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Your Thoughts On "travel Distances" ... ?

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326 members have voted

  1. 1. Do YOU think the map is too large?

    • Yes.
      32
    • No, leave it alone.
      90
    • No, the map size is fine, the travel distances need to be addressed.
      173
    • No, it's not large enough.
      26
  2. 2. Should hunger be able to KILL you?

    • Yes. (How it is now.)
      74
    • No. (Change it.)
      230
  3. 3. Should soulstones have a cooldown when you die now that the crypt has been removed?

    • Yes. (Like it is now, 15 minutes.)
      53
    • Yes. (5 minutes)
      118
    • Yes. (60 seconds)
      66
    • No. (0 seconds)
      60


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I personally like how far apart everything is. I travel at least 6000 blocks every other day to do a check up on my houses in the cities and to do a little RP before returning to the wilds. This gives me a good half hour to just enjoy the scenery. RP seems to always find us (Griffith and I) as various characters (strangers) will join us on our journey so we never feel a lack of RP. The travel distance IMO is required. There should be a need for preperation before leaving and a traveling companionship similiar to LOTR for there to even be a journey. It seems silly for a normal civilian to be traveling alone in dangerous lands.

I don't really see the problem/complaint...this is LOTC after all! When something doesn't work, try something else! For example, if you're looking for RP and you're starving from lack of minas, find a job that's RP related. If you're more into making minas, join a town in the wild, earn your wealth there and return when you're ready. Done. Stop trying to do more than you're capable of in the beginning. =\

And truth is, we're still in the beginning of Aegis 2.0. Paths/roads will become more defined as time goes on and more people will join/return when the economy has settled. Give it some time! We're in a new world that's not so hospitable still so it's suppose to be a challenge!

So in summary, keep everything the way it is! If players can't survive, maybe this server just isn't for them? Making it easier seems counterproductive to creating a server of dedicated players willing to go out of their way to make a name for themselves, get the connections and will fully appreciate the time and effort that was put into this map.. If a large player base is more important over amazing gameplay, and spectacular RP (incl. those willing to try)....well then....*shrugs

EDIT: After some thought, the boats seem like an acceptable alternative as it adds realism to "port towns." However from the wiki, I noticed the price for travel is extremely cheap. This should be very expensive (2000 at min.) to encourage people to travel there themselves rather than opting for the easy fast travel.

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So in summary, keep everything the way it is! If players can't survive, maybe this server just isn't for them? Making it easier seems counterproductive to creating a server of dedicated players willing to go out of their way to make a name for themselves, get the connections and will fully appreciate the time and effort that was put into this map.. If a large player base is more important over amazing gameplay, and spectacular RP (incl. those willing to try)....well then....*shrugs

Masterly put.

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you know, personally i like the roads, and the distances arent that far to walk, its just when i have to swim a long time and cant place a boat such as Alras if you cant go through orc lands or the elven lands that gets me a bit frustrated :/ i like the idea of a fast travel system to get across oceans or through mountains because in real rp you'd need a ferry or a mountain guide to cross tough terrain like that, but i mean so far as the regular travel distances to renatus and Salvus and the other places, i think are fine. Though i have noticed cities are a lot more deserted since the move, possibly because of the size

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i think the map size is awesome, just have a little problem, as i have my farm well hidden from thieves in a far away land and it never updates unless im there so i have been colecting very little food recently. my only other problem is the travel rute is dangerous even if i use roads, im not a fighter and can't aford a bodyguard everytime i go and sell my wares so a fast travel would do good for merchants.

well my thought on hunger are a little bit different, i think we should leave the damage but not the death, a real pearson can survive weeks on water alone so you could leave the damage of hunger but not cause death, when the character in question has 2 or 3 hearts left, hunger would stop damaging not causing death but leaving the person in a pinch so food would still be necessary but not leaving people to their deaths on hunger alone, that are my thoughts.

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Perhaps adding more soulstone areas? E.g. /soulstone 1, /soulstone 2, /soulstone 3? And then the default soulstone. (would cost 50 minas to change it?) /soulstone 1, then right click with the soulstone, would bring you to a different area, of course related to what ever race you are. The areas would be set for your race though, I'm not saying players could set them. Except /setsoul for the VIP groups that have it.

So by default, it would be the normal soulstone location, and players could change it to one of the 3 different ones? Just an idea :P

EDIT: I think the roads are fine.

AND, I think hunger-loss should be slowed down a bit.

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Perhaps adding more soulstone areas? E.g. /soulstone 1, /soulstone 2, /soulstone 3? And then the default soulstone. (would cost 50 minas to change it?) /soulstone 1, then right click with the soulstone, would bring you to a different area, of course related to what ever race you are. The areas would be set for your race though, I'm not saying players could set them. Except /setsoul for the VIP groups that have it.

