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Pvp, On Or Off?

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  1. 1. Do you think there would be better RP if PVP was turned off?

  2. 2. Do you think PVP should only be on in designated areas to allow for better RP?



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It would only work without powergamers, and they're still here.

An addition to the combat plugin that allows players to have non-lethal battles would be good though, so not every PvP fight ends with a corpse, and there can be wounded left after battles. (You'd need your ability to attack switched off for 30 seconds when you lost though)

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Honestly, I'd love to see PVP get turned off. It's not going to happen, however, because it will get abused. Players would stop being afraid of villains, ignore guards and evade all the consequences of RP. Leave PVP as it is. It solves more problems than it causes.

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I say PVP stays on, I mean words are nice and all, but what's wrong with just acting it out with action? Its more realistic that way.

Im usually the type who just gives a warning arrow shots to foes. There is no intent to kill, but I like shooting just one arrow once in a while. It's my way of fending off intruders or telling them to back off. That what my character would do.

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I think we should turn of PVP in most area's, but leave it on in roads and such. Too many times have I been mugged by people who come and up say "Die or Give me all your minas" Without any other RP.

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I think we should turn of PVP in most area's, but leave it on in roads and such. Too many times have I been mugged by people who come and up say "Die or Give me all your minas" Without any other RP.

Have you posted a ban report with screenshots?

The Admins, GMs, and VAT can only do their job if you allow them to. Turning off PVP is what you call 'mass punishment' it punishes those villains (and heroes) who do give adequate RP before attacking and provide good experiences.

PVP without RP is against the rules, including fighting with the Undead. This is up to the discretion of the GMs, but typically, several lines of speech are required for a legitimate RP kill.

That rule is in effect. Post a screenshot when someone says a one liner and you're sure they are likely to attack. Then take another screen as they attack and another as they kill you. Link the screenshots in the ban report and you'll see them take a good vacation off the server. If they are even allowed back they'll have their VA revoked.

I can honestly say I've never been No-RP killed and I've been playing since October. I think this is due to players knowing they will get a report on them if they do. And I run with Hawk's Modpack that allows for improved chat (even server restarts won't erase the log). So if someone acts stupid, I can scroll up and have evidence.

Once word gets around you won't take a oneliner, you won't be bothered. And others will use PVP properly.

Seriously, unless you have posted a ban report. I don't think you should have a say against PVP for the reason of no-RP kills being out of hand. I don't personally see them, so I'm thinking you all just don't want to lose your items and are using this as a means of attaining that goal.

I personally think it would be pretty crappy if PVP was turned off after Malinor just spent at least 30,000, and many hours RPing (finding miners, blacksmiths, farmers, lumberjacks, suppliers, ect) to get the supplies needed to outfit its soldiers and guards, just to have it be meaningless. Why would we need to do all that if our citizens can just RP their way out of attacks from malcontents, bandits, and incursions?

PVP off would ruin the economy of the server which in turn would ruin the RP of craftsman, tradesman, merchants, and nation leaders.

People would have less of a problem with bandits if they helped one of the major nations instead of making little bitty pocket ones all over the wilds.

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In an ideal world, PvP could be turned off and that could be that.

But, like Rhisereld said, there'd be no fear.

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If PVP was turned off, there would be no consequences, I've seen times when people have been killed in a 'RP Fight,' and instead of doing /damage 20, they say they're dead, then walk away, facing no consequence, item-lost, and they would have no fear of death. There's no reason for them not to *runs quickly, evading the Bandit.

Plus,

Then there would be a massive influx of ban reports, arguments, and there's no way to judge skill, armour, or such in RP fights, you can't /skill (name) to see their sword skill, A person with 2 swordsmanship and a stone sword shouldn't be able to parry and block against a person with 100 Swords, a Golden Sword, and Diamond armour, they just seem to always find 'the opening in the Armour.'

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PvP should be off in places like towns, cities, etc. It might be on on the roads, but defenitly on for wars.

Well. There are many people who join this server, thinking it is a PvP server. We are technically, a 'light' PvP server. Many PvPers are what you had stated. Killing Machines. The PvPers have 100 swords, but also cook, fish, mine, cut wood, all of that. Too many 'jack-of-all-trades'. If there was less PvP, it would increase the peaceful jobs, also. The ones never spoken about. Fletchers, Tanners, Jewlers might even come up. That would be much, much better.

I believe it would be the opposite. Right now, the only thing stopping "jack-of-all-trades" characters is the skill system. Without all of the combat skills, you can go to others and be a warrior that can do all of those. It makes no sense if it's off in citys as It was in Aegis. There's no risk going into cities and it will be abused like it once was. You can RP any fight, although Powergaming will be involved and It will cause ban reports to be harder, much harder to happen.

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In the pirates raid against Holm there was absolutely no PVP only rolling and emoting. Although the role play was fun it brought many issues and had a weird outcome where everyone wins because no one really could lose. It worked because there were not many people involved in the fight but due to players not reading the rules that were agreed upon beforehand and since most players refused to die it was chaotic. The role play was fun but it caused a few issues and disputes between players.

Awhile back on the server before villain applications and when all towns were non PVP areas there were more issues than there are now. My friend had an aggressive orc character and would be trolled and threatened by other orcs in his village. When one refused to leave his house he could not attack him or do anything because the Orc just stood their mocking him. Also in PVP people will just run to a town to avoid death. If there is someone who is abusing there villain application or doing something just to kill you without a villain application post a ban report or get their VA revoked. There would be a lot more problems if PVP was off anywhere, except maybe spawn.

