called to act aggressively on behalf of Haelun’or (+1 ducat per person)

 

 

GOVERNMENT GUILDS: Guilds that operate on behalf of the State include lawyers, stewards, and other various internal affairs officials. They assist with the State’s affairs to ensure its prosperity in both Haelun’or, and across the continent. They are entitled to:

Spoiler

1 ducat per annum per active member

50% off all licences for registered guild members

+2 votes in Royal Court

 

 

MAGIC GUILDS: As various forms of magic, though most prominently voidal magic, have become more common throughout the city, organised groups may come together to practise, research, and safely study arcane properties and the abilities of the void. Magic guilds pay 46 mina in tax each Elven week, and in exchange, the guild is granted the right to occupy a plot of land or property, and conduct their business from there.Magic guilds are entitled to:

 

- Charter of the Arcane Spire

Spoiler

+2 votes in Royal Court

The right to own a Mage Tower at standard guild rates.

All contaminating substances and artefacts, such as voidal obelisks, are required to be kept away from sources of water, flora, and fauna. Most preferably, they should be kept significantly above or below ground.

May be called to defend Haelun’or from arcane threats, or asked to investigate arcane phenomena.

 

 

II. RIGHTS & RESPONSIBILITIES

 

GUILDS WHO HAVE BEEN granted Charter Status hold the following rights responsibilities within Kaethul:

The obligation to uphold standards of quality, ethics, and professionalism befitting of their station.

The participation in city-wide events, fairs, and councils.

Payment of respective dues, fees, and taxes for charter maintenance.

Autonomy of the guild’s private, internal affairs

 

III. GOVERNANCE & LEADERSHIP

 

GUILDS GRANTED CHARTER STATUS remain the right to have autonomy over their practice and members. They may:

Elect guild leaders and representatives.

Establish bylaws and regulations.

Manage and resolve disputes between guild members.

 

IV. ENFORCEMENT & COMPLIANCE

 

THE CITY MAYOR WILL have oversight of compliance with charter provisions. Should the City Mayor or the City Council be incapable of ensuring the enforcement of a guild’s responsibilities, the Overlord reserves the right to intercede. The following actions may be taken in case of violation:

Issuance of warnings and fines.

Suspension of revocation of charter status.

Mediation or arbitration of disputes.

 

V. CHARTER APPLICATION PROCESS

 

GUILDS WHO SEEK TO apply for charter status may do so by submitting an application to the City Mayor, Council or Overlord using the below format:

Spoiler

Please respond to this forum post with this template filled out. It is the responsibility of the Charter Owner to remain up to date. Edit your original post after the fact when updating members.

Name & Purpose of Guild (A brief description):

Type of Guild: Trade, Civil, Mercenary, Government, or Magic

Current Leader (RP Name, IGN):

Current Officers or Subleaders (RP Names, IGNs):

Current Members (at least two) (RP Names, IGNs):

What size/type of property do you need for your guild? (E.g. Does it need to be underground? A tower? 15x15 meters?

Do you agree and consent to the rules, requirements, and responsibilities of the charter you are applying for, and the consequences for breaking such an oath: Yes, No

 

 

VI. CHARTER APPROVAL

 

GUILDS WHO APPLY FOR charter status will be reviewed by the City Mayor, City Council or Overlord and based on whether or not they meet the criteria, the application may be approved or denied. Guilds who are approved are granted a Charter Certificate and are acknowledged by officials of Kaethul.


 

VII. AMENDMENT & REVIEW

THE CHARTER SYSTEM OF Kaethul shall be subject to periodic review and amendments by the City Mayor, City Council, or the Overlord of Kaethul to adapt to changing circumstances and needs that best benefit the city.

 

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SIGNED,

 

HER SERENE HIGHNESS, YERA SILVEIRA,

Overlord of Kaethul, Matriarch of Clan Silveira


 

JUNIPER ROSE,

Royal Scribe of Kaethul

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Name & Purpose of Guild (A brief description): Magical oversight in Kaethul, and general teaching of the Arcane Arts.

Type of Guild: Magic (Kind of government)

Current Leader Arthur, xo31

Current Officers or Subleaders: Ar-Malna (KillerMaid), Juniper (Cheese1sgrater), Arianna (RatFromTheTrash)

Current Members (at least two) Anatoliy (Caelaerin) Wren (FLUTTER5HYY), Thalien Wynasul (RedResult) 

What size/type of property do you need for your guild? Tower. Already got.

Do you agree and consent to the rules, requirements, and responsibilities of the charter you are applying for, and the consequences for breaking such an oath: Yes.

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Guild Charter Application: The Dark Talon

Name & Purpose of Guild: The Dark Talon serves as both a mercenary guild and knight order, operating under the principles of valor and secrecy. Our members, including bounty hunters, mercenaries, and adventurers, undertake various tasks, from scouting to clearing out lairs, to bounty hunting.

Type of Guild: Magic ; Mercenary guild and knight order.

Current Leader: Vaelor, VintageCreed

Current Officers or Subleaders: Romeroh (Greenmen), Anai Orzo Darkthorn (MrBra), and others.

Current Members: Approximately 40 members, including. Aganar Kalgan  (McSteve5662) ;   Ævin Vin'lenn (Klobars)

Property Requirements: We require a property large enough to accommodate various facilities, including a meeting room, forge, and common area. This property may be located in the woods or within the city.

Agreement: We agree and consent to the rules, requirements, and responsibilities outlined in the charter. We understand the consequences for breaking our oath.

[Signature] Vaelor, VintageCreed

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Name & Purpose of Guild (A brief description): Brotherhood of the Blade

Type of Guild: Mercenary brotherhood

Current Leader (RP Name, IGN): Romeroh, GreenMen_

Current Officers or Subleaders (RP Names, IGNs): Anai Orzo (MrBra), Vaelor (VintageCreed)

Current Members (at least two) (RP Names, IGNs): Approximately 20 members, including those above, along with Illuvatar Buckfort (Alusem), Kronk (mad), and Aganar Kalgan (McSteve5662)

What size/type of property do you need for your guild? (E.g. Does it need to be underground? A tower? 15x15 meters? We currently have an underground base, don't know the exact dimensions, that works fine. I can let y'all know if we need more space but it should be fine for now until expansion. 

Do you agree and consent to the rules, requirements, and responsibilities of the charter you are applying for, and the consequences for breaking such an oath: YES

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Name & Purpose of Guild (A brief description): Valkyrie

Type of Guild: mercenary defenders of the innocent

Current Leader (RP Name, IGN): melody valkyrie, TwilightXk

Current Officers or Subleaders (RP Names, IGNs): pheonix, pheonixremi

Current Members (at least two) (RP Names, IGNs): nerira, Deadra_slayer, as well as others in different branches in other places

What size/type of property do you need for your guild? (E.g. Does it need to be underground? A tower? 15x15 meters? We currently have an underground base, don't know the exact dimensions, that works fine.

Do you agree and consent to the rules, requirements, and responsibilities of the charter you are applying for, and the consequences for breaking such an oath: YES

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