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Patch 2.1 | Magic?! (Also Soulstones).

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Hmm i think this should be added

*Jibuis types

/JELLYFLOOD!

The two twins are just Powergamin rpin children and the nanny thing is um.. well i don't know

JELLYFLOOD!

http://www.youtube.com/watch?v=O9IApEbVs00

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I beleive that spells should not hinder your combat stats, because of the level of difficulty to get them.

Makes no sense. Someone trains for a month fighting with their sword to learn to be a better swordsman.... Some mage types /learn spell and instantly knows how to sling fireballs all over creation. Mage tells swordsman, swordsman types /learn spell. Swordsman now has a fireball sword.

NO THANK YOU. Mages should not be casting magic covered in armor. Remember how armor influenced casting in D&D?

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NO THANK YOU. Mages should not be casting magic covered in armor. Remember how armor influenced casting in D&D?

I do not believe there are adequate enough words to describe the feeling of agreement I feel right now.

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Makes no sense. Someone trains for a month fighting with their sword to learn to be a better swordsman.... Some mage types /learn spell and instantly knows how to sling fireballs all over creation. Mage tells swordsman, swordsman types /learn spell. Swordsman now has a fireball sword.

NO THANK YOU. Mages should not be casting magic covered in armor. Remember how armor influenced casting in D&D?

You have to remember, aquitaine these spells are going to quite difficult, they aren't going to be handed out freely, you will probably have to be apart of a guild and a high ranking member of the guild, which is going to take a lot of Roleplay, instead of just grinding your way through the swords stats.

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Normal people will not be given /teach. Only guilds who have filled out an application and who have chosen people who will be teachers. Mages guild will have a select teacher for every class of magic. If it was like learn a spell then spread it like a STD everyone would have magic. Due to this I believe you should lose efficiency in other combat skills, magic should take complete dedication and only those willing to put in time get it.

Learning magic shouldn't be something you learn over night, being a good RPer you should learn how to us spell over time. Personally I plan to spend a week or so just studying a spell before i rp that I officially use it good enough to not falter. Unless they had some sort of class system where as you progress your spells become more powerful, practice a fireball enough it gets to a master level

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My belief in the lore, is that as beings of Aegis, the universe of LotC, our existence is magic. We are made of magic and therefore are imbued with it. Since magic is within us, we can all call upon.

I don't think we should conform to the typical triumvirate. "You can be a mage, a ranger, or an up close fighter but you can only. choose one" we can be different and have originality.

Everyone can cast magic it's just a matter of learning the spell. And learning a spell is as simple as focusing your essence of being and reading out loud from the tome or scroll. At least that's how it is for the first spell everyone must learn to start.

But perhaps for more RP fun with it some spells need more time to execute properly so there is a need for mentors and higher up mages can be better extinguished.

In all, no one should be exluded from magic

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No, they are saying this because balance wise it isn't fair to have a massive magic tank archer badass on the server... "look at me! I'm good at everything!". Lets say you were trying to learn magic. You only have 100% to put into your skills. You can't put 100% in swords, 100% in archery, 100% in magic and 100% in other things. You are one person. You can't have everything. Your either a master swordsman or a master magician. You can't be a master of both... It just doesn't make sense. Sure you might be imbued with magic, that doesn't mean you know how to use it. The one thing I hate is when people do not see the problem behind magic tanks popping up. It just isn't fun.

sure of course you can be half and half, i.e. slightly good at swords, but only slightly good in magic. i.e: 50% swords, 50% magic. That is fine. You can't be an uber badass in magic but neither are you going to be an uber badass in swords also.

It just isn't fair then on us mages who have spent our entire lives learning magic to be beaten with magic by someone who just found some spells Rps that that makes him/her a god in magic and kills us with his/her uber swords and magic combo... Magic takes dedication and years to learn. Your other skills will start to diminish from the amount of time that you put into learning magic. So you might have been a master swordsman, but after 50 or so years of learning magic you will hardly know how to use that sword because you haven't been practicing with it. The ability to manipulate the environment around you comes at a cost of your other skills.