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My personal opinion of this is...complicated.

I think PvP can be a great asset to roleplay, when all players involved consent. I think you need to ask OOC before any sort of small-scale combat, discounting wars and such. Since this is likely not possible, I'd prefer some sort of PvP "button" that could let you turn on and off your ability to hurt and be hurt by others. Maybe have it be like the soulstone, and takes time to toggle, as well as warning others that you're doing so? A cooldown would be nice, too. This way, those RP fight-only RPers can have their juicy, wordy fun while PvPers can still go around klomping anyone who isn't opposed to it. I feel that RP fights should be the default, with PvP requiring permission to be given. A nice plugin could easily arrange this.

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My personal opinion of this is...complicated.

I think PvP can be a great asset to roleplay, when all players involved consent. I think you need to ask OOC before any sort of small-scale combat, discounting wars and such. Since this is likely not possible, I'd prefer some sort of PvP "button" that could let you turn on and off your ability to hurt and be hurt by others. Maybe have it be like the soulstone, and takes time to toggle, as well as warning others that you're doing so? A cooldown would be nice, too. This way, those RP fight-only RPers can have their juicy, wordy fun while PvPers can still go around klomping anyone who isn't opposed to it. I feel that RP fights should be the default, with PvP requiring permission to be given. A nice plugin could easily arrange this.

Actually, a button would be awesome!

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It should be on in the wilds, and off everywhere else, except for battles.

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No and no. If you want to see how horribly things become power-gamed when PvP is turned off, just look at how Oren conducted itself for many months: Roleplay an arrest, oblige the other player to comply lest they face a ban report, then imprison them for a brief period of time before dumping them into an automated death hole that skirts around the PvP barrier so that you can loot through their gear. No and no, disastrous. We'd all be sinners in the hands of an angry God Oren Guard. Sorry to use them as an example, but the majority of them did it to themselves, lets be honest.

Players get all kinds of goofy when they know that their enemy is incapable of killing them outright by force. This is why the orcs refused to turn off PvP in our former capital of Sanjezal. We'd be standing around in the open in groups of half a dozen or more and players would roll up on us, spit at us or shout obscenities, despite the fact that they were either alone, poorly equipped, or with only one other dude, and then try to run. This happened for months. The only way to effectively deal with it and minimize the problem was to cut them into pieces each and every time or shoot their tail full of arrows until they wallowed at our feet for forgiveness. It's much easier to deal with these trolls through basic, meat and potatoes manslaughter then having to do a /modreq and possibly a ban report each time one of these turds rolls into town.

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I personally feel that we should leave PVP on. Now this is a double sided blade, mainly because of our player database.

Advantages: Realism, avoidance of power gaming, intimidation will mean something, and wars.

Disadvantages: No RP kills (player fault), Powergaming (player fault), villains will seem as less of a threat, unrealistic traits (players fault).

I'll start with the disadvantages since I feel those must be addressed. Let us start with the No RP kills. Let's face it, a lot of people have been no RP killed, but we cannot blame PVP for that because this is a issue caused by and to players using PVP. Even though turning off PVP would decrease the amount of no RP kills, it would also make it to where people have to use /damage for role play. We have a ban system for accidents like this, so there is one issue solved. Now we are getting into the Powergaming part, which might be the biggest issue with this. As already stated above, we cannot just rely on players to use /damage because a lot of players will often try to weasel out of this by waiting obscene amounts of time for health to regenerate or not use it at all. Another issue would be the whole "Jack of all trades" thing again. Due to he fact we cannot see other people's stats, this would make anyone able to be a "epic warrior" due to only needing a weapon. Next thing you know, they are harvesting wheat, repairing their iron armor, catching hundreds of fish, and cooking hundreds of pork. This is NOT acceptable as it would worsen RP majorly. On top of that, any weapon skills would be rendered useless, as anyone would be able to parry two swords at once and such. Next would be the bandits, most of our very own beloved RPers would most likely disagree with this due to the fact that most robberies end with people running without legitimate RP, therefore forcing the hand on PVP. As Angelos said, many people try to run in this situation without RP and without PVP, they have no way to catch the runners. One notable villain trait is murder, however you will find that most of the time players do not legitimately used /damage to equvilance to how it would really affect their character. Disabling PVP would really make this a ton harder for villains who base their app on murdering and such.

Now the advantages of keeping PVP are better in my opinion. Lets say you got into a fight, but the other person is just constantly emote dodging. We would need PVP in this instance because this would be a obvious example of Powergaming, therefore making it insanely aggravating to the other end of the RP. Now with PVP, you could actually just whip out a sword in this case and tell them you will start doing real hits if this continues, followed by death. Then we come back to the villains. I can garuntee that without PVP, villains will turn into pushovers that players can beat with ease. Now then with PVP, people will actually have to use cunning, skill, or strength to beat them rather then *kicks in the balls and runs away*

Of course I know that neither side is correct due to the fact, as previously stated, PVP is a doubled edged blade. I personally hope PVP stays on because I could list a number of power gamers right here. I like this server, and I believe it needs a mix of RP and PVP to keep it fair and good, like it currently is.

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Also, sorry for huge wall of text, but I am currently typing ALL this from my phone.

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