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Your Thoughts On "travel Distances" ... ?

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326 members have voted

  1. 1. Do YOU think the map is too large?

    • Yes.
      32
    • No, leave it alone.
      90
    • No, the map size is fine, the travel distances need to be addressed.
      173
    • No, it's not large enough.
      26
  2. 2. Should hunger be able to KILL you?

    • Yes. (How it is now.)
      74
    • No. (Change it.)
      230
  3. 3. Should soulstones have a cooldown when you die now that the crypt has been removed?

    • Yes. (Like it is now, 15 minutes.)
      53
    • Yes. (5 minutes)
      118
    • Yes. (60 seconds)
      66
    • No. (0 seconds)
      60


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I have an Idea for the fast travel that seems like it would work fairly well. How about, if on land, you can tag along on a caravan for a price and warp from site a to site b for 20 minas or have it be like a carriage in skyrim, BUT not alowing you too go from the capital of Hanseti too Krugmar in one ride. ((idk if its still krugmar)) For Boats on the other hand you could go the whole way but you would have to be in a port city and have a decent size of people willing to go such as the party system you were talking about. Say about 4 or more and it would cost 500 minas for all too go. Now where would this money go. I say for the boats it would go to ethier the King of that nation or the captian of the boat. For the Caravan and/or carriage it would be who ever owned the carraige or the caravan owner. Just my cents.

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If you do remove hunger, it destroys the food industry, makes taverns and inns less fun, etc. Instead of removing it, have the monks distribute more food or have a few mods run taverns on the roads.

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A vip perk is being able to setsoul unlimited times. It's pretty darn useful at times. Since the magic plugin is a new thing, you could give each player the "summon" spell /summon playername - Which has a 10 minute cooldown.

I personally don't like the idea of mark and recall magic, but a summon spell to use would help a lot in travels. For instance if I travel 1337 blocks to another town to trade, but my soulstone is set in Nation X Derp Kingdom Leetz, I don't want to go there, so I have to walk all the way back. Or I can send a bird while in town, telling someone from my home town to summon me at high noon. I finish up my trading, and someone at my home town summons me around high noon. I type /accept and I'm summoned back home.

It would require multiple people to be involved, which means somewhere are increased chances for rp to happen instead of people just Supermanning or getting all 'Jumper' status on LotC.

Just an idea.

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As I am somewhat opposed to quick travel, but seeing how many complaint about it, I suggest adding boats/some animal to quick travel with but at a big cost of minas. Just like you could travel from Al'Khazar to Laurelin by boat, or look at Morrowind, there's those striders which I don't remember.

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I don't see how party system will increase RP.You have to find people first to make a party... and that's the problem.Hopefully when capitals are all done they will be filled with people.And also I think you should add ships again.That was fun.

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I like this, only issue is finding good locations for these boats.

I've seen a couple of ports so far, in Alras and the Elven Capital. Perhaps encourage port cities to allow boat travel. Port cities would have to pay a fine of x(probably large amount) of money to purchase a ship(that would come with fast travel)

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I like the idea of a ferry. This would allow us to fast-travel but still could be limited by a price system, have it that ferries only travel at certain times, or maybe a combination. This would also create coastal cities which would have a tactical value in war and trade. Doing this could add a whole new aspect to the game-play.

Hmm...

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I think hunger should drop you to two hearts. Right now, if you're starving, don't trip. Seriously, jump a little too high and you're spawning in the temple.

Or you could make game a little more plentiful.

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I've seen a couple of ports so far, in Alras and the Elven Capital. Perhaps encourage port cities to allow boat travel. Port cities would have to pay a fine of x(probably large amount) of money to purchase a ship(that would come with fast travel)

This is a very good idea. :idea:

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My Opinion/Suggestion which I've been trying to make fun around Nations,

There can be a small "docks" Near the Cloud Temple which has a boat traveling to seperate Nations, in this case it allows people to choose boat or to walk, but the boat travels cost money, maybe 100 Minas? Sooooo, Every Nation must pay 5000 Minas for a Docks near their shores and if they do not have a shore, somewhere in a shoreline of their claimed and/or owned area.

So, a Fast travel system Rping Boat Rides?

[Edit]

Someone else said it before me >.<

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I think hunger should drop you to two hearts. Right now, if you're starving, don't trip. Seriously, jump a little too high and you're spawning in the temple.

Or you could make game a little more plentiful.

Hmm.. Or we could make it so unless you drop from X high, you won't die you'll only be 1hp'd. Cause you don't die from a 4 block jump lol.

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I think the problem could very easily be solved by implementing a better system of roads. For example, I spend most of my time at the elven capital, and yet I have no clue of how to get there without Soulstoning.

If you are suggesting that we bring back the King's road, then

no-meme-rage-face.jpg

However, you are right when you say that there isn't really an organized road system outside of the could temple. Perhaps we should give Native a call. ;-)

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I'm fine with the map size and such, Its the hunger that makes it so difficult. Also, I dispise the 15 minute waiting.... being there is no road to the elven kingdom, you easily die(usually from hunger) when -trying- to walk there. I feel you should put in the old soulstoen system where you can instantly SS back to your city.

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