So by default, it would be the normal soulstone location, and players could change it to one of the 3 different ones? Just an idea :P

EDIT: I think the roads are fine.

AND, I think hunger-loss should be slowed down a bit.

The problem for me with soulstones in general is that I live in Salvus, but because I'm a dwarf, my soulstone takes me back to the dwarf capital whenever I accidentally use it (Like opening a chest). Personally I don't mind that much, it's a chance to view the scenery, but it is annoying when I was in the middle of something, or something was going on that I wanted to be there for.

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I like how hunger is because when you want to travel you need to amass alittle party. Some one who can fish or hunt, someone who can cook, and someone who can protect the group.

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I enjoy the map exactly how it is. Those that aren't able to survive or make the journeys, well I'm sorry if I offend anyone, aren't resourceful enough. You can visit many if not all the kingdoms for plenty of food and resources. Removing hunger is extremely unrealistic as considering the fact that if you're just walking around it takes 3 full day cycles in MC to deplete your hunger bar. A person who hasn't eaten in three days will naturally be very weak.

Travel distances can hinder or aid in RP but I do believe it helps more than harms. Players are around their own "races" and it aids new players in RPing their race properly by being around seasoned players who know how to RP their races. Thus creating better and fuller RP all around. Dwarves for the most part do not interact with elves, orcs do not interact with humans for the most part.

It makes sense for the map to be so big and the kingdoms so spread out. Races want their space.

I suggest keeping the map how it is. It is accurate in my eyes for RP. Same goes for dying from hunger, if you're sprinting everywhere when you only have 3 porkchops then I suggest walking.

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I like the idea of fast travel, but I don't want to see it become "Instant" travel, where as everyone sets a soulstone to a location where you can fast travel many places, Those who find it hard to RP are most likely not in cities, that is where you should expect to find people. You shouldn't expect to find people in the wilds "Although it I often do" because it is much larger and uncivilized.

I think we should revisit charters a bit, It seems to me that people are spawning cities everywhere in the wilds with little thought or lore to them, I hear a lot of "We wanted our own guild, and I want to build a city" But they don't seek others to help them so it ends up being some half built terrible looking structure that no one knows its purpose.

I think the mage's guild should step up and offer teleporting for people who need to travel great distances, but the cost should be expensive, like air travel if you can afford it. It's great but otherwise you drive...and if you cant afford to drive you will either hitch or not go.

Side note, off topic extra poll response. Dieing of starvation is cruel. Either the monks need to give/sell food. Or players should be able to buy small plots around spawn for the purpose of selling food, I would limit only to selling foods thought else it will become a central place for all races to trade. "Which we need, but not at the monks temple"

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I like everything how it is at the moment, except for the lack of roadside inns and taverns.

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what i think we need to look at is not the speculatiion but the results, and after reading through the polls and the comments this is what you get.

About 80-90% of the LOTC population are not currently to thrilled wit hthe travel arrangements, particulary the elves [which i myself can relate to].

The way that i see it is that there needs to be some type of a fast travel implamented, whethere it is a type of a teleport or quick travel plugin-something similar to the docks of aegeis.

this does not have to ruin rp, the way i see it the main issue with the elves at least is the ridiculous expanse [as glorious as it is] of the ocean. i personally propose a set of docks that are paired either side of the ocean that use the aforementioned plugins. It ensure that it is still a journey, albiet a more reasonable one-however it also provides the opertunity of a town charter built on this passenger ship and even further. Perhaps it even opens the gateway to a system of trade routes that connects several towns that exist along the river points and coastal shores of our nations.

if anyone belives this to be a good idea please thumbs up and support it. I want people to speculate on issues, potential changes or anysimilar options so dont be afraid to pose questions and criticisms

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NO FAST TRAVEL~!!!!!!

Couldn't read all the ideas, sorry if I parrot.

1. Roads should make you travel faster. Jumping should use less fatigue [unless holding a s sword.]

2. Absolute starvation should make you move slower, in turn capping your health to 2.

3. RP groups won't work with our playerbase.

4. PLEASE MAKE ASULON BIGGER PRETTY PLEASE?

5. When you reach the edge of the map, you are teleported to another map, an endless ocean h with small islands. [Almost like Wind Waker]

6. Taking damage depletes hunger faster. Perhaps people have to RP backing away, which

allows the opponent to RP a charge, which ends in a roll. Otherwise, don't make taking

damage deplete hunger like a cheetah.

7. Something else.

9001. IT'S OVER 9000!

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