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The Grind is Broken: Why a Single Full Kit Takes 2+ Hours

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KBR

Mining Survey  

183 members have voted

  1. 1. Do you enjoy the current mining format? (just right clicking nodes)

  2. 2. Do you believe mining yields and gear costs are fine as is?

    • Both mining yields and gear costs are reasonable.
    • Neither mining yields nor gear costs are reasonable.
    • In combination mining yield and gear costs are problematic.
  3. 3. Bonus Question: Do you believe that tile resources are fairly spread out? (map included in spoiler at bottom)



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For the sanity of the players, Admins need to put resource costs back to the Arcas level. It should take 10, maybe 20 minutes to get a set (more if you want full horse, etc). 

Unfortunately, I doubt they'll change gear costs since Admins don't play the game.

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What KBR does not go into much detail here on is how many DAYS it can take to get a full kit for one person. 

 

Say you have access to a nation mine of 16 irons and 16 netherite. You start on a Monday and only do 1 grinding session per day until the weekend then you do 2 Saturday and 2 Sunday, you wound still need to do an addition mining run on Monday in order to have enough iron. This does not include time for breading and killing cows. So well yes, the total time might take 2-3 hours, it is realistically taking you 5-10 IRL DAYS depending on how much your able to grind. 

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hey what do you mean this is why food expiry was a great idea - to add onto grind of running around and clicking blocks.

 

 

btw i have good access but it takes me two days to create single netherrite sword or crossbow to actually make as an rp item and not surge. **** my chud life

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I think it's absolutely wild that I can hit three x2 modifier Iron mines in a single day and still not have enough iron to make a set of armor.

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Great post. Combined with the new war costs, it's clear that the general direction for war right now is to make it more grindy, more expensive, and more resource-intensive. I get that some people really love grinding, and that shouldn't be taken away from them, but even on maps like Atlas and Arcas, where the required grinding was minimal, you had an outlet for those people while not making it too demanding for people who just wanted to get the gear they needed before going back to RPing.

 

I've always felt like the plugins/systems on this server should funnel back towards making RP easier and more enjoyable. Adding in extended periods of necessary grinding isn't fun for most people, especially those with limited time during the week who don't want to spend their evenings running around nodes instead of RPing.

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but guys the mining being low means you're on the server longer; boosting activity of server playercount!!!

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+1 KBR is my goat

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From the outside as a non-PvPer the main thing that keeps me from getting into PvP at all is the price of kits. Like why would I, a roleplayer, on a roleplay server, spend over a week grinding for gear when PvP's main purpose is, to my understanding being a faster and more exciting way to handle conflict. I would absolutely carry a PvP kit for when I'm not in the mood for CRP if it took like 10-20 minutes to make a kit.

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20 minutes ago, wowj said:

but guys the mining being low means you're on the server longer; boosting activity of server playercount!!!

aesopilled

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Imma be so real though, while I'm not the biggest fan of the grind I'm a big fan of slop low tier bandit personas with nothing other than pvp gear on them having to grind that long again after I have them D40

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You'd see a lot more back and forth fights between the Alliance and the Empire if grinding wasn't so atrocious rn. I'd be launching raids like every 2 days or something. Even in the Margrave's War, where I was numerically disadvantaged against Drusco, I still went out to fight them cuz I knew I'd be able to re-grind the gear we lost anyways. Give us a less complicated grinding system

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Hi I am a silly roleplayer who thinks PVP is a bit silly. (especially if its the only thing you care about on this server)

I understand it's necessity in this server due to the large scale conflicts, and I agree with you that the current drops and costs are malarky. 

 

Let's think outside the box for a moment:
What if there was a separate server, a vanilla survival server where parties venture out to gather resources and bring them back into the main server.

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