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Magic users should have their physical strength and combat hindered to some extent. It's simply a balance issue. If you're a ranger that dabbles in healing, you lose a tad of your swordsmanship and archery. If you're a full blown high elder shaman that has dedicated your life to the spirit world, the ancestors aren't going to have you charging the front lines with an axe. Your combat skills are going to change because your societal role has changed and your value to your nation is too important to have you charging the front-lines with the cannon-fodder. We may still have warrior shaman, but fighters will have to take a hit to their combat prowess. I'm planning on it.

I don't think players will be entirely excluded in a cut and dry system, but I imagine that the more you delve into magic, the more you'll lose in physical fighting ability and other skills. Unable to wear armor, unable to max out combat skills. You can be mediocre at both, or a master of one or the other. None of these Legendary Swordsman Archmages.

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Who said our server or LOTC was D&D. Lets be different. Also, once you add in the time for study, ingredients, casting, potential mana, and RP, there is balance. Not to mention the chance of finding a spell.

Are you saying someone who knows how to use a sword and wear armor from before just forgets how to once they learn a little magic?

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I am sure there will be some kind of balance, surely the GM's have thought it out, but just remember one thing, magic will always be more powerful, why? because of it's nature, magic is raw power, it can be ranged, it can be healing, it can be fire or lightning. I'm charging a keep with a mage on the ramparts who has a clear view of the battlefield, bam lightning and fire all over the place, can I hit him with my sword? yeah sure when I get there, I could shoot him with my bow, of course but he could side step, it's harder to side step a wave of fire or a blast of lightning.

Now in a bar brawl where the fighter is already face to face with the mage who got a little too friendly with that warrior's tavern wench, well then the warrior has the advantage.

See what I mean?

Oh and you people are semi silly, Just cause you know magic doesn't mean combat skills should suck, why? well, Paladins, Spellswords (magic thief) Battle Mage (( insert other hybrid magic and classes here ))

As a paladin most of my skills would be to swords (( or maces if they existed )) already, and I'd only focus on healing magic, Battle Mage would wear heavy armor but mostly to stay alive and would have a large repertoire of spells, Spellsword Light armor, spells to help him be fast and sneaky.

Yes there will be problems with them who try to do everything, but you all clearly forget the skill limit buddy can take 50 in all skills sure, until he caps out on skill and ends up with like 50 farming, 50 mining 35 swords, and a bunch of random numbers. Besides there is always going to someone with a higher skill somewhere than you, My Knight has 75 swords, 50 archery, and then some black smithing to keep my armor in good repair, I thought 75 was pretty huge for swords, I've seen people running around with over 100 + swords who don't have the mix of archery.

As stated the spells are hard to get (( the gm's are helping to hide / distribute them )) So I doubt even ye old Arch Mages and Other "high" level wizards have at most more than three right now.

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So... When will the application for the arcane be released? The Dark Brotherhood awaits it's opportunity to prove their mastery in the role-playing arts.

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Just incorporate magic into the skill system. If you learn a spell, you can sap from your other skills to get better at it. Make it so that skill credits cannot be applied to magic (at least above a starter level) to stop instant megamages. The skill limit of 275 will take care of the rest.

Not sure if this suggestion has already been posted.

Mog

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Wanna know something really funny? They mentioned magic to players since I started on the server about six months ago. VAQ!? Wai yuu so lazii!?

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Mages guild will have a select teacher for every class of magic. If it was like learn a spell then spread it like a STD everyone would have magic.

I almost fell out of my chair hahaha

Could not agree more.

Magic needs to be available but not viraly so.

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I am fine with sapping from another skill for magic if that is needed. You stop focusing on a skill, get lazy with it and it gets worse, while another skill gets better.

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